The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Augmented Reality and Virtual Reality Component-Global Market Insights and Sales Trends 2025

Augmented Reality and Virtual Reality Component-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1864085

No of Pages : 110

Synopsis
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.
The global Augmented Reality and Virtual Reality Component market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Augmented Reality and Virtual Reality Component in various end use industries. The expanding demands from the Consumer, Aerospace & Defense and Medical,, are propelling Augmented Reality and Virtual Reality Component market. Hardware Component, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Semiconductor Component segment is estimated at % CAGR for the next seven-year period.
Geographically, North America dominated the augmented & virtual reality component market driven by higher penetration, demand, consumption and popularity of AR & VR technology in day to day life of its residents.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Augmented Reality and Virtual Reality Component, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Augmented Reality and Virtual Reality Component market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Augmented Reality and Virtual Reality Component market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Augmented Reality and Virtual Reality Component sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Augmented Reality and Virtual Reality Component covered in this report include Blippar, Daqri, Eon Reality, Google, Himax Technologies, Intel, Magic Leap, Meta and Microsoft, etc.
The global Augmented Reality and Virtual Reality Component market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Blippar
Daqri
Eon Reality
Google
Himax Technologies
Intel
Magic Leap
Meta
Microsoft
Facebook
Osterhout Design Group (ODG)
PTC
Samsung Electronics
Sony
Vuzix
Global Augmented Reality and Virtual Reality Component market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Augmented Reality and Virtual Reality Component market, Segment by Type:
Hardware Component
Semiconductor Component
Software Component
Global Augmented Reality and Virtual Reality Component market, by Application
Consumer
Aerospace & Defense
Medical
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Augmented Reality and Virtual Reality Component companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Augmented Reality and Virtual Reality Component
1.1 Augmented Reality and Virtual Reality Component Market Overview
1.1.1 Augmented Reality and Virtual Reality Component Product Scope
1.1.2 Augmented Reality and Virtual Reality Component Market Status and Outlook
1.2 Global Augmented Reality and Virtual Reality Component Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Augmented Reality and Virtual Reality Component Market Size by Region (2018-2029)
1.4 Global Augmented Reality and Virtual Reality Component Historic Market Size by Region (2018-2023)
1.5 Global Augmented Reality and Virtual Reality Component Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.1 North America Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.2 Europe Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.4 Latin America Augmented Reality and Virtual Reality Component Market Size (2018-2029)
1.6.5 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size (2018-2029)
2 Augmented Reality and Virtual Reality Component Market by Type
2.1 Introduction
2.1.1 Hardware Component
2.1.2 Semiconductor Component
2.1.3 Software Component
2.2 Global Augmented Reality and Virtual Reality Component Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Augmented Reality and Virtual Reality Component Historic Market Size by Type (2018-2023)
2.2.2 Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Augmented Reality and Virtual Reality Component Revenue Breakdown by Type (2018-2029)
3 Augmented Reality and Virtual Reality Component Market Overview by Application
3.1 Introduction
3.1.1 Consumer
3.1.2 Aerospace & Defense
3.1.3 Medical
3.2 Global Augmented Reality and Virtual Reality Component Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Augmented Reality and Virtual Reality Component Historic Market Size by Application (2018-2023)
3.2.2 Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Augmented Reality and Virtual Reality Component Revenue Breakdown by Application (2018-2029)
4 Augmented Reality and Virtual Reality Component Competition Analysis by Players
4.1 Global Augmented Reality and Virtual Reality Component Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality Component as of 2022)
4.3 Date of Key Players Enter into Augmented Reality and Virtual Reality Component Market
4.4 Global Top Players Augmented Reality and Virtual Reality Component Headquarters and Area Served
4.5 Key Players Augmented Reality and Virtual Reality Component Product Solution and Service
4.6 Competitive Status
4.6.1 Augmented Reality and Virtual Reality Component Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Blippar
5.1.1 Blippar Profile
5.1.2 Blippar Main Business
5.1.3 Blippar Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.1.4 Blippar Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.1.5 Blippar Recent Developments
5.2 Daqri
5.2.1 Daqri Profile
5.2.2 Daqri Main Business
5.2.3 Daqri Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.2.4 Daqri Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.2.5 Daqri Recent Developments
5.3 Eon Reality
5.3.1 Eon Reality Profile
5.3.2 Eon Reality Main Business
5.3.3 Eon Reality Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.3.4 Eon Reality Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.3.5 Google Recent Developments
5.4 Google
5.4.1 Google Profile
5.4.2 Google Main Business
5.4.3 Google Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.4.4 Google Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.4.5 Google Recent Developments
5.5 Himax Technologies
5.5.1 Himax Technologies Profile
5.5.2 Himax Technologies Main Business
5.5.3 Himax Technologies Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.5.4 Himax Technologies Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.5.5 Himax Technologies Recent Developments
5.6 Intel
5.6.1 Intel Profile
5.6.2 Intel Main Business
5.6.3 Intel Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.6.4 Intel Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.6.5 Intel Recent Developments
5.7 Magic Leap
5.7.1 Magic Leap Profile
5.7.2 Magic Leap Main Business
5.7.3 Magic Leap Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.7.4 Magic Leap Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.7.5 Magic Leap Recent Developments
5.8 Meta
5.8.1 Meta Profile
5.8.2 Meta Main Business
5.8.3 Meta Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.8.4 Meta Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.8.5 Meta Recent Developments
5.9 Microsoft
5.9.1 Microsoft Profile
5.9.2 Microsoft Main Business
5.9.3 Microsoft Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.9.4 Microsoft Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.9.5 Microsoft Recent Developments
5.10 Facebook
5.10.1 Facebook Profile
5.10.2 Facebook Main Business
5.10.3 Facebook Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.10.4 Facebook Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.10.5 Facebook Recent Developments
5.11 Osterhout Design Group (ODG)
5.11.1 Osterhout Design Group (ODG) Profile
5.11.2 Osterhout Design Group (ODG) Main Business
5.11.3 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.11.4 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.11.5 Osterhout Design Group (ODG) Recent Developments
5.12 PTC
5.12.1 PTC Profile
5.12.2 PTC Main Business
5.12.3 PTC Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.12.4 PTC Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.12.5 PTC Recent Developments
5.13 Samsung Electronics
5.13.1 Samsung Electronics Profile
5.13.2 Samsung Electronics Main Business
5.13.3 Samsung Electronics Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.13.4 Samsung Electronics Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.13.5 Samsung Electronics Recent Developments
5.14 Sony
5.14.1 Sony Profile
5.14.2 Sony Main Business
5.14.3 Sony Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.14.4 Sony Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.14.5 Sony Recent Developments
5.15 Vuzix
5.15.1 Vuzix Profile
5.15.2 Vuzix Main Business
5.15.3 Vuzix Augmented Reality and Virtual Reality Component Products, Services and Solutions
5.15.4 Vuzix Augmented Reality and Virtual Reality Component Revenue (US$ Million) & (2018-2023)
5.15.5 Vuzix Recent Developments
6 North America
6.1 North America Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Augmented Reality and Virtual Reality Component Market Dynamics
11.1 Augmented Reality and Virtual Reality Component Industry Trends
11.2 Augmented Reality and Virtual Reality Component Market Drivers
11.3 Augmented Reality and Virtual Reality Component Market Challenges
11.4 Augmented Reality and Virtual Reality Component Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’