The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Augmented Reality Headsets Market Research Report 2024

Global Augmented Reality Headsets Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1601024

No of Pages : 90

Synopsis
An augmented reality headset is a specialized, head-mounted display device that provides a simulated visual environment through physical display optic lenses, allowing the user to see both a digital display and the world through the glasses.
Augmented reality headsets provide virtual images, videos, animation or informational content to users who wear them, allowing them to add virtual elements to the real world they can see through the glasses. This is an emerging technology that aims to transform the world as users see it depending on what they're looking at.
The global Augmented Reality Headsets market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Augmented Reality Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Augmented Reality Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Augmented Reality Headsets include Google, Microsoft, Acer, Magic Leap, Inc, Epson, Mira, HTC, Oculus (Facebook Technologies, LLC) and Samsung, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Headsets.
Report Scope
The Augmented Reality Headsets market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Augmented Reality Headsets market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality Headsets manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Google
Microsoft
Acer
Magic Leap, Inc
Epson
Mira
HTC
Oculus (Facebook Technologies, LLC)
Samsung
Homido
Zeiss
Segment by Type
Up to 999USD
1000-1999USD
2000USD and Above
Segment by Application
Entertainment
Games
Medical
Automobile
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Augmented Reality Headsets manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Augmented Reality Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Augmented Reality Headsets Market Overview
1.1 Product Overview and Scope of Augmented Reality Headsets
1.2 Augmented Reality Headsets Segment by Type
1.2.1 Global Augmented Reality Headsets Market Value Comparison by Type (2024-2030)
1.2.2 Up to 999USD
1.2.3 1000-1999USD
1.2.4 2000USD and Above
1.3 Augmented Reality Headsets Segment by Application
1.3.1 Global Augmented Reality Headsets Market Value by Application: (2024-2030)
1.3.2 Entertainment
1.3.3 Games
1.3.4 Medical
1.3.5 Automobile
1.3.6 Others
1.4 Global Augmented Reality Headsets Market Size Estimates and Forecasts
1.4.1 Global Augmented Reality Headsets Revenue 2019-2030
1.4.2 Global Augmented Reality Headsets Sales 2019-2030
1.4.3 Global Augmented Reality Headsets Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Augmented Reality Headsets Market Competition by Manufacturers
2.1 Global Augmented Reality Headsets Sales Market Share by Manufacturers (2019-2024)
2.2 Global Augmented Reality Headsets Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Augmented Reality Headsets Average Price by Manufacturers (2019-2024)
2.4 Global Augmented Reality Headsets Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Augmented Reality Headsets, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Augmented Reality Headsets, Product Type & Application
2.7 Augmented Reality Headsets Market Competitive Situation and Trends
2.7.1 Augmented Reality Headsets Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Augmented Reality Headsets Players Market Share by Revenue
2.7.3 Global Augmented Reality Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Augmented Reality Headsets Retrospective Market Scenario by Region
3.1 Global Augmented Reality Headsets Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Augmented Reality Headsets Global Augmented Reality Headsets Sales by Region: 2019-2030
3.2.1 Global Augmented Reality Headsets Sales by Region: 2019-2024
3.2.2 Global Augmented Reality Headsets Sales by Region: 2025-2030
3.3 Global Augmented Reality Headsets Global Augmented Reality Headsets Revenue by Region: 2019-2030
3.3.1 Global Augmented Reality Headsets Revenue by Region: 2019-2024
3.3.2 Global Augmented Reality Headsets Revenue by Region: 2025-2030
3.4 North America Augmented Reality Headsets Market Facts & Figures by Country
3.4.1 North America Augmented Reality Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Augmented Reality Headsets Sales by Country (2019-2030)
3.4.3 North America Augmented Reality Headsets Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Augmented Reality Headsets Market Facts & Figures by Country
3.5.1 Europe Augmented Reality Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Augmented Reality Headsets Sales by Country (2019-2030)
3.5.3 Europe Augmented Reality Headsets Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Augmented Reality Headsets Market Facts & Figures by Country
3.6.1 Asia Pacific Augmented Reality Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Augmented Reality Headsets Sales by Country (2019-2030)
3.6.3 Asia Pacific Augmented Reality Headsets Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Augmented Reality Headsets Market Facts & Figures by Country
3.7.1 Latin America Augmented Reality Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Augmented Reality Headsets Sales by Country (2019-2030)
3.7.3 Latin America Augmented Reality Headsets Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Augmented Reality Headsets Market Facts & Figures by Country
3.8.1 Middle East and Africa Augmented Reality Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Augmented Reality Headsets Sales by Country (2019-2030)
3.8.3 Middle East and Africa Augmented Reality Headsets Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Augmented Reality Headsets Sales by Type (2019-2030)
4.1.1 Global Augmented Reality Headsets Sales by Type (2019-2024)
4.1.2 Global Augmented Reality Headsets Sales by Type (2025-2030)
4.1.3 Global Augmented Reality Headsets Sales Market Share by Type (2019-2030)
4.2 Global Augmented Reality Headsets Revenue by Type (2019-2030)
4.2.1 Global Augmented Reality Headsets Revenue by Type (2019-2024)
4.2.2 Global Augmented Reality Headsets Revenue by Type (2025-2030)
4.2.3 Global Augmented Reality Headsets Revenue Market Share by Type (2019-2030)
4.3 Global Augmented Reality Headsets Price by Type (2019-2030)
5 Segment by Application
5.1 Global Augmented Reality Headsets Sales by Application (2019-2030)
5.1.1 Global Augmented Reality Headsets Sales by Application (2019-2024)
5.1.2 Global Augmented Reality Headsets Sales by Application (2025-2030)
5.1.3 Global Augmented Reality Headsets Sales Market Share by Application (2019-2030)
5.2 Global Augmented Reality Headsets Revenue by Application (2019-2030)
5.2.1 Global Augmented Reality Headsets Revenue by Application (2019-2024)
5.2.2 Global Augmented Reality Headsets Revenue by Application (2025-2030)
5.2.3 Global Augmented Reality Headsets Revenue Market Share by Application (2019-2030)
5.3 Global Augmented Reality Headsets Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Google
6.1.1 Google Corporation Information
6.1.2 Google Description and Business Overview
6.1.3 Google Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Google Augmented Reality Headsets Product Portfolio
6.1.5 Google Recent Developments/Updates
6.2 Microsoft
6.2.1 Microsoft Corporation Information
6.2.2 Microsoft Description and Business Overview
6.2.3 Microsoft Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Microsoft Augmented Reality Headsets Product Portfolio
6.2.5 Microsoft Recent Developments/Updates
6.3 Acer
6.3.1 Acer Corporation Information
6.3.2 Acer Description and Business Overview
6.3.3 Acer Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Acer Augmented Reality Headsets Product Portfolio
6.3.5 Acer Recent Developments/Updates
6.4 Magic Leap, Inc
6.4.1 Magic Leap, Inc Corporation Information
6.4.2 Magic Leap, Inc Description and Business Overview
6.4.3 Magic Leap, Inc Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Magic Leap, Inc Augmented Reality Headsets Product Portfolio
6.4.5 Magic Leap, Inc Recent Developments/Updates
6.5 Epson
6.5.1 Epson Corporation Information
6.5.2 Epson Description and Business Overview
6.5.3 Epson Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Epson Augmented Reality Headsets Product Portfolio
6.5.5 Epson Recent Developments/Updates
6.6 Mira
6.6.1 Mira Corporation Information
6.6.2 Mira Description and Business Overview
6.6.3 Mira Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Mira Augmented Reality Headsets Product Portfolio
6.6.5 Mira Recent Developments/Updates
6.7 HTC
6.6.1 HTC Corporation Information
6.6.2 HTC Description and Business Overview
6.6.3 HTC Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 HTC Augmented Reality Headsets Product Portfolio
6.7.5 HTC Recent Developments/Updates
6.8 Oculus (Facebook Technologies, LLC)
6.8.1 Oculus (Facebook Technologies, LLC) Corporation Information
6.8.2 Oculus (Facebook Technologies, LLC) Description and Business Overview
6.8.3 Oculus (Facebook Technologies, LLC) Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Oculus (Facebook Technologies, LLC) Augmented Reality Headsets Product Portfolio
6.8.5 Oculus (Facebook Technologies, LLC) Recent Developments/Updates
6.9 Samsung
6.9.1 Samsung Corporation Information
6.9.2 Samsung Description and Business Overview
6.9.3 Samsung Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Samsung Augmented Reality Headsets Product Portfolio
6.9.5 Samsung Recent Developments/Updates
6.10 Homido
6.10.1 Homido Corporation Information
6.10.2 Homido Description and Business Overview
6.10.3 Homido Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Homido Augmented Reality Headsets Product Portfolio
6.10.5 Homido Recent Developments/Updates
6.11 Zeiss
6.11.1 Zeiss Corporation Information
6.11.2 Zeiss Augmented Reality Headsets Description and Business Overview
6.11.3 Zeiss Augmented Reality Headsets Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Zeiss Augmented Reality Headsets Product Portfolio
6.11.5 Zeiss Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Augmented Reality Headsets Industry Chain Analysis
7.2 Augmented Reality Headsets Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Augmented Reality Headsets Production Mode & Process
7.4 Augmented Reality Headsets Sales and Marketing
7.4.1 Augmented Reality Headsets Sales Channels
7.4.2 Augmented Reality Headsets Distributors
7.5 Augmented Reality Headsets Customers
8 Augmented Reality Headsets Market Dynamics
8.1 Augmented Reality Headsets Industry Trends
8.2 Augmented Reality Headsets Market Drivers
8.3 Augmented Reality Headsets Market Challenges
8.4 Augmented Reality Headsets Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

Why ‘The Market Reports’