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3D Reconstruction Technology-Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

3D Reconstruction Technology-Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

Publishing Date : Nov, 2025

License Type :
 

Report Code : 2011693

No of Pages : 212

Synopsis
The global market for 3D Reconstruction Technology was estimated to be worth US$ 579 million in 2024 and is forecast to a readjusted size of US$ 1431 million by 2031 with a CAGR of 14.0% during the forecast period 2025-2031.
3D reconstruction refers to the process of rebuilding the original three-dimensional information from single-view or multi-view images. Its goal is to restore and reconstruct certain 3D objects or scenes so that the resulting models can be easily processed by computers. 3D reconstruction technology is a key computer-based method for representing the objective world, covering various directions such as object reconstruction, scene reconstruction, and dynamic human reconstruction. By acquiring depth data, performing preprocessing, point cloud registration and fusion, and generating surfaces, 3D reconstruction technology portrays real scenes as mathematical models that conform to computer logic. Such models can assist in research areas like cultural heritage preservation, game development, architectural design, and clinical medicine.
Based on technology, 3D reconstruction can be simply divided into three categories: 3D reconstruction software, image/video-based methods, and 3D scanning-based methods.
3D reconstruction software includes representative products such as Pix4Dmapper, Metashape, ReCap Pro, 3D Max, AutoCAD, Maya, RealityCapture, and ContextCapture.
Image-based 3D reconstruction essentially utilizes discrete two-dimensional images of 3D scenes or objects captured by photographic or video devices as the basic data. After processing, these images yield the 3D information of the scene or object to generate a realistic model. An appropriate spatial model then organizes the panoramic images into a virtual real-space environment in which users can move forward, backward, look around, zoom in, or zoom out—thus allowing users to observe the 3D scene from all angles. This modeling technique enables photorealistic graphics rendering on a standard computer. Currently, images and videos used for reconstruction are mainly sourced from cameras, drones, video cameras, sensors, etc.
On a regional level, North America is currently the largest market globally, accounting for approximately 40% of the market share. The Chinese market has changed rapidly in recent years, representing about 17% of the global market in 2024, and it is expected that by 2031, China’s share will reach 25%.
From a product perspective, image/video-based 3D reconstruction products hold the largest share—nearly 70% of the market in 2024—with expectations for further growth in the future.
In terms of market application, the sub-segment of construction, real estate, and engineering surveying currently has the highest share, accounting for as much as 65% of the market in 2024, and this advantage is expected to continue.
The global 3D Reconstruction Technology market is dominated by few players from Europe and North America, like Pix4D, Agisoft PhotoScan, Autodesk, RealityCapture, Acute3D/Context Capture, PhotoModeler/Eos Systems Inc, Photometrix, Elcovision/PMS AG, Vi3Dim Technologies, Paracosm, Matterport, Intel RealSense, Mensi, Skyline and Airbus(Street Factory) etc.; There are also several small players from China, like 4Dage Technology, ackboxcv and Shenzhen Zhineng Shixian Technology etc.
This report aims to provide a comprehensive presentation of the global market for 3D Reconstruction Technology, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of 3D Reconstruction Technology by region & country, by Type, and by Application.
The 3D Reconstruction Technology market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Reconstruction Technology.
Market Segmentation
By Company
Matterport
Autodesk
DroneDeploy (Infatics)
Airbus (Pixel Factory)
Pix4D
Skyline Software Systems
Bentley Systems
Agisoft Metashape
Capturing Reality
PhotoModeler Technologies
Photometrix
Simactive
Artec 3D
FARO Technologies
SilVRcraft Technology
Beike Realsee Technology
Yiwo Technology
SZ DJI Technology
Shenzhen Yorktal Group
EDDA Healthcare and Technology
Dexin Medical Imageing Technology
Blackboxcv
4Dage Technology
SHINING 3D
ArcSoft
SenseTime
Careverse
XTOP 3D Technology
LUSTER LightTech
Farsee2
Deep Glint International
Shenzhen Ruiyun Technology
Segment by Type
3D Reconstruction Software
Based on Images and Video
Based on 3D Scanning
Segment by Application
Culture Heritage and Museum
Films & Games
Construction, Real Estate, Engineering Surveying
Others (Medical, Education, etc.)
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Netherlands
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of 3D Reconstruction Technology company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of 3D Reconstruction Technology in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of 3D Reconstruction Technology in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Index
Available Upon Request

Published By : QY Research

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