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Global Arcade Gaming Market Research Report 2024

Global Arcade Gaming Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1714531

No of Pages : 85

Synopsis

Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

The global Arcade Gaming market was valued at US$ 578 million in 2023 and is anticipated to reach US$ 997.3 million by 2030, witnessing a CAGR of 8.1% during the forecast period 2024-2030.

The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.

This report aims to provide a comprehensive presentation of the global market for Arcade Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Arcade Gaming.

Report Scope

The Arcade Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Arcade Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Arcade Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • CXC Simulations
  • Eleetus
  • NAMCO
  • SEGA
  • D-BOX Technologies
  • Vesaro
  • Taito
  • BRUNSWICK GROUP
  • Gold Standard Games
  • Rene Pierre

Segment by Type

  • Racing
  • Shooting
  • Sports
  • Action

Segment by Application

  • Restaurants
  • Bars
  • Amusement Arcades

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Arcade Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Arcade Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Racing
1.2.3 Shooting
1.2.4 Sports
1.2.5 Action
1.3 Market by Application
1.3.1 Global Arcade Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Restaurants
1.3.3 Bars
1.3.4 Amusement Arcades
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Arcade Gaming Market Perspective (2019-2030)
2.2 Arcade Gaming Growth Trends by Region
2.2.1 Global Arcade Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Arcade Gaming Historic Market Size by Region (2019-2024)
2.2.3 Arcade Gaming Forecasted Market Size by Region (2025-2030)
2.3 Arcade Gaming Market Dynamics
2.3.1 Arcade Gaming Industry Trends
2.3.2 Arcade Gaming Market Drivers
2.3.3 Arcade Gaming Market Challenges
2.3.4 Arcade Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Arcade Gaming Players by Revenue
3.1.1 Global Top Arcade Gaming Players by Revenue (2019-2024)
3.1.2 Global Arcade Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Arcade Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Arcade Gaming Revenue
3.4 Global Arcade Gaming Market Concentration Ratio
3.4.1 Global Arcade Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Arcade Gaming Revenue in 2023
3.5 Arcade Gaming Key Players Head office and Area Served
3.6 Key Players Arcade Gaming Product Solution and Service
3.7 Date of Enter into Arcade Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Arcade Gaming Breakdown Data by Type
4.1 Global Arcade Gaming Historic Market Size by Type (2019-2024)
4.2 Global Arcade Gaming Forecasted Market Size by Type (2025-2030)
5 Arcade Gaming Breakdown Data by Application
5.1 Global Arcade Gaming Historic Market Size by Application (2019-2024)
5.2 Global Arcade Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Arcade Gaming Market Size (2019-2030)
6.2 North America Arcade Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Arcade Gaming Market Size by Country (2019-2024)
6.4 North America Arcade Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Arcade Gaming Market Size (2019-2030)
7.2 Europe Arcade Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Arcade Gaming Market Size by Country (2019-2024)
7.4 Europe Arcade Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Arcade Gaming Market Size (2019-2030)
8.2 Asia-Pacific Arcade Gaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Arcade Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Arcade Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Arcade Gaming Market Size (2019-2030)
9.2 Latin America Arcade Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Arcade Gaming Market Size by Country (2019-2024)
9.4 Latin America Arcade Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Arcade Gaming Market Size (2019-2030)
10.2 Middle East & Africa Arcade Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Arcade Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Arcade Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 CXC Simulations
11.1.1 CXC Simulations Company Detail
11.1.2 CXC Simulations Business Overview
11.1.3 CXC Simulations Arcade Gaming Introduction
11.1.4 CXC Simulations Revenue in Arcade Gaming Business (2019-2024)
11.1.5 CXC Simulations Recent Development
11.2 Eleetus
11.2.1 Eleetus Company Detail
11.2.2 Eleetus Business Overview
11.2.3 Eleetus Arcade Gaming Introduction
11.2.4 Eleetus Revenue in Arcade Gaming Business (2019-2024)
11.2.5 Eleetus Recent Development
11.3 NAMCO
11.3.1 NAMCO Company Detail
11.3.2 NAMCO Business Overview
11.3.3 NAMCO Arcade Gaming Introduction
11.3.4 NAMCO Revenue in Arcade Gaming Business (2019-2024)
11.3.5 NAMCO Recent Development
11.4 SEGA
11.4.1 SEGA Company Detail
11.4.2 SEGA Business Overview
11.4.3 SEGA Arcade Gaming Introduction
11.4.4 SEGA Revenue in Arcade Gaming Business (2019-2024)
11.4.5 SEGA Recent Development
11.5 D-BOX Technologies
11.5.1 D-BOX Technologies Company Detail
11.5.2 D-BOX Technologies Business Overview
11.5.3 D-BOX Technologies Arcade Gaming Introduction
11.5.4 D-BOX Technologies Revenue in Arcade Gaming Business (2019-2024)
11.5.5 D-BOX Technologies Recent Development
11.6 Vesaro
11.6.1 Vesaro Company Detail
11.6.2 Vesaro Business Overview
11.6.3 Vesaro Arcade Gaming Introduction
11.6.4 Vesaro Revenue in Arcade Gaming Business (2019-2024)
11.6.5 Vesaro Recent Development
11.7 Taito
11.7.1 Taito Company Detail
11.7.2 Taito Business Overview
11.7.3 Taito Arcade Gaming Introduction
11.7.4 Taito Revenue in Arcade Gaming Business (2019-2024)
11.7.5 Taito Recent Development
11.8 BRUNSWICK GROUP
11.8.1 BRUNSWICK GROUP Company Detail
11.8.2 BRUNSWICK GROUP Business Overview
11.8.3 BRUNSWICK GROUP Arcade Gaming Introduction
11.8.4 BRUNSWICK GROUP Revenue in Arcade Gaming Business (2019-2024)
11.8.5 BRUNSWICK GROUP Recent Development
11.9 Gold Standard Games
11.9.1 Gold Standard Games Company Detail
11.9.2 Gold Standard Games Business Overview
11.9.3 Gold Standard Games Arcade Gaming Introduction
11.9.4 Gold Standard Games Revenue in Arcade Gaming Business (2019-2024)
11.9.5 Gold Standard Games Recent Development
11.10 Rene Pierre
11.10.1 Rene Pierre Company Detail
11.10.2 Rene Pierre Business Overview
11.10.3 Rene Pierre Arcade Gaming Introduction
11.10.4 Rene Pierre Revenue in Arcade Gaming Business (2019-2024)
11.10.5 Rene Pierre Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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