SynopsisGame-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to l.....
SynopsisE-learning is utilized by public K–12 schools in the United States as well as private schools. Some e-learning environments take place in a traditional classroom, others allow students to attend classes from home or other locations. There are several states th.....
SynopsisA laboratory is a facility that provides controlled conditions in which scientific or technological research, experiments, and measurement may be performed. The global K-12 Laboratory Kits market was valued at US$ million in 2023 and is anticipated to re.....
SynopsisA makerspace is a collaborative work space for making, learning, exploring and sharing with a variety of maker equipment including 3D printers, laser cutters, CNC machines, soldering irons etc. The global K-12 Makerspace Materials market was valued at US.....
SynopsisK-12 (kindergarten through 12th grade) is the term commonly used for talking about a person’s first 13 years of schooling before entering university. It also refers to the Elementary and Secondary education. Elementary education starts at the age of five or si.....
SynopsisOnline Learning is a flexible instructional delivery system that encompasses any kind of learning that takes place via the Internet. Online learning gives educators an opportunity to reach students who may not be able to enroll in a traditional classroom cours.....
SynopsisRobotic Toolkits is to provide a set of experience to facilitate the student's development of knowledge, skills and attitudes for the design, analysis, application and operation of robots. The global K-12 Robotic Toolkits market was valued at US$ 352.1 m.....
SynopsisTalent management software is an application that provides a complete set of tools to organizations to automate, monitor, and analyze various HR functions efficiently. Moreover, the software assists the HR department in better talent acquisition activities, ef.....
SynopsisEducational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. The global K-12 Technology Spend market was valued at US$ 1481.....
SynopsisEducational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. The global K-12 Technology Spending market was valued at US$ 1.....
                    







