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Global Gaming Customer Support Services Market Research Report 2025

Global Gaming Customer Support Services Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1744218

No of Pages : 88

Synopsis
Global Gaming Customer Support Services market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Gaming Customer Support Services market research.

Key companies engaged in the Gaming Customer Support Services industry include Magic Media (Starloop Studios), 5CA, GlowTouch, WOW Customer Support, E-Guardian (Japan), TELUS, Peak Support, Customer Umbrella and Teleperformance, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

When refers to consumption region, % value of Gaming Customer Support Services were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Gaming Customer Support Services market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Gaming Customer Support Services market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  • Magic Media (Starloop Studios)
  • 5CA
  • GlowTouch
  • WOW Customer Support
  • E-Guardian (Japan)
  • TELUS
  • Peak Support
  • Customer Umbrella
  • Teleperformance
  • Pontica Solutions
  • Keywords Studios
  • CSS Corp

Segment by Type

  • Onshore Outsourcing
  • Offshore Outsourcing

Segment by Application

  • Standalone Game Support
  • Single Player Online Game Support
  • Multiplayer Online Game Support

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia, Nordic Countries, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea,Southeast Asia, India, Australia, Rest of Asia)
  • Latin America (Mexico, Brazil, Rest of Latin America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)

The Gaming Customer Support Services report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Customer Support Services Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Onshore Outsourcing
1.2.3 Offshore Outsourcing
1.3 Market by Application
1.3.1 Global Gaming Customer Support Services Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Standalone Game Support
1.3.3 Single Player Online Game Support
1.3.4 Multiplayer Online Game Support
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Customer Support Services Market Perspective (2018-2029)
2.2 Gaming Customer Support Services Growth Trends by Region
2.2.1 Global Gaming Customer Support Services Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Gaming Customer Support Services Historic Market Size by Region (2018-2023)
2.2.3 Gaming Customer Support Services Forecasted Market Size by Region (2024-2029)
2.3 Gaming Customer Support Services Market Dynamics
2.3.1 Gaming Customer Support Services Industry Trends
2.3.2 Gaming Customer Support Services Market Drivers
2.3.3 Gaming Customer Support Services Market Challenges
2.3.4 Gaming Customer Support Services Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Customer Support Services Players by Revenue
3.1.1 Global Top Gaming Customer Support Services Players by Revenue (2018-2023)
3.1.2 Global Gaming Customer Support Services Revenue Market Share by Players (2018-2023)
3.2 Global Gaming Customer Support Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Gaming Customer Support Services Revenue
3.4 Global Gaming Customer Support Services Market Concentration Ratio
3.4.1 Global Gaming Customer Support Services Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Customer Support Services Revenue in 2022
3.5 Gaming Customer Support Services Key Players Head office and Area Served
3.6 Key Players Gaming Customer Support Services Product Solution and Service
3.7 Date of Enter into Gaming Customer Support Services Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Customer Support Services Breakdown Data by Type
4.1 Global Gaming Customer Support Services Historic Market Size by Type (2018-2023)
4.2 Global Gaming Customer Support Services Forecasted Market Size by Type (2024-2029)
5 Gaming Customer Support Services Breakdown Data by Application
5.1 Global Gaming Customer Support Services Historic Market Size by Application (2018-2023)
5.2 Global Gaming Customer Support Services Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Gaming Customer Support Services Market Size (2018-2029)
6.2 North America Gaming Customer Support Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Gaming Customer Support Services Market Size by Country (2018-2023)
6.4 North America Gaming Customer Support Services Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gaming Customer Support Services Market Size (2018-2029)
7.2 Europe Gaming Customer Support Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Gaming Customer Support Services Market Size by Country (2018-2023)
7.4 Europe Gaming Customer Support Services Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gaming Customer Support Services Market Size (2018-2029)
8.2 Asia-Pacific Gaming Customer Support Services Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Gaming Customer Support Services Market Size by Region (2018-2023)
8.4 Asia-Pacific Gaming Customer Support Services Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Gaming Customer Support Services Market Size (2018-2029)
9.2 Latin America Gaming Customer Support Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Gaming Customer Support Services Market Size by Country (2018-2023)
9.4 Latin America Gaming Customer Support Services Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Customer Support Services Market Size (2018-2029)
10.2 Middle East & Africa Gaming Customer Support Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Gaming Customer Support Services Market Size by Country (2018-2023)
10.4 Middle East & Africa Gaming Customer Support Services Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Magic Media (Starloop Studios)
11.1.1 Magic Media (Starloop Studios) Company Detail
11.1.2 Magic Media (Starloop Studios) Business Overview
11.1.3 Magic Media (Starloop Studios) Gaming Customer Support Services Introduction
11.1.4 Magic Media (Starloop Studios) Revenue in Gaming Customer Support Services Business (2018-2023)
11.1.5 Magic Media (Starloop Studios) Recent Development
11.2 5CA
11.2.1 5CA Company Detail
11.2.2 5CA Business Overview
11.2.3 5CA Gaming Customer Support Services Introduction
11.2.4 5CA Revenue in Gaming Customer Support Services Business (2018-2023)
11.2.5 5CA Recent Development
11.3 GlowTouch
11.3.1 GlowTouch Company Detail
11.3.2 GlowTouch Business Overview
11.3.3 GlowTouch Gaming Customer Support Services Introduction
11.3.4 GlowTouch Revenue in Gaming Customer Support Services Business (2018-2023)
11.3.5 GlowTouch Recent Development
11.4 WOW Customer Support
11.4.1 WOW Customer Support Company Detail
11.4.2 WOW Customer Support Business Overview
11.4.3 WOW Customer Support Gaming Customer Support Services Introduction
11.4.4 WOW Customer Support Revenue in Gaming Customer Support Services Business (2018-2023)
11.4.5 WOW Customer Support Recent Development
11.5 E-Guardian (Japan)
11.5.1 E-Guardian (Japan) Company Detail
11.5.2 E-Guardian (Japan) Business Overview
11.5.3 E-Guardian (Japan) Gaming Customer Support Services Introduction
11.5.4 E-Guardian (Japan) Revenue in Gaming Customer Support Services Business (2018-2023)
11.5.5 E-Guardian (Japan) Recent Development
11.6 TELUS
11.6.1 TELUS Company Detail
11.6.2 TELUS Business Overview
11.6.3 TELUS Gaming Customer Support Services Introduction
11.6.4 TELUS Revenue in Gaming Customer Support Services Business (2018-2023)
11.6.5 TELUS Recent Development
11.7 Peak Support
11.7.1 Peak Support Company Detail
11.7.2 Peak Support Business Overview
11.7.3 Peak Support Gaming Customer Support Services Introduction
11.7.4 Peak Support Revenue in Gaming Customer Support Services Business (2018-2023)
11.7.5 Peak Support Recent Development
11.8 Customer Umbrella
11.8.1 Customer Umbrella Company Detail
11.8.2 Customer Umbrella Business Overview
11.8.3 Customer Umbrella Gaming Customer Support Services Introduction
11.8.4 Customer Umbrella Revenue in Gaming Customer Support Services Business (2018-2023)
11.8.5 Customer Umbrella Recent Development
11.9 Teleperformance
11.9.1 Teleperformance Company Detail
11.9.2 Teleperformance Business Overview
11.9.3 Teleperformance Gaming Customer Support Services Introduction
11.9.4 Teleperformance Revenue in Gaming Customer Support Services Business (2018-2023)
11.9.5 Teleperformance Recent Development
11.10 Pontica Solutions
11.10.1 Pontica Solutions Company Detail
11.10.2 Pontica Solutions Business Overview
11.10.3 Pontica Solutions Gaming Customer Support Services Introduction
11.10.4 Pontica Solutions Revenue in Gaming Customer Support Services Business (2018-2023)
11.10.5 Pontica Solutions Recent Development
11.11 Keywords Studios
11.11.1 Keywords Studios Company Detail
11.11.2 Keywords Studios Business Overview
11.11.3 Keywords Studios Gaming Customer Support Services Introduction
11.11.4 Keywords Studios Revenue in Gaming Customer Support Services Business (2018-2023)
11.11.5 Keywords Studios Recent Development
11.12 CSS Corp
11.12.1 CSS Corp Company Detail
11.12.2 CSS Corp Business Overview
11.12.3 CSS Corp Gaming Customer Support Services Introduction
11.12.4 CSS Corp Revenue in Gaming Customer Support Services Business (2018-2023)
11.12.5 CSS Corp Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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