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Global 3D & 4D Technology Market Research Report 2024

Global 3D & 4D Technology Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1411023

No of Pages : 84

Synopsis

3D (three dimensional) technology has emerged as a technology that is being used in animation films, motion pictures, displays, imaging, and other products; which have finally extended to the other functions such as three dimensional modeling, designing, and rapid prototyping. 3D technology provides illusion effects of depth perception; and viewers get to enjoy a different kind of an experience with this technology. There are a number of products and applications of 3D technology such as 3D display, 3D film, 3D camera, 3D animation, and 3D printer, among others. All these applications or products use 3D as their core technology. To generate certain images of 3D, these applications and products use various technologies, and programming and Integrated Circuits (ICs).

3D technology covers a wide range of activities like 3D design, 3D scanning, 3D printing (rapid prototyping/additive manufacturing,) and other related technologies. 3D is a diverse technology, which can be utilized in various fields such as design, entertainment, manufacturing, construction, and medicine, among others.

The global 3D & 4D Technology market was valued at US$ 153940 million in 2023 and is anticipated to reach US$ 304250 million by 2030, witnessing a CAGR of 10.1% during the forecast period 2024-2030.

The key players of global 3D & 4D Technology include Samsung Electronics, Sony, Dassault Systems and Google Inc, with about 9% market shares.

North America was the largest market with a market share of 24% and 28% with an increase of 3%. China Europe ranked the second and third markets with the market share of 21% and 15%.

This report aims to provide a comprehensive presentation of the global market for 3D & 4D Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D & 4D Technology.

Report Scope

The 3D & 4D Technology market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 3D & 4D Technology market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the 3D & 4D Technology companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Samsung Electronics
  • Sony
  • Dassault Systems
  • Google Inc
  • Hexagon
  • Dreamworks
  • Autodesk
  • Stratasys
  • 3D Systems Corporation
  • Faro Technologies
  • Barco NV
  • Cognex Corporation
  • Dolby Laboratories

Segment by Type

  • 3D/4D Output Devices
  • 3D Imaging Solutions
  • 3D Input Devices
  • 3D/4D Applications

Segment by Application

  • Entertainment
  • Consumer Electronics
  • Automotive
  • Construction
  • Industrial Manufacturing
  • Healthcare
  • Military & Defense
  • Others

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D & 4D Technology companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D & 4D Technology Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 3D/4D Output Devices
1.2.3 3D Imaging Solutions
1.2.4 3D Input Devices
1.2.5 3D/4D Applications
1.3 Market by Application
1.3.1 Global 3D & 4D Technology Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 Consumer Electronics
1.3.4 Automotive
1.3.5 Construction
1.3.6 Industrial Manufacturing
1.3.7 Healthcare
1.3.8 Military & Defense
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D & 4D Technology Market Perspective (2019-2030)
2.2 3D & 4D Technology Growth Trends by Region
2.2.1 Global 3D & 4D Technology Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D & 4D Technology Historic Market Size by Region (2019-2024)
2.2.3 3D & 4D Technology Forecasted Market Size by Region (2025-2030)
2.3 3D & 4D Technology Market Dynamics
2.3.1 3D & 4D Technology Industry Trends
2.3.2 3D & 4D Technology Market Drivers
2.3.3 3D & 4D Technology Market Challenges
2.3.4 3D & 4D Technology Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D & 4D Technology Players by Revenue
3.1.1 Global Top 3D & 4D Technology Players by Revenue (2019-2024)
3.1.2 Global 3D & 4D Technology Revenue Market Share by Players (2019-2024)
3.2 Global 3D & 4D Technology Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by 3D & 4D Technology Revenue
3.4 Global 3D & 4D Technology Market Concentration Ratio
3.4.1 Global 3D & 4D Technology Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D & 4D Technology Revenue in 2023
3.5 3D & 4D Technology Key Players Head office and Area Served
3.6 Key Players 3D & 4D Technology Product Solution and Service
3.7 Date of Enter into 3D & 4D Technology Market
3.8 Mergers & Acquisitions, Expansion Plans
4 3D & 4D Technology Breakdown Data by Type
4.1 Global 3D & 4D Technology Historic Market Size by Type (2019-2024)
4.2 Global 3D & 4D Technology Forecasted Market Size by Type (2025-2030)
5 3D & 4D Technology Breakdown Data by Application
5.1 Global 3D & 4D Technology Historic Market Size by Application (2019-2024)
5.2 Global 3D & 4D Technology Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America 3D & 4D Technology Market Size (2019-2030)
6.2 North America 3D & 4D Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America 3D & 4D Technology Market Size by Country (2019-2024)
6.4 North America 3D & 4D Technology Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D & 4D Technology Market Size (2019-2030)
7.2 Europe 3D & 4D Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe 3D & 4D Technology Market Size by Country (2019-2024)
7.4 Europe 3D & 4D Technology Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D & 4D Technology Market Size (2019-2030)
8.2 Asia-Pacific 3D & 4D Technology Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific 3D & 4D Technology Market Size by Region (2019-2024)
8.4 Asia-Pacific 3D & 4D Technology Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D & 4D Technology Market Size (2019-2030)
9.2 Latin America 3D & 4D Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America 3D & 4D Technology Market Size by Country (2019-2024)
9.4 Latin America 3D & 4D Technology Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D & 4D Technology Market Size (2019-2030)
10.2 Middle East & Africa 3D & 4D Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa 3D & 4D Technology Market Size by Country (2019-2024)
10.4 Middle East & Africa 3D & 4D Technology Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Samsung Electronics
11.1.1 Samsung Electronics Company Detail
11.1.2 Samsung Electronics Business Overview
11.1.3 Samsung Electronics 3D & 4D Technology Introduction
11.1.4 Samsung Electronics Revenue in 3D & 4D Technology Business (2019-2024)
11.1.5 Samsung Electronics Recent Development
11.2 Sony
11.2.1 Sony Company Detail
11.2.2 Sony Business Overview
11.2.3 Sony 3D & 4D Technology Introduction
11.2.4 Sony Revenue in 3D & 4D Technology Business (2019-2024)
11.2.5 Sony Recent Development
11.3 Dassault Systems
11.3.1 Dassault Systems Company Detail
11.3.2 Dassault Systems Business Overview
11.3.3 Dassault Systems 3D & 4D Technology Introduction
11.3.4 Dassault Systems Revenue in 3D & 4D Technology Business (2019-2024)
11.3.5 Dassault Systems Recent Development
11.4 Google Inc
11.4.1 Google Inc Company Detail
11.4.2 Google Inc Business Overview
11.4.3 Google Inc 3D & 4D Technology Introduction
11.4.4 Google Inc Revenue in 3D & 4D Technology Business (2019-2024)
11.4.5 Google Inc Recent Development
11.5 Hexagon
11.5.1 Hexagon Company Detail
11.5.2 Hexagon Business Overview
11.5.3 Hexagon 3D & 4D Technology Introduction
11.5.4 Hexagon Revenue in 3D & 4D Technology Business (2019-2024)
11.5.5 Hexagon Recent Development
11.6 Dreamworks
11.6.1 Dreamworks Company Detail
11.6.2 Dreamworks Business Overview
11.6.3 Dreamworks 3D & 4D Technology Introduction
11.6.4 Dreamworks Revenue in 3D & 4D Technology Business (2019-2024)
11.6.5 Dreamworks Recent Development
11.7 Autodesk
11.7.1 Autodesk Company Detail
11.7.2 Autodesk Business Overview
11.7.3 Autodesk 3D & 4D Technology Introduction
11.7.4 Autodesk Revenue in 3D & 4D Technology Business (2019-2024)
11.7.5 Autodesk Recent Development
11.8 Stratasys
11.8.1 Stratasys Company Detail
11.8.2 Stratasys Business Overview
11.8.3 Stratasys 3D & 4D Technology Introduction
11.8.4 Stratasys Revenue in 3D & 4D Technology Business (2019-2024)
11.8.5 Stratasys Recent Development
11.9 3D Systems Corporation
11.9.1 3D Systems Corporation Company Detail
11.9.2 3D Systems Corporation Business Overview
11.9.3 3D Systems Corporation 3D & 4D Technology Introduction
11.9.4 3D Systems Corporation Revenue in 3D & 4D Technology Business (2019-2024)
11.9.5 3D Systems Corporation Recent Development
11.10 Faro Technologies
11.10.1 Faro Technologies Company Detail
11.10.2 Faro Technologies Business Overview
11.10.3 Faro Technologies 3D & 4D Technology Introduction
11.10.4 Faro Technologies Revenue in 3D & 4D Technology Business (2019-2024)
11.10.5 Faro Technologies Recent Development
11.11 Barco NV
11.11.1 Barco NV Company Detail
11.11.2 Barco NV Business Overview
11.11.3 Barco NV 3D & 4D Technology Introduction
11.11.4 Barco NV Revenue in 3D & 4D Technology Business (2019-2024)
11.11.5 Barco NV Recent Development
11.12 Cognex Corporation
11.12.1 Cognex Corporation Company Detail
11.12.2 Cognex Corporation Business Overview
11.12.3 Cognex Corporation 3D & 4D Technology Introduction
11.12.4 Cognex Corporation Revenue in 3D & 4D Technology Business (2019-2024)
11.12.5 Cognex Corporation Recent Development
11.13 Dolby Laboratories
11.13.1 Dolby Laboratories Company Detail
11.13.2 Dolby Laboratories Business Overview
11.13.3 Dolby Laboratories 3D & 4D Technology Introduction
11.13.4 Dolby Laboratories Revenue in 3D & 4D Technology Business (2019-2024)
11.13.5 Dolby Laboratories Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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