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Global Augmented Reality Mobile Games Market Research Report 2024

Global Augmented Reality Mobile Games Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1721339

No of Pages : 90

Synopsis
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The global Augmented Reality Mobile Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Augmented Reality Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Augmented Reality Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Augmented Reality Mobile Games in Mobile Phones is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Augmented Reality Mobile Games include Niantic, Sony, Six to Start, Nordau Creative, Machine Zone, Sony, Microsoft, Tencent and Netease, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality Mobile Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Mobile Games.
Report Scope
The Augmented Reality Mobile Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Augmented Reality Mobile Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality Mobile Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Niantic
Sony
Six to Start
Nordau Creative
Machine Zone
Sony
Microsoft
Tencent
Netease
Supercell
Netmarble
King Digital Entertainment
EA Mobile
Mixi
GungHo Online Entertainment
Nintendo
Jam City
Segment by Type
Geographical Location-based
None Geographical Location-based
Segment by Application
Mobile Phones
Tabelt
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality Mobile Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Geographical Location-based
1.2.3 None Geographical Location-based
1.3 Market by Application
1.3.1 Global Augmented Reality Mobile Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile Phones
1.3.3 Tabelt
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Mobile Games Market Perspective (2019-2030)
2.2 Augmented Reality Mobile Games Growth Trends by Region
2.2.1 Global Augmented Reality Mobile Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Augmented Reality Mobile Games Historic Market Size by Region (2019-2024)
2.2.3 Augmented Reality Mobile Games Forecasted Market Size by Region (2025-2030)
2.3 Augmented Reality Mobile Games Market Dynamics
2.3.1 Augmented Reality Mobile Games Industry Trends
2.3.2 Augmented Reality Mobile Games Market Drivers
2.3.3 Augmented Reality Mobile Games Market Challenges
2.3.4 Augmented Reality Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Mobile Games Players by Revenue
3.1.1 Global Top Augmented Reality Mobile Games Players by Revenue (2019-2024)
3.1.2 Global Augmented Reality Mobile Games Revenue Market Share by Players (2019-2024)
3.2 Global Augmented Reality Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality Mobile Games Revenue
3.4 Global Augmented Reality Mobile Games Market Concentration Ratio
3.4.1 Global Augmented Reality Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Mobile Games Revenue in 2023
3.5 Augmented Reality Mobile Games Key Players Head office and Area Served
3.6 Key Players Augmented Reality Mobile Games Product Solution and Service
3.7 Date of Enter into Augmented Reality Mobile Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Mobile Games Breakdown Data by Type
4.1 Global Augmented Reality Mobile Games Historic Market Size by Type (2019-2024)
4.2 Global Augmented Reality Mobile Games Forecasted Market Size by Type (2025-2030)
5 Augmented Reality Mobile Games Breakdown Data by Application
5.1 Global Augmented Reality Mobile Games Historic Market Size by Application (2019-2024)
5.2 Global Augmented Reality Mobile Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Augmented Reality Mobile Games Market Size (2019-2030)
6.2 North America Augmented Reality Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Augmented Reality Mobile Games Market Size by Country (2019-2024)
6.4 North America Augmented Reality Mobile Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality Mobile Games Market Size (2019-2030)
7.2 Europe Augmented Reality Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Augmented Reality Mobile Games Market Size by Country (2019-2024)
7.4 Europe Augmented Reality Mobile Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality Mobile Games Market Size (2019-2030)
8.2 Asia-Pacific Augmented Reality Mobile Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Augmented Reality Mobile Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Augmented Reality Mobile Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality Mobile Games Market Size (2019-2030)
9.2 Latin America Augmented Reality Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Augmented Reality Mobile Games Market Size by Country (2019-2024)
9.4 Latin America Augmented Reality Mobile Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality Mobile Games Market Size (2019-2030)
10.2 Middle East & Africa Augmented Reality Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Augmented Reality Mobile Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Augmented Reality Mobile Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Detail
11.1.2 Niantic Business Overview
11.1.3 Niantic Augmented Reality Mobile Games Introduction
11.1.4 Niantic Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.1.5 Niantic Recent Development
11.2 Sony
11.2.1 Sony Company Detail
11.2.2 Sony Business Overview
11.2.3 Sony Augmented Reality Mobile Games Introduction
11.2.4 Sony Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.2.5 Sony Recent Development
11.3 Six to Start
11.3.1 Six to Start Company Detail
11.3.2 Six to Start Business Overview
11.3.3 Six to Start Augmented Reality Mobile Games Introduction
11.3.4 Six to Start Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.3.5 Six to Start Recent Development
11.4 Nordau Creative
11.4.1 Nordau Creative Company Detail
11.4.2 Nordau Creative Business Overview
11.4.3 Nordau Creative Augmented Reality Mobile Games Introduction
11.4.4 Nordau Creative Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.4.5 Nordau Creative Recent Development
11.5 Machine Zone
11.5.1 Machine Zone Company Detail
11.5.2 Machine Zone Business Overview
11.5.3 Machine Zone Augmented Reality Mobile Games Introduction
11.5.4 Machine Zone Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.5.5 Machine Zone Recent Development
11.6 Sony
11.6.1 Sony Company Detail
11.6.2 Sony Business Overview
11.6.3 Sony Augmented Reality Mobile Games Introduction
11.6.4 Sony Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.6.5 Sony Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Detail
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Augmented Reality Mobile Games Introduction
11.7.4 Microsoft Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.7.5 Microsoft Recent Development
11.8 Tencent
11.8.1 Tencent Company Detail
11.8.2 Tencent Business Overview
11.8.3 Tencent Augmented Reality Mobile Games Introduction
11.8.4 Tencent Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.8.5 Tencent Recent Development
11.9 Netease
11.9.1 Netease Company Detail
11.9.2 Netease Business Overview
11.9.3 Netease Augmented Reality Mobile Games Introduction
11.9.4 Netease Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.9.5 Netease Recent Development
11.10 Supercell
11.10.1 Supercell Company Detail
11.10.2 Supercell Business Overview
11.10.3 Supercell Augmented Reality Mobile Games Introduction
11.10.4 Supercell Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.10.5 Supercell Recent Development
11.11 Netmarble
11.11.1 Netmarble Company Detail
11.11.2 Netmarble Business Overview
11.11.3 Netmarble Augmented Reality Mobile Games Introduction
11.11.4 Netmarble Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.11.5 Netmarble Recent Development
11.12 King Digital Entertainment
11.12.1 King Digital Entertainment Company Detail
11.12.2 King Digital Entertainment Business Overview
11.12.3 King Digital Entertainment Augmented Reality Mobile Games Introduction
11.12.4 King Digital Entertainment Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.12.5 King Digital Entertainment Recent Development
11.13 EA Mobile
11.13.1 EA Mobile Company Detail
11.13.2 EA Mobile Business Overview
11.13.3 EA Mobile Augmented Reality Mobile Games Introduction
11.13.4 EA Mobile Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.13.5 EA Mobile Recent Development
11.14 Mixi
11.14.1 Mixi Company Detail
11.14.2 Mixi Business Overview
11.14.3 Mixi Augmented Reality Mobile Games Introduction
11.14.4 Mixi Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.14.5 Mixi Recent Development
11.15 GungHo Online Entertainment
11.15.1 GungHo Online Entertainment Company Detail
11.15.2 GungHo Online Entertainment Business Overview
11.15.3 GungHo Online Entertainment Augmented Reality Mobile Games Introduction
11.15.4 GungHo Online Entertainment Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.15.5 GungHo Online Entertainment Recent Development
11.16 Nintendo
11.16.1 Nintendo Company Detail
11.16.2 Nintendo Business Overview
11.16.3 Nintendo Augmented Reality Mobile Games Introduction
11.16.4 Nintendo Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.16.5 Nintendo Recent Development
11.17 Jam City
11.17.1 Jam City Company Detail
11.17.2 Jam City Business Overview
11.17.3 Jam City Augmented Reality Mobile Games Introduction
11.17.4 Jam City Revenue in Augmented Reality Mobile Games Business (2019-2024)
11.17.5 Jam City Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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