Index
1 Market Overview of AR Gaming
1.1 AR Gaming Market Overview
1.1.1 AR Gaming Product Scope
1.1.2 AR Gaming Market Status and Outlook
1.2 Global AR Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global AR Gaming Market Size by Region (2018-2029)
1.4 Global AR Gaming Historic Market Size by Region (2018-2023)
1.5 Global AR Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, AR Gaming Market Size (2018-2029)
1.6.1 North America AR Gaming Market Size (2018-2029)
1.6.2 Europe AR Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific AR Gaming Market Size (2018-2029)
1.6.4 Latin America AR Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa AR Gaming Market Size (2018-2029)
2 AR Gaming Market by Type
2.1 Introduction
2.1.1 Mobile Devices
2.1.2 HMDs
2.1.3 Smart Glasses
2.2 Global AR Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global AR Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global AR Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America AR Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe AR Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific AR Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America AR Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa AR Gaming Revenue Breakdown by Type (2018-2029)
3 AR Gaming Market Overview by Application
3.1 Introduction
3.1.1 Innovators
3.1.2 Early Adopters
3.1.3 Early Majority
3.2 Global AR Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global AR Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global AR Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America AR Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe AR Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific AR Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America AR Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa AR Gaming Revenue Breakdown by Application (2018-2029)
4 AR Gaming Competition Analysis by Players
4.1 Global AR Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AR Gaming as of 2022)
4.3 Date of Key Players Enter into AR Gaming Market
4.4 Global Top Players AR Gaming Headquarters and Area Served
4.5 Key Players AR Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 AR Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Catchoom
5.1.1 Catchoom Profile
5.1.2 Catchoom Main Business
5.1.3 Catchoom AR Gaming Products, Services and Solutions
5.1.4 Catchoom AR Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 Catchoom Recent Developments
5.2 Infinity Augmented Reality
5.2.1 Infinity Augmented Reality Profile
5.2.2 Infinity Augmented Reality Main Business
5.2.3 Infinity Augmented Reality AR Gaming Products, Services and Solutions
5.2.4 Infinity Augmented Reality AR Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Infinity Augmented Reality Recent Developments
5.3 Qualcomm Technologies
5.3.1 Qualcomm Technologies Profile
5.3.2 Qualcomm Technologies Main Business
5.3.3 Qualcomm Technologies AR Gaming Products, Services and Solutions
5.3.4 Qualcomm Technologies AR Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 Augmented Pixels Recent Developments
5.4 Augmented Pixels
5.4.1 Augmented Pixels Profile
5.4.2 Augmented Pixels Main Business
5.4.3 Augmented Pixels AR Gaming Products, Services and Solutions
5.4.4 Augmented Pixels AR Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 Augmented Pixels Recent Developments
5.5 Aurasma
5.5.1 Aurasma Profile
5.5.2 Aurasma Main Business
5.5.3 Aurasma AR Gaming Products, Services and Solutions
5.5.4 Aurasma AR Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 Aurasma Recent Developments
5.6 Blippar
5.6.1 Blippar Profile
5.6.2 Blippar Main Business
5.6.3 Blippar AR Gaming Products, Services and Solutions
5.6.4 Blippar AR Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 Blippar Recent Developments
5.7 Total Immersion
5.7.1 Total Immersion Profile
5.7.2 Total Immersion Main Business
5.7.3 Total Immersion AR Gaming Products, Services and Solutions
5.7.4 Total Immersion AR Gaming Revenue (US$ Million) & (2018-2023)
5.7.5 Total Immersion Recent Developments
5.8 VividWorks
5.8.1 VividWorks Profile
5.8.2 VividWorks Main Business
5.8.3 VividWorks AR Gaming Products, Services and Solutions
5.8.4 VividWorks AR Gaming Revenue (US$ Million) & (2018-2023)
5.8.5 VividWorks Recent Developments
5.9 Wikitude
5.9.1 Wikitude Profile
5.9.2 Wikitude Main Business
5.9.3 Wikitude AR Gaming Products, Services and Solutions
5.9.4 Wikitude AR Gaming Revenue (US$ Million) & (2018-2023)
5.9.5 Wikitude Recent Developments
5.10 Zappar
5.10.1 Zappar Profile
5.10.2 Zappar Main Business
5.10.3 Zappar AR Gaming Products, Services and Solutions
5.10.4 Zappar AR Gaming Revenue (US$ Million) & (2018-2023)
5.10.5 Zappar Recent Developments
6 North America
6.1 North America AR Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe AR Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific AR Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America AR Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa AR Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 AR Gaming Market Dynamics
11.1 AR Gaming Industry Trends
11.2 AR Gaming Market Drivers
11.3 AR Gaming Market Challenges
11.4 AR Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List