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Synopsis
The global Animation market size is expected to reach US$ 519.6 million by 2029, growing at a CAGR of 9.7% from 2023 to 2029. The market is mainly driven by the significant applications of Animation in various end use industries. The expanding demands from the Clothes, Toys, Electronic Games and Film and Television, are propelling Animation market. Animation, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Caricature segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Animation market, driven by demand from China, the second largest economy with some signs of stabilising, the Animation market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Animation, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Animation market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Animation market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Animation sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Animation covered in this report include Disney, Dreamworks Studios, Blue Sky Studios, Studioghibli, Bones, Sunrise, Gainax, Gonzo and Warner Bros. Entertainment, Inc, etc.
The global Animation market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Global Animation market, by region:
Global Animation market, Segment by Type:
Global Animation market, by Application
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Animation companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Animation
1.1 Animation Market Overview
1.1.1 Animation Product Scope
1.1.2 Animation Market Status and Outlook
1.2 Global Animation Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Animation Market Size by Region (2018-2029)
1.4 Global Animation Historic Market Size by Region (2018-2023)
1.5 Global Animation Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Animation Market Size (2018-2029)
1.6.1 North America Animation Market Size (2018-2029)
1.6.2 Europe Animation Market Size (2018-2029)
1.6.3 Asia-Pacific Animation Market Size (2018-2029)
1.6.4 Latin America Animation Market Size (2018-2029)
1.6.5 Middle East & Africa Animation Market Size (2018-2029)
2 Animation Market by Type
2.1 Introduction
2.1.1 Animation
2.1.2 Caricature
2.1.3 Other
2.2 Global Animation Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Animation Historic Market Size by Type (2018-2023)
2.2.2 Global Animation Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Animation Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Animation Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Animation Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Animation Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Animation Revenue Breakdown by Type (2018-2029)
3 Animation Market Overview by Application
3.1 Introduction
3.1.1 Clothes
3.1.2 Toys
3.1.3 Electronic Games
3.1.4 Film and Television
3.1.5 Other
3.2 Global Animation Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Animation Historic Market Size by Application (2018-2023)
3.2.2 Global Animation Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Animation Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Animation Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Animation Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Animation Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Animation Revenue Breakdown by Application (2018-2029)
4 Animation Competition Analysis by Players
4.1 Global Animation Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Animation as of 2022)
4.3 Date of Key Players Enter into Animation Market
4.4 Global Top Players Animation Headquarters and Area Served
4.5 Key Players Animation Product Solution and Service
4.6 Competitive Status
4.6.1 Animation Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Disney
5.1.1 Disney Profile
5.1.2 Disney Main Business
5.1.3 Disney Animation Products, Services and Solutions
5.1.4 Disney Animation Revenue (US$ Million) & (2018-2023)
5.1.5 Disney Recent Developments
5.2 Dreamworks Studios
5.2.1 Dreamworks Studios Profile
5.2.2 Dreamworks Studios Main Business
5.2.3 Dreamworks Studios Animation Products, Services and Solutions
5.2.4 Dreamworks Studios Animation Revenue (US$ Million) & (2018-2023)
5.2.5 Dreamworks Studios Recent Developments
5.3 Blue Sky Studios
5.3.1 Blue Sky Studios Profile
5.3.2 Blue Sky Studios Main Business
5.3.3 Blue Sky Studios Animation Products, Services and Solutions
5.3.4 Blue Sky Studios Animation Revenue (US$ Million) & (2018-2023)
5.3.5 Studioghibli Recent Developments
5.4 Studioghibli
5.4.1 Studioghibli Profile
5.4.2 Studioghibli Main Business
5.4.3 Studioghibli Animation Products, Services and Solutions
5.4.4 Studioghibli Animation Revenue (US$ Million) & (2018-2023)
5.4.5 Studioghibli Recent Developments
5.5 Bones
5.5.1 Bones Profile
5.5.2 Bones Main Business
5.5.3 Bones Animation Products, Services and Solutions
5.5.4 Bones Animation Revenue (US$ Million) & (2018-2023)
5.5.5 Bones Recent Developments
5.6 Sunrise
5.6.1 Sunrise Profile
5.6.2 Sunrise Main Business
5.6.3 Sunrise Animation Products, Services and Solutions
5.6.4 Sunrise Animation Revenue (US$ Million) & (2018-2023)
5.6.5 Sunrise Recent Developments
5.7 Gainax
5.7.1 Gainax Profile
5.7.2 Gainax Main Business
5.7.3 Gainax Animation Products, Services and Solutions
5.7.4 Gainax Animation Revenue (US$ Million) & (2018-2023)
5.7.5 Gainax Recent Developments
5.8 Gonzo
5.8.1 Gonzo Profile
5.8.2 Gonzo Main Business
5.8.3 Gonzo Animation Products, Services and Solutions
5.8.4 Gonzo Animation Revenue (US$ Million) & (2018-2023)
5.8.5 Gonzo Recent Developments
5.9 Warner Bros. Entertainment, Inc
5.9.1 Warner Bros. Entertainment, Inc Profile
5.9.2 Warner Bros. Entertainment, Inc Main Business
5.9.3 Warner Bros. Entertainment, Inc Animation Products, Services and Solutions
5.9.4 Warner Bros. Entertainment, Inc Animation Revenue (US$ Million) & (2018-2023)
5.9.5 Warner Bros. Entertainment, Inc Recent Developments
5.10 Akom
5.10.1 Akom Profile
5.10.2 Akom Main Business
5.10.3 Akom Animation Products, Services and Solutions
5.10.4 Akom Animation Revenue (US$ Million) & (2018-2023)
5.10.5 Akom Recent Developments
5.11 Vooz Club
5.11.1 Vooz Club Profile
5.11.2 Vooz Club Main Business
5.11.3 Vooz Club Animation Products, Services and Solutions
5.11.4 Vooz Club Animation Revenue (US$ Million) & (2018-2023)
5.11.5 Vooz Club Recent Developments
5.12 The Walt Disney company
5.12.1 The Walt Disney company Profile
5.12.2 The Walt Disney company Main Business
5.12.3 The Walt Disney company Animation Products, Services and Solutions
5.12.4 The Walt Disney company Animation Revenue (US$ Million) & (2018-2023)
5.12.5 The Walt Disney company Recent Developments
5.13 Dreamworks Animation Animation Skg, Inc
5.13.1 Dreamworks Animation Animation Skg, Inc Profile
5.13.2 Dreamworks Animation Animation Skg, Inc Main Business
5.13.3 Dreamworks Animation Animation Skg, Inc Animation Products, Services and Solutions
5.13.4 Dreamworks Animation Animation Skg, Inc Animation Revenue (US$ Million) & (2018-2023)
5.13.5 Dreamworks Animation Animation Skg, Inc Recent Developments
5.14 Toei Animation Co
5.14.1 Toei Animation Co Profile
5.14.2 Toei Animation Co Main Business
5.14.3 Toei Animation Co Animation Products, Services and Solutions
5.14.4 Toei Animation Co Animation Revenue (US$ Million) & (2018-2023)
5.14.5 Toei Animation Co Recent Developments
5.15 Shanda Games Ltd
5.15.1 Shanda Games Ltd Profile
5.15.2 Shanda Games Ltd Main Business
5.15.3 Shanda Games Ltd Animation Products, Services and Solutions
5.15.4 Shanda Games Ltd Animation Revenue (US$ Million) & (2018-2023)
5.15.5 Shanda Games Ltd Recent Developments
5.16 Global Digital Creations Holdings
5.16.1 Global Digital Creations Holdings Profile
5.16.2 Global Digital Creations Holdings Main Business
5.16.3 Global Digital Creations Holdings Animation Products, Services and Solutions
5.16.4 Global Digital Creations Holdings Animation Revenue (US$ Million) & (2018-2023)
5.16.5 Global Digital Creations Holdings Recent Developments
6 North America
6.1 North America Animation Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Animation Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Animation Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Animation Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Animation Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Animation Market Dynamics
11.1 Animation Industry Trends
11.2 Animation Market Drivers
11.3 Animation Market Challenges
11.4 Animation Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
Published By : QY Research