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Synopsis
3D Animation is the process of generating three-dimensional moving images in a digital environment. Careful manipulation of 3D models or objects is carried out within 3D software for exporting picture sequences giving them the illusion of animation or movement. However, this is completely based on the technique used for manipulating the objects. The procedure of generating 3D is sequentially categorized into three main sections and these are modeling, layout and animation and rendering. Modeling is the phase that describes the procedure of generating 3D objects within a certain scene. Layout and animation phase describes the process followed for positioning and animating the objects within a certain scene. Lastly, rendering described the end result or output of completed computer graphics. The process of production is successfully completed with the careful combination of the sections mentioned above and also some other sub-sections.
The global 3D Animation market size is expected to reach US$ 19940 million by 2029, growing at a CAGR of 6.2% from 2023 to 2029. The market is mainly driven by the significant applications of 3D Animation in various end use industries. The expanding demands from the Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences and Manufacturing, are propelling 3D Animation market. 3D Modeling, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Motion Graphics segment is estimated at % CAGR for the next seven-year period.
3D animation technology segment is categorized into modelling, motion graphics, rendering, visual effects (VFX), and others. 3D modelling holds the largest market share in the technology segment, as it is the most important stage for developing a 3D animation project.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for 3D Animation, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global 3D Animation market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global 3D Animation market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, 3D Animation sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of 3D Animation covered in this report include Adobe Systems, Autodesk, Autodessys, Corel, Maxon Computer, Newtek, Nvidia, Pixologic and Sidefx Software, etc.
The global 3D Animation market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Global 3D Animation market, by region:
Global 3D Animation market, Segment by Type:
Global 3D Animation market, by Application
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of 3D Animation companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of 3D Animation
1.1 3D Animation Market Overview
1.1.1 3D Animation Product Scope
1.1.2 3D Animation Market Status and Outlook
1.2 Global 3D Animation Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global 3D Animation Market Size by Region (2018-2029)
1.4 Global 3D Animation Historic Market Size by Region (2018-2023)
1.5 Global 3D Animation Market Size Forecast by Region (2024-2029)
1.6 Key Regions, 3D Animation Market Size (2018-2029)
1.6.1 North America 3D Animation Market Size (2018-2029)
1.6.2 Europe 3D Animation Market Size (2018-2029)
1.6.3 Asia-Pacific 3D Animation Market Size (2018-2029)
1.6.4 Latin America 3D Animation Market Size (2018-2029)
1.6.5 Middle East & Africa 3D Animation Market Size (2018-2029)
2 3D Animation Market by Type
2.1 Introduction
2.1.1 3D Modeling
2.1.2 Motion Graphics
2.1.3 3D Rendering
2.1.4 Visual Effects(VFX)
2.1.5 Others
2.2 Global 3D Animation Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global 3D Animation Historic Market Size by Type (2018-2023)
2.2.2 Global 3D Animation Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America 3D Animation Revenue Breakdown by Type (2018-2029)
2.3.2 Europe 3D Animation Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific 3D Animation Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America 3D Animation Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa 3D Animation Revenue Breakdown by Type (2018-2029)
3 3D Animation Market Overview by Application
3.1 Introduction
3.1.1 Media and Entertainment
3.1.2 Construction and Architecture
3.1.3 Healthcare and Lifesciences
3.1.4 Manufacturing
3.1.5 Education and Academia
3.1.6 Others
3.2 Global 3D Animation Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global 3D Animation Historic Market Size by Application (2018-2023)
3.2.2 Global 3D Animation Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America 3D Animation Revenue Breakdown by Application (2018-2029)
3.3.2 Europe 3D Animation Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific 3D Animation Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America 3D Animation Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa 3D Animation Revenue Breakdown by Application (2018-2029)
4 3D Animation Competition Analysis by Players
4.1 Global 3D Animation Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in 3D Animation as of 2022)
4.3 Date of Key Players Enter into 3D Animation Market
4.4 Global Top Players 3D Animation Headquarters and Area Served
4.5 Key Players 3D Animation Product Solution and Service
4.6 Competitive Status
4.6.1 3D Animation Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Adobe Systems
5.1.1 Adobe Systems Profile
5.1.2 Adobe Systems Main Business
5.1.3 Adobe Systems 3D Animation Products, Services and Solutions
5.1.4 Adobe Systems 3D Animation Revenue (US$ Million) & (2018-2023)
5.1.5 Adobe Systems Recent Developments
5.2 Autodesk
5.2.1 Autodesk Profile
5.2.2 Autodesk Main Business
5.2.3 Autodesk 3D Animation Products, Services and Solutions
5.2.4 Autodesk 3D Animation Revenue (US$ Million) & (2018-2023)
5.2.5 Autodesk Recent Developments
5.3 Autodessys
5.3.1 Autodessys Profile
5.3.2 Autodessys Main Business
5.3.3 Autodessys 3D Animation Products, Services and Solutions
5.3.4 Autodessys 3D Animation Revenue (US$ Million) & (2018-2023)
5.3.5 Corel Recent Developments
5.4 Corel
5.4.1 Corel Profile
5.4.2 Corel Main Business
5.4.3 Corel 3D Animation Products, Services and Solutions
5.4.4 Corel 3D Animation Revenue (US$ Million) & (2018-2023)
5.4.5 Corel Recent Developments
5.5 Maxon Computer
5.5.1 Maxon Computer Profile
5.5.2 Maxon Computer Main Business
5.5.3 Maxon Computer 3D Animation Products, Services and Solutions
5.5.4 Maxon Computer 3D Animation Revenue (US$ Million) & (2018-2023)
5.5.5 Maxon Computer Recent Developments
5.6 Newtek
5.6.1 Newtek Profile
5.6.2 Newtek Main Business
5.6.3 Newtek 3D Animation Products, Services and Solutions
5.6.4 Newtek 3D Animation Revenue (US$ Million) & (2018-2023)
5.6.5 Newtek Recent Developments
5.7 Nvidia
5.7.1 Nvidia Profile
5.7.2 Nvidia Main Business
5.7.3 Nvidia 3D Animation Products, Services and Solutions
5.7.4 Nvidia 3D Animation Revenue (US$ Million) & (2018-2023)
5.7.5 Nvidia Recent Developments
5.8 Pixologic
5.8.1 Pixologic Profile
5.8.2 Pixologic Main Business
5.8.3 Pixologic 3D Animation Products, Services and Solutions
5.8.4 Pixologic 3D Animation Revenue (US$ Million) & (2018-2023)
5.8.5 Pixologic Recent Developments
5.9 Sidefx Software
5.9.1 Sidefx Software Profile
5.9.2 Sidefx Software Main Business
5.9.3 Sidefx Software 3D Animation Products, Services and Solutions
5.9.4 Sidefx Software 3D Animation Revenue (US$ Million) & (2018-2023)
5.9.5 Sidefx Software Recent Developments
5.10 The Foundry Visionmongers Ltd.
5.10.1 The Foundry Visionmongers Ltd. Profile
5.10.2 The Foundry Visionmongers Ltd. Main Business
5.10.3 The Foundry Visionmongers Ltd. 3D Animation Products, Services and Solutions
5.10.4 The Foundry Visionmongers Ltd. 3D Animation Revenue (US$ Million) & (2018-2023)
5.10.5 The Foundry Visionmongers Ltd. Recent Developments
5.11 Trimble Navigation
5.11.1 Trimble Navigation Profile
5.11.2 Trimble Navigation Main Business
5.11.3 Trimble Navigation 3D Animation Products, Services and Solutions
5.11.4 Trimble Navigation 3D Animation Revenue (US$ Million) & (2018-2023)
5.11.5 Trimble Navigation Recent Developments
5.12 Toon Boom Animation
5.12.1 Toon Boom Animation Profile
5.12.2 Toon Boom Animation Main Business
5.12.3 Toon Boom Animation 3D Animation Products, Services and Solutions
5.12.4 Toon Boom Animation 3D Animation Revenue (US$ Million) & (2018-2023)
5.12.5 Toon Boom Animation Recent Developments
6 North America
6.1 North America 3D Animation Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe 3D Animation Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific 3D Animation Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America 3D Animation Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa 3D Animation Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 3D Animation Market Dynamics
11.1 3D Animation Industry Trends
11.2 3D Animation Market Drivers
11.3 3D Animation Market Challenges
11.4 3D Animation Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
Published By : QY Research