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Board Games-Global Market Insights and Sales Trends 2025

Board Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1850005

No of Pages : 102

Synopsis
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
The global Board Games market size is expected to reach US$ 5512.6 million by 2029, growing at a CAGR of 9.3% from 2023 to 2029. The market is mainly driven by the significant applications of Board Games in various end use industries. The expanding demands from the Fantasy, Warfare, Survival and Adventure, are propelling Board Games market. RPGs, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Card segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Board Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Board Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Board Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Board Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Board Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Board Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Board Games covered in this report include Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games and Hasbro Inc., etc.
The global Board Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Buffalo Games
Cartamundi Asia Pacific
Clementoni Spa
CMON Limited
Franckh-Kosmos Verlags-GmbH and Co. KG
Fremont Die Consumer Products Inc.
Gibsons Games Ltd.
Goliath Games
Hasbro Inc.
Mattel Inc.
Mindware Inc.
Global Board Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Board Games market, Segment by Type:
RPGs
Card
Dice games
Tabletop board games
Global Board Games market, by Application
Fantasy
Warfare
Survival
Adventure
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Board Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Board Games
1.1 Board Games Market Overview
1.1.1 Board Games Product Scope
1.1.2 Board Games Market Status and Outlook
1.2 Global Board Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Board Games Market Size by Region (2018-2029)
1.4 Global Board Games Historic Market Size by Region (2018-2023)
1.5 Global Board Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Board Games Market Size (2018-2029)
1.6.1 North America Board Games Market Size (2018-2029)
1.6.2 Europe Board Games Market Size (2018-2029)
1.6.3 Asia-Pacific Board Games Market Size (2018-2029)
1.6.4 Latin America Board Games Market Size (2018-2029)
1.6.5 Middle East & Africa Board Games Market Size (2018-2029)
2 Board Games Market by Type
2.1 Introduction
2.1.1 RPGs
2.1.2 Card
2.1.3 Dice games
2.1.4 Tabletop board games
2.2 Global Board Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Board Games Historic Market Size by Type (2018-2023)
2.2.2 Global Board Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Board Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Board Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Board Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Board Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Board Games Revenue Breakdown by Type (2018-2029)
3 Board Games Market Overview by Application
3.1 Introduction
3.1.1 Fantasy
3.1.2 Warfare
3.1.3 Survival
3.1.4 Adventure
3.2 Global Board Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Board Games Historic Market Size by Application (2018-2023)
3.2.2 Global Board Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Board Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Board Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Board Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Board Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Board Games Revenue Breakdown by Application (2018-2029)
4 Board Games Competition Analysis by Players
4.1 Global Board Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Board Games as of 2022)
4.3 Date of Key Players Enter into Board Games Market
4.4 Global Top Players Board Games Headquarters and Area Served
4.5 Key Players Board Games Product Solution and Service
4.6 Competitive Status
4.6.1 Board Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Buffalo Games
5.1.1 Buffalo Games Profile
5.1.2 Buffalo Games Main Business
5.1.3 Buffalo Games Board Games Products, Services and Solutions
5.1.4 Buffalo Games Board Games Revenue (US$ Million) & (2018-2023)
5.1.5 Buffalo Games Recent Developments
5.2 Cartamundi Asia Pacific
5.2.1 Cartamundi Asia Pacific Profile
5.2.2 Cartamundi Asia Pacific Main Business
5.2.3 Cartamundi Asia Pacific Board Games Products, Services and Solutions
5.2.4 Cartamundi Asia Pacific Board Games Revenue (US$ Million) & (2018-2023)
5.2.5 Cartamundi Asia Pacific Recent Developments
5.3 Clementoni Spa
5.3.1 Clementoni Spa Profile
5.3.2 Clementoni Spa Main Business
5.3.3 Clementoni Spa Board Games Products, Services and Solutions
5.3.4 Clementoni Spa Board Games Revenue (US$ Million) & (2018-2023)
5.3.5 CMON Limited Recent Developments
5.4 CMON Limited
5.4.1 CMON Limited Profile
5.4.2 CMON Limited Main Business
5.4.3 CMON Limited Board Games Products, Services and Solutions
5.4.4 CMON Limited Board Games Revenue (US$ Million) & (2018-2023)
5.4.5 CMON Limited Recent Developments
5.5 Franckh-Kosmos Verlags-GmbH and Co. KG
5.5.1 Franckh-Kosmos Verlags-GmbH and Co. KG Profile
5.5.2 Franckh-Kosmos Verlags-GmbH and Co. KG Main Business
5.5.3 Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Products, Services and Solutions
5.5.4 Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Revenue (US$ Million) & (2018-2023)
5.5.5 Franckh-Kosmos Verlags-GmbH and Co. KG Recent Developments
5.6 Fremont Die Consumer Products Inc.
5.6.1 Fremont Die Consumer Products Inc. Profile
5.6.2 Fremont Die Consumer Products Inc. Main Business
5.6.3 Fremont Die Consumer Products Inc. Board Games Products, Services and Solutions
5.6.4 Fremont Die Consumer Products Inc. Board Games Revenue (US$ Million) & (2018-2023)
5.6.5 Fremont Die Consumer Products Inc. Recent Developments
5.7 Gibsons Games Ltd.
5.7.1 Gibsons Games Ltd. Profile
5.7.2 Gibsons Games Ltd. Main Business
5.7.3 Gibsons Games Ltd. Board Games Products, Services and Solutions
5.7.4 Gibsons Games Ltd. Board Games Revenue (US$ Million) & (2018-2023)
5.7.5 Gibsons Games Ltd. Recent Developments
5.8 Goliath Games
5.8.1 Goliath Games Profile
5.8.2 Goliath Games Main Business
5.8.3 Goliath Games Board Games Products, Services and Solutions
5.8.4 Goliath Games Board Games Revenue (US$ Million) & (2018-2023)
5.8.5 Goliath Games Recent Developments
5.9 Hasbro Inc.
5.9.1 Hasbro Inc. Profile
5.9.2 Hasbro Inc. Main Business
5.9.3 Hasbro Inc. Board Games Products, Services and Solutions
5.9.4 Hasbro Inc. Board Games Revenue (US$ Million) & (2018-2023)
5.9.5 Hasbro Inc. Recent Developments
5.10 Mattel Inc.
5.10.1 Mattel Inc. Profile
5.10.2 Mattel Inc. Main Business
5.10.3 Mattel Inc. Board Games Products, Services and Solutions
5.10.4 Mattel Inc. Board Games Revenue (US$ Million) & (2018-2023)
5.10.5 Mattel Inc. Recent Developments
5.11 Mindware Inc.
5.11.1 Mindware Inc. Profile
5.11.2 Mindware Inc. Main Business
5.11.3 Mindware Inc. Board Games Products, Services and Solutions
5.11.4 Mindware Inc. Board Games Revenue (US$ Million) & (2018-2023)
5.11.5 Mindware Inc. Recent Developments
6 North America
6.1 North America Board Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Board Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Board Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Board Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Board Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Board Games Market Dynamics
11.1 Board Games Industry Trends
11.2 Board Games Market Drivers
11.3 Board Games Market Challenges
11.4 Board Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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