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Global Gaming Market Research Report 2024

Global Gaming Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1734352

No of Pages : 103

Synopsis
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
The global Gaming market was valued at US$ 189160 million in 2023 and is anticipated to reach US$ 443770 million by 2030, witnessing a CAGR of 12.8% during the forecast period 2024-2030.
Global Gaming key players include Activision Blizzard, Microsoft, Sony, Tencent, Apple, etc. Global top five manufacturers hold a share about 45%.
Asia-Pacific is the largest market, with a share about 45%, followed by North America and Europe, both have a share over 45 percent.
In terms of product, Mobile Gaming is the largest segment, with a share over 50%. And in terms of application, the largest application is Amateur, followed by Professional.
This report aims to provide a comprehensive presentation of the global market for Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming.
Report Scope
The Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment
Segment by Type
Mobile Gaming
Console Gaming
PC Gaming
Segment by Application
Amateur
Professional
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Mobile Gaming
1.2.3 Console Gaming
1.2.4 PC Gaming
1.3 Market by Application
1.3.1 Global Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Amateur
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Market Perspective (2019-2030)
2.2 Gaming Growth Trends by Region
2.2.1 Global Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gaming Historic Market Size by Region (2019-2024)
2.2.3 Gaming Forecasted Market Size by Region (2025-2030)
2.3 Gaming Market Dynamics
2.3.1 Gaming Industry Trends
2.3.2 Gaming Market Drivers
2.3.3 Gaming Market Challenges
2.3.4 Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Players by Revenue
3.1.1 Global Top Gaming Players by Revenue (2019-2024)
3.1.2 Global Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Gaming Revenue
3.4 Global Gaming Market Concentration Ratio
3.4.1 Global Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Revenue in 2023
3.5 Gaming Key Players Head office and Area Served
3.6 Key Players Gaming Product Solution and Service
3.7 Date of Enter into Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Breakdown Data by Type
4.1 Global Gaming Historic Market Size by Type (2019-2024)
4.2 Global Gaming Forecasted Market Size by Type (2025-2030)
5 Gaming Breakdown Data by Application
5.1 Global Gaming Historic Market Size by Application (2019-2024)
5.2 Global Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Gaming Market Size (2019-2030)
6.2 North America Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Gaming Market Size by Country (2019-2024)
6.4 North America Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gaming Market Size (2019-2030)
7.2 Europe Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Gaming Market Size by Country (2019-2024)
7.4 Europe Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gaming Market Size (2019-2030)
8.2 Asia-Pacific Gaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Gaming Market Size (2019-2030)
9.2 Latin America Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Gaming Market Size by Country (2019-2024)
9.4 Latin America Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Market Size (2019-2030)
10.2 Middle East & Africa Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Detail
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Gaming Introduction
11.1.4 Activision Blizzard Revenue in Gaming Business (2019-2024)
11.1.5 Activision Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Detail
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Gaming Introduction
11.2.4 Electronic Arts Revenue in Gaming Business (2019-2024)
11.2.5 Electronic Arts Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Gaming Introduction
11.3.4 Microsoft Revenue in Gaming Business (2019-2024)
11.3.5 Microsoft Recent Development
11.4 NetEase
11.4.1 NetEase Company Detail
11.4.2 NetEase Business Overview
11.4.3 NetEase Gaming Introduction
11.4.4 NetEase Revenue in Gaming Business (2019-2024)
11.4.5 NetEase Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Detail
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Gaming Introduction
11.5.4 Nintendo Revenue in Gaming Business (2019-2024)
11.5.5 Nintendo Recent Development
11.6 Sony
11.6.1 Sony Company Detail
11.6.2 Sony Business Overview
11.6.3 Sony Gaming Introduction
11.6.4 Sony Revenue in Gaming Business (2019-2024)
11.6.5 Sony Recent Development
11.7 Tencent
11.7.1 Tencent Company Detail
11.7.2 Tencent Business Overview
11.7.3 Tencent Gaming Introduction
11.7.4 Tencent Revenue in Gaming Business (2019-2024)
11.7.5 Tencent Recent Development
11.8 ChangYou
11.8.1 ChangYou Company Detail
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Gaming Introduction
11.8.4 ChangYou Revenue in Gaming Business (2019-2024)
11.8.5 ChangYou Recent Development
11.9 DeNA
11.9.1 DeNA Company Detail
11.9.2 DeNA Business Overview
11.9.3 DeNA Gaming Introduction
11.9.4 DeNA Revenue in Gaming Business (2019-2024)
11.9.5 DeNA Recent Development
11.10 GungHo
11.10.1 GungHo Company Detail
11.10.2 GungHo Business Overview
11.10.3 GungHo Gaming Introduction
11.10.4 GungHo Revenue in Gaming Business (2019-2024)
11.10.5 GungHo Recent Development
11.11 Apple
11.11.1 Apple Company Detail
11.11.2 Apple Business Overview
11.11.3 Apple Gaming Introduction
11.11.4 Apple Revenue in Gaming Business (2019-2024)
11.11.5 Apple Recent Development
11.12 Google
11.12.1 Google Company Detail
11.12.2 Google Business Overview
11.12.3 Google Gaming Introduction
11.12.4 Google Revenue in Gaming Business (2019-2024)
11.12.5 Google Recent Development
11.13 Nexon
11.13.1 Nexon Company Detail
11.13.2 Nexon Business Overview
11.13.3 Nexon Gaming Introduction
11.13.4 Nexon Revenue in Gaming Business (2019-2024)
11.13.5 Nexon Recent Development
11.14 Sega
11.14.1 Sega Company Detail
11.14.2 Sega Business Overview
11.14.3 Sega Gaming Introduction
11.14.4 Sega Revenue in Gaming Business (2019-2024)
11.14.5 Sega Recent Development
11.15 Warner Bros
11.15.1 Warner Bros Company Detail
11.15.2 Warner Bros Business Overview
11.15.3 Warner Bros Gaming Introduction
11.15.4 Warner Bros Revenue in Gaming Business (2019-2024)
11.15.5 Warner Bros Recent Development
11.16 Namco Bandai
11.16.1 Namco Bandai Company Detail
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Gaming Introduction
11.16.4 Namco Bandai Revenue in Gaming Business (2019-2024)
11.16.5 Namco Bandai Recent Development
11.17 Ubisoft
11.17.1 Ubisoft Company Detail
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Gaming Introduction
11.17.4 Ubisoft Revenue in Gaming Business (2019-2024)
11.17.5 Ubisoft Recent Development
11.18 Square Enix
11.18.1 Square Enix Company Detail
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Gaming Introduction
11.18.4 Square Enix Revenue in Gaming Business (2019-2024)
11.18.5 Square Enix Recent Development
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Detail
11.19.2 Take-Two Interactive Business Overview
11.19.3 Take-Two Interactive Gaming Introduction
11.19.4 Take-Two Interactive Revenue in Gaming Business (2019-2024)
11.19.5 Take-Two Interactive Recent Development
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Detail
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Gaming Introduction
11.20.4 King Digital Entertainment Revenue in Gaming Business (2019-2024)
11.20.5 King Digital Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Gaming Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Mobile Gaming
Table 3. Key Players of Console Gaming
Table 4. Key Players of PC Gaming
Table 5. Global Gaming Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Gaming Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Gaming Market Share by Region (2019-2024)
Table 9. Global Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Gaming Market Share by Region (2025-2030)
Table 11. Gaming Market Trends
Table 12. Gaming Market Drivers
Table 13. Gaming Market Challenges
Table 14. Gaming Market Restraints
Table 15. Global Gaming Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Gaming Market Share by Players (2019-2024)
Table 17. Global Top Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming as of 2023)
Table 18. Ranking of Global Top Gaming Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Gaming Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Gaming Product Solution and Service
Table 22. Date of Enter into Gaming Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Gaming Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Gaming Revenue Market Share by Type (2019-2024)
Table 26. Global Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Gaming Revenue Market Share by Type (2025-2030)
Table 28. Global Gaming Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Gaming Revenue Market Share by Application (2019-2024)
Table 30. Global Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Gaming Revenue Market Share by Application (2025-2030)
Table 32. North America Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Gaming Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Gaming Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Gaming Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 47. Activision Blizzard Company Detail
Table 48. Activision Blizzard Business Overview
Table 49. Activision Blizzard Gaming Product
Table 50. Activision Blizzard Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 51. Activision Blizzard Recent Development
Table 52. Electronic Arts Company Detail
Table 53. Electronic Arts Business Overview
Table 54. Electronic Arts Gaming Product
Table 55. Electronic Arts Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 56. Electronic Arts Recent Development
Table 57. Microsoft Company Detail
Table 58. Microsoft Business Overview
Table 59. Microsoft Gaming Product
Table 60. Microsoft Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 61. Microsoft Recent Development
Table 62. NetEase Company Detail
Table 63. NetEase Business Overview
Table 64. NetEase Gaming Product
Table 65. NetEase Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 66. NetEase Recent Development
Table 67. Nintendo Company Detail
Table 68. Nintendo Business Overview
Table 69. Nintendo Gaming Product
Table 70. Nintendo Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 71. Nintendo Recent Development
Table 72. Sony Company Detail
Table 73. Sony Business Overview
Table 74. Sony Gaming Product
Table 75. Sony Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 76. Sony Recent Development
Table 77. Tencent Company Detail
Table 78. Tencent Business Overview
Table 79. Tencent Gaming Product
Table 80. Tencent Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 81. Tencent Recent Development
Table 82. ChangYou Company Detail
Table 83. ChangYou Business Overview
Table 84. ChangYou Gaming Product
Table 85. ChangYou Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 86. ChangYou Recent Development
Table 87. DeNA Company Detail
Table 88. DeNA Business Overview
Table 89. DeNA Gaming Product
Table 90. DeNA Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 91. DeNA Recent Development
Table 92. GungHo Company Detail
Table 93. GungHo Business Overview
Table 94. GungHo Gaming Product
Table 95. GungHo Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 96. GungHo Recent Development
Table 97. Apple Company Detail
Table 98. Apple Business Overview
Table 99. Apple Gaming Product
Table 100. Apple Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 101. Apple Recent Development
Table 102. Google Company Detail
Table 103. Google Business Overview
Table 104. Google Gaming Product
Table 105. Google Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 106. Google Recent Development
Table 107. Nexon Company Detail
Table 108. Nexon Business Overview
Table 109. Nexon Gaming Product
Table 110. Nexon Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 111. Nexon Recent Development
Table 112. Sega Company Detail
Table 113. Sega Business Overview
Table 114. Sega Gaming Product
Table 115. Sega Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 116. Sega Recent Development
Table 117. Warner Bros Company Detail
Table 118. Warner Bros Business Overview
Table 119. Warner Bros Gaming Product
Table 120. Warner Bros Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 121. Warner Bros Recent Development
Table 122. Namco Bandai Company Detail
Table 123. Namco Bandai Business Overview
Table 124. Namco Bandai Gaming Product
Table 125. Namco Bandai Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 126. Namco Bandai Recent Development
Table 127. Ubisoft Company Detail
Table 128. Ubisoft Business Overview
Table 129. Ubisoft Gaming Product
Table 130. Ubisoft Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 131. Ubisoft Recent Development
Table 132. Square Enix Company Detail
Table 133. Square Enix Business Overview
Table 134. Square Enix Gaming Product
Table 135. Square Enix Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 136. Square Enix Recent Development
Table 137. Take-Two Interactive Company Detail
Table 138. Take-Two Interactive Business Overview
Table 139. Take-Two Interactive Gaming Product
Table 140. Take-Two Interactive Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 141. Take-Two Interactive Recent Development
Table 142. King Digital Entertainment Company Detail
Table 143. King Digital Entertainment Business Overview
Table 144. King Digital Entertainment Gaming Product
Table 145. King Digital Entertainment Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 146. King Digital Entertainment Recent Development
Table 147. Research Programs/Design for This Report
Table 148. Key Data Information from Secondary Sources
Table 149. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Gaming Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Gaming Market Share by Type: 2023 VS 2030
Figure 3. Mobile Gaming Features
Figure 4. Console Gaming Features
Figure 5. PC Gaming Features
Figure 6. Global Gaming Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global Gaming Market Share by Application: 2023 VS 2030
Figure 8. Amateur Case Studies
Figure 9. Professional Case Studies
Figure 10. Gaming Report Years Considered
Figure 11. Global Gaming Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 12. Global Gaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 13. Global Gaming Market Share by Region: 2023 VS 2030
Figure 14. Global Gaming Market Share by Players in 2023
Figure 15. Global Top Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming as of 2023)
Figure 16. The Top 10 and 5 Players Market Share by Gaming Revenue in 2023
Figure 17. North America Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 18. North America Gaming Market Share by Country (2019-2030)
Figure 19. United States Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Canada Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Gaming Market Share by Country (2019-2030)
Figure 23. Germany Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. France Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. U.K. Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Italy Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Russia Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Nordic Countries Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Gaming Market Share by Region (2019-2030)
Figure 31. China Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Japan Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. South Korea Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Southeast Asia Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. India Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Australia Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Gaming Market Share by Country (2019-2030)
Figure 39. Mexico Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Brazil Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Gaming Market Share by Country (2019-2030)
Figure 43. Turkey Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Saudi Arabia Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Activision Blizzard Revenue Growth Rate in Gaming Business (2019-2024)
Figure 46. Electronic Arts Revenue Growth Rate in Gaming Business (2019-2024)
Figure 47. Microsoft Revenue Growth Rate in Gaming Business (2019-2024)
Figure 48. NetEase Revenue Growth Rate in Gaming Business (2019-2024)
Figure 49. Nintendo Revenue Growth Rate in Gaming Business (2019-2024)
Figure 50. Sony Revenue Growth Rate in Gaming Business (2019-2024)
Figure 51. Tencent Revenue Growth Rate in Gaming Business (2019-2024)
Figure 52. ChangYou Revenue Growth Rate in Gaming Business (2019-2024)
Figure 53. DeNA Revenue Growth Rate in Gaming Business (2019-2024)
Figure 54. GungHo Revenue Growth Rate in Gaming Business (2019-2024)
Figure 55. Apple Revenue Growth Rate in Gaming Business (2019-2024)
Figure 56. Google Revenue Growth Rate in Gaming Business (2019-2024)
Figure 57. Nexon Revenue Growth Rate in Gaming Business (2019-2024)
Figure 58. Sega Revenue Growth Rate in Gaming Business (2019-2024)
Figure 59. Warner Bros Revenue Growth Rate in Gaming Business (2019-2024)
Figure 60. Namco Bandai Revenue Growth Rate in Gaming Business (2019-2024)
Figure 61. Ubisoft Revenue Growth Rate in Gaming Business (2019-2024)
Figure 62. Square Enix Revenue Growth Rate in Gaming Business (2019-2024)
Figure 63. Take-Two Interactive Revenue Growth Rate in Gaming Business (2019-2024)
Figure 64. King Digital Entertainment Revenue Growth Rate in Gaming Business (2019-2024)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed

Published By : QY Research

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