Index
1 Market Overview of AR and VR Training
1.1 AR and VR Training Market Overview
1.1.1 AR and VR Training Product Scope
1.1.2 AR and VR Training Market Status and Outlook
1.2 Global AR and VR Training Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global AR and VR Training Market Size by Region (2018-2029)
1.4 Global AR and VR Training Historic Market Size by Region (2018-2023)
1.5 Global AR and VR Training Market Size Forecast by Region (2024-2029)
1.6 Key Regions, AR and VR Training Market Size (2018-2029)
1.6.1 North America AR and VR Training Market Size (2018-2029)
1.6.2 Europe AR and VR Training Market Size (2018-2029)
1.6.3 Asia-Pacific AR and VR Training Market Size (2018-2029)
1.6.4 Latin America AR and VR Training Market Size (2018-2029)
1.6.5 Middle East & Africa AR and VR Training Market Size (2018-2029)
2 AR and VR Training Market by Type
2.1 Introduction
2.1.1 AR Training
2.1.2 VR Training
2.2 Global AR and VR Training Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global AR and VR Training Historic Market Size by Type (2018-2023)
2.2.2 Global AR and VR Training Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America AR and VR Training Revenue Breakdown by Type (2018-2029)
2.3.2 Europe AR and VR Training Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific AR and VR Training Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America AR and VR Training Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa AR and VR Training Revenue Breakdown by Type (2018-2029)
3 AR and VR Training Market Overview by Application
3.1 Introduction
3.1.1 Consumer Electronics
3.1.2 Aerospace And Defense
3.1.3 Automobile
3.1.4 Medical Treatment
3.1.5 Others
3.2 Global AR and VR Training Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global AR and VR Training Historic Market Size by Application (2018-2023)
3.2.2 Global AR and VR Training Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America AR and VR Training Revenue Breakdown by Application (2018-2029)
3.3.2 Europe AR and VR Training Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific AR and VR Training Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America AR and VR Training Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa AR and VR Training Revenue Breakdown by Application (2018-2029)
4 AR and VR Training Competition Analysis by Players
4.1 Global AR and VR Training Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AR and VR Training as of 2022)
4.3 Date of Key Players Enter into AR and VR Training Market
4.4 Global Top Players AR and VR Training Headquarters and Area Served
4.5 Key Players AR and VR Training Product Solution and Service
4.6 Competitive Status
4.6.1 AR and VR Training Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 PTC
5.1.1 PTC Profile
5.1.2 PTC Main Business
5.1.3 PTC AR and VR Training Products, Services and Solutions
5.1.4 PTC AR and VR Training Revenue (US$ Million) & (2018-2023)
5.1.5 PTC Recent Developments
5.2 Microsoft Corporation
5.2.1 Microsoft Corporation Profile
5.2.2 Microsoft Corporation Main Business
5.2.3 Microsoft Corporation AR and VR Training Products, Services and Solutions
5.2.4 Microsoft Corporation AR and VR Training Revenue (US$ Million) & (2018-2023)
5.2.5 Microsoft Corporation Recent Developments
5.3 HTC Corporation
5.3.1 HTC Corporation Profile
5.3.2 HTC Corporation Main Business
5.3.3 HTC Corporation AR and VR Training Products, Services and Solutions
5.3.4 HTC Corporation AR and VR Training Revenue (US$ Million) & (2018-2023)
5.3.5 Seiko Epson Corporation Recent Developments
5.4 Seiko Epson Corporation
5.4.1 Seiko Epson Corporation Profile
5.4.2 Seiko Epson Corporation Main Business
5.4.3 Seiko Epson Corporation AR and VR Training Products, Services and Solutions
5.4.4 Seiko Epson Corporation AR and VR Training Revenue (US$ Million) & (2018-2023)
5.4.5 Seiko Epson Corporation Recent Developments
5.5 Lenovo Group Limited
5.5.1 Lenovo Group Limited Profile
5.5.2 Lenovo Group Limited Main Business
5.5.3 Lenovo Group Limited AR and VR Training Products, Services and Solutions
5.5.4 Lenovo Group Limited AR and VR Training Revenue (US$ Million) & (2018-2023)
5.5.5 Lenovo Group Limited Recent Developments
5.6 Upskill Inc
5.6.1 Upskill Inc Profile
5.6.2 Upskill Inc Main Business
5.6.3 Upskill Inc AR and VR Training Products, Services and Solutions
5.6.4 Upskill Inc AR and VR Training Revenue (US$ Million) & (2018-2023)
5.6.5 Upskill Inc Recent Developments
5.7 MAXST
5.7.1 MAXST Profile
5.7.2 MAXST Main Business
5.7.3 MAXST AR and VR Training Products, Services and Solutions
5.7.4 MAXST AR and VR Training Revenue (US$ Million) & (2018-2023)
5.7.5 MAXST Recent Developments
5.8 EON Reality
5.8.1 EON Reality Profile
5.8.2 EON Reality Main Business
5.8.3 EON Reality AR and VR Training Products, Services and Solutions
5.8.4 EON Reality AR and VR Training Revenue (US$ Million) & (2018-2023)
5.8.5 EON Reality Recent Developments
5.9 Leap Motion
5.9.1 Leap Motion Profile
5.9.2 Leap Motion Main Business
5.9.3 Leap Motion AR and VR Training Products, Services and Solutions
5.9.4 Leap Motion AR and VR Training Revenue (US$ Million) & (2018-2023)
5.9.5 Leap Motion Recent Developments
5.10 Atheer
5.10.1 Atheer Profile
5.10.2 Atheer Main Business
5.10.3 Atheer AR and VR Training Products, Services and Solutions
5.10.4 Atheer AR and VR Training Revenue (US$ Million) & (2018-2023)
5.10.5 Atheer Recent Developments
5.11 Nintendo
5.11.1 Nintendo Profile
5.11.2 Nintendo Main Business
5.11.3 Nintendo AR and VR Training Products, Services and Solutions
5.11.4 Nintendo AR and VR Training Revenue (US$ Million) & (2018-2023)
5.11.5 Nintendo Recent Developments
5.12 Sixense Enterprises
5.12.1 Sixense Enterprises Profile
5.12.2 Sixense Enterprises Main Business
5.12.3 Sixense Enterprises AR and VR Training Products, Services and Solutions
5.12.4 Sixense Enterprises AR and VR Training Revenue (US$ Million) & (2018-2023)
5.12.5 Sixense Enterprises Recent Developments
5.13 Psious
5.13.1 Psious Profile
5.13.2 Psious Main Business
5.13.3 Psious AR and VR Training Products, Services and Solutions
5.13.4 Psious AR and VR Training Revenue (US$ Million) & (2018-2023)
5.13.5 Psious Recent Developments
6 North America
6.1 North America AR and VR Training Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe AR and VR Training Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific AR and VR Training Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America AR and VR Training Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa AR and VR Training Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 AR and VR Training Market Dynamics
11.1 AR and VR Training Industry Trends
11.2 AR and VR Training Market Drivers
11.3 AR and VR Training Market Challenges
11.4 AR and VR Training Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List