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Augmented and Virtual Reality Handheld Device-Global Market Insights and Sales Trends 2025

Augmented and Virtual Reality Handheld Device-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1864083

No of Pages : 100

Synopsis
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
The global Augmented and Virtual Reality Handheld Device market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Augmented and Virtual Reality Handheld Device in various end use industries. The expanding demands from the Gaming and Medical, are propelling Augmented and Virtual Reality Handheld Device market. AR Technology, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the VR Technology segment is estimated at % CAGR for the next seven-year period.
Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Augmented and Virtual Reality Handheld Device, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Augmented and Virtual Reality Handheld Device market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Augmented and Virtual Reality Handheld Device market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Augmented and Virtual Reality Handheld Device sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Augmented and Virtual Reality Handheld Device covered in this report include Google, Microsoft, Facebook, Sony, Samsung Electronics, HTC, PTC, Magic Leap and Osterhout Design Group, etc.
The global Augmented and Virtual Reality Handheld Device market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill
Global Augmented and Virtual Reality Handheld Device market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Augmented and Virtual Reality Handheld Device market, Segment by Type:
AR Technology
VR Technology
Global Augmented and Virtual Reality Handheld Device market, by Application
Gaming
Medical
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Augmented and Virtual Reality Handheld Device manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Augmented and Virtual Reality Handheld Device in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Augmented and Virtual Reality Handheld Device Market Overview
1.1 Augmented and Virtual Reality Handheld Device Product Overview
1.2 Augmented and Virtual Reality Handheld Device Market Segment by Type
1.2.1 AR Technology
1.2.2 VR Technology
1.3 Global Augmented and Virtual Reality Handheld Device Market Size by Type
1.3.1 Global Augmented and Virtual Reality Handheld Device Market Size Overview by Type (2018-2029)
1.3.2 Global Augmented and Virtual Reality Handheld Device Historic Market Size Review by Type (2018-2023)
1.3.3 Global Augmented and Virtual Reality Handheld Device Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Augmented and Virtual Reality Handheld Device Sales Breakdown by Type (2018-2023)
1.4.2 Europe Augmented and Virtual Reality Handheld Device Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Augmented and Virtual Reality Handheld Device Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Augmented and Virtual Reality Handheld Device Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Breakdown by Type (2018-2023)
2 Global Augmented and Virtual Reality Handheld Device Market Competition by Company
2.1 Global Top Players by Augmented and Virtual Reality Handheld Device Sales (2018-2023)
2.2 Global Top Players by Augmented and Virtual Reality Handheld Device Revenue (2018-2023)
2.3 Global Top Players by Augmented and Virtual Reality Handheld Device Price (2018-2023)
2.4 Global Top Manufacturers Augmented and Virtual Reality Handheld Device Manufacturing Base Distribution, Sales Area, Product Type
2.5 Augmented and Virtual Reality Handheld Device Market Competitive Situation and Trends
2.5.1 Augmented and Virtual Reality Handheld Device Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Augmented and Virtual Reality Handheld Device Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented and Virtual Reality Handheld Device as of 2022)
2.7 Date of Key Manufacturers Enter into Augmented and Virtual Reality Handheld Device Market
2.8 Key Manufacturers Augmented and Virtual Reality Handheld Device Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Augmented and Virtual Reality Handheld Device Status and Outlook by Region
3.1 Global Augmented and Virtual Reality Handheld Device Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Augmented and Virtual Reality Handheld Device Historic Market Size by Region
3.2.1 Global Augmented and Virtual Reality Handheld Device Sales in Volume by Region (2018-2023)
3.2.2 Global Augmented and Virtual Reality Handheld Device Sales in Value by Region (2018-2023)
3.2.3 Global Augmented and Virtual Reality Handheld Device Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Augmented and Virtual Reality Handheld Device Forecasted Market Size by Region
3.3.1 Global Augmented and Virtual Reality Handheld Device Sales in Volume by Region (2024-2029)
3.3.2 Global Augmented and Virtual Reality Handheld Device Sales in Value by Region (2024-2029)
3.3.3 Global Augmented and Virtual Reality Handheld Device Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Augmented and Virtual Reality Handheld Device by Application
4.1 Augmented and Virtual Reality Handheld Device Market Segment by Application
4.1.1 Gaming
4.1.2 Medical
4.2 Global Augmented and Virtual Reality Handheld Device Market Size by Application
4.2.1 Global Augmented and Virtual Reality Handheld Device Market Size Overview by Application (2018-2029)
4.2.2 Global Augmented and Virtual Reality Handheld Device Historic Market Size Review by Application (2018-2023)
4.2.3 Global Augmented and Virtual Reality Handheld Device Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Augmented and Virtual Reality Handheld Device Sales Breakdown by Application (2018-2023)
4.3.2 Europe Augmented and Virtual Reality Handheld Device Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Augmented and Virtual Reality Handheld Device Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Augmented and Virtual Reality Handheld Device Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Breakdown by Application (2018-2023)
5 North America Augmented and Virtual Reality Handheld Device by Country
5.1 North America Augmented and Virtual Reality Handheld Device Historic Market Size by Country
5.1.1 North America Augmented and Virtual Reality Handheld Device Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2018-2023)
5.1.3 North America Augmented and Virtual Reality Handheld Device Sales in Value by Country (2018-2023)
5.2 North America Augmented and Virtual Reality Handheld Device Forecasted Market Size by Country
5.2.1 North America Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2024-2029)
5.2.2 North America Augmented and Virtual Reality Handheld Device Sales in Value by Country (2024-2029)
6 Europe Augmented and Virtual Reality Handheld Device by Country
6.1 Europe Augmented and Virtual Reality Handheld Device Historic Market Size by Country
6.1.1 Europe Augmented and Virtual Reality Handheld Device Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2018-2023)
6.1.3 Europe Augmented and Virtual Reality Handheld Device Sales in Value by Country (2018-2023)
6.2 Europe Augmented and Virtual Reality Handheld Device Forecasted Market Size by Country
6.2.1 Europe Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2024-2029)
6.2.2 Europe Augmented and Virtual Reality Handheld Device Sales in Value by Country (2024-2029)
7 Asia-Pacific Augmented and Virtual Reality Handheld Device by Region
7.1 Asia-Pacific Augmented and Virtual Reality Handheld Device Historic Market Size by Region
7.1.1 Asia-Pacific Augmented and Virtual Reality Handheld Device Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Augmented and Virtual Reality Handheld Device Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Augmented and Virtual Reality Handheld Device Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Augmented and Virtual Reality Handheld Device Forecasted Market Size by Region
7.2.1 Asia-Pacific Augmented and Virtual Reality Handheld Device Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Augmented and Virtual Reality Handheld Device Sales in Value by Region (2024-2029)
8 Latin America Augmented and Virtual Reality Handheld Device by Country
8.1 Latin America Augmented and Virtual Reality Handheld Device Historic Market Size by Country
8.1.1 Latin America Augmented and Virtual Reality Handheld Device Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2018-2023)
8.1.3 Latin America Augmented and Virtual Reality Handheld Device Sales in Value by Country (2018-2023)
8.2 Latin America Augmented and Virtual Reality Handheld Device Forecasted Market Size by Country
8.2.1 Latin America Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2024-2029)
8.2.2 Latin America Augmented and Virtual Reality Handheld Device Sales in Value by Country (2024-2029)
9 Middle East and Africa Augmented and Virtual Reality Handheld Device by Country
9.1 Middle East and Africa Augmented and Virtual Reality Handheld Device Historic Market Size by Country
9.1.1 Middle East and Africa Augmented and Virtual Reality Handheld Device Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Forecasted Market Size by Country
9.2.1 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Google
10.1.1 Google Company Information
10.1.2 Google Introduction and Business Overview
10.1.3 Google Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Google Augmented and Virtual Reality Handheld Device Products Offered
10.1.5 Google Recent Development
10.2 Microsoft
10.2.1 Microsoft Company Information
10.2.2 Microsoft Introduction and Business Overview
10.2.3 Microsoft Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Microsoft Augmented and Virtual Reality Handheld Device Products Offered
10.2.5 Microsoft Recent Development
10.3 Facebook
10.3.1 Facebook Company Information
10.3.2 Facebook Introduction and Business Overview
10.3.3 Facebook Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Facebook Augmented and Virtual Reality Handheld Device Products Offered
10.3.5 Facebook Recent Development
10.4 Sony
10.4.1 Sony Company Information
10.4.2 Sony Introduction and Business Overview
10.4.3 Sony Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Sony Augmented and Virtual Reality Handheld Device Products Offered
10.4.5 Sony Recent Development
10.5 Samsung Electronics
10.5.1 Samsung Electronics Company Information
10.5.2 Samsung Electronics Introduction and Business Overview
10.5.3 Samsung Electronics Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Samsung Electronics Augmented and Virtual Reality Handheld Device Products Offered
10.5.5 Samsung Electronics Recent Development
10.6 HTC
10.6.1 HTC Company Information
10.6.2 HTC Introduction and Business Overview
10.6.3 HTC Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.6.4 HTC Augmented and Virtual Reality Handheld Device Products Offered
10.6.5 HTC Recent Development
10.7 PTC
10.7.1 PTC Company Information
10.7.2 PTC Introduction and Business Overview
10.7.3 PTC Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.7.4 PTC Augmented and Virtual Reality Handheld Device Products Offered
10.7.5 PTC Recent Development
10.8 Magic Leap
10.8.1 Magic Leap Company Information
10.8.2 Magic Leap Introduction and Business Overview
10.8.3 Magic Leap Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Magic Leap Augmented and Virtual Reality Handheld Device Products Offered
10.8.5 Magic Leap Recent Development
10.9 Osterhout Design Group
10.9.1 Osterhout Design Group Company Information
10.9.2 Osterhout Design Group Introduction and Business Overview
10.9.3 Osterhout Design Group Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Osterhout Design Group Augmented and Virtual Reality Handheld Device Products Offered
10.9.5 Osterhout Design Group Recent Development
10.10 Daqri
10.10.1 Daqri Company Information
10.10.2 Daqri Introduction and Business Overview
10.10.3 Daqri Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Daqri Augmented and Virtual Reality Handheld Device Products Offered
10.10.5 Daqri Recent Development
10.11 Blippar
10.11.1 Blippar Company Information
10.11.2 Blippar Introduction and Business Overview
10.11.3 Blippar Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Blippar Augmented and Virtual Reality Handheld Device Products Offered
10.11.5 Blippar Recent Development
10.12 Upskill
10.12.1 Upskill Company Information
10.12.2 Upskill Introduction and Business Overview
10.12.3 Upskill Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
10.12.4 Upskill Augmented and Virtual Reality Handheld Device Products Offered
10.12.5 Upskill Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Augmented and Virtual Reality Handheld Device Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Augmented and Virtual Reality Handheld Device Industrial Chain Analysis
11.4 Augmented and Virtual Reality Handheld Device Market Dynamics
11.4.1 Augmented and Virtual Reality Handheld Device Industry Trends
11.4.2 Augmented and Virtual Reality Handheld Device Market Drivers
11.4.3 Augmented and Virtual Reality Handheld Device Market Challenges
11.4.4 Augmented and Virtual Reality Handheld Device Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Augmented and Virtual Reality Handheld Device Distributors
12.3 Augmented and Virtual Reality Handheld Device Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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