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Gaming Headset-Global Market Insights and Sales Trends 2025

Gaming Headset-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1825169

No of Pages : 126

Synopsis
The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
The global Gaming Headset market size is expected to reach US$ 3616.6 million by 2029, growing at a CAGR of 7.5% from 2023 to 2029. The market is mainly driven by the significant applications of Gaming Headset in various end use industries. The expanding demands from the Personal Use and Commercial Use, are propelling Gaming Headset market. Over-ear, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the In-ear segment is estimated at % CAGR for the next seven-year period.
China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.
The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Gaming Headset, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Gaming Headset market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Gaming Headset market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Gaming Headset sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Gaming Headset covered in this report include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (HP), Somic, Razer, Corsair and SteelSeries, etc.
The global Gaming Headset market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
Global Gaming Headset market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gaming Headset market, Segment by Type:
Over-ear
In-ear
Global Gaming Headset market, by Application
Personal Use
Commercial Use
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Gaming Headset manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Gaming Headset in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Gaming Headset Market Overview
1.1 Gaming Headset Product Overview
1.2 Gaming Headset Market Segment by Type
1.2.1 Over-ear
1.2.2 In-ear
1.3 Global Gaming Headset Market Size by Type
1.3.1 Global Gaming Headset Market Size Overview by Type (2018-2029)
1.3.2 Global Gaming Headset Historic Market Size Review by Type (2018-2023)
1.3.3 Global Gaming Headset Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Gaming Headset Sales Breakdown by Type (2018-2023)
1.4.2 Europe Gaming Headset Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Gaming Headset Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Gaming Headset Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Gaming Headset Sales Breakdown by Type (2018-2023)
2 Global Gaming Headset Market Competition by Company
2.1 Global Top Players by Gaming Headset Sales (2018-2023)
2.2 Global Top Players by Gaming Headset Revenue (2018-2023)
2.3 Global Top Players by Gaming Headset Price (2018-2023)
2.4 Global Top Manufacturers Gaming Headset Manufacturing Base Distribution, Sales Area, Product Type
2.5 Gaming Headset Market Competitive Situation and Trends
2.5.1 Gaming Headset Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Gaming Headset Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Headset as of 2022)
2.7 Date of Key Manufacturers Enter into Gaming Headset Market
2.8 Key Manufacturers Gaming Headset Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Gaming Headset Status and Outlook by Region
3.1 Global Gaming Headset Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Headset Historic Market Size by Region
3.2.1 Global Gaming Headset Sales in Volume by Region (2018-2023)
3.2.2 Global Gaming Headset Sales in Value by Region (2018-2023)
3.2.3 Global Gaming Headset Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Gaming Headset Forecasted Market Size by Region
3.3.1 Global Gaming Headset Sales in Volume by Region (2024-2029)
3.3.2 Global Gaming Headset Sales in Value by Region (2024-2029)
3.3.3 Global Gaming Headset Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Gaming Headset by Application
4.1 Gaming Headset Market Segment by Application
4.1.1 Personal Use
4.1.2 Commercial Use
4.2 Global Gaming Headset Market Size by Application
4.2.1 Global Gaming Headset Market Size Overview by Application (2018-2029)
4.2.2 Global Gaming Headset Historic Market Size Review by Application (2018-2023)
4.2.3 Global Gaming Headset Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Gaming Headset Sales Breakdown by Application (2018-2023)
4.3.2 Europe Gaming Headset Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Gaming Headset Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Gaming Headset Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Gaming Headset Sales Breakdown by Application (2018-2023)
5 North America Gaming Headset by Country
5.1 North America Gaming Headset Historic Market Size by Country
5.1.1 North America Gaming Headset Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Gaming Headset Sales in Volume by Country (2018-2023)
5.1.3 North America Gaming Headset Sales in Value by Country (2018-2023)
5.2 North America Gaming Headset Forecasted Market Size by Country
5.2.1 North America Gaming Headset Sales in Volume by Country (2024-2029)
5.2.2 North America Gaming Headset Sales in Value by Country (2024-2029)
6 Europe Gaming Headset by Country
6.1 Europe Gaming Headset Historic Market Size by Country
6.1.1 Europe Gaming Headset Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Gaming Headset Sales in Volume by Country (2018-2023)
6.1.3 Europe Gaming Headset Sales in Value by Country (2018-2023)
6.2 Europe Gaming Headset Forecasted Market Size by Country
6.2.1 Europe Gaming Headset Sales in Volume by Country (2024-2029)
6.2.2 Europe Gaming Headset Sales in Value by Country (2024-2029)
7 Asia-Pacific Gaming Headset by Region
7.1 Asia-Pacific Gaming Headset Historic Market Size by Region
7.1.1 Asia-Pacific Gaming Headset Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Gaming Headset Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Gaming Headset Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Gaming Headset Forecasted Market Size by Region
7.2.1 Asia-Pacific Gaming Headset Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Gaming Headset Sales in Value by Region (2024-2029)
8 Latin America Gaming Headset by Country
8.1 Latin America Gaming Headset Historic Market Size by Country
8.1.1 Latin America Gaming Headset Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Gaming Headset Sales in Volume by Country (2018-2023)
8.1.3 Latin America Gaming Headset Sales in Value by Country (2018-2023)
8.2 Latin America Gaming Headset Forecasted Market Size by Country
8.2.1 Latin America Gaming Headset Sales in Volume by Country (2024-2029)
8.2.2 Latin America Gaming Headset Sales in Value by Country (2024-2029)
9 Middle East and Africa Gaming Headset by Country
9.1 Middle East and Africa Gaming Headset Historic Market Size by Country
9.1.1 Middle East and Africa Gaming Headset Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Gaming Headset Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Gaming Headset Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Gaming Headset Forecasted Market Size by Country
9.2.1 Middle East and Africa Gaming Headset Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Gaming Headset Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Turtle Beach
10.1.1 Turtle Beach Company Information
10.1.2 Turtle Beach Introduction and Business Overview
10.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Turtle Beach Gaming Headset Products Offered
10.1.5 Turtle Beach Recent Development
10.2 Sennheiser
10.2.1 Sennheiser Company Information
10.2.2 Sennheiser Introduction and Business Overview
10.2.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Sennheiser Gaming Headset Products Offered
10.2.5 Sennheiser Recent Development
10.3 Sony
10.3.1 Sony Company Information
10.3.2 Sony Introduction and Business Overview
10.3.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Sony Gaming Headset Products Offered
10.3.5 Sony Recent Development
10.4 Logitech
10.4.1 Logitech Company Information
10.4.2 Logitech Introduction and Business Overview
10.4.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Logitech Gaming Headset Products Offered
10.4.5 Logitech Recent Development
10.5 Hyperx (HP)
10.5.1 Hyperx (HP) Company Information
10.5.2 Hyperx (HP) Introduction and Business Overview
10.5.3 Hyperx (HP) Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Hyperx (HP) Gaming Headset Products Offered
10.5.5 Hyperx (HP) Recent Development
10.6 Somic
10.6.1 Somic Company Information
10.6.2 Somic Introduction and Business Overview
10.6.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Somic Gaming Headset Products Offered
10.6.5 Somic Recent Development
10.7 Razer
10.7.1 Razer Company Information
10.7.2 Razer Introduction and Business Overview
10.7.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Razer Gaming Headset Products Offered
10.7.5 Razer Recent Development
10.8 Corsair
10.8.1 Corsair Company Information
10.8.2 Corsair Introduction and Business Overview
10.8.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Corsair Gaming Headset Products Offered
10.8.5 Corsair Recent Development
10.9 SteelSeries
10.9.1 SteelSeries Company Information
10.9.2 SteelSeries Introduction and Business Overview
10.9.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.9.4 SteelSeries Gaming Headset Products Offered
10.9.5 SteelSeries Recent Development
10.10 Plantronics
10.10.1 Plantronics Company Information
10.10.2 Plantronics Introduction and Business Overview
10.10.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Plantronics Gaming Headset Products Offered
10.10.5 Plantronics Recent Development
10.11 Audio-Technica
10.11.1 Audio-Technica Company Information
10.11.2 Audio-Technica Introduction and Business Overview
10.11.3 Audio-Technica Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Audio-Technica Gaming Headset Products Offered
10.11.5 Audio-Technica Recent Development
10.12 Kotion Electronic
10.12.1 Kotion Electronic Company Information
10.12.2 Kotion Electronic Introduction and Business Overview
10.12.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.12.4 Kotion Electronic Gaming Headset Products Offered
10.12.5 Kotion Electronic Recent Development
10.13 Trust International
10.13.1 Trust International Company Information
10.13.2 Trust International Introduction and Business Overview
10.13.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Trust International Gaming Headset Products Offered
10.13.5 Trust International Recent Development
10.14 Creative Technology
10.14.1 Creative Technology Company Information
10.14.2 Creative Technology Introduction and Business Overview
10.14.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Creative Technology Gaming Headset Products Offered
10.14.5 Creative Technology Recent Development
10.15 Thrustmaster
10.15.1 Thrustmaster Company Information
10.15.2 Thrustmaster Introduction and Business Overview
10.15.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.15.4 Thrustmaster Gaming Headset Products Offered
10.15.5 Thrustmaster Recent Development
10.16 Big Ben
10.16.1 Big Ben Company Information
10.16.2 Big Ben Introduction and Business Overview
10.16.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Big Ben Gaming Headset Products Offered
10.16.5 Big Ben Recent Development
10.17 PDP-Pelican
10.17.1 PDP-Pelican Company Information
10.17.2 PDP-Pelican Introduction and Business Overview
10.17.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.17.4 PDP-Pelican Gaming Headset Products Offered
10.17.5 PDP-Pelican Recent Development
10.18 Mad Catz
10.18.1 Mad Catz Company Information
10.18.2 Mad Catz Introduction and Business Overview
10.18.3 Mad Catz Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.18.4 Mad Catz Gaming Headset Products Offered
10.18.5 Mad Catz Recent Development
10.19 Cooler Master
10.19.1 Cooler Master Company Information
10.19.2 Cooler Master Introduction and Business Overview
10.19.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.19.4 Cooler Master Gaming Headset Products Offered
10.19.5 Cooler Master Recent Development
10.20 KYE System Corp (Genius)
10.20.1 KYE System Corp (Genius) Company Information
10.20.2 KYE System Corp (Genius) Introduction and Business Overview
10.20.3 KYE System Corp (Genius) Gaming Headset Sales, Revenue and Gross Margin (2018-2023)
10.20.4 KYE System Corp (Genius) Gaming Headset Products Offered
10.20.5 KYE System Corp (Genius) Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Gaming Headset Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Gaming Headset Industrial Chain Analysis
11.4 Gaming Headset Market Dynamics
11.4.1 Gaming Headset Industry Trends
11.4.2 Gaming Headset Market Drivers
11.4.3 Gaming Headset Market Challenges
11.4.4 Gaming Headset Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Gaming Headset Distributors
12.3 Gaming Headset Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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