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Global Computer Headset Market Research Report 2024

Global Computer Headset Market Research Report 2024

Publishing Date : Oct, 2022

License Type :
 

Report Code : 1722155

No of Pages : 118

Synopsis
Computer headset is a device that connects to a computer for communication and media purposes; it features headphones at the very least, or a combination of headphones and a microphone. It may connect wirelessly to a computer, or may be wired through a USB port or a standard headphone jack. 
The global Computer Headset market is projected to reach US$ million by 2028 from an estimated US$ million in 2022, at a CAGR of % during 2023 and 2028.
The major global manufacturers of Computer Headset include Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming) and Corsair Virtuoso, etc. In 2021, the world's top three vendors accounted for approximately % of the revenue.
Considering the economic change due to COVID-19 and Russia-Ukraine War Influence, Wired, which accounted for % of the global market of Computer Headset in 2021, is expected to reach million US$ by 2028, growing at a revised CAGR of % from 2022 to 2028.

Report Scope
This report aims to provide a comprehensive presentation of the global market for Computer Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer Headset.
The Computer Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2021 as the base year, with history and forecast data for the period from 2017 to 2028. This report segments the global Computer Headset market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Some of the prominent players reviewed in the research report include:

  • Harman(JBL)
  • Sennheiser
  • Audio-Technica
  • Sony
  • Razer
  • Beyerdynamic
  • GN Store Nord(SteelSeries)
  • Logitech(ASTRO Gaming)
  • Corsair Virtuoso
  • Philips
  • Pioneer
  • Audeze
  • ASUS
  • Turtle Beach
  • HiFiMan
  • Corsair
  • Apple
  • Beats
  • Bose
  • HyperX

Product Type Insights
Global markets are presented by Computer Headset type, along with growth forecasts through 2028. Estimates on sales and revenue are based on the price in the supply chain at which the Computer Headset are procured by the manufacturers.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows sales and revenue data by type, and during the historical period (2017-2022) and forecast period (2023-2028).

Computer Headset segment by Type

  • Wired
  • Wireless

Application Insights
This report has provided the market size (sales and revenue data) by application, during the historical period (2017-2022) and forecast period (2023-2028).
This report also outlines the market trends of each segment and consumer behaviors impacting the Computer Headset market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Computer Headset market.

Computer Headset segment by Application

  • Work
  • Recreation
  • Other

Regional Outlook
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and sales data of each region and country for the period 2017-2028.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2021 because of the base year, with estimates for 2022 and forecast revenue for 2028.

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia) 
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina, Colombia)

Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Computer Headset market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

  • This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Computer Headset market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
  • This report will help stakeholders to understand the global industry status and trends of Computer Headset and provides them with information on key market drivers, restraints, challenges, and opportunities.
  • This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
  • This report stays updated with novel technology integration, features, and the latest developments in the market
  • This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Computer Headset industry.
  • This report helps stakeholders to gain insights into which regions to target globally
  • This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Computer Headset.
  • This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Computer Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Computer Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Analysis of sales channel, distributors and customers
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: sales and revenue forecast, global and regional, by Type and by Application. It provides a quantitative analysis of the market size and development potential of each market segment in the next six years.
Chapter 11: The main points and conclusions of the report.

Index

1 Computer Headset Market Overview
1.1 Product Overview and Scope of Computer Headset
1.2 Computer Headset Segment by Type
1.2.1 Global Computer Headset Sales Growth Rate Comparison by Type (2022-2028)
1.2.2 Wired
1.2.3 Wireless
1.3 Computer Headset Segment by Application
1.3.1 Global Computer Headset Sales Comparison by Application: (2022-2028)
1.3.2 Work
1.3.3 Recreation
1.3.4 Other
1.4 Global Computer Headset Market Size Estimates and Forecasts
1.4.1 Global Computer Headset Revenue 2017-2028
1.4.2 Global Computer Headset Sales 2017-2028
1.4.3 Computer Headset Market Size by Region: 2017 Versus 2021 Versus 2028
2 Computer Headset Market Competition by Manufacturers
2.1 Global Computer Headset Sales Market Share by Manufacturers (2017-2022)
2.2 Global Computer Headset Revenue Market Share by Manufacturers (2017-2022)
2.3 Global Computer Headset Average Price by Manufacturers (2017-2022)
2.4 Manufacturers Computer Headset Manufacturing Sites, Area Served, Product Type
2.5 Computer Headset Market Competitive Situation and Trends
2.5.1 Computer Headset Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest Computer Headset Players Market Share by Revenue
2.5.3 Global Computer Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Computer Headset Retrospective Market Scenario by Region
3.1 Global Computer Headset Retrospective Market Scenario in Sales by Region: 2017-2022
3.2 Global Computer Headset Retrospective Market Scenario in Revenue by Region: 2017-2022
3.3 North America Computer Headset Market Facts & Figures by Country
3.3.1 North America Computer Headset Sales by Country
3.3.2 North America Computer Headset Revenue by Country
3.3.3 United States
3.3.4 Canada
3.4 Europe Computer Headset Market Facts & Figures by Country
3.4.1 Europe Computer Headset Sales by Country
3.4.2 Europe Computer Headset Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Computer Headset Market Facts & Figures by Region
3.5.1 Asia Pacific Computer Headset Sales by Region
3.5.2 Asia Pacific Computer Headset Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 China Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.6 Latin America Computer Headset Market Facts & Figures by Country
3.6.1 Latin America Computer Headset Sales by Country
3.6.2 Latin America Computer Headset Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa Computer Headset Market Facts & Figures by Country
3.7.1 Middle East and Africa Computer Headset Sales by Country
3.7.2 Middle East and Africa Computer Headset Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 UAE
4 Global Computer Headset Historic Market Analysis by Type
4.1 Global Computer Headset Sales Market Share by Type (2017-2022)
4.2 Global Computer Headset Revenue Market Share by Type (2017-2022)
4.3 Global Computer Headset Price by Type (2017-2022)
5 Global Computer Headset Historic Market Analysis by Application
5.1 Global Computer Headset Sales Market Share by Application (2017-2022)
5.2 Global Computer Headset Revenue Market Share by Application (2017-2022)
5.3 Global Computer Headset Price by Application (2017-2022)
6 Key Companies Profiled
6.1 Harman(JBL)
6.1.1 Harman(JBL) Corporation Information
6.1.2 Harman(JBL) Description and Business Overview
6.1.3 Harman(JBL) Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.1.4 Harman(JBL) Computer Headset Product Portfolio
6.1.5 Harman(JBL) Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Corporation Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.2.4 Sennheiser Computer Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Audio-Technica
6.3.1 Audio-Technica Corporation Information
6.3.2 Audio-Technica Description and Business Overview
6.3.3 Audio-Technica Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.3.4 Audio-Technica Computer Headset Product Portfolio
6.3.5 Audio-Technica Recent Developments/Updates
6.4 Sony
6.4.1 Sony Corporation Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.4.4 Sony Computer Headset Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Razer
6.5.1 Razer Corporation Information
6.5.2 Razer Description and Business Overview
6.5.3 Razer Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.5.4 Razer Computer Headset Product Portfolio
6.5.5 Razer Recent Developments/Updates
6.6 Beyerdynamic
6.6.1 Beyerdynamic Corporation Information
6.6.2 Beyerdynamic Description and Business Overview
6.6.3 Beyerdynamic Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.6.4 Beyerdynamic Computer Headset Product Portfolio
6.6.5 Beyerdynamic Recent Developments/Updates
6.7 GN Store Nord(SteelSeries)
6.6.1 GN Store Nord(SteelSeries) Corporation Information
6.6.2 GN Store Nord(SteelSeries) Description and Business Overview
6.6.3 GN Store Nord(SteelSeries) Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.4.4 GN Store Nord(SteelSeries) Computer Headset Product Portfolio
6.7.5 GN Store Nord(SteelSeries) Recent Developments/Updates
6.8 Logitech(ASTRO Gaming)
6.8.1 Logitech(ASTRO Gaming) Corporation Information
6.8.2 Logitech(ASTRO Gaming) Description and Business Overview
6.8.3 Logitech(ASTRO Gaming) Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.8.4 Logitech(ASTRO Gaming) Computer Headset Product Portfolio
6.8.5 Logitech(ASTRO Gaming) Recent Developments/Updates
6.9 Corsair Virtuoso
6.9.1 Corsair Virtuoso Corporation Information
6.9.2 Corsair Virtuoso Description and Business Overview
6.9.3 Corsair Virtuoso Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.9.4 Corsair Virtuoso Computer Headset Product Portfolio
6.9.5 Corsair Virtuoso Recent Developments/Updates
6.10 Philips
6.10.1 Philips Corporation Information
6.10.2 Philips Description and Business Overview
6.10.3 Philips Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.10.4 Philips Computer Headset Product Portfolio
6.10.5 Philips Recent Developments/Updates
6.11 Pioneer
6.11.1 Pioneer Corporation Information
6.11.2 Pioneer Computer Headset Description and Business Overview
6.11.3 Pioneer Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.11.4 Pioneer Computer Headset Product Portfolio
6.11.5 Pioneer Recent Developments/Updates
6.12 Audeze
6.12.1 Audeze Corporation Information
6.12.2 Audeze Computer Headset Description and Business Overview
6.12.3 Audeze Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.12.4 Audeze Computer Headset Product Portfolio
6.12.5 Audeze Recent Developments/Updates
6.13 ASUS
6.13.1 ASUS Corporation Information
6.13.2 ASUS Computer Headset Description and Business Overview
6.13.3 ASUS Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.13.4 ASUS Computer Headset Product Portfolio
6.13.5 ASUS Recent Developments/Updates
6.14 Turtle Beach
6.14.1 Turtle Beach Corporation Information
6.14.2 Turtle Beach Computer Headset Description and Business Overview
6.14.3 Turtle Beach Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.14.4 Turtle Beach Computer Headset Product Portfolio
6.14.5 Turtle Beach Recent Developments/Updates
6.15 HiFiMan
6.15.1 HiFiMan Corporation Information
6.15.2 HiFiMan Computer Headset Description and Business Overview
6.15.3 HiFiMan Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.15.4 HiFiMan Computer Headset Product Portfolio
6.15.5 HiFiMan Recent Developments/Updates
6.16 Corsair
6.16.1 Corsair Corporation Information
6.16.2 Corsair Computer Headset Description and Business Overview
6.16.3 Corsair Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.16.4 Corsair Computer Headset Product Portfolio
6.16.5 Corsair Recent Developments/Updates
6.17 Apple
6.17.1 Apple Corporation Information
6.17.2 Apple Computer Headset Description and Business Overview
6.17.3 Apple Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.17.4 Apple Computer Headset Product Portfolio
6.17.5 Apple Recent Developments/Updates
6.18 Beats
6.18.1 Beats Corporation Information
6.18.2 Beats Computer Headset Description and Business Overview
6.18.3 Beats Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.18.4 Beats Computer Headset Product Portfolio
6.18.5 Beats Recent Developments/Updates
6.19 Bose
6.19.1 Bose Corporation Information
6.19.2 Bose Computer Headset Description and Business Overview
6.19.3 Bose Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.19.4 Bose Computer Headset Product Portfolio
6.19.5 Bose Recent Developments/Updates
6.20 HyperX
6.20.1 HyperX Corporation Information
6.20.2 HyperX Computer Headset Description and Business Overview
6.20.3 HyperX Computer Headset Sales, Revenue and Gross Margin (2017-2022)
6.20.4 HyperX Computer Headset Product Portfolio
6.20.5 HyperX Recent Developments/Updates
7 Computer Headset Manufacturing Cost Analysis
7.1 Computer Headset Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Computer Headset
7.4 Computer Headset Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Computer Headset Distributors List
8.3 Computer Headset Customers
9 Computer Headset Market Dynamics
9.1 Computer Headset Industry Trends
9.2 Computer Headset Market Drivers
9.3 Computer Headset Market Challenges
9.4 Computer Headset Market Restraints
10 Global Market Forecast
10.1 Computer Headset Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Computer Headset by Type (2023-2028)
10.1.2 Global Forecasted Revenue of Computer Headset by Type (2023-2028)
10.2 Computer Headset Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Computer Headset by Application (2023-2028)
10.2.2 Global Forecasted Revenue of Computer Headset by Application (2023-2028)
10.3 Computer Headset Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Computer Headset by Region (2023-2028)
10.3.2 Global Forecasted Revenue of Computer Headset by Region (2023-2028)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer

List of Tables

List of Tables
Table 1. Global Computer Headset Sales Growth Rate Comparison by Type (2022-2028) & (K Units) & (US$ Million)
Table 2. Global Computer Headset Sales Growth Rate Comparison by Application (2022-2028) & (K Units) & (US$ Million)
Table 3. Global Computer Headset Market Size by Region (US$ Million) (2017 VS 2021 VS 2028)
Table 4. Global Computer Headset Market Competitive Situation by Manufacturers in 2021
Table 5. Global Computer Headset Sales (K Units) of Key Manufacturers (2017-2022)
Table 6. Global Computer Headset Sales Market Share by Manufacturers (2017-2022)
Table 7. Global Computer Headset Revenue (US$ Million) by Manufacturers (2017-2022)
Table 8. Global Computer Headset Revenue Share by Manufacturers (2017-2022)
Table 9. Global Market Computer Headset Average Price (US$/Unit) of Key Manufacturers (2017-2022)
Table 10. Manufacturers Computer Headset Manufacturing Sites and Area Served
Table 11. Manufacturers Computer Headset Product Type
Table 12. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 13. Global Computer Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Computer Headset as of 2021)
Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 15. Global Computer Headset Sales by Region (2017-2022) & (K Units)
Table 16. Global Computer Headset Sales Market Share by Region (2017-2022)
Table 17. Global Computer Headset Revenue by Region (2017-2022) & (US$ Million)
Table 18. Global Computer Headset Revenue Market Share by Region (2017-2022)
Table 19. North America Computer Headset Sales by Country (2017-2022) & (K Units)
Table 20. North America Computer Headset Sales Market Share by Country (2017-2022)
Table 21. North America Computer Headset Revenue by Country (2017-2022) & (US$ Million)
Table 22. North America Computer Headset Revenue Market Share by Country (2017-2022)
Table 23. Europe Computer Headset Sales by Country (2017-2022) & (K Units)
Table 24. Europe Computer Headset Sales Market Share by Country (2017-2022)
Table 25. Europe Computer Headset Revenue by Country (2017-2022) & (US$ Million)
Table 26. Europe Computer Headset Revenue Market Share by Country (2017-2022)
Table 27. Asia Pacific Computer Headset Sales by Region (2017-2022) & (K Units)
Table 28. Asia Pacific Computer Headset Sales Market Share by Region (2017-2022)
Table 29. Asia Pacific Computer Headset Revenue by Region (2017-2022) & (US$ Million)
Table 30. Asia Pacific Computer Headset Revenue Market Share by Region (2017-2022)
Table 31. Latin America Computer Headset Sales by Country (2017-2022) & (K Units)
Table 32. Latin America Computer Headset Sales Market Share by Country (2017-2022)
Table 33. Latin America Computer Headset Revenue by Country (2017-2022) & (US$ Million)
Table 34. Latin America Computer Headset Revenue Market Share by Country (2017-2022)
Table 35. Middle East and Africa Computer Headset Sales by Country (2017-2022) & (K Units)
Table 36. Middle East and Africa Computer Headset Sales Market Share by Country (2017-2022)
Table 37. Middle East and Africa Computer Headset Revenue by Country (2017-2022) & (US$ Million)
Table 38. Middle East and Africa Computer Headset Revenue Market Share by Country (2017-2022)
Table 39. Global Computer Headset Sales by Type (2017-2022) & (K Units)
Table 40. Global Computer Headset Sales Market Share by Type (2017-2022)
Table 41. Global Computer Headset Revenue by Type (2017-2022) & (US$ Million)
Table 42. Global Computer Headset Revenue Share by Type (2017-2022)
Table 43. Global Computer Headset Price by Type (2017-2022) & (US$/Unit)
Table 44. Global Computer Headset Sales (K Units) by Application (2017-2022)
Table 45. Global Computer Headset Sales Market Share by Application (2017-2022)
Table 46. Global Computer Headset Revenue by Application (2017-2022) & (US$ Million)
Table 47. Global Computer Headset Revenue Share by Application (2017-2022)
Table 48. Global Computer Headset Price by Application (2017-2022) & (US$/Unit)
Table 49. Harman(JBL) Corporation Information
Table 50. Harman(JBL) Description and Business Overview
Table 51. Harman(JBL) Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 52. Harman(JBL) Computer Headset Product
Table 53. Harman(JBL) Recent Developments/Updates
Table 54. Sennheiser Corporation Information
Table 55. Sennheiser Description and Business Overview
Table 56. Sennheiser Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 57. Sennheiser Computer Headset Product
Table 58. Sennheiser Recent Developments/Updates
Table 59. Audio-Technica Corporation Information
Table 60. Audio-Technica Description and Business Overview
Table 61. Audio-Technica Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 62. Audio-Technica Computer Headset Product
Table 63. Audio-Technica Recent Developments/Updates
Table 64. Sony Corporation Information
Table 65. Sony Description and Business Overview
Table 66. Sony Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 67. Sony Computer Headset Product
Table 68. Sony Recent Developments/Updates
Table 69. Razer Corporation Information
Table 70. Razer Description and Business Overview
Table 71. Razer Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 72. Razer Computer Headset Product
Table 73. Razer Recent Developments/Updates
Table 74. Beyerdynamic Corporation Information
Table 75. Beyerdynamic Description and Business Overview
Table 76. Beyerdynamic Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 77. Beyerdynamic Computer Headset Product
Table 78. Beyerdynamic Recent Developments/Updates
Table 79. GN Store Nord(SteelSeries) Corporation Information
Table 80. GN Store Nord(SteelSeries) Description and Business Overview
Table 81. GN Store Nord(SteelSeries) Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 82. GN Store Nord(SteelSeries) Computer Headset Product
Table 83. GN Store Nord(SteelSeries) Recent Developments/Updates
Table 84. Logitech(ASTRO Gaming) Corporation Information
Table 85. Logitech(ASTRO Gaming) Description and Business Overview
Table 86. Logitech(ASTRO Gaming) Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 87. Logitech(ASTRO Gaming) Computer Headset Product
Table 88. Logitech(ASTRO Gaming) Recent Developments/Updates
Table 89. Corsair Virtuoso Corporation Information
Table 90. Corsair Virtuoso Description and Business Overview
Table 91. Corsair Virtuoso Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 92. Corsair Virtuoso Computer Headset Product
Table 93. Corsair Virtuoso Recent Developments/Updates
Table 94. Philips Corporation Information
Table 95. Philips Description and Business Overview
Table 96. Philips Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 97. Philips Computer Headset Product
Table 98. Philips Recent Developments/Updates
Table 99. Pioneer Corporation Information
Table 100. Pioneer Description and Business Overview
Table 101. Pioneer Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 102. Pioneer Computer Headset Product
Table 103. Pioneer Recent Developments/Updates
Table 104. Audeze Corporation Information
Table 105. Audeze Description and Business Overview
Table 106. Audeze Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 107. Audeze Computer Headset Product
Table 108. Audeze Recent Developments/Updates
Table 109. ASUS Corporation Information
Table 110. ASUS Description and Business Overview
Table 111. ASUS Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 112. ASUS Computer Headset Product
Table 113. ASUS Recent Developments/Updates
Table 114. Turtle Beach Corporation Information
Table 115. Turtle Beach Description and Business Overview
Table 116. Turtle Beach Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 117. Turtle Beach Computer Headset Product
Table 118. Turtle Beach Recent Developments/Updates
Table 119. HiFiMan Corporation Information
Table 120. HiFiMan Description and Business Overview
Table 121. HiFiMan Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 122. HiFiMan Computer Headset Product
Table 123. HiFiMan Recent Developments/Updates
Table 124. Corsair Corporation Information
Table 125. Corsair Description and Business Overview
Table 126. Corsair Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 127. Corsair Computer Headset Product
Table 128. Corsair Recent Developments/Updates
Table 129. Apple Corporation Information
Table 130. Apple Description and Business Overview
Table 131. Apple Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 132. Apple Computer Headset Product
Table 133. Apple Recent Developments/Updates
Table 134. Beats Corporation Information
Table 135. Beats Description and Business Overview
Table 136. Beats Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 137. Beats Computer Headset Product
Table 138. Beats Recent Developments/Updates
Table 139. Bose Corporation Information
Table 140. Bose Description and Business Overview
Table 141. Bose Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 142. Bose Computer Headset Product
Table 143. Bose Recent Developments/Updates
Table 144. HyperX Corporation Information
Table 145. HyperX Description and Business Overview
Table 146. HyperX Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 147. HyperX Computer Headset Product
Table 148. HyperX Recent Developments/Updates
Table 149. Production Base and Market Concentration Rate of Raw Material
Table 150. Key Suppliers of Raw Materials
Table 151. Computer Headset Distributors List
Table 152. Computer Headset Customers List
Table 153. Computer Headset Market Trends
Table 154. Computer Headset Market Drivers
Table 155. Computer Headset Market Challenges
Table 156. Computer Headset Market Restraints
Table 157. Global Computer Headset Sales Forecast by Type (2023-2028) & (K Units)
Table 158. Global Computer Headset Sales Market Share Forecast by Type (2023-2028)
Table 159. Global Computer Headset Revenue Forecast by Type (2023-2028) & (US$ Million)
Table 160. Global Computer Headset Revenue Market Share Forecast by Type (2023-2028)
Table 161. Global Computer Headset Sales Forecast by Application (2023-2028) & (K Units)
Table 162. Global Computer Headset Sales Market Share Forecast by Application (2023-2028)
Table 163. Global Computer Headset Revenue Forecast by Application (2023-2028) & (US$ Million)
Table 164. Global Computer Headset Revenue Market Share Forecast by Application (2023-2028)
Table 165. Global Computer Headset Sales Forecast by Region (2023-2028) & (K Units)
Table 166. Global Computer Headset Sales Market Share Forecast by Region (2023-2028)
Table 167. Global Computer Headset Revenue Forecast by Region (2023-2028) & (US$ Million)
Table 168. Global Computer Headset Revenue Market Share Forecast by Region (2023-2028)
Table 169. Research Programs/Design for This Report
Table 170. Key Data Information from Secondary Sources
Table 171. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Computer Headset
Figure 2. Global Computer Headset Market Share by Type in 2021 & 2028
Figure 3. Wired Product Picture
Figure 4. Wireless Product Picture
Figure 5. Global Computer Headset Market Share by Application in 2021 & 2028
Figure 6. Work
Figure 7. Recreation
Figure 8. Other
Figure 9. Global Computer Headset Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global Computer Headset Market Size (2017-2028) & (US$ Million)
Figure 11. Global Computer Headset Sales (2017-2028) & (K Units)
Figure 12. Computer Headset Sales Share by Manufacturers in 2021
Figure 13. Global Computer Headset Revenue Share by Manufacturers in 2021
Figure 14. The Global 5 and 10 Largest Computer Headset Players: Market Share by Revenue in 2021
Figure 15. Computer Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2017 VS 2021
Figure 16. Global Computer Headset Sales Market Share by Region (2017-2022)
Figure 17. Global Computer Headset Sales Market Share by Region in 2021
Figure 18. Global Computer Headset Revenue Market Share by Region (2017-2022)
Figure 19. Global Computer Headset Revenue Market Share by Region in 2021
Figure 20. United States Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 21. Canada Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 22. Germany Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 23. France Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 24. U.K. Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 25. Italy Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 26. Russia Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 27. China Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 28. Japan Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 29. South Korea Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 30. India Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 31. Australia Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 32. China Taiwan Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 33. Indonesia Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 34. Thailand Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 35. Malaysia Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 36. Mexico Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 37. Brazil Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 38. Argentina Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 39. Turkey Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 40. Saudi Arabia Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 41. UAE Computer Headset Revenue Growth Rate (2017-2022) & (US$ Million)
Figure 42. Sales Market Share of Computer Headset by Type (2017-2022)
Figure 43. Manufacturing Cost Structure of Computer Headset
Figure 44. Manufacturing Process Analysis of Computer Headset
Figure 45. Computer Headset Industrial Chain Analysis
Figure 46. Channels of Distribution
Figure 47. Distributors Profiles
Figure 48. Bottom-up and Top-down Approaches for This Report
Figure 49. Data Triangulation
Figure 50. Key Executives Interviewed

Published By : QY Research

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