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Global Anime Figure Blind Box Market Research Report 2025

Global Anime Figure Blind Box Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1746790

No of Pages : 101

Synopsis
Consumers cannot know in advance the toy boxes of specific product styles
Global Anime Figure Blind Box market is projected to reach US$ 4167.2 million in 2029, increasing from US$ 3062 million in 2022, with the CAGR of 4.5% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Anime Figure Blind Box market research.
Since there is no label on the box, consumers will only know the product in the draw after purchasing and opening it, so it is named blind box. This uncertain stimulus makes the blind box attractive and has become a hot topic in social communication among users. Therefore, the blind box has both surprise and social attributes. In addition, the blind box also has attributes such as spiritual comfort and collection. The blind box has so many attributes that it goes beyond the category of leisure toys, and the audience covers a wider range of ages. The channels for blind box sales mainly include online Taobao stores, offline branded toy shopping mall stores, robot stores, and specialized fashion goods sales stores. At present, there are few blind box brands in offline self-operated stores (only Bubble Mart has self-operated stores), self-operated channels are mainly operated through online Taobao studio stores, and offline channels also have special trendy toy sales supplies shop.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Anime Figure Blind Box market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Sonny Angel
Popmart
1983
LEGO
Miniso
TOKIDOKI
Kidrobot
DisneyFunko
Shopkins
Dreams inc
52toys
Robotime
Ip Station
EXDL
12dong
China Brands
Alpha Group
Segment by Type
Limited Edition
Hidden Edition
Ordinary Edition
Segment by Application
Supermarkets
Convenience Stores
Online Sales
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Anime Figure Blind Box report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime Figure Blind Box Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Limited Edition
1.2.3 Hidden Edition
1.2.4 Ordinary Edition
1.3 Market by Application
1.3.1 Global Anime Figure Blind Box Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Supermarkets
1.3.3 Convenience Stores
1.3.4 Online Sales
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime Figure Blind Box Market Perspective (2018-2029)
2.2 Anime Figure Blind Box Growth Trends by Region
2.2.1 Global Anime Figure Blind Box Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Anime Figure Blind Box Historic Market Size by Region (2018-2023)
2.2.3 Anime Figure Blind Box Forecasted Market Size by Region (2024-2029)
2.3 Anime Figure Blind Box Market Dynamics
2.3.1 Anime Figure Blind Box Industry Trends
2.3.2 Anime Figure Blind Box Market Drivers
2.3.3 Anime Figure Blind Box Market Challenges
2.3.4 Anime Figure Blind Box Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime Figure Blind Box Players by Revenue
3.1.1 Global Top Anime Figure Blind Box Players by Revenue (2018-2023)
3.1.2 Global Anime Figure Blind Box Revenue Market Share by Players (2018-2023)
3.2 Global Anime Figure Blind Box Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Anime Figure Blind Box Revenue
3.4 Global Anime Figure Blind Box Market Concentration Ratio
3.4.1 Global Anime Figure Blind Box Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime Figure Blind Box Revenue in 2022
3.5 Anime Figure Blind Box Key Players Head office and Area Served
3.6 Key Players Anime Figure Blind Box Product Solution and Service
3.7 Date of Enter into Anime Figure Blind Box Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime Figure Blind Box Breakdown Data by Type
4.1 Global Anime Figure Blind Box Historic Market Size by Type (2018-2023)
4.2 Global Anime Figure Blind Box Forecasted Market Size by Type (2024-2029)
5 Anime Figure Blind Box Breakdown Data by Application
5.1 Global Anime Figure Blind Box Historic Market Size by Application (2018-2023)
5.2 Global Anime Figure Blind Box Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Anime Figure Blind Box Market Size (2018-2029)
6.2 North America Anime Figure Blind Box Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Anime Figure Blind Box Market Size by Country (2018-2023)
6.4 North America Anime Figure Blind Box Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime Figure Blind Box Market Size (2018-2029)
7.2 Europe Anime Figure Blind Box Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Anime Figure Blind Box Market Size by Country (2018-2023)
7.4 Europe Anime Figure Blind Box Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime Figure Blind Box Market Size (2018-2029)
8.2 Asia-Pacific Anime Figure Blind Box Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Anime Figure Blind Box Market Size by Region (2018-2023)
8.4 Asia-Pacific Anime Figure Blind Box Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime Figure Blind Box Market Size (2018-2029)
9.2 Latin America Anime Figure Blind Box Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Anime Figure Blind Box Market Size by Country (2018-2023)
9.4 Latin America Anime Figure Blind Box Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime Figure Blind Box Market Size (2018-2029)
10.2 Middle East & Africa Anime Figure Blind Box Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Anime Figure Blind Box Market Size by Country (2018-2023)
10.4 Middle East & Africa Anime Figure Blind Box Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sonny Angel
11.1.1 Sonny Angel Company Detail
11.1.2 Sonny Angel Business Overview
11.1.3 Sonny Angel Anime Figure Blind Box Introduction
11.1.4 Sonny Angel Revenue in Anime Figure Blind Box Business (2018-2023)
11.1.5 Sonny Angel Recent Development
11.2 Popmart
11.2.1 Popmart Company Detail
11.2.2 Popmart Business Overview
11.2.3 Popmart Anime Figure Blind Box Introduction
11.2.4 Popmart Revenue in Anime Figure Blind Box Business (2018-2023)
11.2.5 Popmart Recent Development
11.3 1983
11.3.1 1983 Company Detail
11.3.2 1983 Business Overview
11.3.3 1983 Anime Figure Blind Box Introduction
11.3.4 1983 Revenue in Anime Figure Blind Box Business (2018-2023)
11.3.5 1983 Recent Development
11.4 LEGO
11.4.1 LEGO Company Detail
11.4.2 LEGO Business Overview
11.4.3 LEGO Anime Figure Blind Box Introduction
11.4.4 LEGO Revenue in Anime Figure Blind Box Business (2018-2023)
11.4.5 LEGO Recent Development
11.5 Miniso
11.5.1 Miniso Company Detail
11.5.2 Miniso Business Overview
11.5.3 Miniso Anime Figure Blind Box Introduction
11.5.4 Miniso Revenue in Anime Figure Blind Box Business (2018-2023)
11.5.5 Miniso Recent Development
11.6 TOKIDOKI
11.6.1 TOKIDOKI Company Detail
11.6.2 TOKIDOKI Business Overview
11.6.3 TOKIDOKI Anime Figure Blind Box Introduction
11.6.4 TOKIDOKI Revenue in Anime Figure Blind Box Business (2018-2023)
11.6.5 TOKIDOKI Recent Development
11.7 Kidrobot
11.7.1 Kidrobot Company Detail
11.7.2 Kidrobot Business Overview
11.7.3 Kidrobot Anime Figure Blind Box Introduction
11.7.4 Kidrobot Revenue in Anime Figure Blind Box Business (2018-2023)
11.7.5 Kidrobot Recent Development
11.8 DisneyFunko
11.8.1 DisneyFunko Company Detail
11.8.2 DisneyFunko Business Overview
11.8.3 DisneyFunko Anime Figure Blind Box Introduction
11.8.4 DisneyFunko Revenue in Anime Figure Blind Box Business (2018-2023)
11.8.5 DisneyFunko Recent Development
11.9 Shopkins
11.9.1 Shopkins Company Detail
11.9.2 Shopkins Business Overview
11.9.3 Shopkins Anime Figure Blind Box Introduction
11.9.4 Shopkins Revenue in Anime Figure Blind Box Business (2018-2023)
11.9.5 Shopkins Recent Development
11.10 Dreams inc
11.10.1 Dreams inc Company Detail
11.10.2 Dreams inc Business Overview
11.10.3 Dreams inc Anime Figure Blind Box Introduction
11.10.4 Dreams inc Revenue in Anime Figure Blind Box Business (2018-2023)
11.10.5 Dreams inc Recent Development
11.11 52toys
11.11.1 52toys Company Detail
11.11.2 52toys Business Overview
11.11.3 52toys Anime Figure Blind Box Introduction
11.11.4 52toys Revenue in Anime Figure Blind Box Business (2018-2023)
11.11.5 52toys Recent Development
11.12 Robotime
11.12.1 Robotime Company Detail
11.12.2 Robotime Business Overview
11.12.3 Robotime Anime Figure Blind Box Introduction
11.12.4 Robotime Revenue in Anime Figure Blind Box Business (2018-2023)
11.12.5 Robotime Recent Development
11.13 Ip Station
11.13.1 Ip Station Company Detail
11.13.2 Ip Station Business Overview
11.13.3 Ip Station Anime Figure Blind Box Introduction
11.13.4 Ip Station Revenue in Anime Figure Blind Box Business (2018-2023)
11.13.5 Ip Station Recent Development
11.14 EXDL
11.14.1 EXDL Company Detail
11.14.2 EXDL Business Overview
11.14.3 EXDL Anime Figure Blind Box Introduction
11.14.4 EXDL Revenue in Anime Figure Blind Box Business (2018-2023)
11.14.5 EXDL Recent Development
11.15 12dong
11.15.1 12dong Company Detail
11.15.2 12dong Business Overview
11.15.3 12dong Anime Figure Blind Box Introduction
11.15.4 12dong Revenue in Anime Figure Blind Box Business (2018-2023)
11.15.5 12dong Recent Development
11.16 China Brands
11.16.1 China Brands Company Detail
11.16.2 China Brands Business Overview
11.16.3 China Brands Anime Figure Blind Box Introduction
11.16.4 China Brands Revenue in Anime Figure Blind Box Business (2018-2023)
11.16.5 China Brands Recent Development
11.17 Alpha Group
11.17.1 Alpha Group Company Detail
11.17.2 Alpha Group Business Overview
11.17.3 Alpha Group Anime Figure Blind Box Introduction
11.17.4 Alpha Group Revenue in Anime Figure Blind Box Business (2018-2023)
11.17.5 Alpha Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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