Index
1 Market Overview of Games
1.1 Games Market Overview
1.1.1 Games Product Scope
1.1.2 Games Market Status and Outlook
1.2 Global Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Games Market Size by Region (2018-2029)
1.4 Global Games Historic Market Size by Region (2018-2023)
1.5 Global Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Games Market Size (2018-2029)
1.6.1 North America Games Market Size (2018-2029)
1.6.2 Europe Games Market Size (2018-2029)
1.6.3 Asia-Pacific Games Market Size (2018-2029)
1.6.4 Latin America Games Market Size (2018-2029)
1.6.5 Middle East & Africa Games Market Size (2018-2029)
2 Games Market by Type
2.1 Introduction
2.1.1 Online Game
2.1.2 Offline Game
2.2 Global Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Games Historic Market Size by Type (2018-2023)
2.2.2 Global Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Games Revenue Breakdown by Type (2018-2029)
3 Games Market Overview by Application
3.1 Introduction
3.1.1 Amateur
3.1.2 Professional
3.2 Global Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Games Historic Market Size by Application (2018-2023)
3.2.2 Global Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Games Revenue Breakdown by Application (2018-2029)
4 Games Competition Analysis by Players
4.1 Global Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Games as of 2022)
4.3 Date of Key Players Enter into Games Market
4.4 Global Top Players Games Headquarters and Area Served
4.5 Key Players Games Product Solution and Service
4.6 Competitive Status
4.6.1 Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Activision Blizzard
5.1.1 Activision Blizzard Profile
5.1.2 Activision Blizzard Main Business
5.1.3 Activision Blizzard Games Products, Services and Solutions
5.1.4 Activision Blizzard Games Revenue (US$ Million) & (2018-2023)
5.1.5 Activision Blizzard Recent Developments
5.2 Electronic Arts
5.2.1 Electronic Arts Profile
5.2.2 Electronic Arts Main Business
5.2.3 Electronic Arts Games Products, Services and Solutions
5.2.4 Electronic Arts Games Revenue (US$ Million) & (2018-2023)
5.2.5 Electronic Arts Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Games Products, Services and Solutions
5.3.4 Microsoft Games Revenue (US$ Million) & (2018-2023)
5.3.5 NetEase Recent Developments
5.4 NetEase
5.4.1 NetEase Profile
5.4.2 NetEase Main Business
5.4.3 NetEase Games Products, Services and Solutions
5.4.4 NetEase Games Revenue (US$ Million) & (2018-2023)
5.4.5 NetEase Recent Developments
5.5 Nintendo
5.5.1 Nintendo Profile
5.5.2 Nintendo Main Business
5.5.3 Nintendo Games Products, Services and Solutions
5.5.4 Nintendo Games Revenue (US$ Million) & (2018-2023)
5.5.5 Nintendo Recent Developments
5.6 Sony
5.6.1 Sony Profile
5.6.2 Sony Main Business
5.6.3 Sony Games Products, Services and Solutions
5.6.4 Sony Games Revenue (US$ Million) & (2018-2023)
5.6.5 Sony Recent Developments
5.7 Tencent
5.7.1 Tencent Profile
5.7.2 Tencent Main Business
5.7.3 Tencent Games Products, Services and Solutions
5.7.4 Tencent Games Revenue (US$ Million) & (2018-2023)
5.7.5 Tencent Recent Developments
5.8 ChangYou
5.8.1 ChangYou Profile
5.8.2 ChangYou Main Business
5.8.3 ChangYou Games Products, Services and Solutions
5.8.4 ChangYou Games Revenue (US$ Million) & (2018-2023)
5.8.5 ChangYou Recent Developments
5.9 DeNA
5.9.1 DeNA Profile
5.9.2 DeNA Main Business
5.9.3 DeNA Games Products, Services and Solutions
5.9.4 DeNA Games Revenue (US$ Million) & (2018-2023)
5.9.5 DeNA Recent Developments
5.10 GungHo
5.10.1 GungHo Profile
5.10.2 GungHo Main Business
5.10.3 GungHo Games Products, Services and Solutions
5.10.4 GungHo Games Revenue (US$ Million) & (2018-2023)
5.10.5 GungHo Recent Developments
5.11 Apple
5.11.1 Apple Profile
5.11.2 Apple Main Business
5.11.3 Apple Games Products, Services and Solutions
5.11.4 Apple Games Revenue (US$ Million) & (2018-2023)
5.11.5 Apple Recent Developments
5.12 Google
5.12.1 Google Profile
5.12.2 Google Main Business
5.12.3 Google Games Products, Services and Solutions
5.12.4 Google Games Revenue (US$ Million) & (2018-2023)
5.12.5 Google Recent Developments
5.13 Nexon
5.13.1 Nexon Profile
5.13.2 Nexon Main Business
5.13.3 Nexon Games Products, Services and Solutions
5.13.4 Nexon Games Revenue (US$ Million) & (2018-2023)
5.13.5 Nexon Recent Developments
5.14 Sega
5.14.1 Sega Profile
5.14.2 Sega Main Business
5.14.3 Sega Games Products, Services and Solutions
5.14.4 Sega Games Revenue (US$ Million) & (2018-2023)
5.14.5 Sega Recent Developments
5.15 NetEase
5.15.1 NetEase Profile
5.15.2 NetEase Main Business
5.15.3 NetEase Games Products, Services and Solutions
5.15.4 NetEase Games Revenue (US$ Million) & (2018-2023)
5.15.5 NetEase Recent Developments
5.16 Namco Bandai
5.16.1 Namco Bandai Profile
5.16.2 Namco Bandai Main Business
5.16.3 Namco Bandai Games Products, Services and Solutions
5.16.4 Namco Bandai Games Revenue (US$ Million) & (2018-2023)
5.16.5 Namco Bandai Recent Developments
5.17 Ubisoft
5.17.1 Ubisoft Profile
5.17.2 Ubisoft Main Business
5.17.3 Ubisoft Games Products, Services and Solutions
5.17.4 Ubisoft Games Revenue (US$ Million) & (2018-2023)
5.17.5 Ubisoft Recent Developments
5.18 Square Enix
5.18.1 Square Enix Profile
5.18.2 Square Enix Main Business
5.18.3 Square Enix Games Products, Services and Solutions
5.18.4 Square Enix Games Revenue (US$ Million) & (2018-2023)
5.18.5 Square Enix Recent Developments
5.19 Take-Two Interactive
5.19.1 Take-Two Interactive Profile
5.19.2 Take-Two Interactive Main Business
5.19.3 Take-Two Interactive Games Products, Services and Solutions
5.19.4 Take-Two Interactive Games Revenue (US$ Million) & (2018-2023)
5.19.5 Take-Two Interactive Recent Developments
5.20 King Digital Entertainment
5.20.1 King Digital Entertainment Profile
5.20.2 King Digital Entertainment Main Business
5.20.3 King Digital Entertainment Games Products, Services and Solutions
5.20.4 King Digital Entertainment Games Revenue (US$ Million) & (2018-2023)
5.20.5 King Digital Entertainment Recent Developments
6 North America
6.1 North America Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Games Market Dynamics
11.1 Games Industry Trends
11.2 Games Market Drivers
11.3 Games Market Challenges
11.4 Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List