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Global E-Sports Market Research Report 2025

Global E-Sports Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1888683

No of Pages : 86

Synopsis
E-sports (also known as electronic sports, esports, eSports) are a form of competition using video games.
The global E-Sports market was valued at US$ 777.1 million in 2023 and is anticipated to reach US$ 2141.1 million by 2030, witnessing a CAGR of 15.1% during the forecast period 2024-2030.
The MOBA segment dominated the e-sports market and is expected to continue its dominance over the next four years. The availability of different elements of MOBA games such as collecting items, acquiring goods, leveling up, and fighting accompanied by computer-generated units drives the segment’s growth in this global market.
This report aims to provide a comprehensive presentation of the global market for E-Sports, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-Sports.
Report Scope
The E-Sports market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global E-Sports market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-Sports companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios
Ubisoft Entertainment
Segment by Type
Multiplayer Online Battle Arena (MOBA)
First-Person Shooter (FPS)
Real-Time Strategy (RTS)
Other
Segment by Application
Professional
Amateur
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of E-Sports companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Sports Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Multiplayer Online Battle Arena (MOBA)
1.2.3 First-Person Shooter (FPS)
1.2.4 Real-Time Strategy (RTS)
1.2.5 Other
1.3 Market by Application
1.3.1 Global E-Sports Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global E-Sports Market Perspective (2019-2030)
2.2 E-Sports Growth Trends by Region
2.2.1 Global E-Sports Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 E-Sports Historic Market Size by Region (2019-2024)
2.2.3 E-Sports Forecasted Market Size by Region (2025-2030)
2.3 E-Sports Market Dynamics
2.3.1 E-Sports Industry Trends
2.3.2 E-Sports Market Drivers
2.3.3 E-Sports Market Challenges
2.3.4 E-Sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Sports Players by Revenue
3.1.1 Global Top E-Sports Players by Revenue (2019-2024)
3.1.2 Global E-Sports Revenue Market Share by Players (2019-2024)
3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-Sports Revenue
3.4 Global E-Sports Market Concentration Ratio
3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2023
3.5 E-Sports Key Players Head office and Area Served
3.6 Key Players E-Sports Product Solution and Service
3.7 Date of Enter into E-Sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Sports Breakdown Data by Type
4.1 Global E-Sports Historic Market Size by Type (2019-2024)
4.2 Global E-Sports Forecasted Market Size by Type (2025-2030)
5 E-Sports Breakdown Data by Application
5.1 Global E-Sports Historic Market Size by Application (2019-2024)
5.2 Global E-Sports Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America E-Sports Market Size (2019-2030)
6.2 North America E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America E-Sports Market Size by Country (2019-2024)
6.4 North America E-Sports Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe E-Sports Market Size (2019-2030)
7.2 Europe E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe E-Sports Market Size by Country (2019-2024)
7.4 Europe E-Sports Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Market Size (2019-2030)
8.2 Asia-Pacific E-Sports Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific E-Sports Market Size by Region (2019-2024)
8.4 Asia-Pacific E-Sports Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America E-Sports Market Size (2019-2030)
9.2 Latin America E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America E-Sports Market Size by Country (2019-2024)
9.4 Latin America E-Sports Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Market Size (2019-2030)
10.2 Middle East & Africa E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa E-Sports Market Size by Country (2019-2024)
10.4 Middle East & Africa E-Sports Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Detail
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard E-Sports Introduction
11.1.4 Activision Blizzard Revenue in E-Sports Business (2019-2024)
11.1.5 Activision Blizzard Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games E-Sports Introduction
11.2.4 Epic Games Revenue in E-Sports Business (2019-2024)
11.2.5 Epic Games Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Detail
11.3.2 Nintendo Business Overview
11.3.3 Nintendo E-Sports Introduction
11.3.4 Nintendo Revenue in E-Sports Business (2019-2024)
11.3.5 Nintendo Recent Development
11.4 Riot Games
11.4.1 Riot Games Company Detail
11.4.2 Riot Games Business Overview
11.4.3 Riot Games E-Sports Introduction
11.4.4 Riot Games Revenue in E-Sports Business (2019-2024)
11.4.5 Riot Games Recent Development
11.5 Valve Corporation
11.5.1 Valve Corporation Company Detail
11.5.2 Valve Corporation Business Overview
11.5.3 Valve Corporation E-Sports Introduction
11.5.4 Valve Corporation Revenue in E-Sports Business (2019-2024)
11.5.5 Valve Corporation Recent Development
11.6 Wargaming.Net
11.6.1 Wargaming.Net Company Detail
11.6.2 Wargaming.Net Business Overview
11.6.3 Wargaming.Net E-Sports Introduction
11.6.4 Wargaming.Net Revenue in E-Sports Business (2019-2024)
11.6.5 Wargaming.Net Recent Development
11.7 EA Sports
11.7.1 EA Sports Company Detail
11.7.2 EA Sports Business Overview
11.7.3 EA Sports E-Sports Introduction
11.7.4 EA Sports Revenue in E-Sports Business (2019-2024)
11.7.5 EA Sports Recent Development
11.8 Hi-Rez Studios
11.8.1 Hi-Rez Studios Company Detail
11.8.2 Hi-Rez Studios Business Overview
11.8.3 Hi-Rez Studios E-Sports Introduction
11.8.4 Hi-Rez Studios Revenue in E-Sports Business (2019-2024)
11.8.5 Hi-Rez Studios Recent Development
11.9 Microsoft Studios
11.9.1 Microsoft Studios Company Detail
11.9.2 Microsoft Studios Business Overview
11.9.3 Microsoft Studios E-Sports Introduction
11.9.4 Microsoft Studios Revenue in E-Sports Business (2019-2024)
11.9.5 Microsoft Studios Recent Development
11.10 Ubisoft Entertainment
11.10.1 Ubisoft Entertainment Company Detail
11.10.2 Ubisoft Entertainment Business Overview
11.10.3 Ubisoft Entertainment E-Sports Introduction
11.10.4 Ubisoft Entertainment Revenue in E-Sports Business (2019-2024)
11.10.5 Ubisoft Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 3. Key Players of First-Person Shooter (FPS)
Table 4. Key Players of Real-Time Strategy (RTS)
Table 5. Key Players of Other
Table 6. Global E-Sports Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global E-Sports Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 8. Global E-Sports Market Size by Region (2019-2024) & (US$ Million)
Table 9. Global E-Sports Market Share by Region (2019-2024)
Table 10. Global E-Sports Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 11. Global E-Sports Market Share by Region (2025-2030)
Table 12. E-Sports Market Trends
Table 13. E-Sports Market Drivers
Table 14. E-Sports Market Challenges
Table 15. E-Sports Market Restraints
Table 16. Global E-Sports Revenue by Players (2019-2024) & (US$ Million)
Table 17. Global E-Sports Market Share by Players (2019-2024)
Table 18. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2023)
Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2023
Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2019-2024)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players E-Sports Product Solution and Service
Table 23. Date of Enter into E-Sports Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global E-Sports Market Size by Type (2019-2024) & (US$ Million)
Table 26. Global E-Sports Revenue Market Share by Type (2019-2024)
Table 27. Global E-Sports Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 28. Global E-Sports Revenue Market Share by Type (2025-2030)
Table 29. Global E-Sports Market Size by Application (2019-2024) & (US$ Million)
Table 30. Global E-Sports Revenue Market Share by Application (2019-2024)
Table 31. Global E-Sports Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 32. Global E-Sports Revenue Market Share by Application (2025-2030)
Table 33. North America E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 34. North America E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 35. North America E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 36. Europe E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 37. Europe E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 38. Europe E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 39. Asia-Pacific E-Sports Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 40. Asia-Pacific E-Sports Market Size by Region (2019-2024) & (US$ Million)
Table 41. Asia-Pacific E-Sports Market Size by Region (2025-2030) & (US$ Million)
Table 42. Latin America E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 43. Latin America E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 44. Latin America E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 45. Middle East & Africa E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 46. Middle East & Africa E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 47. Middle East & Africa E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 48. Activision Blizzard Company Detail
Table 49. Activision Blizzard Business Overview
Table 50. Activision Blizzard E-Sports Product
Table 51. Activision Blizzard Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 52. Activision Blizzard Recent Development
Table 53. Epic Games Company Detail
Table 54. Epic Games Business Overview
Table 55. Epic Games E-Sports Product
Table 56. Epic Games Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 57. Epic Games Recent Development
Table 58. Nintendo Company Detail
Table 59. Nintendo Business Overview
Table 60. Nintendo E-Sports Product
Table 61. Nintendo Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 62. Nintendo Recent Development
Table 63. Riot Games Company Detail
Table 64. Riot Games Business Overview
Table 65. Riot Games E-Sports Product
Table 66. Riot Games Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 67. Riot Games Recent Development
Table 68. Valve Corporation Company Detail
Table 69. Valve Corporation Business Overview
Table 70. Valve Corporation E-Sports Product
Table 71. Valve Corporation Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 72. Valve Corporation Recent Development
Table 73. Wargaming.Net Company Detail
Table 74. Wargaming.Net Business Overview
Table 75. Wargaming.Net E-Sports Product
Table 76. Wargaming.Net Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 77. Wargaming.Net Recent Development
Table 78. EA Sports Company Detail
Table 79. EA Sports Business Overview
Table 80. EA Sports E-Sports Product
Table 81. EA Sports Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 82. EA Sports Recent Development
Table 83. Hi-Rez Studios Company Detail
Table 84. Hi-Rez Studios Business Overview
Table 85. Hi-Rez Studios E-Sports Product
Table 86. Hi-Rez Studios Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 87. Hi-Rez Studios Recent Development
Table 88. Microsoft Studios Company Detail
Table 89. Microsoft Studios Business Overview
Table 90. Microsoft Studios E-Sports Product
Table 91. Microsoft Studios Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 92. Microsoft Studios Recent Development
Table 93. Ubisoft Entertainment Company Detail
Table 94. Ubisoft Entertainment Business Overview
Table 95. Ubisoft Entertainment E-Sports Product
Table 96. Ubisoft Entertainment Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 97. Ubisoft Entertainment Recent Development
Table 98. Research Programs/Design for This Report
Table 99. Key Data Information from Secondary Sources
Table 100. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global E-Sports Market Share by Type: 2023 VS 2030
Figure 3. Multiplayer Online Battle Arena (MOBA) Features
Figure 4. First-Person Shooter (FPS) Features
Figure 5. Real-Time Strategy (RTS) Features
Figure 6. Other Features
Figure 7. Global E-Sports Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 8. Global E-Sports Market Share by Application: 2023 VS 2030
Figure 9. Professional Case Studies
Figure 10. Amateur Case Studies
Figure 11. E-Sports Report Years Considered
Figure 12. Global E-Sports Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global E-Sports Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global E-Sports Market Share by Region: 2023 VS 2030
Figure 15. Global E-Sports Market Share by Players in 2023
Figure 16. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2023
Figure 18. North America E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America E-Sports Market Share by Country (2019-2030)
Figure 20. United States E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Canada E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe E-Sports Market Share by Country (2019-2030)
Figure 24. Germany E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. France E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. U.K. E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Italy E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Russia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Nordic Countries E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific E-Sports Market Share by Region (2019-2030)
Figure 32. China E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Japan E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. South Korea E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Southeast Asia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. India E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Australia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America E-Sports Market Share by Country (2019-2030)
Figure 40. Mexico E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Brazil E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa E-Sports Market Share by Country (2019-2030)
Figure 44. Turkey E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Saudi Arabia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Activision Blizzard Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 47. Epic Games Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 48. Nintendo Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 49. Riot Games Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 50. Valve Corporation Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 51. Wargaming.Net Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 52. EA Sports Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 53. Hi-Rez Studios Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 54. Microsoft Studios Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 55. Ubisoft Entertainment Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed

Published By : QY Research

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