The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

eSports Betting Software-Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

eSports Betting Software-Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

Publishing Date : Nov, 2025

License Type :
 

Report Code : 2011279

No of Pages : 151

Synopsis

The global market for eSports Betting Software was estimated to be worth US$ 730 million in 2024 and is forecast to a readjusted size of US$ 2135 million by 2031 with a CAGR of 16.1% during the forecast period 2025-2031.

The eSports betting software market is a rapidly expanding segment of the global online gambling and gaming infrastructure industry. This market encompasses platforms and tools that enable sportsbooks, casinos, and betting operators to offer wagering services specifically tailored to competitive video games such as Counter-Strike: Global Offensive (CS:GO), League of Legends (LoL), Dota 2, and Valorant. These software solutions include features such as real-time odds management, live betting interfaces, risk management systems, payment integration, streaming APIs, and anti-fraud modules.

As eSports continues to gain recognition as a legitimate competitive and spectator sport, demand for scalable, secure, and user-friendly betting platforms is growing. Software developers are focusing on customizable front-end interfaces, multi-language and multi-currency support, and advanced analytics to enhance engagement and compliance. The rise of mobile-first platforms and crypto-based payments has also influenced software innovation in the sector.

Europe is the most mature and competitive market for eSports betting software, supported by a well-established online gambling framework. The UK, Malta, and Eastern Europe are hubs for software developers offering turnkey and white-label eSports betting solutions. Regulatory compliance, particularly under the EU’s digital services laws and GDPR, is a key focus for European providers.

North America is witnessing rapid growth in eSports betting software adoption, especially after several U.S. states legalized sports and online betting. Software providers are forming strategic partnerships with sportsbook operators and gaming brands to expand into the eSports vertical. Canada’s more unified approach to regulation supports broader adoption of licensed software platforms.

Asia-Pacific holds massive potential due to its large gamer population and booming eSports culture, but strict gambling laws in countries like China and South Korea present challenges. Nonetheless, markets such as the Philippines, India, and Australia are seeing increasing deployment of eSports betting software, with localized content and regional payment systems being key differentiators.

Latin America is an emerging growth area for eSports betting platforms, with Brazil and Mexico showing growing demand for online betting interfaces. Software vendors are increasingly offering Spanish- and Portuguese-language solutions with local payment integrations and mobile-first UX designs to capture younger audiences.

The Middle East and Africa region is still in its early stages of eSports betting software adoption. However, investment in digital infrastructure and gaming startups in countries like the UAE and South Africa is creating space for localized software development. Operators are focusing on compliant, mobile-ready platforms to meet the rising demand from tech-savvy youth.

This report aims to provide a comprehensive presentation of the global market for eSports Betting Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of eSports Betting Software by region & country, by Game Type, and by Player Age.

The eSports Betting Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting Software.

Market Segmentation
By Company

  • Entain
  • FDJ United
  • Bet365
  • evoke
  • Dafabet
  • Betfred
  • Pinnacle
  • Betway
  • SBOBet
  • Betsson AB
  • CommissionKings
  • Bovada
  • EveryGame
  • BetWinner
  • Thunderpick
  • Betvictor
  • Betcris
  • Bet-at-home
  • Buff.bet
  • BetNow
  • BetWhale
  • BUSR

Segment by Game Type

  • PC & Console Game
  • Mobile Game

Segment by Player Age

  • Ages 18-25
  • Ages 26-35
  • Ages 36 and Above

Segment by Region

  • North America: United States, Canada, and Mexico
  • Europe: United Kingdom, Germany, France, Spain, Italy, and Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, and Rest of Asia Pacific
  • Middle East & Africa: Saudi Arabia, South Africa, and Rest of MEA
  • Latin America: Brazil, Argentina, and Rest of Latin America

*If you need a regional or country-specific version, or customized segmentation, we can tailor the report to your requirements.

Index

Available Upon Request

Published By : QY Research

Why ‘The Market Reports’