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Global Fighting Video Games Market Research Report 2025

Global Fighting Video Games Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1916709

No of Pages : 79

Synopsis
The global Fighting Video Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Fighting Video Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Fighting Video Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Fighting Video Games in Desktop is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Fighting Video Games include NetherRealm Studios, Team Ninja, Arc System Works, SNK, Rare, Activision Blizzard, 2K Games, NINTENDO and SONY, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Fighting Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Fighting Video Games.
Report Scope
The Fighting Video Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Fighting Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Fighting Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
NetherRealm Studios
Team Ninja
Arc System Works
SNK
Rare
Activision Blizzard
2K Games
NINTENDO
SONY
Segment by Type
Free to Play
Pay to Play
Segment by Application
Desktop
Notebook
Console
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Fighting Video Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Fighting Video Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Free to Play
1.2.3 Pay to Play
1.3 Market by Application
1.3.1 Global Fighting Video Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Desktop
1.3.3 Notebook
1.3.4 Console
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Fighting Video Games Market Perspective (2019-2030)
2.2 Fighting Video Games Growth Trends by Region
2.2.1 Global Fighting Video Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Fighting Video Games Historic Market Size by Region (2019-2024)
2.2.3 Fighting Video Games Forecasted Market Size by Region (2025-2030)
2.3 Fighting Video Games Market Dynamics
2.3.1 Fighting Video Games Industry Trends
2.3.2 Fighting Video Games Market Drivers
2.3.3 Fighting Video Games Market Challenges
2.3.4 Fighting Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Fighting Video Games Players by Revenue
3.1.1 Global Top Fighting Video Games Players by Revenue (2019-2024)
3.1.2 Global Fighting Video Games Revenue Market Share by Players (2019-2024)
3.2 Global Fighting Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Fighting Video Games Revenue
3.4 Global Fighting Video Games Market Concentration Ratio
3.4.1 Global Fighting Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Fighting Video Games Revenue in 2023
3.5 Fighting Video Games Key Players Head office and Area Served
3.6 Key Players Fighting Video Games Product Solution and Service
3.7 Date of Enter into Fighting Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Fighting Video Games Breakdown Data by Type
4.1 Global Fighting Video Games Historic Market Size by Type (2019-2024)
4.2 Global Fighting Video Games Forecasted Market Size by Type (2025-2030)
5 Fighting Video Games Breakdown Data by Application
5.1 Global Fighting Video Games Historic Market Size by Application (2019-2024)
5.2 Global Fighting Video Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Fighting Video Games Market Size (2019-2030)
6.2 North America Fighting Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Fighting Video Games Market Size by Country (2019-2024)
6.4 North America Fighting Video Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Fighting Video Games Market Size (2019-2030)
7.2 Europe Fighting Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Fighting Video Games Market Size by Country (2019-2024)
7.4 Europe Fighting Video Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Fighting Video Games Market Size (2019-2030)
8.2 Asia-Pacific Fighting Video Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Fighting Video Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Fighting Video Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Fighting Video Games Market Size (2019-2030)
9.2 Latin America Fighting Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Fighting Video Games Market Size by Country (2019-2024)
9.4 Latin America Fighting Video Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Fighting Video Games Market Size (2019-2030)
10.2 Middle East & Africa Fighting Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Fighting Video Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Fighting Video Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 NetherRealm Studios
11.1.1 NetherRealm Studios Company Detail
11.1.2 NetherRealm Studios Business Overview
11.1.3 NetherRealm Studios Fighting Video Games Introduction
11.1.4 NetherRealm Studios Revenue in Fighting Video Games Business (2019-2024)
11.1.5 NetherRealm Studios Recent Development
11.2 Team Ninja
11.2.1 Team Ninja Company Detail
11.2.2 Team Ninja Business Overview
11.2.3 Team Ninja Fighting Video Games Introduction
11.2.4 Team Ninja Revenue in Fighting Video Games Business (2019-2024)
11.2.5 Team Ninja Recent Development
11.3 Arc System Works
11.3.1 Arc System Works Company Detail
11.3.2 Arc System Works Business Overview
11.3.3 Arc System Works Fighting Video Games Introduction
11.3.4 Arc System Works Revenue in Fighting Video Games Business (2019-2024)
11.3.5 Arc System Works Recent Development
11.4 SNK
11.4.1 SNK Company Detail
11.4.2 SNK Business Overview
11.4.3 SNK Fighting Video Games Introduction
11.4.4 SNK Revenue in Fighting Video Games Business (2019-2024)
11.4.5 SNK Recent Development
11.5 Rare
11.5.1 Rare Company Detail
11.5.2 Rare Business Overview
11.5.3 Rare Fighting Video Games Introduction
11.5.4 Rare Revenue in Fighting Video Games Business (2019-2024)
11.5.5 Rare Recent Development
11.6 Activision Blizzard
11.6.1 Activision Blizzard Company Detail
11.6.2 Activision Blizzard Business Overview
11.6.3 Activision Blizzard Fighting Video Games Introduction
11.6.4 Activision Blizzard Revenue in Fighting Video Games Business (2019-2024)
11.6.5 Activision Blizzard Recent Development
11.7 2K Games
11.7.1 2K Games Company Detail
11.7.2 2K Games Business Overview
11.7.3 2K Games Fighting Video Games Introduction
11.7.4 2K Games Revenue in Fighting Video Games Business (2019-2024)
11.7.5 2K Games Recent Development
11.8 NINTENDO
11.8.1 NINTENDO Company Detail
11.8.2 NINTENDO Business Overview
11.8.3 NINTENDO Fighting Video Games Introduction
11.8.4 NINTENDO Revenue in Fighting Video Games Business (2019-2024)
11.8.5 NINTENDO Recent Development
11.9 SONY
11.9.1 SONY Company Detail
11.9.2 SONY Business Overview
11.9.3 SONY Fighting Video Games Introduction
11.9.4 SONY Revenue in Fighting Video Games Business (2019-2024)
11.9.5 SONY Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Fighting Video Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Free to Play
Table 3. Key Players of Pay to Play
Table 4. Global Fighting Video Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Fighting Video Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Fighting Video Games Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Fighting Video Games Market Share by Region (2019-2024)
Table 8. Global Fighting Video Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Fighting Video Games Market Share by Region (2025-2030)
Table 10. Fighting Video Games Market Trends
Table 11. Fighting Video Games Market Drivers
Table 12. Fighting Video Games Market Challenges
Table 13. Fighting Video Games Market Restraints
Table 14. Global Fighting Video Games Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Fighting Video Games Market Share by Players (2019-2024)
Table 16. Global Top Fighting Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Video Games as of 2023)
Table 17. Ranking of Global Top Fighting Video Games Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Fighting Video Games Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Fighting Video Games Product Solution and Service
Table 21. Date of Enter into Fighting Video Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Fighting Video Games Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Fighting Video Games Revenue Market Share by Type (2019-2024)
Table 25. Global Fighting Video Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Fighting Video Games Revenue Market Share by Type (2025-2030)
Table 27. Global Fighting Video Games Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Fighting Video Games Revenue Market Share by Application (2019-2024)
Table 29. Global Fighting Video Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Fighting Video Games Revenue Market Share by Application (2025-2030)
Table 31. North America Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Fighting Video Games Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Fighting Video Games Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Fighting Video Games Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Fighting Video Games Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Fighting Video Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Fighting Video Games Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Fighting Video Games Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Fighting Video Games Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Fighting Video Games Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Fighting Video Games Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Fighting Video Games Market Size by Country (2025-2030) & (US$ Million)
Table 46. NetherRealm Studios Company Detail
Table 47. NetherRealm Studios Business Overview
Table 48. NetherRealm Studios Fighting Video Games Product
Table 49. NetherRealm Studios Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 50. NetherRealm Studios Recent Development
Table 51. Team Ninja Company Detail
Table 52. Team Ninja Business Overview
Table 53. Team Ninja Fighting Video Games Product
Table 54. Team Ninja Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 55. Team Ninja Recent Development
Table 56. Arc System Works Company Detail
Table 57. Arc System Works Business Overview
Table 58. Arc System Works Fighting Video Games Product
Table 59. Arc System Works Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 60. Arc System Works Recent Development
Table 61. SNK Company Detail
Table 62. SNK Business Overview
Table 63. SNK Fighting Video Games Product
Table 64. SNK Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 65. SNK Recent Development
Table 66. Rare Company Detail
Table 67. Rare Business Overview
Table 68. Rare Fighting Video Games Product
Table 69. Rare Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 70. Rare Recent Development
Table 71. Activision Blizzard Company Detail
Table 72. Activision Blizzard Business Overview
Table 73. Activision Blizzard Fighting Video Games Product
Table 74. Activision Blizzard Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 75. Activision Blizzard Recent Development
Table 76. 2K Games Company Detail
Table 77. 2K Games Business Overview
Table 78. 2K Games Fighting Video Games Product
Table 79. 2K Games Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 80. 2K Games Recent Development
Table 81. NINTENDO Company Detail
Table 82. NINTENDO Business Overview
Table 83. NINTENDO Fighting Video Games Product
Table 84. NINTENDO Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 85. NINTENDO Recent Development
Table 86. SONY Company Detail
Table 87. SONY Business Overview
Table 88. SONY Fighting Video Games Product
Table 89. SONY Revenue in Fighting Video Games Business (2019-2024) & (US$ Million)
Table 90. SONY Recent Development
Table 91. Research Programs/Design for This Report
Table 92. Key Data Information from Secondary Sources
Table 93. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Fighting Video Games Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Fighting Video Games Market Share by Type: 2023 VS 2030
Figure 3. Free to Play Features
Figure 4. Pay to Play Features
Figure 5. Global Fighting Video Games Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Fighting Video Games Market Share by Application: 2023 VS 2030
Figure 7. Desktop Case Studies
Figure 8. Notebook Case Studies
Figure 9. Console Case Studies
Figure 10. Others Case Studies
Figure 11. Fighting Video Games Report Years Considered
Figure 12. Global Fighting Video Games Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global Fighting Video Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global Fighting Video Games Market Share by Region: 2023 VS 2030
Figure 15. Global Fighting Video Games Market Share by Players in 2023
Figure 16. Global Top Fighting Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Video Games as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by Fighting Video Games Revenue in 2023
Figure 18. North America Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America Fighting Video Games Market Share by Country (2019-2030)
Figure 20. United States Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Canada Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Fighting Video Games Market Share by Country (2019-2030)
Figure 24. Germany Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. France Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. U.K. Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Italy Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Russia Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Nordic Countries Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Fighting Video Games Market Share by Region (2019-2030)
Figure 32. China Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Japan Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. South Korea Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Southeast Asia Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. India Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Australia Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Fighting Video Games Market Share by Country (2019-2030)
Figure 40. Mexico Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Brazil Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Fighting Video Games Market Share by Country (2019-2030)
Figure 44. Turkey Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Saudi Arabia Fighting Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. NetherRealm Studios Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 47. Team Ninja Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 48. Arc System Works Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 49. SNK Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 50. Rare Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 51. Activision Blizzard Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 52. 2K Games Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 53. NINTENDO Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 54. SONY Revenue Growth Rate in Fighting Video Games Business (2019-2024)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed

Published By : QY Research

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