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Global Educational Games Market Research Report 2025

Global Educational Games Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1924342

No of Pages : 85

Synopsis
Educational game is computer software, the primary purpose of which is teaching or self-learning. Educational software is the developmental and non-developmental software which are specifically used for education. It also reflects on the technical and also instructional design for developing the courseware or educational application.
The global Educational Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Educational Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Educational Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Educational Games in Quality-oriented Education is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Educational Games include LeapFrog Enterprises, Scholastic, The Learning Company, Neusoft, Wisedu, Jucheng, Kingsun, Hongen and Guangdong Dongtian Digital Technology, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Educational Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Educational Games.
Report Scope
The Educational Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Educational Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Educational Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
LeapFrog Enterprises
Scholastic
The Learning Company
Neusoft
Wisedu
Jucheng
Kingsun
Hongen
Guangdong Dongtian Digital Technology
Zhengfang Software
Kingosoft
Beijing China Education Star Technology
IntelHouse Technology
Segment by Type
K-12 Educational Game
University Education Game
Adult Education Game
Elderly Education Game
Segment by Application
Quality-oriented Education
Examination-oriented Education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Educational Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 K-12 Educational Game
1.2.3 University Education Game
1.2.4 Adult Education Game
1.2.5 Elderly Education Game
1.3 Market by Application
1.3.1 Global Educational Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Quality-oriented Education
1.3.3 Examination-oriented Education
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Educational Games Market Perspective (2019-2030)
2.2 Educational Games Growth Trends by Region
2.2.1 Global Educational Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Educational Games Historic Market Size by Region (2019-2024)
2.2.3 Educational Games Forecasted Market Size by Region (2025-2030)
2.3 Educational Games Market Dynamics
2.3.1 Educational Games Industry Trends
2.3.2 Educational Games Market Drivers
2.3.3 Educational Games Market Challenges
2.3.4 Educational Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Games Players by Revenue
3.1.1 Global Top Educational Games Players by Revenue (2019-2024)
3.1.2 Global Educational Games Revenue Market Share by Players (2019-2024)
3.2 Global Educational Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Educational Games Revenue
3.4 Global Educational Games Market Concentration Ratio
3.4.1 Global Educational Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Games Revenue in 2023
3.5 Educational Games Key Players Head office and Area Served
3.6 Key Players Educational Games Product Solution and Service
3.7 Date of Enter into Educational Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Games Breakdown Data by Type
4.1 Global Educational Games Historic Market Size by Type (2019-2024)
4.2 Global Educational Games Forecasted Market Size by Type (2025-2030)
5 Educational Games Breakdown Data by Application
5.1 Global Educational Games Historic Market Size by Application (2019-2024)
5.2 Global Educational Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Educational Games Market Size (2019-2030)
6.2 North America Educational Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Educational Games Market Size by Country (2019-2024)
6.4 North America Educational Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Educational Games Market Size (2019-2030)
7.2 Europe Educational Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Educational Games Market Size by Country (2019-2024)
7.4 Europe Educational Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Educational Games Market Size (2019-2030)
8.2 Asia-Pacific Educational Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Educational Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Educational Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Educational Games Market Size (2019-2030)
9.2 Latin America Educational Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Educational Games Market Size by Country (2019-2024)
9.4 Latin America Educational Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Educational Games Market Size (2019-2030)
10.2 Middle East & Africa Educational Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Educational Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Educational Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 LeapFrog Enterprises
11.1.1 LeapFrog Enterprises Company Detail
11.1.2 LeapFrog Enterprises Business Overview
11.1.3 LeapFrog Enterprises Educational Games Introduction
11.1.4 LeapFrog Enterprises Revenue in Educational Games Business (2019-2024)
11.1.5 LeapFrog Enterprises Recent Development
11.2 Scholastic
11.2.1 Scholastic Company Detail
11.2.2 Scholastic Business Overview
11.2.3 Scholastic Educational Games Introduction
11.2.4 Scholastic Revenue in Educational Games Business (2019-2024)
11.2.5 Scholastic Recent Development
11.3 The Learning Company
11.3.1 The Learning Company Company Detail
11.3.2 The Learning Company Business Overview
11.3.3 The Learning Company Educational Games Introduction
11.3.4 The Learning Company Revenue in Educational Games Business (2019-2024)
11.3.5 The Learning Company Recent Development
11.4 Neusoft
11.4.1 Neusoft Company Detail
11.4.2 Neusoft Business Overview
11.4.3 Neusoft Educational Games Introduction
11.4.4 Neusoft Revenue in Educational Games Business (2019-2024)
11.4.5 Neusoft Recent Development
11.5 Wisedu
11.5.1 Wisedu Company Detail
11.5.2 Wisedu Business Overview
11.5.3 Wisedu Educational Games Introduction
11.5.4 Wisedu Revenue in Educational Games Business (2019-2024)
11.5.5 Wisedu Recent Development
11.6 Jucheng
11.6.1 Jucheng Company Detail
11.6.2 Jucheng Business Overview
11.6.3 Jucheng Educational Games Introduction
11.6.4 Jucheng Revenue in Educational Games Business (2019-2024)
11.6.5 Jucheng Recent Development
11.7 Kingsun
11.7.1 Kingsun Company Detail
11.7.2 Kingsun Business Overview
11.7.3 Kingsun Educational Games Introduction
11.7.4 Kingsun Revenue in Educational Games Business (2019-2024)
11.7.5 Kingsun Recent Development
11.8 Hongen
11.8.1 Hongen Company Detail
11.8.2 Hongen Business Overview
11.8.3 Hongen Educational Games Introduction
11.8.4 Hongen Revenue in Educational Games Business (2019-2024)
11.8.5 Hongen Recent Development
11.9 Guangdong Dongtian Digital Technology
11.9.1 Guangdong Dongtian Digital Technology Company Detail
11.9.2 Guangdong Dongtian Digital Technology Business Overview
11.9.3 Guangdong Dongtian Digital Technology Educational Games Introduction
11.9.4 Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2019-2024)
11.9.5 Guangdong Dongtian Digital Technology Recent Development
11.10 Zhengfang Software
11.10.1 Zhengfang Software Company Detail
11.10.2 Zhengfang Software Business Overview
11.10.3 Zhengfang Software Educational Games Introduction
11.10.4 Zhengfang Software Revenue in Educational Games Business (2019-2024)
11.10.5 Zhengfang Software Recent Development
11.11 Kingosoft
11.11.1 Kingosoft Company Detail
11.11.2 Kingosoft Business Overview
11.11.3 Kingosoft Educational Games Introduction
11.11.4 Kingosoft Revenue in Educational Games Business (2019-2024)
11.11.5 Kingosoft Recent Development
11.12 Beijing China Education Star Technology
11.12.1 Beijing China Education Star Technology Company Detail
11.12.2 Beijing China Education Star Technology Business Overview
11.12.3 Beijing China Education Star Technology Educational Games Introduction
11.12.4 Beijing China Education Star Technology Revenue in Educational Games Business (2019-2024)
11.12.5 Beijing China Education Star Technology Recent Development
11.13 IntelHouse Technology
11.13.1 IntelHouse Technology Company Detail
11.13.2 IntelHouse Technology Business Overview
11.13.3 IntelHouse Technology Educational Games Introduction
11.13.4 IntelHouse Technology Revenue in Educational Games Business (2019-2024)
11.13.5 IntelHouse Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Educational Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of K-12 Educational Game
Table 3. Key Players of University Education Game
Table 4. Key Players of Adult Education Game
Table 5. Key Players of Elderly Education Game
Table 6. Global Educational Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Educational Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 8. Global Educational Games Market Size by Region (2019-2024) & (US$ Million)
Table 9. Global Educational Games Market Share by Region (2019-2024)
Table 10. Global Educational Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 11. Global Educational Games Market Share by Region (2025-2030)
Table 12. Educational Games Market Trends
Table 13. Educational Games Market Drivers
Table 14. Educational Games Market Challenges
Table 15. Educational Games Market Restraints
Table 16. Global Educational Games Revenue by Players (2019-2024) & (US$ Million)
Table 17. Global Educational Games Market Share by Players (2019-2024)
Table 18. Global Top Educational Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2023)
Table 19. Ranking of Global Top Educational Games Companies by Revenue (US$ Million) in 2023
Table 20. Global 5 Largest Players Market Share by Educational Games Revenue (CR5 and HHI) & (2019-2024)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players Educational Games Product Solution and Service
Table 23. Date of Enter into Educational Games Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Educational Games Market Size by Type (2019-2024) & (US$ Million)
Table 26. Global Educational Games Revenue Market Share by Type (2019-2024)
Table 27. Global Educational Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 28. Global Educational Games Revenue Market Share by Type (2025-2030)
Table 29. Global Educational Games Market Size by Application (2019-2024) & (US$ Million)
Table 30. Global Educational Games Revenue Market Share by Application (2019-2024)
Table 31. Global Educational Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 32. Global Educational Games Revenue Market Share by Application (2025-2030)
Table 33. North America Educational Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 34. North America Educational Games Market Size by Country (2019-2024) & (US$ Million)
Table 35. North America Educational Games Market Size by Country (2025-2030) & (US$ Million)
Table 36. Europe Educational Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 37. Europe Educational Games Market Size by Country (2019-2024) & (US$ Million)
Table 38. Europe Educational Games Market Size by Country (2025-2030) & (US$ Million)
Table 39. Asia-Pacific Educational Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 40. Asia-Pacific Educational Games Market Size by Region (2019-2024) & (US$ Million)
Table 41. Asia-Pacific Educational Games Market Size by Region (2025-2030) & (US$ Million)
Table 42. Latin America Educational Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 43. Latin America Educational Games Market Size by Country (2019-2024) & (US$ Million)
Table 44. Latin America Educational Games Market Size by Country (2025-2030) & (US$ Million)
Table 45. Middle East & Africa Educational Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 46. Middle East & Africa Educational Games Market Size by Country (2019-2024) & (US$ Million)
Table 47. Middle East & Africa Educational Games Market Size by Country (2025-2030) & (US$ Million)
Table 48. LeapFrog Enterprises Company Detail
Table 49. LeapFrog Enterprises Business Overview
Table 50. LeapFrog Enterprises Educational Games Product
Table 51. LeapFrog Enterprises Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 52. LeapFrog Enterprises Recent Development
Table 53. Scholastic Company Detail
Table 54. Scholastic Business Overview
Table 55. Scholastic Educational Games Product
Table 56. Scholastic Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 57. Scholastic Recent Development
Table 58. The Learning Company Company Detail
Table 59. The Learning Company Business Overview
Table 60. The Learning Company Educational Games Product
Table 61. The Learning Company Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 62. The Learning Company Recent Development
Table 63. Neusoft Company Detail
Table 64. Neusoft Business Overview
Table 65. Neusoft Educational Games Product
Table 66. Neusoft Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 67. Neusoft Recent Development
Table 68. Wisedu Company Detail
Table 69. Wisedu Business Overview
Table 70. Wisedu Educational Games Product
Table 71. Wisedu Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 72. Wisedu Recent Development
Table 73. Jucheng Company Detail
Table 74. Jucheng Business Overview
Table 75. Jucheng Educational Games Product
Table 76. Jucheng Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 77. Jucheng Recent Development
Table 78. Kingsun Company Detail
Table 79. Kingsun Business Overview
Table 80. Kingsun Educational Games Product
Table 81. Kingsun Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 82. Kingsun Recent Development
Table 83. Hongen Company Detail
Table 84. Hongen Business Overview
Table 85. Hongen Educational Games Product
Table 86. Hongen Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 87. Hongen Recent Development
Table 88. Guangdong Dongtian Digital Technology Company Detail
Table 89. Guangdong Dongtian Digital Technology Business Overview
Table 90. Guangdong Dongtian Digital Technology Educational Games Product
Table 91. Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 92. Guangdong Dongtian Digital Technology Recent Development
Table 93. Zhengfang Software Company Detail
Table 94. Zhengfang Software Business Overview
Table 95. Zhengfang Software Educational Games Product
Table 96. Zhengfang Software Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 97. Zhengfang Software Recent Development
Table 98. Kingosoft Company Detail
Table 99. Kingosoft Business Overview
Table 100. Kingosoft Educational Games Product
Table 101. Kingosoft Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 102. Kingosoft Recent Development
Table 103. Beijing China Education Star Technology Company Detail
Table 104. Beijing China Education Star Technology Business Overview
Table 105. Beijing China Education Star Technology Educational Games Product
Table 106. Beijing China Education Star Technology Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 107. Beijing China Education Star Technology Recent Development
Table 108. IntelHouse Technology Company Detail
Table 109. IntelHouse Technology Business Overview
Table 110. IntelHouse Technology Educational Games Product
Table 111. IntelHouse Technology Revenue in Educational Games Business (2019-2024) & (US$ Million)
Table 112. IntelHouse Technology Recent Development
Table 113. Research Programs/Design for This Report
Table 114. Key Data Information from Secondary Sources
Table 115. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Educational Games Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Educational Games Market Share by Type: 2023 VS 2030
Figure 3. K-12 Educational Game Features
Figure 4. University Education Game Features
Figure 5. Adult Education Game Features
Figure 6. Elderly Education Game Features
Figure 7. Global Educational Games Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 8. Global Educational Games Market Share by Application: 2023 VS 2030
Figure 9. Quality-oriented Education Case Studies
Figure 10. Examination-oriented Education Case Studies
Figure 11. Educational Games Report Years Considered
Figure 12. Global Educational Games Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global Educational Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global Educational Games Market Share by Region: 2023 VS 2030
Figure 15. Global Educational Games Market Share by Players in 2023
Figure 16. Global Top Educational Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by Educational Games Revenue in 2023
Figure 18. North America Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America Educational Games Market Share by Country (2019-2030)
Figure 20. United States Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Canada Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Educational Games Market Share by Country (2019-2030)
Figure 24. Germany Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. France Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. U.K. Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Italy Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Russia Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Nordic Countries Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Educational Games Market Share by Region (2019-2030)
Figure 32. China Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Japan Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. South Korea Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Southeast Asia Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. India Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Australia Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Educational Games Market Share by Country (2019-2030)
Figure 40. Mexico Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Brazil Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Educational Games Market Share by Country (2019-2030)
Figure 44. Turkey Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Saudi Arabia Educational Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. LeapFrog Enterprises Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 47. Scholastic Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 48. The Learning Company Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 49. Neusoft Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 50. Wisedu Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 51. Jucheng Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 52. Kingsun Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 53. Hongen Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 54. Guangdong Dongtian Digital Technology Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 55. Zhengfang Software Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 56. Kingosoft Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 57. Beijing China Education Star Technology Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 58. IntelHouse Technology Revenue Growth Rate in Educational Games Business (2019-2024)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed

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