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Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay.
Global Gaming Hardware market is projected to reach US$ 186.3 million in 2029, increasing from US$ 142.3 million in 2022, with the CAGR of 3.5% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Gaming Hardware market research.
Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry.Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Gaming Hardware market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Segment by Type
Segment by Application
Production by Region
Consumption by Region
The Gaming Hardware report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Application Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source
1 Gaming Hardware Market Overview
1.1 Product Definition
1.2 Gaming Hardware Segment by Type
1.2.1 Global Gaming Hardware Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Standard Consoles
1.2.3 Handheld
1.2.4 Controller
1.2.5 Headsets
1.2.6 Camera
1.2.7 Others
1.3 Gaming Hardware Segment by Application
1.3.1 Global Gaming Hardware Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Commercial
1.3.3 Residential
1.4 Global Market Growth Prospects
1.4.1 Global Gaming Hardware Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Gaming Hardware Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Gaming Hardware Production Estimates and Forecasts (2018-2029)
1.4.4 Global Gaming Hardware Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Gaming Hardware Production Market Share by Manufacturers (2018-2023)
2.2 Global Gaming Hardware Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Gaming Hardware, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Gaming Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Gaming Hardware Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Gaming Hardware, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Gaming Hardware, Product Offered and Application
2.8 Global Key Manufacturers of Gaming Hardware, Date of Enter into This Industry
2.9 Gaming Hardware Market Competitive Situation and Trends
2.9.1 Gaming Hardware Market Concentration Rate
2.9.2 Global 5 and 10 Largest Gaming Hardware Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Gaming Hardware Production by Region
3.1 Global Gaming Hardware Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Hardware Production Value by Region (2018-2029)
3.2.1 Global Gaming Hardware Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Gaming Hardware by Region (2024-2029)
3.3 Global Gaming Hardware Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Gaming Hardware Production by Region (2018-2029)
3.4.1 Global Gaming Hardware Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Gaming Hardware by Region (2024-2029)
3.5 Global Gaming Hardware Market Price Analysis by Region (2018-2023)
3.6 Global Gaming Hardware Production and Value, Year-over-Year Growth
3.6.1 North America Gaming Hardware Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Gaming Hardware Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Gaming Hardware Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Gaming Hardware Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Gaming Hardware Production Value Estimates and Forecasts (2018-2029)
4 Gaming Hardware Consumption by Region
4.1 Global Gaming Hardware Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Gaming Hardware Consumption by Region (2018-2029)
4.2.1 Global Gaming Hardware Consumption by Region (2018-2023)
4.2.2 Global Gaming Hardware Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Gaming Hardware Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Gaming Hardware Consumption by Country (2018-2029)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Gaming Hardware Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Gaming Hardware Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Gaming Hardware Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Gaming Hardware Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Gaming Hardware Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Gaming Hardware Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Gaming Hardware Production by Type (2018-2029)
5.1.1 Global Gaming Hardware Production by Type (2018-2023)
5.1.2 Global Gaming Hardware Production by Type (2024-2029)
5.1.3 Global Gaming Hardware Production Market Share by Type (2018-2029)
5.2 Global Gaming Hardware Production Value by Type (2018-2029)
5.2.1 Global Gaming Hardware Production Value by Type (2018-2023)
5.2.2 Global Gaming Hardware Production Value by Type (2024-2029)
5.2.3 Global Gaming Hardware Production Value Market Share by Type (2018-2029)
5.3 Global Gaming Hardware Price by Type (2018-2029)
6 Segment by Application
6.1 Global Gaming Hardware Production by Application (2018-2029)
6.1.1 Global Gaming Hardware Production by Application (2018-2023)
6.1.2 Global Gaming Hardware Production by Application (2024-2029)
6.1.3 Global Gaming Hardware Production Market Share by Application (2018-2029)
6.2 Global Gaming Hardware Production Value by Application (2018-2029)
6.2.1 Global Gaming Hardware Production Value by Application (2018-2023)
6.2.2 Global Gaming Hardware Production Value by Application (2024-2029)
6.2.3 Global Gaming Hardware Production Value Market Share by Application (2018-2029)
6.3 Global Gaming Hardware Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Microsoft
7.1.1 Microsoft Gaming Hardware Corporation Information
7.1.2 Microsoft Gaming Hardware Product Portfolio
7.1.3 Microsoft Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Microsoft Main Business and Markets Served
7.1.5 Microsoft Recent Developments/Updates
7.2 Nintendo
7.2.1 Nintendo Gaming Hardware Corporation Information
7.2.2 Nintendo Gaming Hardware Product Portfolio
7.2.3 Nintendo Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Nintendo Main Business and Markets Served
7.2.5 Nintendo Recent Developments/Updates
7.3 Sony
7.3.1 Sony Gaming Hardware Corporation Information
7.3.2 Sony Gaming Hardware Product Portfolio
7.3.3 Sony Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Sony Main Business and Markets Served
7.3.5 Sony Recent Developments/Updates
7.4 NVIDIA
7.4.1 NVIDIA Gaming Hardware Corporation Information
7.4.2 NVIDIA Gaming Hardware Product Portfolio
7.4.3 NVIDIA Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.4.4 NVIDIA Main Business and Markets Served
7.4.5 NVIDIA Recent Developments/Updates
7.5 Madcatz
7.5.1 Madcatz Gaming Hardware Corporation Information
7.5.2 Madcatz Gaming Hardware Product Portfolio
7.5.3 Madcatz Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Madcatz Main Business and Markets Served
7.5.5 Madcatz Recent Developments/Updates
7.6 V-MODA
7.6.1 V-MODA Gaming Hardware Corporation Information
7.6.2 V-MODA Gaming Hardware Product Portfolio
7.6.3 V-MODA Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.6.4 V-MODA Main Business and Markets Served
7.6.5 V-MODA Recent Developments/Updates
7.7 Razer
7.7.1 Razer Gaming Hardware Corporation Information
7.7.2 Razer Gaming Hardware Product Portfolio
7.7.3 Razer Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Razer Main Business and Markets Served
7.7.5 Razer Recent Developments/Updates
7.8 A4TECH
7.8.1 A4TECH Gaming Hardware Corporation Information
7.8.2 A4TECH Gaming Hardware Product Portfolio
7.8.3 A4TECH Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.8.4 A4TECH Main Business and Markets Served
7.7.5 A4TECH Recent Developments/Updates
7.9 Scuf Gaming
7.9.1 Scuf Gaming Gaming Hardware Corporation Information
7.9.2 Scuf Gaming Gaming Hardware Product Portfolio
7.9.3 Scuf Gaming Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.9.4 Scuf Gaming Main Business and Markets Served
7.9.5 Scuf Gaming Recent Developments/Updates
7.10 Logitech
7.10.1 Logitech Gaming Hardware Corporation Information
7.10.2 Logitech Gaming Hardware Product Portfolio
7.10.3 Logitech Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Logitech Main Business and Markets Served
7.10.5 Logitech Recent Developments/Updates
7.11 Venom
7.11.1 Venom Gaming Hardware Corporation Information
7.11.2 Venom Gaming Hardware Product Portfolio
7.11.3 Venom Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Venom Main Business and Markets Served
7.11.5 Venom Recent Developments/Updates
7.12 Turtle Beach
7.12.1 Turtle Beach Gaming Hardware Corporation Information
7.12.2 Turtle Beach Gaming Hardware Product Portfolio
7.12.3 Turtle Beach Gaming Hardware Production, Value, Price and Gross Margin (2018-2023)
7.12.4 Turtle Beach Main Business and Markets Served
7.12.5 Turtle Beach Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Gaming Hardware Industry Chain Analysis
8.2 Gaming Hardware Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Gaming Hardware Production Mode & Process
8.4 Gaming Hardware Sales and Marketing
8.4.1 Gaming Hardware Sales Channels
8.4.2 Gaming Hardware Distributors
8.5 Gaming Hardware Customers
9 Gaming Hardware Market Dynamics
9.1 Gaming Hardware Industry Trends
9.2 Gaming Hardware Market Drivers
9.3 Gaming Hardware Market Challenges
9.4 Gaming Hardware Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Published By : QY Research