Index
1 Market Overview of Game-based Learning
1.1 Game-based Learning Market Overview
1.1.1 Game-based Learning Product Scope
1.1.2 Game-based Learning Market Status and Outlook
1.2 Global Game-based Learning Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Game-based Learning Market Size by Region (2018-2029)
1.4 Global Game-based Learning Historic Market Size by Region (2018-2023)
1.5 Global Game-based Learning Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Game-based Learning Market Size (2018-2029)
1.6.1 North America Game-based Learning Market Size (2018-2029)
1.6.2 Europe Game-based Learning Market Size (2018-2029)
1.6.3 Asia-Pacific Game-based Learning Market Size (2018-2029)
1.6.4 Latin America Game-based Learning Market Size (2018-2029)
1.6.5 Middle East & Africa Game-based Learning Market Size (2018-2029)
2 Game-based Learning Market by Type
2.1 Introduction
2.1.1 E-Learning Courseware
2.1.2 Online Audio and Video Content
2.1.3 Social Games
2.1.4 Mobile Games
2.1.5 Other
2.2 Global Game-based Learning Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Game-based Learning Historic Market Size by Type (2018-2023)
2.2.2 Global Game-based Learning Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Game-based Learning Revenue Breakdown by Type (2018-2029)
3 Game-based Learning Market Overview by Application
3.1 Introduction
3.1.1 Educational Institutions
3.1.2 Healthcare Organizations
3.1.3 Defense Organizations
3.1.4 Corporate Employee Training
3.1.5 Other
3.2 Global Game-based Learning Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Game-based Learning Historic Market Size by Application (2018-2023)
3.2.2 Global Game-based Learning Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Game-based Learning Revenue Breakdown by Application (2018-2029)
4 Game-based Learning Competition Analysis by Players
4.1 Global Game-based Learning Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game-based Learning as of 2022)
4.3 Date of Key Players Enter into Game-based Learning Market
4.4 Global Top Players Game-based Learning Headquarters and Area Served
4.5 Key Players Game-based Learning Product Solution and Service
4.6 Competitive Status
4.6.1 Game-based Learning Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 LearningWare
5.1.1 LearningWare Profile
5.1.2 LearningWare Main Business
5.1.3 LearningWare Game-based Learning Products, Services and Solutions
5.1.4 LearningWare Game-based Learning Revenue (US$ Million) & (2018-2023)
5.1.5 LearningWare Recent Developments
5.2 BreakAway
5.2.1 BreakAway Profile
5.2.2 BreakAway Main Business
5.2.3 BreakAway Game-based Learning Products, Services and Solutions
5.2.4 BreakAway Game-based Learning Revenue (US$ Million) & (2018-2023)
5.2.5 BreakAway Recent Developments
5.3 Lumos Labs
5.3.1 Lumos Labs Profile
5.3.2 Lumos Labs Main Business
5.3.3 Lumos Labs Game-based Learning Products, Services and Solutions
5.3.4 Lumos Labs Game-based Learning Revenue (US$ Million) & (2018-2023)
5.3.5 PlayGen.com Recent Developments
5.4 PlayGen.com
5.4.1 PlayGen.com Profile
5.4.2 PlayGen.com Main Business
5.4.3 PlayGen.com Game-based Learning Products, Services and Solutions
5.4.4 PlayGen.com Game-based Learning Revenue (US$ Million) & (2018-2023)
5.4.5 PlayGen.com Recent Developments
5.5 Corporate Internet Games
5.5.1 Corporate Internet Games Profile
5.5.2 Corporate Internet Games Main Business
5.5.3 Corporate Internet Games Game-based Learning Products, Services and Solutions
5.5.4 Corporate Internet Games Game-based Learning Revenue (US$ Million) & (2018-2023)
5.5.5 Corporate Internet Games Recent Developments
5.6 Games2Train
5.6.1 Games2Train Profile
5.6.2 Games2Train Main Business
5.6.3 Games2Train Game-based Learning Products, Services and Solutions
5.6.4 Games2Train Game-based Learning Revenue (US$ Million) & (2018-2023)
5.6.5 Games2Train Recent Developments
5.7 HealthTap
5.7.1 HealthTap Profile
5.7.2 HealthTap Main Business
5.7.3 HealthTap Game-based Learning Products, Services and Solutions
5.7.4 HealthTap Game-based Learning Revenue (US$ Million) & (2018-2023)
5.7.5 HealthTap Recent Developments
5.8 RallyOn, Inc
5.8.1 RallyOn, Inc Profile
5.8.2 RallyOn, Inc Main Business
5.8.3 RallyOn, Inc Game-based Learning Products, Services and Solutions
5.8.4 RallyOn, Inc Game-based Learning Revenue (US$ Million) & (2018-2023)
5.8.5 RallyOn, Inc Recent Developments
5.9 MAK Technologies
5.9.1 MAK Technologies Profile
5.9.2 MAK Technologies Main Business
5.9.3 MAK Technologies Game-based Learning Products, Services and Solutions
5.9.4 MAK Technologies Game-based Learning Revenue (US$ Million) & (2018-2023)
5.9.5 MAK Technologies Recent Developments
5.10 SCVNGR
5.10.1 SCVNGR Profile
5.10.2 SCVNGR Main Business
5.10.3 SCVNGR Game-based Learning Products, Services and Solutions
5.10.4 SCVNGR Game-based Learning Revenue (US$ Million) & (2018-2023)
5.10.5 SCVNGR Recent Developments
5.11 SimuLearn
5.11.1 SimuLearn Profile
5.11.2 SimuLearn Main Business
5.11.3 SimuLearn Game-based Learning Products, Services and Solutions
5.11.4 SimuLearn Game-based Learning Revenue (US$ Million) & (2018-2023)
5.11.5 SimuLearn Recent Developments
5.12 Will Interactive
5.12.1 Will Interactive Profile
5.12.2 Will Interactive Main Business
5.12.3 Will Interactive Game-based Learning Products, Services and Solutions
5.12.4 Will Interactive Game-based Learning Revenue (US$ Million) & (2018-2023)
5.12.5 Will Interactive Recent Developments
6 North America
6.1 North America Game-based Learning Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Game-based Learning Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Game-based Learning Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Game-based Learning Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Game-based Learning Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Game-based Learning Market Dynamics
11.1 Game-based Learning Industry Trends
11.2 Game-based Learning Market Drivers
11.3 Game-based Learning Market Challenges
11.4 Game-based Learning Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List