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Global eSports Management Software Market Research Report 2025

Global eSports Management Software Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1927001

No of Pages : 79

Synopsis
eSports management software refers to specialized computer programs or platforms designed specifically to facilitate various aspects of organizing and managing eSports tournaments, events, teams, players, and leagues. This software encompasses features such as team and player management, tournament organization, scheduling, bracket generation, score tracking, live streaming integration, audience engagement tools, and analytics. eSports management software provides a centralized platform for teams, players, and organizers to coordinate and execute eSports events effectively, enhancing the overall experience for players, teams, and viewers alike.
The global eSports Management Software market was valued at US$ 141 million in 2023 and is anticipated to reach US$ 340.8 million by 2030, witnessing a CAGR of 12.4% during the forecast period 2024-2030.
The industry trend for eSports management software is experiencing rapid growth and increasing importance as the eSports industry continues to expand and professionalize. With the rise in popularity and competitiveness of eSports, the need for efficient and streamlined management solutions has become crucial for tournament organizers, team managers, and eSports leagues. The trend is driven by the increasing complexity of organizing large-scale eSports events, the need for accurate and real-time data tracking, the demand for engaging and immersive viewer experiences, and the professionalization of eSports organizations. The integration of advanced technologies like artificial intelligence, real-time analytics, and virtual reality is also shaping the trend, providing enhanced capabilities and immersive experiences for eSports management. The industry trend reflects the industry's drive towards professionalism, organization, and delivering an exceptional experience to players and viewers in the rapidly growing eSports landscape.
This report aims to provide a comprehensive presentation of the global market for eSports Management Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Management Software.
Report Scope
The eSports Management Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global eSports Management Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Management Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Battlefy
ggLeap
PlayVS
Senet
Toornament
GAMMASTACK
Segment by Type
Cloud Based
On-Premise
Segment by Application
Tournament Organizers
Game Publishers
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of eSports Management Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports Management Software Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Cloud Based
1.2.3 On-Premise
1.3 Market by Application
1.3.1 Global eSports Management Software Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Tournament Organizers
1.3.3 Game Publishers
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global eSports Management Software Market Perspective (2019-2030)
2.2 eSports Management Software Growth Trends by Region
2.2.1 Global eSports Management Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 eSports Management Software Historic Market Size by Region (2019-2024)
2.2.3 eSports Management Software Forecasted Market Size by Region (2025-2030)
2.3 eSports Management Software Market Dynamics
2.3.1 eSports Management Software Industry Trends
2.3.2 eSports Management Software Market Drivers
2.3.3 eSports Management Software Market Challenges
2.3.4 eSports Management Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports Management Software Players by Revenue
3.1.1 Global Top eSports Management Software Players by Revenue (2019-2024)
3.1.2 Global eSports Management Software Revenue Market Share by Players (2019-2024)
3.2 Global eSports Management Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by eSports Management Software Revenue
3.4 Global eSports Management Software Market Concentration Ratio
3.4.1 Global eSports Management Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Management Software Revenue in 2023
3.5 eSports Management Software Key Players Head office and Area Served
3.6 Key Players eSports Management Software Product Solution and Service
3.7 Date of Enter into eSports Management Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports Management Software Breakdown Data by Type
4.1 Global eSports Management Software Historic Market Size by Type (2019-2024)
4.2 Global eSports Management Software Forecasted Market Size by Type (2025-2030)
5 eSports Management Software Breakdown Data by Application
5.1 Global eSports Management Software Historic Market Size by Application (2019-2024)
5.2 Global eSports Management Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America eSports Management Software Market Size (2019-2030)
6.2 North America eSports Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America eSports Management Software Market Size by Country (2019-2024)
6.4 North America eSports Management Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe eSports Management Software Market Size (2019-2030)
7.2 Europe eSports Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe eSports Management Software Market Size by Country (2019-2024)
7.4 Europe eSports Management Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific eSports Management Software Market Size (2019-2030)
8.2 Asia-Pacific eSports Management Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific eSports Management Software Market Size by Region (2019-2024)
8.4 Asia-Pacific eSports Management Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America eSports Management Software Market Size (2019-2030)
9.2 Latin America eSports Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America eSports Management Software Market Size by Country (2019-2024)
9.4 Latin America eSports Management Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports Management Software Market Size (2019-2030)
10.2 Middle East & Africa eSports Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa eSports Management Software Market Size by Country (2019-2024)
10.4 Middle East & Africa eSports Management Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Battlefy
11.1.1 Battlefy Company Detail
11.1.2 Battlefy Business Overview
11.1.3 Battlefy eSports Management Software Introduction
11.1.4 Battlefy Revenue in eSports Management Software Business (2019-2024)
11.1.5 Battlefy Recent Development
11.2 ggLeap
11.2.1 ggLeap Company Detail
11.2.2 ggLeap Business Overview
11.2.3 ggLeap eSports Management Software Introduction
11.2.4 ggLeap Revenue in eSports Management Software Business (2019-2024)
11.2.5 ggLeap Recent Development
11.3 PlayVS
11.3.1 PlayVS Company Detail
11.3.2 PlayVS Business Overview
11.3.3 PlayVS eSports Management Software Introduction
11.3.4 PlayVS Revenue in eSports Management Software Business (2019-2024)
11.3.5 PlayVS Recent Development
11.4 Senet
11.4.1 Senet Company Detail
11.4.2 Senet Business Overview
11.4.3 Senet eSports Management Software Introduction
11.4.4 Senet Revenue in eSports Management Software Business (2019-2024)
11.4.5 Senet Recent Development
11.5 Toornament
11.5.1 Toornament Company Detail
11.5.2 Toornament Business Overview
11.5.3 Toornament eSports Management Software Introduction
11.5.4 Toornament Revenue in eSports Management Software Business (2019-2024)
11.5.5 Toornament Recent Development
11.6 GAMMASTACK
11.6.1 GAMMASTACK Company Detail
11.6.2 GAMMASTACK Business Overview
11.6.3 GAMMASTACK eSports Management Software Introduction
11.6.4 GAMMASTACK Revenue in eSports Management Software Business (2019-2024)
11.6.5 GAMMASTACK Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global eSports Management Software Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Cloud Based
Table 3. Key Players of On-Premise
Table 4. Global eSports Management Software Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global eSports Management Software Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global eSports Management Software Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global eSports Management Software Market Share by Region (2019-2024)
Table 8. Global eSports Management Software Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global eSports Management Software Market Share by Region (2025-2030)
Table 10. eSports Management Software Market Trends
Table 11. eSports Management Software Market Drivers
Table 12. eSports Management Software Market Challenges
Table 13. eSports Management Software Market Restraints
Table 14. Global eSports Management Software Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global eSports Management Software Market Share by Players (2019-2024)
Table 16. Global Top eSports Management Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Management Software as of 2023)
Table 17. Ranking of Global Top eSports Management Software Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by eSports Management Software Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players eSports Management Software Product Solution and Service
Table 21. Date of Enter into eSports Management Software Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global eSports Management Software Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global eSports Management Software Revenue Market Share by Type (2019-2024)
Table 25. Global eSports Management Software Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global eSports Management Software Revenue Market Share by Type (2025-2030)
Table 27. Global eSports Management Software Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global eSports Management Software Revenue Market Share by Application (2019-2024)
Table 29. Global eSports Management Software Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global eSports Management Software Revenue Market Share by Application (2025-2030)
Table 31. North America eSports Management Software Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America eSports Management Software Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America eSports Management Software Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe eSports Management Software Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe eSports Management Software Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe eSports Management Software Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific eSports Management Software Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific eSports Management Software Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific eSports Management Software Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America eSports Management Software Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America eSports Management Software Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America eSports Management Software Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa eSports Management Software Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa eSports Management Software Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa eSports Management Software Market Size by Country (2025-2030) & (US$ Million)
Table 46. Battlefy Company Detail
Table 47. Battlefy Business Overview
Table 48. Battlefy eSports Management Software Product
Table 49. Battlefy Revenue in eSports Management Software Business (2019-2024) & (US$ Million)
Table 50. Battlefy Recent Development
Table 51. ggLeap Company Detail
Table 52. ggLeap Business Overview
Table 53. ggLeap eSports Management Software Product
Table 54. ggLeap Revenue in eSports Management Software Business (2019-2024) & (US$ Million)
Table 55. ggLeap Recent Development
Table 56. PlayVS Company Detail
Table 57. PlayVS Business Overview
Table 58. PlayVS eSports Management Software Product
Table 59. PlayVS Revenue in eSports Management Software Business (2019-2024) & (US$ Million)
Table 60. PlayVS Recent Development
Table 61. Senet Company Detail
Table 62. Senet Business Overview
Table 63. Senet eSports Management Software Product
Table 64. Senet Revenue in eSports Management Software Business (2019-2024) & (US$ Million)
Table 65. Senet Recent Development
Table 66. Toornament Company Detail
Table 67. Toornament Business Overview
Table 68. Toornament eSports Management Software Product
Table 69. Toornament Revenue in eSports Management Software Business (2019-2024) & (US$ Million)
Table 70. Toornament Recent Development
Table 71. GAMMASTACK Company Detail
Table 72. GAMMASTACK Business Overview
Table 73. GAMMASTACK eSports Management Software Product
Table 74. GAMMASTACK Revenue in eSports Management Software Business (2019-2024) & (US$ Million)
Table 75. GAMMASTACK Recent Development
Table 76. Research Programs/Design for This Report
Table 77. Key Data Information from Secondary Sources
Table 78. Key Data Information from Primary Sources
List of Figures
Figure 1. Global eSports Management Software Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global eSports Management Software Market Share by Type: 2023 VS 2030
Figure 3. Cloud Based Features
Figure 4. On-Premise Features
Figure 5. Global eSports Management Software Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global eSports Management Software Market Share by Application: 2023 VS 2030
Figure 7. Tournament Organizers Case Studies
Figure 8. Game Publishers Case Studies
Figure 9. eSports Management Software Report Years Considered
Figure 10. Global eSports Management Software Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 11. Global eSports Management Software Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 12. Global eSports Management Software Market Share by Region: 2023 VS 2030
Figure 13. Global eSports Management Software Market Share by Players in 2023
Figure 14. Global Top eSports Management Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Management Software as of 2023)
Figure 15. The Top 10 and 5 Players Market Share by eSports Management Software Revenue in 2023
Figure 16. North America eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 17. North America eSports Management Software Market Share by Country (2019-2030)
Figure 18. United States eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. Canada eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Europe eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe eSports Management Software Market Share by Country (2019-2030)
Figure 22. Germany eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. France eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. U.K. eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Italy eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Russia eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Nordic Countries eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Asia-Pacific eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific eSports Management Software Market Share by Region (2019-2030)
Figure 30. China eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Japan eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. South Korea eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Southeast Asia eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. India eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Australia eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Latin America eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America eSports Management Software Market Share by Country (2019-2030)
Figure 38. Mexico eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Brazil eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Middle East & Africa eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa eSports Management Software Market Share by Country (2019-2030)
Figure 42. Turkey eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Saudi Arabia eSports Management Software Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Battlefy Revenue Growth Rate in eSports Management Software Business (2019-2024)
Figure 45. ggLeap Revenue Growth Rate in eSports Management Software Business (2019-2024)
Figure 46. PlayVS Revenue Growth Rate in eSports Management Software Business (2019-2024)
Figure 47. Senet Revenue Growth Rate in eSports Management Software Business (2019-2024)
Figure 48. Toornament Revenue Growth Rate in eSports Management Software Business (2019-2024)
Figure 49. GAMMASTACK Revenue Growth Rate in eSports Management Software Business (2019-2024)
Figure 50. Bottom-up and Top-down Approaches for This Report
Figure 51. Data Triangulation
Figure 52. Key Executives Interviewed

Published By : QY Research

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