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Global Electronic Sports Game Market Research Report 2025

Global Electronic Sports Game Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1927647

No of Pages : 87

Synopsis
Esports (also known as electronic sports, e-sports, or eSports) is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.
The global Electronic Sports Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Electronic Sports Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Electronic Sports Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Electronic Sports Game in Team is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Electronic Sports Game include Valve, Riot Games, Blizzard Entertainment, Microsoft Studios, Electronic Arts, Kapcom, Psyonix, Hi - Rez Studios and Wargaming, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Electronic Sports Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Electronic Sports Game.
Report Scope
The Electronic Sports Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Electronic Sports Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Electronic Sports Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Valve
Riot Games
Blizzard Entertainment
Microsoft Studios
Electronic Arts
Kapcom
Psyonix
Hi - Rez Studios
Wargaming
Tencent
Epic Games
Nintendo
Wargaming.net
Gfinity
Segment by Type
Multiplayer Online Battle Arena (MOBA)
First-person Shooter (FPS)
Fighting
Card Games
Battle Royale
Real-time Strategy (RTS)
Others
Segment by Application
Team
Individual
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Electronic Sports Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Electronic Sports Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Multiplayer Online Battle Arena (MOBA)
1.2.3 First-person Shooter (FPS)
1.2.4 Fighting
1.2.5 Card Games
1.2.6 Battle Royale
1.2.7 Real-time Strategy (RTS)
1.2.8 Others
1.3 Market by Application
1.3.1 Global Electronic Sports Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Team
1.3.3 Individual
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Electronic Sports Game Market Perspective (2019-2030)
2.2 Electronic Sports Game Growth Trends by Region
2.2.1 Global Electronic Sports Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Electronic Sports Game Historic Market Size by Region (2019-2024)
2.2.3 Electronic Sports Game Forecasted Market Size by Region (2025-2030)
2.3 Electronic Sports Game Market Dynamics
2.3.1 Electronic Sports Game Industry Trends
2.3.2 Electronic Sports Game Market Drivers
2.3.3 Electronic Sports Game Market Challenges
2.3.4 Electronic Sports Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Electronic Sports Game Players by Revenue
3.1.1 Global Top Electronic Sports Game Players by Revenue (2019-2024)
3.1.2 Global Electronic Sports Game Revenue Market Share by Players (2019-2024)
3.2 Global Electronic Sports Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Electronic Sports Game Revenue
3.4 Global Electronic Sports Game Market Concentration Ratio
3.4.1 Global Electronic Sports Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Electronic Sports Game Revenue in 2023
3.5 Electronic Sports Game Key Players Head office and Area Served
3.6 Key Players Electronic Sports Game Product Solution and Service
3.7 Date of Enter into Electronic Sports Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Electronic Sports Game Breakdown Data by Type
4.1 Global Electronic Sports Game Historic Market Size by Type (2019-2024)
4.2 Global Electronic Sports Game Forecasted Market Size by Type (2025-2030)
5 Electronic Sports Game Breakdown Data by Application
5.1 Global Electronic Sports Game Historic Market Size by Application (2019-2024)
5.2 Global Electronic Sports Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Electronic Sports Game Market Size (2019-2030)
6.2 North America Electronic Sports Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Electronic Sports Game Market Size by Country (2019-2024)
6.4 North America Electronic Sports Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Electronic Sports Game Market Size (2019-2030)
7.2 Europe Electronic Sports Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Electronic Sports Game Market Size by Country (2019-2024)
7.4 Europe Electronic Sports Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Electronic Sports Game Market Size (2019-2030)
8.2 Asia-Pacific Electronic Sports Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Electronic Sports Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Electronic Sports Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Electronic Sports Game Market Size (2019-2030)
9.2 Latin America Electronic Sports Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Electronic Sports Game Market Size by Country (2019-2024)
9.4 Latin America Electronic Sports Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Electronic Sports Game Market Size (2019-2030)
10.2 Middle East & Africa Electronic Sports Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Electronic Sports Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Electronic Sports Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Valve
11.1.1 Valve Company Detail
11.1.2 Valve Business Overview
11.1.3 Valve Electronic Sports Game Introduction
11.1.4 Valve Revenue in Electronic Sports Game Business (2019-2024)
11.1.5 Valve Recent Development
11.2 Riot Games
11.2.1 Riot Games Company Detail
11.2.2 Riot Games Business Overview
11.2.3 Riot Games Electronic Sports Game Introduction
11.2.4 Riot Games Revenue in Electronic Sports Game Business (2019-2024)
11.2.5 Riot Games Recent Development
11.3 Blizzard Entertainment
11.3.1 Blizzard Entertainment Company Detail
11.3.2 Blizzard Entertainment Business Overview
11.3.3 Blizzard Entertainment Electronic Sports Game Introduction
11.3.4 Blizzard Entertainment Revenue in Electronic Sports Game Business (2019-2024)
11.3.5 Blizzard Entertainment Recent Development
11.4 Microsoft Studios
11.4.1 Microsoft Studios Company Detail
11.4.2 Microsoft Studios Business Overview
11.4.3 Microsoft Studios Electronic Sports Game Introduction
11.4.4 Microsoft Studios Revenue in Electronic Sports Game Business (2019-2024)
11.4.5 Microsoft Studios Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Detail
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Electronic Sports Game Introduction
11.5.4 Electronic Arts Revenue in Electronic Sports Game Business (2019-2024)
11.5.5 Electronic Arts Recent Development
11.6 Kapcom
11.6.1 Kapcom Company Detail
11.6.2 Kapcom Business Overview
11.6.3 Kapcom Electronic Sports Game Introduction
11.6.4 Kapcom Revenue in Electronic Sports Game Business (2019-2024)
11.6.5 Kapcom Recent Development
11.7 Psyonix
11.7.1 Psyonix Company Detail
11.7.2 Psyonix Business Overview
11.7.3 Psyonix Electronic Sports Game Introduction
11.7.4 Psyonix Revenue in Electronic Sports Game Business (2019-2024)
11.7.5 Psyonix Recent Development
11.8 Hi - Rez Studios
11.8.1 Hi - Rez Studios Company Detail
11.8.2 Hi - Rez Studios Business Overview
11.8.3 Hi - Rez Studios Electronic Sports Game Introduction
11.8.4 Hi - Rez Studios Revenue in Electronic Sports Game Business (2019-2024)
11.8.5 Hi - Rez Studios Recent Development
11.9 Wargaming
11.9.1 Wargaming Company Detail
11.9.2 Wargaming Business Overview
11.9.3 Wargaming Electronic Sports Game Introduction
11.9.4 Wargaming Revenue in Electronic Sports Game Business (2019-2024)
11.9.5 Wargaming Recent Development
11.10 Tencent
11.10.1 Tencent Company Detail
11.10.2 Tencent Business Overview
11.10.3 Tencent Electronic Sports Game Introduction
11.10.4 Tencent Revenue in Electronic Sports Game Business (2019-2024)
11.10.5 Tencent Recent Development
11.11 Epic Games
11.11.1 Epic Games Company Detail
11.11.2 Epic Games Business Overview
11.11.3 Epic Games Electronic Sports Game Introduction
11.11.4 Epic Games Revenue in Electronic Sports Game Business (2019-2024)
11.11.5 Epic Games Recent Development
11.12 Nintendo
11.12.1 Nintendo Company Detail
11.12.2 Nintendo Business Overview
11.12.3 Nintendo Electronic Sports Game Introduction
11.12.4 Nintendo Revenue in Electronic Sports Game Business (2019-2024)
11.12.5 Nintendo Recent Development
11.13 Wargaming.net
11.13.1 Wargaming.net Company Detail
11.13.2 Wargaming.net Business Overview
11.13.3 Wargaming.net Electronic Sports Game Introduction
11.13.4 Wargaming.net Revenue in Electronic Sports Game Business (2019-2024)
11.13.5 Wargaming.net Recent Development
11.14 Gfinity
11.14.1 Gfinity Company Detail
11.14.2 Gfinity Business Overview
11.14.3 Gfinity Electronic Sports Game Introduction
11.14.4 Gfinity Revenue in Electronic Sports Game Business (2019-2024)
11.14.5 Gfinity Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Electronic Sports Game Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 3. Key Players of First-person Shooter (FPS)
Table 4. Key Players of Fighting
Table 5. Key Players of Card Games
Table 6. Key Players of Battle Royale
Table 7. Key Players of Real-time Strategy (RTS)
Table 8. Key Players of Others
Table 9. Global Electronic Sports Game Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 10. Global Electronic Sports Game Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 11. Global Electronic Sports Game Market Size by Region (2019-2024) & (US$ Million)
Table 12. Global Electronic Sports Game Market Share by Region (2019-2024)
Table 13. Global Electronic Sports Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 14. Global Electronic Sports Game Market Share by Region (2025-2030)
Table 15. Electronic Sports Game Market Trends
Table 16. Electronic Sports Game Market Drivers
Table 17. Electronic Sports Game Market Challenges
Table 18. Electronic Sports Game Market Restraints
Table 19. Global Electronic Sports Game Revenue by Players (2019-2024) & (US$ Million)
Table 20. Global Electronic Sports Game Market Share by Players (2019-2024)
Table 21. Global Top Electronic Sports Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports Game as of 2023)
Table 22. Ranking of Global Top Electronic Sports Game Companies by Revenue (US$ Million) in 2023
Table 23. Global 5 Largest Players Market Share by Electronic Sports Game Revenue (CR5 and HHI) & (2019-2024)
Table 24. Key Players Headquarters and Area Served
Table 25. Key Players Electronic Sports Game Product Solution and Service
Table 26. Date of Enter into Electronic Sports Game Market
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Electronic Sports Game Market Size by Type (2019-2024) & (US$ Million)
Table 29. Global Electronic Sports Game Revenue Market Share by Type (2019-2024)
Table 30. Global Electronic Sports Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 31. Global Electronic Sports Game Revenue Market Share by Type (2025-2030)
Table 32. Global Electronic Sports Game Market Size by Application (2019-2024) & (US$ Million)
Table 33. Global Electronic Sports Game Revenue Market Share by Application (2019-2024)
Table 34. Global Electronic Sports Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 35. Global Electronic Sports Game Revenue Market Share by Application (2025-2030)
Table 36. North America Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 37. North America Electronic Sports Game Market Size by Country (2019-2024) & (US$ Million)
Table 38. North America Electronic Sports Game Market Size by Country (2025-2030) & (US$ Million)
Table 39. Europe Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 40. Europe Electronic Sports Game Market Size by Country (2019-2024) & (US$ Million)
Table 41. Europe Electronic Sports Game Market Size by Country (2025-2030) & (US$ Million)
Table 42. Asia-Pacific Electronic Sports Game Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 43. Asia-Pacific Electronic Sports Game Market Size by Region (2019-2024) & (US$ Million)
Table 44. Asia-Pacific Electronic Sports Game Market Size by Region (2025-2030) & (US$ Million)
Table 45. Latin America Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 46. Latin America Electronic Sports Game Market Size by Country (2019-2024) & (US$ Million)
Table 47. Latin America Electronic Sports Game Market Size by Country (2025-2030) & (US$ Million)
Table 48. Middle East & Africa Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 49. Middle East & Africa Electronic Sports Game Market Size by Country (2019-2024) & (US$ Million)
Table 50. Middle East & Africa Electronic Sports Game Market Size by Country (2025-2030) & (US$ Million)
Table 51. Valve Company Detail
Table 52. Valve Business Overview
Table 53. Valve Electronic Sports Game Product
Table 54. Valve Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 55. Valve Recent Development
Table 56. Riot Games Company Detail
Table 57. Riot Games Business Overview
Table 58. Riot Games Electronic Sports Game Product
Table 59. Riot Games Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 60. Riot Games Recent Development
Table 61. Blizzard Entertainment Company Detail
Table 62. Blizzard Entertainment Business Overview
Table 63. Blizzard Entertainment Electronic Sports Game Product
Table 64. Blizzard Entertainment Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 65. Blizzard Entertainment Recent Development
Table 66. Microsoft Studios Company Detail
Table 67. Microsoft Studios Business Overview
Table 68. Microsoft Studios Electronic Sports Game Product
Table 69. Microsoft Studios Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 70. Microsoft Studios Recent Development
Table 71. Electronic Arts Company Detail
Table 72. Electronic Arts Business Overview
Table 73. Electronic Arts Electronic Sports Game Product
Table 74. Electronic Arts Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 75. Electronic Arts Recent Development
Table 76. Kapcom Company Detail
Table 77. Kapcom Business Overview
Table 78. Kapcom Electronic Sports Game Product
Table 79. Kapcom Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 80. Kapcom Recent Development
Table 81. Psyonix Company Detail
Table 82. Psyonix Business Overview
Table 83. Psyonix Electronic Sports Game Product
Table 84. Psyonix Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 85. Psyonix Recent Development
Table 86. Hi - Rez Studios Company Detail
Table 87. Hi - Rez Studios Business Overview
Table 88. Hi - Rez Studios Electronic Sports Game Product
Table 89. Hi - Rez Studios Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 90. Hi - Rez Studios Recent Development
Table 91. Wargaming Company Detail
Table 92. Wargaming Business Overview
Table 93. Wargaming Electronic Sports Game Product
Table 94. Wargaming Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 95. Wargaming Recent Development
Table 96. Tencent Company Detail
Table 97. Tencent Business Overview
Table 98. Tencent Electronic Sports Game Product
Table 99. Tencent Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 100. Tencent Recent Development
Table 101. Epic Games Company Detail
Table 102. Epic Games Business Overview
Table 103. Epic Games Electronic Sports Game Product
Table 104. Epic Games Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 105. Epic Games Recent Development
Table 106. Nintendo Company Detail
Table 107. Nintendo Business Overview
Table 108. Nintendo Electronic Sports Game Product
Table 109. Nintendo Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 110. Nintendo Recent Development
Table 111. Wargaming.net Company Detail
Table 112. Wargaming.net Business Overview
Table 113. Wargaming.net Electronic Sports Game Product
Table 114. Wargaming.net Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 115. Wargaming.net Recent Development
Table 116. Gfinity Company Detail
Table 117. Gfinity Business Overview
Table 118. Gfinity Electronic Sports Game Product
Table 119. Gfinity Revenue in Electronic Sports Game Business (2019-2024) & (US$ Million)
Table 120. Gfinity Recent Development
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Electronic Sports Game Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Electronic Sports Game Market Share by Type: 2023 VS 2030
Figure 3. Multiplayer Online Battle Arena (MOBA) Features
Figure 4. First-person Shooter (FPS) Features
Figure 5. Fighting Features
Figure 6. Card Games Features
Figure 7. Battle Royale Features
Figure 8. Real-time Strategy (RTS) Features
Figure 9. Others Features
Figure 10. Global Electronic Sports Game Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 11. Global Electronic Sports Game Market Share by Application: 2023 VS 2030
Figure 12. Team Case Studies
Figure 13. Individual Case Studies
Figure 14. Electronic Sports Game Report Years Considered
Figure 15. Global Electronic Sports Game Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 16. Global Electronic Sports Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 17. Global Electronic Sports Game Market Share by Region: 2023 VS 2030
Figure 18. Global Electronic Sports Game Market Share by Players in 2023
Figure 19. Global Top Electronic Sports Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports Game as of 2023)
Figure 20. The Top 10 and 5 Players Market Share by Electronic Sports Game Revenue in 2023
Figure 21. North America Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. North America Electronic Sports Game Market Share by Country (2019-2030)
Figure 23. United States Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Canada Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Europe Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Europe Electronic Sports Game Market Share by Country (2019-2030)
Figure 27. Germany Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. France Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. U.K. Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Italy Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Russia Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Nordic Countries Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Asia-Pacific Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Asia-Pacific Electronic Sports Game Market Share by Region (2019-2030)
Figure 35. China Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Japan Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. South Korea Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Southeast Asia Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. India Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Australia Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Latin America Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Latin America Electronic Sports Game Market Share by Country (2019-2030)
Figure 43. Mexico Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Brazil Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Middle East & Africa Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Middle East & Africa Electronic Sports Game Market Share by Country (2019-2030)
Figure 47. Turkey Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 48. Saudi Arabia Electronic Sports Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 49. Valve Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 50. Riot Games Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 51. Blizzard Entertainment Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 52. Microsoft Studios Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 53. Electronic Arts Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 54. Kapcom Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 55. Psyonix Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 56. Hi - Rez Studios Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 57. Wargaming Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 58. Tencent Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 59. Epic Games Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 60. Nintendo Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 61. Wargaming.net Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 62. Gfinity Revenue Growth Rate in Electronic Sports Game Business (2019-2024)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed

Published By : QY Research

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