Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com
Synopsis
Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
The global Arcade Gaming market size is expected to reach US$ 22840 million by 2029, growing at a CAGR of 1.8% from 2023 to 2029. The market is mainly driven by the significant applications of Arcade Gaming in various end use industries. The expanding demands from the Restaurants, Bars and Amusement Arcades,, are propelling Arcade Gaming market. Racing, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Shooting segment is estimated at % CAGR for the next seven-year period.
The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Arcade Gaming, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Arcade Gaming market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Arcade Gaming market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Arcade Gaming sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Arcade Gaming covered in this report include CXC Simulations, Eleetus, NAMCO, SEGA, D-BOX Technologies, Vesaro, Taito, BRUNSWICK GROUP and Gold Standard Games, etc.
The global Arcade Gaming market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Global Arcade Gaming market, by region:
Global Arcade Gaming market, Segment by Type:
Global Arcade Gaming market, by Application
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Arcade Gaming companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Arcade Gaming
1.1 Arcade Gaming Market Overview
1.1.1 Arcade Gaming Product Scope
1.1.2 Arcade Gaming Market Status and Outlook
1.2 Global Arcade Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Arcade Gaming Market Size by Region (2018-2029)
1.4 Global Arcade Gaming Historic Market Size by Region (2018-2023)
1.5 Global Arcade Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Arcade Gaming Market Size (2018-2029)
1.6.1 North America Arcade Gaming Market Size (2018-2029)
1.6.2 Europe Arcade Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Arcade Gaming Market Size (2018-2029)
1.6.4 Latin America Arcade Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Arcade Gaming Market Size (2018-2029)
2 Arcade Gaming Market by Type
2.1 Introduction
2.1.1 Racing
2.1.2 Shooting
2.1.3 Sports
2.1.4 Action
2.2 Global Arcade Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Arcade Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Arcade Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Arcade Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Arcade Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Arcade Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Arcade Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Arcade Gaming Revenue Breakdown by Type (2018-2029)
3 Arcade Gaming Market Overview by Application
3.1 Introduction
3.1.1 Restaurants
3.1.2 Bars
3.1.3 Amusement Arcades
3.2 Global Arcade Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Arcade Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Arcade Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Arcade Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Arcade Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Arcade Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Arcade Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Arcade Gaming Revenue Breakdown by Application (2018-2029)
4 Arcade Gaming Competition Analysis by Players
4.1 Global Arcade Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Arcade Gaming as of 2022)
4.3 Date of Key Players Enter into Arcade Gaming Market
4.4 Global Top Players Arcade Gaming Headquarters and Area Served
4.5 Key Players Arcade Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Arcade Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 CXC Simulations
5.1.1 CXC Simulations Profile
5.1.2 CXC Simulations Main Business
5.1.3 CXC Simulations Arcade Gaming Products, Services and Solutions
5.1.4 CXC Simulations Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 CXC Simulations Recent Developments
5.2 Eleetus
5.2.1 Eleetus Profile
5.2.2 Eleetus Main Business
5.2.3 Eleetus Arcade Gaming Products, Services and Solutions
5.2.4 Eleetus Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Eleetus Recent Developments
5.3 NAMCO
5.3.1 NAMCO Profile
5.3.2 NAMCO Main Business
5.3.3 NAMCO Arcade Gaming Products, Services and Solutions
5.3.4 NAMCO Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 SEGA Recent Developments
5.4 SEGA
5.4.1 SEGA Profile
5.4.2 SEGA Main Business
5.4.3 SEGA Arcade Gaming Products, Services and Solutions
5.4.4 SEGA Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 SEGA Recent Developments
5.5 D-BOX Technologies
5.5.1 D-BOX Technologies Profile
5.5.2 D-BOX Technologies Main Business
5.5.3 D-BOX Technologies Arcade Gaming Products, Services and Solutions
5.5.4 D-BOX Technologies Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 D-BOX Technologies Recent Developments
5.6 Vesaro
5.6.1 Vesaro Profile
5.6.2 Vesaro Main Business
5.6.3 Vesaro Arcade Gaming Products, Services and Solutions
5.6.4 Vesaro Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 Vesaro Recent Developments
5.7 Taito
5.7.1 Taito Profile
5.7.2 Taito Main Business
5.7.3 Taito Arcade Gaming Products, Services and Solutions
5.7.4 Taito Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.7.5 Taito Recent Developments
5.8 BRUNSWICK GROUP
5.8.1 BRUNSWICK GROUP Profile
5.8.2 BRUNSWICK GROUP Main Business
5.8.3 BRUNSWICK GROUP Arcade Gaming Products, Services and Solutions
5.8.4 BRUNSWICK GROUP Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.8.5 BRUNSWICK GROUP Recent Developments
5.9 Gold Standard Games
5.9.1 Gold Standard Games Profile
5.9.2 Gold Standard Games Main Business
5.9.3 Gold Standard Games Arcade Gaming Products, Services and Solutions
5.9.4 Gold Standard Games Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.9.5 Gold Standard Games Recent Developments
5.10 Rene Pierre
5.10.1 Rene Pierre Profile
5.10.2 Rene Pierre Main Business
5.10.3 Rene Pierre Arcade Gaming Products, Services and Solutions
5.10.4 Rene Pierre Arcade Gaming Revenue (US$ Million) & (2018-2023)
5.10.5 Rene Pierre Recent Developments
6 North America
6.1 North America Arcade Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Arcade Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Arcade Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Arcade Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Arcade Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Arcade Gaming Market Dynamics
11.1 Arcade Gaming Industry Trends
11.2 Arcade Gaming Market Drivers
11.3 Arcade Gaming Market Challenges
11.4 Arcade Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
Published By : QY Research