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Global AR Gaming Market Research Report 2022

Global AR Gaming Market Research Report 2022

Publishing Date : Jul, 2022

License Type :
 

Report Code : 1714530

No of Pages : 86

Synopsis

Market Analysis and Insights: Global AR Gaming Market
Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.

The global AR Gaming market size is projected to reach US$ 8631.9 million by 2028, from US$ 3562.5 million in 2021, at a CAGR of 12.7% during 2022-2028.

In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period.

Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global AR Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global AR Gaming market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global AR Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global AR Gaming market.

Global AR Gaming Scope and Market Size
AR Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global AR Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

  • Mobile Devices
  • HMDs
  • Smart Glasses

Segment by Application

  • Innovators
  • Early Adopters
  • Early Majority

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina, Colombia)

By Company

  • Catchoom
  • Infinity Augmented Reality
  • Qualcomm Technologies
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar
Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Mobile Devices
1.2.3 HMDs
1.2.4 Smart Glasses
1.3 Market by Application
1.3.1 Global AR Gaming Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global AR Gaming Market Perspective (2017-2028)
2.2 AR Gaming Growth Trends by Region
2.2.1 AR Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 AR Gaming Historic Market Size by Region (2017-2022)
2.2.3 AR Gaming Forecasted Market Size by Region (2023-2028)
2.3 AR Gaming Market Dynamics
2.3.1 AR Gaming Industry Trends
2.3.2 AR Gaming Market Drivers
2.3.3 AR Gaming Market Challenges
2.3.4 AR Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR Gaming Players by Revenue
3.1.1 Global Top AR Gaming Players by Revenue (2017-2022)
3.1.2 Global AR Gaming Revenue Market Share by Players (2017-2022)
3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR Gaming Revenue
3.4 Global AR Gaming Market Concentration Ratio
3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2021
3.5 AR Gaming Key Players Head office and Area Served
3.6 Key Players AR Gaming Product Solution and Service
3.7 Date of Enter into AR Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR Gaming Breakdown Data by Type
4.1 Global AR Gaming Historic Market Size by Type (2017-2022)
4.2 Global AR Gaming Forecasted Market Size by Type (2023-2028)
5 AR Gaming Breakdown Data by Application
5.1 Global AR Gaming Historic Market Size by Application (2017-2022)
5.2 Global AR Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America AR Gaming Market Size (2017-2028)
6.2 North America AR Gaming Market Size by Country (2017-2022)
6.3 North America AR Gaming Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe AR Gaming Market Size (2017-2028)
7.2 Europe AR Gaming Market Size by Country (2017-2022)
7.3 Europe AR Gaming Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR Gaming Market Size (2017-2028)
8.2 Asia-Pacific AR Gaming Market Size by Country (2017-2022)
8.3 Asia-Pacific AR Gaming Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America AR Gaming Market Size (2017-2028)
9.2 Latin America AR Gaming Market Size by Country (2017-2022)
9.3 Latin America AR Gaming Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR Gaming Market Size (2017-2028)
10.2 Middle East & Africa AR Gaming Market Size by Country (2017-2022)
10.3 Middle East & Africa AR Gaming Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Catchoom
11.1.1 Catchoom Company Detail
11.1.2 Catchoom Business Overview
11.1.3 Catchoom AR Gaming Introduction
11.1.4 Catchoom Revenue in AR Gaming Business (2017-2022)
11.1.5 Catchoom Recent Development
11.2 Infinity Augmented Reality
11.2.1 Infinity Augmented Reality Company Detail
11.2.2 Infinity Augmented Reality Business Overview
11.2.3 Infinity Augmented Reality AR Gaming Introduction
11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2017-2022)
11.2.5 Infinity Augmented Reality Recent Development
11.3 Qualcomm Technologies
11.3.1 Qualcomm Technologies Company Detail
11.3.2 Qualcomm Technologies Business Overview
11.3.3 Qualcomm Technologies AR Gaming Introduction
11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2017-2022)
11.3.5 Qualcomm Technologies Recent Development
11.4 Augmented Pixels
11.4.1 Augmented Pixels Company Detail
11.4.2 Augmented Pixels Business Overview
11.4.3 Augmented Pixels AR Gaming Introduction
11.4.4 Augmented Pixels Revenue in AR Gaming Business (2017-2022)
11.4.5 Augmented Pixels Recent Development
11.5 Aurasma
11.5.1 Aurasma Company Detail
11.5.2 Aurasma Business Overview
11.5.3 Aurasma AR Gaming Introduction
11.5.4 Aurasma Revenue in AR Gaming Business (2017-2022)
11.5.5 Aurasma Recent Development
11.6 Blippar
11.6.1 Blippar Company Detail
11.6.2 Blippar Business Overview
11.6.3 Blippar AR Gaming Introduction
11.6.4 Blippar Revenue in AR Gaming Business (2017-2022)
11.6.5 Blippar Recent Development
11.7 Total Immersion
11.7.1 Total Immersion Company Detail
11.7.2 Total Immersion Business Overview
11.7.3 Total Immersion AR Gaming Introduction
11.7.4 Total Immersion Revenue in AR Gaming Business (2017-2022)
11.7.5 Total Immersion Recent Development
11.8 VividWorks
11.8.1 VividWorks Company Detail
11.8.2 VividWorks Business Overview
11.8.3 VividWorks AR Gaming Introduction
11.8.4 VividWorks Revenue in AR Gaming Business (2017-2022)
11.8.5 VividWorks Recent Development
11.9 Wikitude
11.9.1 Wikitude Company Detail
11.9.2 Wikitude Business Overview
11.9.3 Wikitude AR Gaming Introduction
11.9.4 Wikitude Revenue in AR Gaming Business (2017-2022)
11.9.5 Wikitude Recent Development
11.10 Zappar
11.10.1 Zappar Company Detail
11.10.2 Zappar Business Overview
11.10.3 Zappar AR Gaming Introduction
11.10.4 Zappar Revenue in AR Gaming Business (2017-2022)
11.10.5 Zappar Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables

List of Tables
Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Mobile Devices
Table 3. Key Players of HMDs
Table 4. Key Players of Smart Glasses
Table 5. Global AR Gaming Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global AR Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global AR Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global AR Gaming Market Share by Region (2017-2022)
Table 9. Global AR Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global AR Gaming Market Share by Region (2023-2028)
Table 11. AR Gaming Market Trends
Table 12. AR Gaming Market Drivers
Table 13. AR Gaming Market Challenges
Table 14. AR Gaming Market Restraints
Table 15. Global AR Gaming Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global AR Gaming Market Share by Players (2017-2022)
Table 17. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2021)
Table 18. Ranking of Global Top AR Gaming Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by AR Gaming Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players AR Gaming Product Solution and Service
Table 22. Date of Enter into AR Gaming Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global AR Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global AR Gaming Revenue Market Share by Type (2017-2022)
Table 26. Global AR Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global AR Gaming Revenue Market Share by Type (2023-2028)
Table 28. Global AR Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global AR Gaming Revenue Market Share by Application (2017-2022)
Table 30. Global AR Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global AR Gaming Revenue Market Share by Application (2023-2028)
Table 32. North America AR Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America AR Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe AR Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe AR Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific AR Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific AR Gaming Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America AR Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America AR Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa AR Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa AR Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 42. Catchoom Company Detail
Table 43. Catchoom Business Overview
Table 44. Catchoom AR Gaming Product
Table 45. Catchoom Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 46. Catchoom Recent Development
Table 47. Infinity Augmented Reality Company Detail
Table 48. Infinity Augmented Reality Business Overview
Table 49. Infinity Augmented Reality AR Gaming Product
Table 50. Infinity Augmented Reality Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 51. Infinity Augmented Reality Recent Development
Table 52. Qualcomm Technologies Company Detail
Table 53. Qualcomm Technologies Business Overview
Table 54. Qualcomm Technologies AR Gaming Product
Table 55. Qualcomm Technologies Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 56. Qualcomm Technologies Recent Development
Table 57. Augmented Pixels Company Detail
Table 58. Augmented Pixels Business Overview
Table 59. Augmented Pixels AR Gaming Product
Table 60. Augmented Pixels Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 61. Augmented Pixels Recent Development
Table 62. Aurasma Company Detail
Table 63. Aurasma Business Overview
Table 64. Aurasma AR Gaming Product
Table 65. Aurasma Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 66. Aurasma Recent Development
Table 67. Blippar Company Detail
Table 68. Blippar Business Overview
Table 69. Blippar AR Gaming Product
Table 70. Blippar Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 71. Blippar Recent Development
Table 72. Total Immersion Company Detail
Table 73. Total Immersion Business Overview
Table 74. Total Immersion AR Gaming Product
Table 75. Total Immersion Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 76. Total Immersion Recent Development
Table 77. VividWorks Company Detail
Table 78. VividWorks Business Overview
Table 79. VividWorks AR Gaming Product
Table 80. VividWorks Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 81. VividWorks Recent Development
Table 82. Wikitude Company Detail
Table 83. Wikitude Business Overview
Table 84. Wikitude AR Gaming Product
Table 85. Wikitude Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 86. Wikitude Recent Development
Table 87. Zappar Company Detail
Table 88. Zappar Business Overview
Table 89. Zappar AR Gaming Product
Table 90. Zappar Revenue in AR Gaming Business (2017-2022) & (US$ Million)
Table 91. Zappar Recent Development
Table 92. Research Programs/Design for This Report
Table 93. Key Data Information from Secondary Sources
Table 94. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AR Gaming Market Share by Type: 2021 VS 2028
Figure 2. Mobile Devices Features
Figure 3. HMDs Features
Figure 4. Smart Glasses Features
Figure 5. Global AR Gaming Market Share by Application in 2021 & 2028
Figure 6. Innovators Case Studies
Figure 7. Early Adopters Case Studies
Figure 8. Early Majority Case Studies
Figure 9. AR Gaming Report Years Considered
Figure 10. Global AR Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 11. Global AR Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 12. Global AR Gaming Market Share by Region: 2021 VS 2028
Figure 13. Global AR Gaming Market Share by Players in 2021
Figure 14. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2021)
Figure 15. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2021
Figure 16. North America AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. North America AR Gaming Market Share by Country (2017-2028)
Figure 18. United States AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Canada AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Europe AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe AR Gaming Market Share by Country (2017-2028)
Figure 22. Germany AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. France AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. U.K. AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Italy AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Russia AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Nordic Countries AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Asia-Pacific AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific AR Gaming Market Share by Region (2017-2028)
Figure 30. China AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Japan AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. South Korea AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Southeast Asia AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. India AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Australia AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Latin America AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America AR Gaming Market Share by Country (2017-2028)
Figure 38. Mexico AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Brazil AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Middle East & Africa AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa AR Gaming Market Share by Country (2017-2028)
Figure 42. Turkey AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Saudi Arabia AR Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Catchoom Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 45. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 46. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 47. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 48. Aurasma Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 49. Blippar Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 50. Total Immersion Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 51. VividWorks Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 52. Wikitude Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 53. Zappar Revenue Growth Rate in AR Gaming Business (2017-2022)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed

Published By : QY Research

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