Index
1 Market Overview of Augmented Reality and Virtual Reality Component
1.1 Augmented Reality and Virtual Reality Component Market Overview
1.1.1 Augmented Reality and Virtual Reality Component Product Scope
1.1.2 Augmented Reality and Virtual Reality Component Market Status and Outlook
1.2 Global Augmented Reality and Virtual Reality Component Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Augmented Reality and Virtual Reality Component Market Size by Region (2018-2029)
1.4 Global Augmented Reality and Virtual Reality Component Historic Market Size by Region (2018-2023)
1.5 Global Augmented Reality and Virtual Reality Component Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.1 North America Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.2 Europe Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.4 Latin America Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.5 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size (2018-2029)
2 Augmented Reality and Virtual Reality Component Market by Type
2.1 Introduction
2.1.1 Hardware Component
2.1.2 Semiconductor Component
2.1.3 Software Component
2.2 Global Augmented Reality and Virtual Reality Component Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Augmented Reality and Virtual Reality Component Historic Market Size by Type (2018-2023)
2.2.2 Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
3 Augmented Reality and Virtual Reality Component Market Overview by Application
3.1 Introduction
3.1.1 Consumer
3.1.2 Aerospace & Defense
3.1.3 Medical
3.2 Global Augmented Reality and Virtual Reality Component Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Augmented Reality and Virtual Reality Component Historic Market Size by Application (2018-2023)
3.2.2 Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
4 Augmented Reality and Virtual Reality Component Competition Analysis by Players
4.1 Global Augmented Reality and Virtual Reality Component Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality Component as of 2022)
4.3 Date of Key Players Enter into Augmented Reality and Virtual Reality Component Market
4.4 Global Top Players Augmented Reality and Virtual Reality Component Headquarters and Area Served
4.5 Key Players Augmented Reality and Virtual Reality Component Product Solution and Service
4.6 Competitive Status
4.6.1 Augmented Reality and Virtual Reality Component Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Blippar
5.1.1 Blippar Profile
5.1.2 Blippar Main Business
5.1.3 Blippar Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.1.4 Blippar Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.1.5 Blippar Recent Developments
5.2 Daqri
5.2.1 Daqri Profile
5.2.2 Daqri Main Business
5.2.3 Daqri Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.2.4 Daqri Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.2.5 Daqri Recent Developments
5.3 Eon Reality
5.3.1 Eon Reality Profile
5.3.2 Eon Reality Main Business
5.3.3 Eon Reality Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.3.4 Eon Reality Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.3.5 Google Recent Developments
5.4 Google
5.4.1 Google Profile
5.4.2 Google Main Business
5.4.3 Google Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.4.4 Google Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.4.5 Google Recent Developments
5.5 Himax Technologies
5.5.1 Himax Technologies Profile
5.5.2 Himax Technologies Main Business
5.5.3 Himax Technologies Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.5.4 Himax Technologies Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.5.5 Himax Technologies Recent Developments
5.6 Intel
5.6.1 Intel Profile
5.6.2 Intel Main Business
5.6.3 Intel Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.6.4 Intel Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.6.5 Intel Recent Developments
5.7 Magic Leap
5.7.1 Magic Leap Profile
5.7.2 Magic Leap Main Business
5.7.3 Magic Leap Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.7.4 Magic Leap Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.7.5 Magic Leap Recent Developments
5.8 Meta
5.8.1 Meta Profile
5.8.2 Meta Main Business
5.8.3 Meta Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.8.4 Meta Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.8.5 Meta Recent Developments
5.9 Microsoft
5.9.1 Microsoft Profile
5.9.2 Microsoft Main Business
5.9.3 Microsoft Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.9.4 Microsoft Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.9.5 Microsoft Recent Developments
5.10 Facebook
5.10.1 Facebook Profile
5.10.2 Facebook Main Business
5.10.3 Facebook Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.10.4 Facebook Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.10.5 Facebook Recent Developments
5.11 Osterhout Design Group (ODG)
5.11.1 Osterhout Design Group (ODG) Profile
5.11.2 Osterhout Design Group (ODG) Main Business
5.11.3 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.11.4 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.11.5 Osterhout Design Group (ODG) Recent Developments
5.12 PTC
5.12.1 PTC Profile
5.12.2 PTC Main Business
5.12.3 PTC Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.12.4 PTC Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.12.5 PTC Recent Developments
5.13 Samsung Electronics
5.13.1 Samsung Electronics Profile
5.13.2 Samsung Electronics Main Business
5.13.3 Samsung Electronics Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.13.4 Samsung Electronics Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.13.5 Samsung Electronics Recent Developments
5.14 Sony
5.14.1 Sony Profile
5.14.2 Sony Main Business
5.14.3 Sony Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.14.4 Sony Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.14.5 Sony Recent Developments
5.15 Vuzix
5.15.1 Vuzix Profile
5.15.2 Vuzix Main Business
5.15.3 Vuzix Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.15.4 Vuzix Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.15.5 Vuzix Recent Developments
6 North America
6.1 North America Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Augmented Reality and Virtual Reality Component Market Dynamics
11.1 Augmented Reality and Virtual Reality Component Industry Trends
11.2 Augmented Reality and Virtual Reality Component Market Drivers
11.3 Augmented Reality and Virtual Reality Component Market Challenges
11.4 Augmented Reality and Virtual Reality Component Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List