Index
1 Market Overview of eSports Organization
1.1 eSports Organization Market Overview
1.1.1 eSports Organization Product Scope
1.1.2 eSports Organization Market Status and Outlook
1.2 Global eSports Organization Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global eSports Organization Market Size by Region (2018-2029)
1.4 Global eSports Organization Historic Market Size by Region (2018-2023)
1.5 Global eSports Organization Market Size Forecast by Region (2024-2029)
1.6 Key Regions, eSports Organization Market Size (2018-2029)
1.6.1 North America eSports Organization Market Size (2018-2029)
1.6.2 Europe eSports Organization Market Size (2018-2029)
1.6.3 Asia-Pacific eSports Organization Market Size (2018-2029)
1.6.4 Latin America eSports Organization Market Size (2018-2029)
1.6.5 Middle East & Africa eSports Organization Market Size (2018-2029)
2 eSports Organization Market by Type
2.1 Introduction
2.1.1 LOL
2.1.2 PUBG
2.1.3 StarCraft
2.1.4 Fortnite
2.1.5 CS:GO
2.1.6 Other
2.2 Global eSports Organization Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global eSports Organization Historic Market Size by Type (2018-2023)
2.2.2 Global eSports Organization Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America eSports Organization Revenue Breakdown by Type (2018-2029)
2.3.2 Europe eSports Organization Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific eSports Organization Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America eSports Organization Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa eSports Organization Revenue Breakdown by Type (2018-2029)
3 eSports Organization Market Overview by Application
3.1 Introduction
3.1.1 Professional
3.1.2 Amateur
3.2 Global eSports Organization Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global eSports Organization Historic Market Size by Application (2018-2023)
3.2.2 Global eSports Organization Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America eSports Organization Revenue Breakdown by Application (2018-2029)
3.3.2 Europe eSports Organization Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific eSports Organization Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America eSports Organization Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa eSports Organization Revenue Breakdown by Application (2018-2029)
4 eSports Organization Competition Analysis by Players
4.1 Global eSports Organization Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in eSports Organization as of 2022)
4.3 Date of Key Players Enter into eSports Organization Market
4.4 Global Top Players eSports Organization Headquarters and Area Served
4.5 Key Players eSports Organization Product Solution and Service
4.6 Competitive Status
4.6.1 eSports Organization Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Fnatic
5.1.1 Fnatic Profile
5.1.2 Fnatic Main Business
5.1.3 Fnatic eSports Organization Products, Services and Solutions
5.1.4 Fnatic eSports Organization Revenue (US$ Million) & (2018-2023)
5.1.5 Fnatic Recent Developments
5.2 C9
5.2.1 C9 Profile
5.2.2 C9 Main Business
5.2.3 C9 eSports Organization Products, Services and Solutions
5.2.4 C9 eSports Organization Revenue (US$ Million) & (2018-2023)
5.2.5 C9 Recent Developments
5.3 SKT
5.3.1 SKT Profile
5.3.2 SKT Main Business
5.3.3 SKT eSports Organization Products, Services and Solutions
5.3.4 SKT eSports Organization Revenue (US$ Million) & (2018-2023)
5.3.5 Samsung Recent Developments
5.4 Samsung
5.4.1 Samsung Profile
5.4.2 Samsung Main Business
5.4.3 Samsung eSports Organization Products, Services and Solutions
5.4.4 Samsung eSports Organization Revenue (US$ Million) & (2018-2023)
5.4.5 Samsung Recent Developments
5.5 RNG
5.5.1 RNG Profile
5.5.2 RNG Main Business
5.5.3 RNG eSports Organization Products, Services and Solutions
5.5.4 RNG eSports Organization Revenue (US$ Million) & (2018-2023)
5.5.5 RNG Recent Developments
5.6 EDG
5.6.1 EDG Profile
5.6.2 EDG Main Business
5.6.3 EDG eSports Organization Products, Services and Solutions
5.6.4 EDG eSports Organization Revenue (US$ Million) & (2018-2023)
5.6.5 EDG Recent Developments
5.7 Invictus
5.7.1 Invictus Profile
5.7.2 Invictus Main Business
5.7.3 Invictus eSports Organization Products, Services and Solutions
5.7.4 Invictus eSports Organization Revenue (US$ Million) & (2018-2023)
5.7.5 Invictus Recent Developments
5.8 OG
5.8.1 OG Profile
5.8.2 OG Main Business
5.8.3 OG eSports Organization Products, Services and Solutions
5.8.4 OG eSports Organization Revenue (US$ Million) & (2018-2023)
5.8.5 OG Recent Developments
5.9 LGD
5.9.1 LGD Profile
5.9.2 LGD Main Business
5.9.3 LGD eSports Organization Products, Services and Solutions
5.9.4 LGD eSports Organization Revenue (US$ Million) & (2018-2023)
5.9.5 LGD Recent Developments
5.10 G2
5.10.1 G2 Profile
5.10.2 G2 Main Business
5.10.3 G2 eSports Organization Products, Services and Solutions
5.10.4 G2 eSports Organization Revenue (US$ Million) & (2018-2023)
5.10.5 G2 Recent Developments
5.11 TSM
5.11.1 TSM Profile
5.11.2 TSM Main Business
5.11.3 TSM eSports Organization Products, Services and Solutions
5.11.4 TSM eSports Organization Revenue (US$ Million) & (2018-2023)
5.11.5 TSM Recent Developments
5.12 CLG
5.12.1 CLG Profile
5.12.2 CLG Main Business
5.12.3 CLG eSports Organization Products, Services and Solutions
5.12.4 CLG eSports Organization Revenue (US$ Million) & (2018-2023)
5.12.5 CLG Recent Developments
5.13 Team Liquid
5.13.1 Team Liquid Profile
5.13.2 Team Liquid Main Business
5.13.3 Team Liquid eSports Organization Products, Services and Solutions
5.13.4 Team Liquid eSports Organization Revenue (US$ Million) & (2018-2023)
5.13.5 Team Liquid Recent Developments
5.14 Echo Fox
5.14.1 Echo Fox Profile
5.14.2 Echo Fox Main Business
5.14.3 Echo Fox eSports Organization Products, Services and Solutions
5.14.4 Echo Fox eSports Organization Revenue (US$ Million) & (2018-2023)
5.14.5 Echo Fox Recent Developments
5.15 100 Thieves
5.15.1 100 Thieves Profile
5.15.2 100 Thieves Main Business
5.15.3 100 Thieves eSports Organization Products, Services and Solutions
5.15.4 100 Thieves eSports Organization Revenue (US$ Million) & (2018-2023)
5.15.5 100 Thieves Recent Developments
5.16 Clutch Gaming
5.16.1 Clutch Gaming Profile
5.16.2 Clutch Gaming Main Business
5.16.3 Clutch Gaming eSports Organization Products, Services and Solutions
5.16.4 Clutch Gaming eSports Organization Revenue (US$ Million) & (2018-2023)
5.16.5 Clutch Gaming Recent Developments
5.17 Optic
5.17.1 Optic Profile
5.17.2 Optic Main Business
5.17.3 Optic eSports Organization Products, Services and Solutions
5.17.4 Optic eSports Organization Revenue (US$ Million) & (2018-2023)
5.17.5 Optic Recent Developments
5.18 GGS
5.18.1 GGS Profile
5.18.2 GGS Main Business
5.18.3 GGS eSports Organization Products, Services and Solutions
5.18.4 GGS eSports Organization Revenue (US$ Million) & (2018-2023)
5.18.5 GGS Recent Developments
5.19 Flyquest
5.19.1 Flyquest Profile
5.19.2 Flyquest Main Business
5.19.3 Flyquest eSports Organization Products, Services and Solutions
5.19.4 Flyquest eSports Organization Revenue (US$ Million) & (2018-2023)
5.19.5 Flyquest Recent Developments
5.20 Splyce
5.20.1 Splyce Profile
5.20.2 Splyce Main Business
5.20.3 Splyce eSports Organization Products, Services and Solutions
5.20.4 Splyce eSports Organization Revenue (US$ Million) & (2018-2023)
5.20.5 Splyce Recent Developments
5.21 Misfits
5.21.1 Misfits Profile
5.21.2 Misfits Main Business
5.21.3 Misfits eSports Organization Products, Services and Solutions
5.21.4 Misfits eSports Organization Revenue (US$ Million) & (2018-2023)
5.21.5 Misfits Recent Developments
5.22 Schalke 04
5.22.1 Schalke 04 Profile
5.22.2 Schalke 04 Main Business
5.22.3 Schalke 04 eSports Organization Products, Services and Solutions
5.22.4 Schalke 04 eSports Organization Revenue (US$ Million) & (2018-2023)
5.22.5 Schalke 04 Recent Developments
5.23 Counter Logic Gaming
5.23.1 Counter Logic Gaming Profile
5.23.2 Counter Logic Gaming Main Business
5.23.3 Counter Logic Gaming eSports Organization Products, Services and Solutions
5.23.4 Counter Logic Gaming eSports Organization Revenue (US$ Million) & (2018-2023)
5.23.5 Counter Logic Gaming Recent Developments
6 North America
6.1 North America eSports Organization Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe eSports Organization Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific eSports Organization Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America eSports Organization Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa eSports Organization Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 eSports Organization Market Dynamics
11.1 eSports Organization Industry Trends
11.2 eSports Organization Market Drivers
11.3 eSports Organization Market Challenges
11.4 eSports Organization Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List