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Game Testing Service-Global Market Insights and Sales Trends 2025

Game Testing Service-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1856811

No of Pages : 122

Synopsis
Game testing, a subset of game development, is a software testing process for quality control of video games.
The global Game Testing Service market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Game Testing Service in various end use industries. The expanding demands from the Large Enterprises and Small and Medium-sized Enterprises (SMEs), are propelling Game Testing Service market. Mobile Game, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Video Game segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Game Testing Service market, driven by demand from China, the second largest economy with some signs of stabilising, the Game Testing Service market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Game Testing Service, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Game Testing Service market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Game Testing Service market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Game Testing Service sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Game Testing Service covered in this report include LogiGear, GameCloud-ltd, Codoid, GlobalStep, Indium, Softcrylic, Testbytes, Creatiosoft and Gateway TechnoLabs, etc.
The global Game Testing Service market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
LogiGear
GameCloud-ltd
Codoid
GlobalStep
Indium
Softcrylic
Testbytes
Creatiosoft
Gateway TechnoLabs
Logix Guru
Precise Testing Solution
99 Percentage
TestMatick
KiwiQA
Cigniti
ISHIR
Mindfire Solutions
360Logica
Lionbridge
Arth I Soft
Flexasoft
Zensar
Crowdsourced Testing
TestFort
XBOSoft
QATestLab
Consystent Infotechtech
Qualitas Global
Global Game Testing Service market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Game Testing Service market, Segment by Type:
Mobile Game
Video Game
Windows Game
Global Game Testing Service market, by Application
Large Enterprises
Small and Medium-sized Enterprises (SMEs)
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Game Testing Service companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Game Testing Service
1.1 Game Testing Service Market Overview
1.1.1 Game Testing Service Product Scope
1.1.2 Game Testing Service Market Status and Outlook
1.2 Global Game Testing Service Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Game Testing Service Market Size by Region (2018-2029)
1.4 Global Game Testing Service Historic Market Size by Region (2018-2023)
1.5 Global Game Testing Service Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Game Testing Service Market Size (2018-2029)
1.6.1 North America Game Testing Service Market Size (2018-2029)
1.6.2 Europe Game Testing Service Market Size (2018-2029)
1.6.3 Asia-Pacific Game Testing Service Market Size (2018-2029)
1.6.4 Latin America Game Testing Service Market Size (2018-2029)
1.6.5 Middle East & Africa Game Testing Service Market Size (2018-2029)
2 Game Testing Service Market by Type
2.1 Introduction
2.1.1 Mobile Game
2.1.2 Video Game
2.1.3 Windows Game
2.2 Global Game Testing Service Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Game Testing Service Historic Market Size by Type (2018-2023)
2.2.2 Global Game Testing Service Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Game Testing Service Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Game Testing Service Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Game Testing Service Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Game Testing Service Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Game Testing Service Revenue Breakdown by Type (2018-2029)
3 Game Testing Service Market Overview by Application
3.1 Introduction
3.1.1 Large Enterprises
3.1.2 Small and Medium-sized Enterprises (SMEs)
3.2 Global Game Testing Service Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Game Testing Service Historic Market Size by Application (2018-2023)
3.2.2 Global Game Testing Service Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Game Testing Service Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Game Testing Service Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Game Testing Service Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Game Testing Service Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Game Testing Service Revenue Breakdown by Application (2018-2029)
4 Game Testing Service Competition Analysis by Players
4.1 Global Game Testing Service Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game Testing Service as of 2022)
4.3 Date of Key Players Enter into Game Testing Service Market
4.4 Global Top Players Game Testing Service Headquarters and Area Served
4.5 Key Players Game Testing Service Product Solution and Service
4.6 Competitive Status
4.6.1 Game Testing Service Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 LogiGear
5.1.1 LogiGear Profile
5.1.2 LogiGear Main Business
5.1.3 LogiGear Game Testing Service Products, Services and Solutions
5.1.4 LogiGear Game Testing Service Revenue (US$ Million) & (2018-2023)
5.1.5 LogiGear Recent Developments
5.2 GameCloud-ltd
5.2.1 GameCloud-ltd Profile
5.2.2 GameCloud-ltd Main Business
5.2.3 GameCloud-ltd Game Testing Service Products, Services and Solutions
5.2.4 GameCloud-ltd Game Testing Service Revenue (US$ Million) & (2018-2023)
5.2.5 GameCloud-ltd Recent Developments
5.3 Codoid
5.3.1 Codoid Profile
5.3.2 Codoid Main Business
5.3.3 Codoid Game Testing Service Products, Services and Solutions
5.3.4 Codoid Game Testing Service Revenue (US$ Million) & (2018-2023)
5.3.5 GlobalStep Recent Developments
5.4 GlobalStep
5.4.1 GlobalStep Profile
5.4.2 GlobalStep Main Business
5.4.3 GlobalStep Game Testing Service Products, Services and Solutions
5.4.4 GlobalStep Game Testing Service Revenue (US$ Million) & (2018-2023)
5.4.5 GlobalStep Recent Developments
5.5 Indium
5.5.1 Indium Profile
5.5.2 Indium Main Business
5.5.3 Indium Game Testing Service Products, Services and Solutions
5.5.4 Indium Game Testing Service Revenue (US$ Million) & (2018-2023)
5.5.5 Indium Recent Developments
5.6 Softcrylic
5.6.1 Softcrylic Profile
5.6.2 Softcrylic Main Business
5.6.3 Softcrylic Game Testing Service Products, Services and Solutions
5.6.4 Softcrylic Game Testing Service Revenue (US$ Million) & (2018-2023)
5.6.5 Softcrylic Recent Developments
5.7 Testbytes
5.7.1 Testbytes Profile
5.7.2 Testbytes Main Business
5.7.3 Testbytes Game Testing Service Products, Services and Solutions
5.7.4 Testbytes Game Testing Service Revenue (US$ Million) & (2018-2023)
5.7.5 Testbytes Recent Developments
5.8 Creatiosoft
5.8.1 Creatiosoft Profile
5.8.2 Creatiosoft Main Business
5.8.3 Creatiosoft Game Testing Service Products, Services and Solutions
5.8.4 Creatiosoft Game Testing Service Revenue (US$ Million) & (2018-2023)
5.8.5 Creatiosoft Recent Developments
5.9 Gateway TechnoLabs
5.9.1 Gateway TechnoLabs Profile
5.9.2 Gateway TechnoLabs Main Business
5.9.3 Gateway TechnoLabs Game Testing Service Products, Services and Solutions
5.9.4 Gateway TechnoLabs Game Testing Service Revenue (US$ Million) & (2018-2023)
5.9.5 Gateway TechnoLabs Recent Developments
5.10 Logix Guru
5.10.1 Logix Guru Profile
5.10.2 Logix Guru Main Business
5.10.3 Logix Guru Game Testing Service Products, Services and Solutions
5.10.4 Logix Guru Game Testing Service Revenue (US$ Million) & (2018-2023)
5.10.5 Logix Guru Recent Developments
5.11 Precise Testing Solution
5.11.1 Precise Testing Solution Profile
5.11.2 Precise Testing Solution Main Business
5.11.3 Precise Testing Solution Game Testing Service Products, Services and Solutions
5.11.4 Precise Testing Solution Game Testing Service Revenue (US$ Million) & (2018-2023)
5.11.5 Precise Testing Solution Recent Developments
5.12 99 Percentage
5.12.1 99 Percentage Profile
5.12.2 99 Percentage Main Business
5.12.3 99 Percentage Game Testing Service Products, Services and Solutions
5.12.4 99 Percentage Game Testing Service Revenue (US$ Million) & (2018-2023)
5.12.5 99 Percentage Recent Developments
5.13 TestMatick
5.13.1 TestMatick Profile
5.13.2 TestMatick Main Business
5.13.3 TestMatick Game Testing Service Products, Services and Solutions
5.13.4 TestMatick Game Testing Service Revenue (US$ Million) & (2018-2023)
5.13.5 TestMatick Recent Developments
5.14 KiwiQA
5.14.1 KiwiQA Profile
5.14.2 KiwiQA Main Business
5.14.3 KiwiQA Game Testing Service Products, Services and Solutions
5.14.4 KiwiQA Game Testing Service Revenue (US$ Million) & (2018-2023)
5.14.5 KiwiQA Recent Developments
5.15 Cigniti
5.15.1 Cigniti Profile
5.15.2 Cigniti Main Business
5.15.3 Cigniti Game Testing Service Products, Services and Solutions
5.15.4 Cigniti Game Testing Service Revenue (US$ Million) & (2018-2023)
5.15.5 Cigniti Recent Developments
5.16 ISHIR
5.16.1 ISHIR Profile
5.16.2 ISHIR Main Business
5.16.3 ISHIR Game Testing Service Products, Services and Solutions
5.16.4 ISHIR Game Testing Service Revenue (US$ Million) & (2018-2023)
5.16.5 ISHIR Recent Developments
5.17 Mindfire Solutions
5.17.1 Mindfire Solutions Profile
5.17.2 Mindfire Solutions Main Business
5.17.3 Mindfire Solutions Game Testing Service Products, Services and Solutions
5.17.4 Mindfire Solutions Game Testing Service Revenue (US$ Million) & (2018-2023)
5.17.5 Mindfire Solutions Recent Developments
5.18 360Logica
5.18.1 360Logica Profile
5.18.2 360Logica Main Business
5.18.3 360Logica Game Testing Service Products, Services and Solutions
5.18.4 360Logica Game Testing Service Revenue (US$ Million) & (2018-2023)
5.18.5 360Logica Recent Developments
5.19 Lionbridge
5.19.1 Lionbridge Profile
5.19.2 Lionbridge Main Business
5.19.3 Lionbridge Game Testing Service Products, Services and Solutions
5.19.4 Lionbridge Game Testing Service Revenue (US$ Million) & (2018-2023)
5.19.5 Lionbridge Recent Developments
5.20 Arth I Soft
5.20.1 Arth I Soft Profile
5.20.2 Arth I Soft Main Business
5.20.3 Arth I Soft Game Testing Service Products, Services and Solutions
5.20.4 Arth I Soft Game Testing Service Revenue (US$ Million) & (2018-2023)
5.20.5 Arth I Soft Recent Developments
5.21 Flexasoft
5.21.1 Flexasoft Profile
5.21.2 Flexasoft Main Business
5.21.3 Flexasoft Game Testing Service Products, Services and Solutions
5.21.4 Flexasoft Game Testing Service Revenue (US$ Million) & (2018-2023)
5.21.5 Flexasoft Recent Developments
5.22 Zensar
5.22.1 Zensar Profile
5.22.2 Zensar Main Business
5.22.3 Zensar Game Testing Service Products, Services and Solutions
5.22.4 Zensar Game Testing Service Revenue (US$ Million) & (2018-2023)
5.22.5 Zensar Recent Developments
5.23 Crowdsourced Testing
5.23.1 Crowdsourced Testing Profile
5.23.2 Crowdsourced Testing Main Business
5.23.3 Crowdsourced Testing Game Testing Service Products, Services and Solutions
5.23.4 Crowdsourced Testing Game Testing Service Revenue (US$ Million) & (2018-2023)
5.23.5 Crowdsourced Testing Recent Developments
5.24 TestFort
5.24.1 TestFort Profile
5.24.2 TestFort Main Business
5.24.3 TestFort Game Testing Service Products, Services and Solutions
5.24.4 TestFort Game Testing Service Revenue (US$ Million) & (2018-2023)
5.24.5 TestFort Recent Developments
5.25 XBOSoft
5.25.1 XBOSoft Profile
5.25.2 XBOSoft Main Business
5.25.3 XBOSoft Game Testing Service Products, Services and Solutions
5.25.4 XBOSoft Game Testing Service Revenue (US$ Million) & (2018-2023)
5.25.5 XBOSoft Recent Developments
5.26 QATestLab
5.26.1 QATestLab Profile
5.26.2 QATestLab Main Business
5.26.3 QATestLab Game Testing Service Products, Services and Solutions
5.26.4 QATestLab Game Testing Service Revenue (US$ Million) & (2018-2023)
5.26.5 QATestLab Recent Developments
5.27 Consystent Infotechtech
5.27.1 Consystent Infotechtech Profile
5.27.2 Consystent Infotechtech Main Business
5.27.3 Consystent Infotechtech Game Testing Service Products, Services and Solutions
5.27.4 Consystent Infotechtech Game Testing Service Revenue (US$ Million) & (2018-2023)
5.27.5 Consystent Infotechtech Recent Developments
5.28 Qualitas Global
5.28.1 Qualitas Global Profile
5.28.2 Qualitas Global Main Business
5.28.3 Qualitas Global Game Testing Service Products, Services and Solutions
5.28.4 Qualitas Global Game Testing Service Revenue (US$ Million) & (2018-2023)
5.28.5 Qualitas Global Recent Developments
6 North America
6.1 North America Game Testing Service Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Game Testing Service Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Game Testing Service Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Game Testing Service Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Game Testing Service Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Game Testing Service Market Dynamics
11.1 Game Testing Service Industry Trends
11.2 Game Testing Service Market Drivers
11.3 Game Testing Service Market Challenges
11.4 Game Testing Service Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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