Index
1 Market Overview of Game as a Service (GaaS)
1.1 Game as a Service (GaaS) Market Overview
1.1.1 Game as a Service (GaaS) Product Scope
1.1.2 Game as a Service (GaaS) Market Status and Outlook
1.2 Global Game as a Service (GaaS) Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Game as a Service (GaaS) Market Size by Region (2018-2029)
1.4 Global Game as a Service (GaaS) Historic Market Size by Region (2018-2023)
1.5 Global Game as a Service (GaaS) Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Game as a Service (GaaS) Market Size (2018-2029)
1.6.1 North America Game as a Service (GaaS) Market Size (2018-2029)
1.6.2 Europe Game as a Service (GaaS) Market Size (2018-2029)
1.6.3 Asia-Pacific Game as a Service (GaaS) Market Size (2018-2029)
1.6.4 Latin America Game as a Service (GaaS) Market Size (2018-2029)
1.6.5 Middle East & Africa Game as a Service (GaaS) Market Size (2018-2029)
2 Game as a Service (GaaS) Market by Type
2.1 Introduction
2.1.1 PC
2.1.2 Mobile
2.2 Global Game as a Service (GaaS) Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Game as a Service (GaaS) Historic Market Size by Type (2018-2023)
2.2.2 Global Game as a Service (GaaS) Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Game as a Service (GaaS) Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Game as a Service (GaaS) Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Game as a Service (GaaS) Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Game as a Service (GaaS) Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Game as a Service (GaaS) Revenue Breakdown by Type (2018-2029)
3 Game as a Service (GaaS) Market Overview by Application
3.1 Introduction
3.1.1 Commercial
3.1.2 Personal
3.2 Global Game as a Service (GaaS) Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Game as a Service (GaaS) Historic Market Size by Application (2018-2023)
3.2.2 Global Game as a Service (GaaS) Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Game as a Service (GaaS) Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Game as a Service (GaaS) Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Game as a Service (GaaS) Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Game as a Service (GaaS) Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Game as a Service (GaaS) Revenue Breakdown by Application (2018-2029)
4 Game as a Service (GaaS) Competition Analysis by Players
4.1 Global Game as a Service (GaaS) Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game as a Service (GaaS) as of 2022)
4.3 Date of Key Players Enter into Game as a Service (GaaS) Market
4.4 Global Top Players Game as a Service (GaaS) Headquarters and Area Served
4.5 Key Players Game as a Service (GaaS) Product Solution and Service
4.6 Competitive Status
4.6.1 Game as a Service (GaaS) Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Sony
5.1.1 Sony Profile
5.1.2 Sony Main Business
5.1.3 Sony Game as a Service (GaaS) Products, Services and Solutions
5.1.4 Sony Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.1.5 Sony Recent Developments
5.2 Nvidia
5.2.1 Nvidia Profile
5.2.2 Nvidia Main Business
5.2.3 Nvidia Game as a Service (GaaS) Products, Services and Solutions
5.2.4 Nvidia Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.2.5 Nvidia Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Game as a Service (GaaS) Products, Services and Solutions
5.3.4 Microsoft Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.3.5 EA Recent Developments
5.4 EA
5.4.1 EA Profile
5.4.2 EA Main Business
5.4.3 EA Game as a Service (GaaS) Products, Services and Solutions
5.4.4 EA Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.4.5 EA Recent Developments
5.5 Huawei
5.5.1 Huawei Profile
5.5.2 Huawei Main Business
5.5.3 Huawei Game as a Service (GaaS) Products, Services and Solutions
5.5.4 Huawei Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.5.5 Huawei Recent Developments
5.6 Favro AB
5.6.1 Favro AB Profile
5.6.2 Favro AB Main Business
5.6.3 Favro AB Game as a Service (GaaS) Products, Services and Solutions
5.6.4 Favro AB Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.6.5 Favro AB Recent Developments
5.7 Alibaba Cloud
5.7.1 Alibaba Cloud Profile
5.7.2 Alibaba Cloud Main Business
5.7.3 Alibaba Cloud Game as a Service (GaaS) Products, Services and Solutions
5.7.4 Alibaba Cloud Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.7.5 Alibaba Cloud Recent Developments
5.8 Tencent Cloud
5.8.1 Tencent Cloud Profile
5.8.2 Tencent Cloud Main Business
5.8.3 Tencent Cloud Game as a Service (GaaS) Products, Services and Solutions
5.8.4 Tencent Cloud Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.8.5 Tencent Cloud Recent Developments
5.9 China Mobile
5.9.1 China Mobile Profile
5.9.2 China Mobile Main Business
5.9.3 China Mobile Game as a Service (GaaS) Products, Services and Solutions
5.9.4 China Mobile Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.9.5 China Mobile Recent Developments
5.10 China Unicom
5.10.1 China Unicom Profile
5.10.2 China Unicom Main Business
5.10.3 China Unicom Game as a Service (GaaS) Products, Services and Solutions
5.10.4 China Unicom Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.10.5 China Unicom Recent Developments
5.11 China Telecom
5.11.1 China Telecom Profile
5.11.2 China Telecom Main Business
5.11.3 China Telecom Game as a Service (GaaS) Products, Services and Solutions
5.11.4 China Telecom Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.11.5 China Telecom Recent Developments
5.12 51ias
5.12.1 51ias Profile
5.12.2 51ias Main Business
5.12.3 51ias Game as a Service (GaaS) Products, Services and Solutions
5.12.4 51ias Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.12.5 51ias Recent Developments
5.13 Shunwang Technology
5.13.1 Shunwang Technology Profile
5.13.2 Shunwang Technology Main Business
5.13.3 Shunwang Technology Game as a Service (GaaS) Products, Services and Solutions
5.13.4 Shunwang Technology Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.13.5 Shunwang Technology Recent Developments
5.14 Wanmei Game
5.14.1 Wanmei Game Profile
5.14.2 Wanmei Game Main Business
5.14.3 Wanmei Game Game as a Service (GaaS) Products, Services and Solutions
5.14.4 Wanmei Game Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.14.5 Wanmei Game Recent Developments
5.15 Nenly
5.15.1 Nenly Profile
5.15.2 Nenly Main Business
5.15.3 Nenly Game as a Service (GaaS) Products, Services and Solutions
5.15.4 Nenly Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.15.5 Nenly Recent Developments
5.16 Egret
5.16.1 Egret Profile
5.16.2 Egret Main Business
5.16.3 Egret Game as a Service (GaaS) Products, Services and Solutions
5.16.4 Egret Game as a Service (GaaS) Revenue (US$ Million) & (2018-2023)
5.16.5 Egret Recent Developments
6 North America
6.1 North America Game as a Service (GaaS) Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Game as a Service (GaaS) Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Game as a Service (GaaS) Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Game as a Service (GaaS) Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Game as a Service (GaaS) Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Game as a Service (GaaS) Market Dynamics
11.1 Game as a Service (GaaS) Industry Trends
11.2 Game as a Service (GaaS) Market Drivers
11.3 Game as a Service (GaaS) Market Challenges
11.4 Game as a Service (GaaS) Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List