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Global Digital Collectibles Platform Market Research Report 2025

Global Digital Collectibles Platform Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1951433

No of Pages : 71

Synopsis
The global Digital Collectibles Platform market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Digital Collectibles Platform is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Digital Collectibles Platform is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Digital Collectibles Platform in Mobile Terminal is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Digital Collectibles Platform include nWayPlay, Tencent, RTFKT, Bigverse, Visual China Group, JD, Hyper Chain and Theone.art, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Digital Collectibles Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Collectibles Platform.
Report Scope
The Digital Collectibles Platform market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Digital Collectibles Platform market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Collectibles Platform companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
nWayPlay
Tencent
RTFKT
Bigverse
Visual China Group
JD
Hyper Chain
Theone.art
Segment by Type
Copyright Product
Derivatives Product
Other
Segment by Application
Mobile Terminal
PC Terminal
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Collectibles Platform companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Collectibles Platform Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Copyright Product
1.2.3 Derivatives Product
1.2.4 Other
1.3 Market by Application
1.3.1 Global Digital Collectibles Platform Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile Terminal
1.3.3 PC Terminal
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Collectibles Platform Market Perspective (2019-2030)
2.2 Digital Collectibles Platform Growth Trends by Region
2.2.1 Global Digital Collectibles Platform Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Digital Collectibles Platform Historic Market Size by Region (2019-2024)
2.2.3 Digital Collectibles Platform Forecasted Market Size by Region (2025-2030)
2.3 Digital Collectibles Platform Market Dynamics
2.3.1 Digital Collectibles Platform Industry Trends
2.3.2 Digital Collectibles Platform Market Drivers
2.3.3 Digital Collectibles Platform Market Challenges
2.3.4 Digital Collectibles Platform Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Collectibles Platform Players by Revenue
3.1.1 Global Top Digital Collectibles Platform Players by Revenue (2019-2024)
3.1.2 Global Digital Collectibles Platform Revenue Market Share by Players (2019-2024)
3.2 Global Digital Collectibles Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Digital Collectibles Platform Revenue
3.4 Global Digital Collectibles Platform Market Concentration Ratio
3.4.1 Global Digital Collectibles Platform Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Collectibles Platform Revenue in 2023
3.5 Digital Collectibles Platform Key Players Head office and Area Served
3.6 Key Players Digital Collectibles Platform Product Solution and Service
3.7 Date of Enter into Digital Collectibles Platform Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Collectibles Platform Breakdown Data by Type
4.1 Global Digital Collectibles Platform Historic Market Size by Type (2019-2024)
4.2 Global Digital Collectibles Platform Forecasted Market Size by Type (2025-2030)
5 Digital Collectibles Platform Breakdown Data by Application
5.1 Global Digital Collectibles Platform Historic Market Size by Application (2019-2024)
5.2 Global Digital Collectibles Platform Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Digital Collectibles Platform Market Size (2019-2030)
6.2 North America Digital Collectibles Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Digital Collectibles Platform Market Size by Country (2019-2024)
6.4 North America Digital Collectibles Platform Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Collectibles Platform Market Size (2019-2030)
7.2 Europe Digital Collectibles Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Digital Collectibles Platform Market Size by Country (2019-2024)
7.4 Europe Digital Collectibles Platform Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Collectibles Platform Market Size (2019-2030)
8.2 Asia-Pacific Digital Collectibles Platform Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Digital Collectibles Platform Market Size by Region (2019-2024)
8.4 Asia-Pacific Digital Collectibles Platform Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Collectibles Platform Market Size (2019-2030)
9.2 Latin America Digital Collectibles Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Digital Collectibles Platform Market Size by Country (2019-2024)
9.4 Latin America Digital Collectibles Platform Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Collectibles Platform Market Size (2019-2030)
10.2 Middle East & Africa Digital Collectibles Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Digital Collectibles Platform Market Size by Country (2019-2024)
10.4 Middle East & Africa Digital Collectibles Platform Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 nWayPlay
11.1.1 nWayPlay Company Detail
11.1.2 nWayPlay Business Overview
11.1.3 nWayPlay Digital Collectibles Platform Introduction
11.1.4 nWayPlay Revenue in Digital Collectibles Platform Business (2019-2024)
11.1.5 nWayPlay Recent Development
11.2 Tencent
11.2.1 Tencent Company Detail
11.2.2 Tencent Business Overview
11.2.3 Tencent Digital Collectibles Platform Introduction
11.2.4 Tencent Revenue in Digital Collectibles Platform Business (2019-2024)
11.2.5 Tencent Recent Development
11.3 RTFKT
11.3.1 RTFKT Company Detail
11.3.2 RTFKT Business Overview
11.3.3 RTFKT Digital Collectibles Platform Introduction
11.3.4 RTFKT Revenue in Digital Collectibles Platform Business (2019-2024)
11.3.5 RTFKT Recent Development
11.4 Bigverse
11.4.1 Bigverse Company Detail
11.4.2 Bigverse Business Overview
11.4.3 Bigverse Digital Collectibles Platform Introduction
11.4.4 Bigverse Revenue in Digital Collectibles Platform Business (2019-2024)
11.4.5 Bigverse Recent Development
11.5 Visual China Group
11.5.1 Visual China Group Company Detail
11.5.2 Visual China Group Business Overview
11.5.3 Visual China Group Digital Collectibles Platform Introduction
11.5.4 Visual China Group Revenue in Digital Collectibles Platform Business (2019-2024)
11.5.5 Visual China Group Recent Development
11.6 JD
11.6.1 JD Company Detail
11.6.2 JD Business Overview
11.6.3 JD Digital Collectibles Platform Introduction
11.6.4 JD Revenue in Digital Collectibles Platform Business (2019-2024)
11.6.5 JD Recent Development
11.7 Hyper Chain
11.7.1 Hyper Chain Company Detail
11.7.2 Hyper Chain Business Overview
11.7.3 Hyper Chain Digital Collectibles Platform Introduction
11.7.4 Hyper Chain Revenue in Digital Collectibles Platform Business (2019-2024)
11.7.5 Hyper Chain Recent Development
11.8 Theone.art
11.8.1 Theone.art Company Detail
11.8.2 Theone.art Business Overview
11.8.3 Theone.art Digital Collectibles Platform Introduction
11.8.4 Theone.art Revenue in Digital Collectibles Platform Business (2019-2024)
11.8.5 Theone.art Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Digital Collectibles Platform Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Copyright Product
Table 3. Key Players of Derivatives Product
Table 4. Key Players of Other
Table 5. Global Digital Collectibles Platform Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Digital Collectibles Platform Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Digital Collectibles Platform Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Digital Collectibles Platform Market Share by Region (2019-2024)
Table 9. Global Digital Collectibles Platform Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Digital Collectibles Platform Market Share by Region (2025-2030)
Table 11. Digital Collectibles Platform Market Trends
Table 12. Digital Collectibles Platform Market Drivers
Table 13. Digital Collectibles Platform Market Challenges
Table 14. Digital Collectibles Platform Market Restraints
Table 15. Global Digital Collectibles Platform Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Digital Collectibles Platform Market Share by Players (2019-2024)
Table 17. Global Top Digital Collectibles Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Collectibles Platform as of 2023)
Table 18. Ranking of Global Top Digital Collectibles Platform Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Digital Collectibles Platform Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Digital Collectibles Platform Product Solution and Service
Table 22. Date of Enter into Digital Collectibles Platform Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Digital Collectibles Platform Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Digital Collectibles Platform Revenue Market Share by Type (2019-2024)
Table 26. Global Digital Collectibles Platform Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Digital Collectibles Platform Revenue Market Share by Type (2025-2030)
Table 28. Global Digital Collectibles Platform Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Digital Collectibles Platform Revenue Market Share by Application (2019-2024)
Table 30. Global Digital Collectibles Platform Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Digital Collectibles Platform Revenue Market Share by Application (2025-2030)
Table 32. North America Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Digital Collectibles Platform Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Digital Collectibles Platform Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Digital Collectibles Platform Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Digital Collectibles Platform Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Digital Collectibles Platform Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Digital Collectibles Platform Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Digital Collectibles Platform Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Digital Collectibles Platform Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Digital Collectibles Platform Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Digital Collectibles Platform Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Digital Collectibles Platform Market Size by Country (2025-2030) & (US$ Million)
Table 47. nWayPlay Company Detail
Table 48. nWayPlay Business Overview
Table 49. nWayPlay Digital Collectibles Platform Product
Table 50. nWayPlay Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 51. nWayPlay Recent Development
Table 52. Tencent Company Detail
Table 53. Tencent Business Overview
Table 54. Tencent Digital Collectibles Platform Product
Table 55. Tencent Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 56. Tencent Recent Development
Table 57. RTFKT Company Detail
Table 58. RTFKT Business Overview
Table 59. RTFKT Digital Collectibles Platform Product
Table 60. RTFKT Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 61. RTFKT Recent Development
Table 62. Bigverse Company Detail
Table 63. Bigverse Business Overview
Table 64. Bigverse Digital Collectibles Platform Product
Table 65. Bigverse Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 66. Bigverse Recent Development
Table 67. Visual China Group Company Detail
Table 68. Visual China Group Business Overview
Table 69. Visual China Group Digital Collectibles Platform Product
Table 70. Visual China Group Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 71. Visual China Group Recent Development
Table 72. JD Company Detail
Table 73. JD Business Overview
Table 74. JD Digital Collectibles Platform Product
Table 75. JD Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 76. JD Recent Development
Table 77. Hyper Chain Company Detail
Table 78. Hyper Chain Business Overview
Table 79. Hyper Chain Digital Collectibles Platform Product
Table 80. Hyper Chain Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 81. Hyper Chain Recent Development
Table 82. Theone.art Company Detail
Table 83. Theone.art Business Overview
Table 84. Theone.art Digital Collectibles Platform Product
Table 85. Theone.art Revenue in Digital Collectibles Platform Business (2019-2024) & (US$ Million)
Table 86. Theone.art Recent Development
Table 87. Research Programs/Design for This Report
Table 88. Key Data Information from Secondary Sources
Table 89. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Collectibles Platform Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Digital Collectibles Platform Market Share by Type: 2023 VS 2030
Figure 3. Copyright Product Features
Figure 4. Derivatives Product Features
Figure 5. Other Features
Figure 6. Global Digital Collectibles Platform Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global Digital Collectibles Platform Market Share by Application: 2023 VS 2030
Figure 8. Mobile Terminal Case Studies
Figure 9. PC Terminal Case Studies
Figure 10. Digital Collectibles Platform Report Years Considered
Figure 11. Global Digital Collectibles Platform Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 12. Global Digital Collectibles Platform Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 13. Global Digital Collectibles Platform Market Share by Region: 2023 VS 2030
Figure 14. Global Digital Collectibles Platform Market Share by Players in 2023
Figure 15. Global Top Digital Collectibles Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Collectibles Platform as of 2023)
Figure 16. The Top 10 and 5 Players Market Share by Digital Collectibles Platform Revenue in 2023
Figure 17. North America Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 18. North America Digital Collectibles Platform Market Share by Country (2019-2030)
Figure 19. United States Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Canada Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Digital Collectibles Platform Market Share by Country (2019-2030)
Figure 23. Germany Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. France Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. U.K. Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Italy Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Russia Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Nordic Countries Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Digital Collectibles Platform Market Share by Region (2019-2030)
Figure 31. China Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Japan Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. South Korea Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Southeast Asia Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. India Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Australia Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Digital Collectibles Platform Market Share by Country (2019-2030)
Figure 39. Mexico Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Brazil Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Digital Collectibles Platform Market Share by Country (2019-2030)
Figure 43. Turkey Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Saudi Arabia Digital Collectibles Platform Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. nWayPlay Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 46. Tencent Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 47. RTFKT Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 48. Bigverse Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 49. Visual China Group Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 50. JD Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 51. Hyper Chain Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 52. Theone.art Revenue Growth Rate in Digital Collectibles Platform Business (2019-2024)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed

Published By : QY Research

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