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Global Games as a Service (GaaS) Market Research Report 2025

Global Games as a Service (GaaS) Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1683374

No of Pages : 80

Synopsis
The global Games as a Service (GaaS) market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Games as a Service (GaaS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Games as a Service (GaaS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Games as a Service (GaaS) in Below 18 Years Old is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Games as a Service (GaaS) include Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega and Electronic Arts, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Games as a Service (GaaS), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Games as a Service (GaaS).
Report Scope
The Games as a Service (GaaS) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Games as a Service (GaaS) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Games as a Service (GaaS) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Blizzard Entertainment
RIOT
Netflix
Microsoft
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Segment by Type
PC Based
Mobile Based
Segment by Application
Below 18 Years Old
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Games as a Service (GaaS) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games as a Service (GaaS) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 PC Based
1.2.3 Mobile Based
1.3 Market by Application
1.3.1 Global Games as a Service (GaaS) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Below 18 Years Old
1.3.3 18-25 Years Old
1.3.4 26-35 Years Old
1.3.5 36-45 Years Old
1.3.6 Above 45 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Games as a Service (GaaS) Market Perspective (2019-2030)
2.2 Games as a Service (GaaS) Growth Trends by Region
2.2.1 Global Games as a Service (GaaS) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Games as a Service (GaaS) Historic Market Size by Region (2019-2024)
2.2.3 Games as a Service (GaaS) Forecasted Market Size by Region (2025-2030)
2.3 Games as a Service (GaaS) Market Dynamics
2.3.1 Games as a Service (GaaS) Industry Trends
2.3.2 Games as a Service (GaaS) Market Drivers
2.3.3 Games as a Service (GaaS) Market Challenges
2.3.4 Games as a Service (GaaS) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Games as a Service (GaaS) Players by Revenue
3.1.1 Global Top Games as a Service (GaaS) Players by Revenue (2019-2024)
3.1.2 Global Games as a Service (GaaS) Revenue Market Share by Players (2019-2024)
3.2 Global Games as a Service (GaaS) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Games as a Service (GaaS) Revenue
3.4 Global Games as a Service (GaaS) Market Concentration Ratio
3.4.1 Global Games as a Service (GaaS) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games as a Service (GaaS) Revenue in 2023
3.5 Games as a Service (GaaS) Key Players Head office and Area Served
3.6 Key Players Games as a Service (GaaS) Product Solution and Service
3.7 Date of Enter into Games as a Service (GaaS) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Games as a Service (GaaS) Breakdown Data by Type
4.1 Global Games as a Service (GaaS) Historic Market Size by Type (2019-2024)
4.2 Global Games as a Service (GaaS) Forecasted Market Size by Type (2025-2030)
5 Games as a Service (GaaS) Breakdown Data by Application
5.1 Global Games as a Service (GaaS) Historic Market Size by Application (2019-2024)
5.2 Global Games as a Service (GaaS) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Games as a Service (GaaS) Market Size (2019-2030)
6.2 North America Games as a Service (GaaS) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Games as a Service (GaaS) Market Size by Country (2019-2024)
6.4 North America Games as a Service (GaaS) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Games as a Service (GaaS) Market Size (2019-2030)
7.2 Europe Games as a Service (GaaS) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Games as a Service (GaaS) Market Size by Country (2019-2024)
7.4 Europe Games as a Service (GaaS) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Games as a Service (GaaS) Market Size (2019-2030)
8.2 Asia-Pacific Games as a Service (GaaS) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Games as a Service (GaaS) Market Size by Region (2019-2024)
8.4 Asia-Pacific Games as a Service (GaaS) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Games as a Service (GaaS) Market Size (2019-2030)
9.2 Latin America Games as a Service (GaaS) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Games as a Service (GaaS) Market Size by Country (2019-2024)
9.4 Latin America Games as a Service (GaaS) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Games as a Service (GaaS) Market Size (2019-2030)
10.2 Middle East & Africa Games as a Service (GaaS) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Games as a Service (GaaS) Market Size by Country (2019-2024)
10.4 Middle East & Africa Games as a Service (GaaS) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Detail
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment Games as a Service (GaaS) Introduction
11.1.4 Blizzard Entertainment Revenue in Games as a Service (GaaS) Business (2019-2024)
11.1.5 Blizzard Entertainment Recent Development
11.2 RIOT
11.2.1 RIOT Company Detail
11.2.2 RIOT Business Overview
11.2.3 RIOT Games as a Service (GaaS) Introduction
11.2.4 RIOT Revenue in Games as a Service (GaaS) Business (2019-2024)
11.2.5 RIOT Recent Development
11.3 Netflix
11.3.1 Netflix Company Detail
11.3.2 Netflix Business Overview
11.3.3 Netflix Games as a Service (GaaS) Introduction
11.3.4 Netflix Revenue in Games as a Service (GaaS) Business (2019-2024)
11.3.5 Netflix Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Games as a Service (GaaS) Introduction
11.4.4 Microsoft Revenue in Games as a Service (GaaS) Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 Sony
11.5.1 Sony Company Detail
11.5.2 Sony Business Overview
11.5.3 Sony Games as a Service (GaaS) Introduction
11.5.4 Sony Revenue in Games as a Service (GaaS) Business (2019-2024)
11.5.5 Sony Recent Development
11.6 Tencent
11.6.1 Tencent Company Detail
11.6.2 Tencent Business Overview
11.6.3 Tencent Games as a Service (GaaS) Introduction
11.6.4 Tencent Revenue in Games as a Service (GaaS) Business (2019-2024)
11.6.5 Tencent Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Games as a Service (GaaS) Introduction
11.7.4 Activision Blizzard Revenue in Games as a Service (GaaS) Business (2019-2024)
11.7.5 Activision Blizzard Recent Development
11.8 Sega
11.8.1 Sega Company Detail
11.8.2 Sega Business Overview
11.8.3 Sega Games as a Service (GaaS) Introduction
11.8.4 Sega Revenue in Games as a Service (GaaS) Business (2019-2024)
11.8.5 Sega Recent Development
11.9 Electronic Arts
11.9.1 Electronic Arts Company Detail
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Games as a Service (GaaS) Introduction
11.9.4 Electronic Arts Revenue in Games as a Service (GaaS) Business (2019-2024)
11.9.5 Electronic Arts Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Detail
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Games as a Service (GaaS) Introduction
11.10.4 Ubisoft Revenue in Games as a Service (GaaS) Business (2019-2024)
11.10.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Games as a Service (GaaS) Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of PC Based
Table 3. Key Players of Mobile Based
Table 4. Global Games as a Service (GaaS) Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Games as a Service (GaaS) Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Games as a Service (GaaS) Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Games as a Service (GaaS) Market Share by Region (2019-2024)
Table 8. Global Games as a Service (GaaS) Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Games as a Service (GaaS) Market Share by Region (2025-2030)
Table 10. Games as a Service (GaaS) Market Trends
Table 11. Games as a Service (GaaS) Market Drivers
Table 12. Games as a Service (GaaS) Market Challenges
Table 13. Games as a Service (GaaS) Market Restraints
Table 14. Global Games as a Service (GaaS) Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Games as a Service (GaaS) Market Share by Players (2019-2024)
Table 16. Global Top Games as a Service (GaaS) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as a Service (GaaS) as of 2023)
Table 17. Ranking of Global Top Games as a Service (GaaS) Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Games as a Service (GaaS) Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Games as a Service (GaaS) Product Solution and Service
Table 21. Date of Enter into Games as a Service (GaaS) Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Games as a Service (GaaS) Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Games as a Service (GaaS) Revenue Market Share by Type (2019-2024)
Table 25. Global Games as a Service (GaaS) Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Games as a Service (GaaS) Revenue Market Share by Type (2025-2030)
Table 27. Global Games as a Service (GaaS) Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Games as a Service (GaaS) Revenue Market Share by Application (2019-2024)
Table 29. Global Games as a Service (GaaS) Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Games as a Service (GaaS) Revenue Market Share by Application (2025-2030)
Table 31. North America Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Games as a Service (GaaS) Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Games as a Service (GaaS) Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Games as a Service (GaaS) Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Games as a Service (GaaS) Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Games as a Service (GaaS) Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Games as a Service (GaaS) Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Games as a Service (GaaS) Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Games as a Service (GaaS) Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Games as a Service (GaaS) Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Games as a Service (GaaS) Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Games as a Service (GaaS) Market Size by Country (2025-2030) & (US$ Million)
Table 46. Blizzard Entertainment Company Detail
Table 47. Blizzard Entertainment Business Overview
Table 48. Blizzard Entertainment Games as a Service (GaaS) Product
Table 49. Blizzard Entertainment Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 50. Blizzard Entertainment Recent Development
Table 51. RIOT Company Detail
Table 52. RIOT Business Overview
Table 53. RIOT Games as a Service (GaaS) Product
Table 54. RIOT Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 55. RIOT Recent Development
Table 56. Netflix Company Detail
Table 57. Netflix Business Overview
Table 58. Netflix Games as a Service (GaaS) Product
Table 59. Netflix Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 60. Netflix Recent Development
Table 61. Microsoft Company Detail
Table 62. Microsoft Business Overview
Table 63. Microsoft Games as a Service (GaaS) Product
Table 64. Microsoft Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 65. Microsoft Recent Development
Table 66. Sony Company Detail
Table 67. Sony Business Overview
Table 68. Sony Games as a Service (GaaS) Product
Table 69. Sony Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 70. Sony Recent Development
Table 71. Tencent Company Detail
Table 72. Tencent Business Overview
Table 73. Tencent Games as a Service (GaaS) Product
Table 74. Tencent Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 75. Tencent Recent Development
Table 76. Activision Blizzard Company Detail
Table 77. Activision Blizzard Business Overview
Table 78. Activision Blizzard Games as a Service (GaaS) Product
Table 79. Activision Blizzard Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 80. Activision Blizzard Recent Development
Table 81. Sega Company Detail
Table 82. Sega Business Overview
Table 83. Sega Games as a Service (GaaS) Product
Table 84. Sega Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 85. Sega Recent Development
Table 86. Electronic Arts Company Detail
Table 87. Electronic Arts Business Overview
Table 88. Electronic Arts Games as a Service (GaaS) Product
Table 89. Electronic Arts Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 90. Electronic Arts Recent Development
Table 91. Ubisoft Company Detail
Table 92. Ubisoft Business Overview
Table 93. Ubisoft Games as a Service (GaaS) Product
Table 94. Ubisoft Revenue in Games as a Service (GaaS) Business (2019-2024) & (US$ Million)
Table 95. Ubisoft Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Games as a Service (GaaS) Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Games as a Service (GaaS) Market Share by Type: 2023 VS 2030
Figure 3. PC Based Features
Figure 4. Mobile Based Features
Figure 5. Global Games as a Service (GaaS) Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Games as a Service (GaaS) Market Share by Application: 2023 VS 2030
Figure 7. Below 18 Years Old Case Studies
Figure 8. 18-25 Years Old Case Studies
Figure 9. 26-35 Years Old Case Studies
Figure 10. 36-45 Years Old Case Studies
Figure 11. Above 45 Years Old Case Studies
Figure 12. Games as a Service (GaaS) Report Years Considered
Figure 13. Global Games as a Service (GaaS) Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global Games as a Service (GaaS) Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global Games as a Service (GaaS) Market Share by Region: 2023 VS 2030
Figure 16. Global Games as a Service (GaaS) Market Share by Players in 2023
Figure 17. Global Top Games as a Service (GaaS) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as a Service (GaaS) as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by Games as a Service (GaaS) Revenue in 2023
Figure 19. North America Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America Games as a Service (GaaS) Market Share by Country (2019-2030)
Figure 21. United States Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Canada Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Games as a Service (GaaS) Market Share by Country (2019-2030)
Figure 25. Germany Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. France Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. U.K. Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Italy Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Russia Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Nordic Countries Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Games as a Service (GaaS) Market Share by Region (2019-2030)
Figure 33. China Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Japan Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. South Korea Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Southeast Asia Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. India Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Australia Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Games as a Service (GaaS) Market Share by Country (2019-2030)
Figure 41. Mexico Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Brazil Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Games as a Service (GaaS) Market Share by Country (2019-2030)
Figure 45. Turkey Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Saudi Arabia Games as a Service (GaaS) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Blizzard Entertainment Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 48. RIOT Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 49. Netflix Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 50. Microsoft Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 51. Sony Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 52. Tencent Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 53. Activision Blizzard Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 54. Sega Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 55. Electronic Arts Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 56. Ubisoft Revenue Growth Rate in Games as a Service (GaaS) Business (2019-2024)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed

Published By : QY Research

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