The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Advanced Digital Gaming-Global Market Insights and Sales Trends 2025

Advanced Digital Gaming-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1858713

No of Pages : 110

Synopsis
The global Advanced Digital Gaming market size is expected to reach US$ 312580 million by 2029, growing at a CAGR of 15.4% from 2023 to 2029. The market is mainly driven by the significant applications of Advanced Digital Gaming in various end use industries. The expanding demands from the < 18 Years Old, 18-50 Years Old and >50 Years Old,, are propelling Advanced Digital Gaming market. Massively Multiplayer Online (MMO), one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Simulations segment is estimated at % CAGR for the next seven-year period.
Advanced digital gaming is an interactive platform for one or more players, designed to offer a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and others.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Advanced Digital Gaming, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Advanced Digital Gaming market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Advanced Digital Gaming market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Advanced Digital Gaming sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Advanced Digital Gaming covered in this report include Sony, Nintendo, Nexon Co. Ltd, Konami Holdings Corporations, GungHo Online, Sega Games Co. Ltd, Square Enix Holdings Co., Ltd, Capcom Company Ltd and Bandai Namco Entertainment, etc.
The global Advanced Digital Gaming market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Sony
Nintendo
Nexon Co. Ltd
Konami Holdings Corporations
GungHo Online
Sega Games Co. Ltd
Square Enix Holdings Co., Ltd
Capcom Company Ltd
Bandai Namco Entertainment
Game Freak
Bungie
Microsoft Corporation
Epic Games
Insomniac Games Inc
ZeniMax Media Inc
Gameloft
NCSOFT
Zynga
Global Advanced Digital Gaming market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Advanced Digital Gaming market, Segment by Type:
Massively Multiplayer Online (MMO)
Simulations
Adventure
Real-Time Strategy (RTS)
Puzzle
Global Advanced Digital Gaming market, by Application
< 18 Years Old
18-50 Years Old
>50 Years Old
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Advanced Digital Gaming companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Advanced Digital Gaming
1.1 Advanced Digital Gaming Market Overview
1.1.1 Advanced Digital Gaming Product Scope
1.1.2 Advanced Digital Gaming Market Status and Outlook
1.2 Global Advanced Digital Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Advanced Digital Gaming Market Size by Region (2018-2029)
1.4 Global Advanced Digital Gaming Historic Market Size by Region (2018-2023)
1.5 Global Advanced Digital Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Advanced Digital Gaming Market Size (2018-2029)
1.6.1 North America Advanced Digital Gaming Market Size (2018-2029)
1.6.2 Europe Advanced Digital Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Advanced Digital Gaming Market Size (2018-2029)
1.6.4 Latin America Advanced Digital Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Advanced Digital Gaming Market Size (2018-2029)
2 Advanced Digital Gaming Market by Type
2.1 Introduction
2.1.1 Massively Multiplayer Online (MMO)
2.1.2 Simulations
2.1.3 Adventure
2.1.4 Real-Time Strategy (RTS)
2.1.5 Puzzle
2.2 Global Advanced Digital Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Advanced Digital Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Advanced Digital Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Advanced Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Advanced Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Advanced Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Advanced Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Advanced Digital Gaming Revenue Breakdown by Type (2018-2029)
3 Advanced Digital Gaming Market Overview by Application
3.1 Introduction
3.1.1 < 18 Years Old
3.1.2 18-50 Years Old
3.1.3 >50 Years Old
3.2 Global Advanced Digital Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Advanced Digital Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Advanced Digital Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Advanced Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Advanced Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Advanced Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Advanced Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Advanced Digital Gaming Revenue Breakdown by Application (2018-2029)
4 Advanced Digital Gaming Competition Analysis by Players
4.1 Global Advanced Digital Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Advanced Digital Gaming as of 2022)
4.3 Date of Key Players Enter into Advanced Digital Gaming Market
4.4 Global Top Players Advanced Digital Gaming Headquarters and Area Served
4.5 Key Players Advanced Digital Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Advanced Digital Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Sony
5.1.1 Sony Profile
5.1.2 Sony Main Business
5.1.3 Sony Advanced Digital Gaming Products, Services and Solutions
5.1.4 Sony Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 Sony Recent Developments
5.2 Nintendo
5.2.1 Nintendo Profile
5.2.2 Nintendo Main Business
5.2.3 Nintendo Advanced Digital Gaming Products, Services and Solutions
5.2.4 Nintendo Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Nintendo Recent Developments
5.3 Nexon Co. Ltd
5.3.1 Nexon Co. Ltd Profile
5.3.2 Nexon Co. Ltd Main Business
5.3.3 Nexon Co. Ltd Advanced Digital Gaming Products, Services and Solutions
5.3.4 Nexon Co. Ltd Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 Konami Holdings Corporations Recent Developments
5.4 Konami Holdings Corporations
5.4.1 Konami Holdings Corporations Profile
5.4.2 Konami Holdings Corporations Main Business
5.4.3 Konami Holdings Corporations Advanced Digital Gaming Products, Services and Solutions
5.4.4 Konami Holdings Corporations Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 Konami Holdings Corporations Recent Developments
5.5 GungHo Online
5.5.1 GungHo Online Profile
5.5.2 GungHo Online Main Business
5.5.3 GungHo Online Advanced Digital Gaming Products, Services and Solutions
5.5.4 GungHo Online Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 GungHo Online Recent Developments
5.6 Sega Games Co. Ltd
5.6.1 Sega Games Co. Ltd Profile
5.6.2 Sega Games Co. Ltd Main Business
5.6.3 Sega Games Co. Ltd Advanced Digital Gaming Products, Services and Solutions
5.6.4 Sega Games Co. Ltd Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 Sega Games Co. Ltd Recent Developments
5.7 Square Enix Holdings Co., Ltd
5.7.1 Square Enix Holdings Co., Ltd Profile
5.7.2 Square Enix Holdings Co., Ltd Main Business
5.7.3 Square Enix Holdings Co., Ltd Advanced Digital Gaming Products, Services and Solutions
5.7.4 Square Enix Holdings Co., Ltd Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.7.5 Square Enix Holdings Co., Ltd Recent Developments
5.8 Capcom Company Ltd
5.8.1 Capcom Company Ltd Profile
5.8.2 Capcom Company Ltd Main Business
5.8.3 Capcom Company Ltd Advanced Digital Gaming Products, Services and Solutions
5.8.4 Capcom Company Ltd Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.8.5 Capcom Company Ltd Recent Developments
5.9 Bandai Namco Entertainment
5.9.1 Bandai Namco Entertainment Profile
5.9.2 Bandai Namco Entertainment Main Business
5.9.3 Bandai Namco Entertainment Advanced Digital Gaming Products, Services and Solutions
5.9.4 Bandai Namco Entertainment Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.9.5 Bandai Namco Entertainment Recent Developments
5.10 Game Freak
5.10.1 Game Freak Profile
5.10.2 Game Freak Main Business
5.10.3 Game Freak Advanced Digital Gaming Products, Services and Solutions
5.10.4 Game Freak Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.10.5 Game Freak Recent Developments
5.11 Bungie
5.11.1 Bungie Profile
5.11.2 Bungie Main Business
5.11.3 Bungie Advanced Digital Gaming Products, Services and Solutions
5.11.4 Bungie Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.11.5 Bungie Recent Developments
5.12 Microsoft Corporation
5.12.1 Microsoft Corporation Profile
5.12.2 Microsoft Corporation Main Business
5.12.3 Microsoft Corporation Advanced Digital Gaming Products, Services and Solutions
5.12.4 Microsoft Corporation Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.12.5 Microsoft Corporation Recent Developments
5.13 Epic Games
5.13.1 Epic Games Profile
5.13.2 Epic Games Main Business
5.13.3 Epic Games Advanced Digital Gaming Products, Services and Solutions
5.13.4 Epic Games Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.13.5 Epic Games Recent Developments
5.14 Insomniac Games Inc
5.14.1 Insomniac Games Inc Profile
5.14.2 Insomniac Games Inc Main Business
5.14.3 Insomniac Games Inc Advanced Digital Gaming Products, Services and Solutions
5.14.4 Insomniac Games Inc Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.14.5 Insomniac Games Inc Recent Developments
5.15 ZeniMax Media Inc
5.15.1 ZeniMax Media Inc Profile
5.15.2 ZeniMax Media Inc Main Business
5.15.3 ZeniMax Media Inc Advanced Digital Gaming Products, Services and Solutions
5.15.4 ZeniMax Media Inc Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.15.5 ZeniMax Media Inc Recent Developments
5.16 Gameloft
5.16.1 Gameloft Profile
5.16.2 Gameloft Main Business
5.16.3 Gameloft Advanced Digital Gaming Products, Services and Solutions
5.16.4 Gameloft Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.16.5 Gameloft Recent Developments
5.17 NCSOFT
5.17.1 NCSOFT Profile
5.17.2 NCSOFT Main Business
5.17.3 NCSOFT Advanced Digital Gaming Products, Services and Solutions
5.17.4 NCSOFT Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.17.5 NCSOFT Recent Developments
5.18 Zynga
5.18.1 Zynga Profile
5.18.2 Zynga Main Business
5.18.3 Zynga Advanced Digital Gaming Products, Services and Solutions
5.18.4 Zynga Advanced Digital Gaming Revenue (US$ Million) & (2018-2023)
5.18.5 Zynga Recent Developments
6 North America
6.1 North America Advanced Digital Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Advanced Digital Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Advanced Digital Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Advanced Digital Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Advanced Digital Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Advanced Digital Gaming Market Dynamics
11.1 Advanced Digital Gaming Industry Trends
11.2 Advanced Digital Gaming Market Drivers
11.3 Advanced Digital Gaming Market Challenges
11.4 Advanced Digital Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’