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Global Handheld Game Player Market Research Report 2024

Global Handheld Game Player Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1398302

No of Pages : 92

Synopsis
A handheld game player, also known as a handheld gaming console, is a portable electronic device designed specifically for playing video games on the go. It is typically compact in size, featuring a built-in display, controls, and a library of games. Handheld game players often include features such as rechargeable batteries, audio outputs, and connectivity options for multiplayer gaming or downloading additional content. These devices provide a convenient and immersive gaming experience, allowing users to enjoy their favorite games anytime, anywhere, without the need for a dedicated gaming console or a computer.
The global Handheld Game Player market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
The industry trend for handheld game players has evolved significantly over the years, reflecting a growing demand for portable gaming devices. As technology advances, handheld game players have become more powerful, offering enhanced graphics, improved processing capabilities, and a broader selection of games. The industry has witnessed a shift towards more versatile handheld devices that combine gaming with other functionalities like media playback, internet browsing, and social networking. The trend is further propelled by the rise of mobile gaming and the increasing popularity of gaming apps on smartphones and tablets. Additionally, the demand for nostalgia-driven gaming experiences, as seen with the re-release of classic game consoles, contributes to the continued interest and industry trend of handheld game players.
This report aims to provide a comprehensive presentation of the global market for Handheld Game Player, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Handheld Game Player.
Report Scope
The Handheld Game Player market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Handheld Game Player market comprehensively. Regional market sizes, concerning products by Type, by Sales Channel, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Handheld Game Player manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Sales Channel, and by regions.
Market Segmentation
By Company
Sony
Nintendo
NVIDIA
Bandai Namco
Sega Sammy Holdings
Logitech
Valve
Panic Playdate
GPD
Evercade
Razer
Asus
Ayaneo
Retroid Pocket
Segment by Type
Detachable Handle
Non-Detachable Handle
Segment by Sales Channel
On-Line
Offline
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Sales Channel, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Handheld Game Player manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Handheld Game Player in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Sales Channel, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Handheld Game Player Market Overview
1.1 Product Overview and Scope of Handheld Game Player
1.2 Handheld Game Player Segment by Type
1.2.1 Global Handheld Game Player Market Value Comparison by Type (2024-2030)
1.2.2 Detachable Handle
1.2.3 Non-Detachable Handle
1.3 Handheld Game Player Segment by Sales Channel
1.3.1 Global Handheld Game Player Market Value by Sales Channel: (2024-2030)
1.3.2 On-Line
1.3.3 Offline
1.4 Global Handheld Game Player Market Size Estimates and Forecasts
1.4.1 Global Handheld Game Player Revenue 2019-2030
1.4.2 Global Handheld Game Player Sales 2019-2030
1.4.3 Global Handheld Game Player Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Handheld Game Player Market Competition by Manufacturers
2.1 Global Handheld Game Player Sales Market Share by Manufacturers (2019-2024)
2.2 Global Handheld Game Player Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Handheld Game Player Average Price by Manufacturers (2019-2024)
2.4 Global Handheld Game Player Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Handheld Game Player, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Handheld Game Player, Product Type & Application
2.7 Handheld Game Player Market Competitive Situation and Trends
2.7.1 Handheld Game Player Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Handheld Game Player Players Market Share by Revenue
2.7.3 Global Handheld Game Player Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Handheld Game Player Retrospective Market Scenario by Region
3.1 Global Handheld Game Player Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Handheld Game Player Global Handheld Game Player Sales by Region: 2019-2030
3.2.1 Global Handheld Game Player Sales by Region: 2019-2024
3.2.2 Global Handheld Game Player Sales by Region: 2025-2030
3.3 Global Handheld Game Player Global Handheld Game Player Revenue by Region: 2019-2030
3.3.1 Global Handheld Game Player Revenue by Region: 2019-2024
3.3.2 Global Handheld Game Player Revenue by Region: 2025-2030
3.4 North America Handheld Game Player Market Facts & Figures by Country
3.4.1 North America Handheld Game Player Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Handheld Game Player Sales by Country (2019-2030)
3.4.3 North America Handheld Game Player Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Handheld Game Player Market Facts & Figures by Country
3.5.1 Europe Handheld Game Player Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Handheld Game Player Sales by Country (2019-2030)
3.5.3 Europe Handheld Game Player Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Handheld Game Player Market Facts & Figures by Country
3.6.1 Asia Pacific Handheld Game Player Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Handheld Game Player Sales by Country (2019-2030)
3.6.3 Asia Pacific Handheld Game Player Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Handheld Game Player Market Facts & Figures by Country
3.7.1 Latin America Handheld Game Player Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Handheld Game Player Sales by Country (2019-2030)
3.7.3 Latin America Handheld Game Player Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Handheld Game Player Market Facts & Figures by Country
3.8.1 Middle East and Africa Handheld Game Player Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Handheld Game Player Sales by Country (2019-2030)
3.8.3 Middle East and Africa Handheld Game Player Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Handheld Game Player Sales by Type (2019-2030)
4.1.1 Global Handheld Game Player Sales by Type (2019-2024)
4.1.2 Global Handheld Game Player Sales by Type (2025-2030)
4.1.3 Global Handheld Game Player Sales Market Share by Type (2019-2030)
4.2 Global Handheld Game Player Revenue by Type (2019-2030)
4.2.1 Global Handheld Game Player Revenue by Type (2019-2024)
4.2.2 Global Handheld Game Player Revenue by Type (2025-2030)
4.2.3 Global Handheld Game Player Revenue Market Share by Type (2019-2030)
4.3 Global Handheld Game Player Price by Type (2019-2030)
5 Segment by Sales Channel
5.1 Global Handheld Game Player Sales by Sales Channel (2019-2030)
5.1.1 Global Handheld Game Player Sales by Sales Channel (2019-2024)
5.1.2 Global Handheld Game Player Sales by Sales Channel (2025-2030)
5.1.3 Global Handheld Game Player Sales Market Share by Sales Channel (2019-2030)
5.2 Global Handheld Game Player Revenue by Sales Channel (2019-2030)
5.2.1 Global Handheld Game Player Revenue by Sales Channel (2019-2024)
5.2.2 Global Handheld Game Player Revenue by Sales Channel (2025-2030)
5.2.3 Global Handheld Game Player Revenue Market Share by Sales Channel (2019-2030)
5.3 Global Handheld Game Player Price by Sales Channel (2019-2030)
6 Key Companies Profiled
6.1 Sony
6.1.1 Sony Corporation Information
6.1.2 Sony Description and Business Overview
6.1.3 Sony Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Sony Handheld Game Player Product Portfolio
6.1.5 Sony Recent Developments/Updates
6.2 Nintendo
6.2.1 Nintendo Corporation Information
6.2.2 Nintendo Description and Business Overview
6.2.3 Nintendo Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Nintendo Handheld Game Player Product Portfolio
6.2.5 Nintendo Recent Developments/Updates
6.3 NVIDIA
6.3.1 NVIDIA Corporation Information
6.3.2 NVIDIA Description and Business Overview
6.3.3 NVIDIA Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.3.4 NVIDIA Handheld Game Player Product Portfolio
6.3.5 NVIDIA Recent Developments/Updates
6.4 Bandai Namco
6.4.1 Bandai Namco Corporation Information
6.4.2 Bandai Namco Description and Business Overview
6.4.3 Bandai Namco Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Bandai Namco Handheld Game Player Product Portfolio
6.4.5 Bandai Namco Recent Developments/Updates
6.5 Sega Sammy Holdings
6.5.1 Sega Sammy Holdings Corporation Information
6.5.2 Sega Sammy Holdings Description and Business Overview
6.5.3 Sega Sammy Holdings Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Sega Sammy Holdings Handheld Game Player Product Portfolio
6.5.5 Sega Sammy Holdings Recent Developments/Updates
6.6 Logitech
6.6.1 Logitech Corporation Information
6.6.2 Logitech Description and Business Overview
6.6.3 Logitech Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Logitech Handheld Game Player Product Portfolio
6.6.5 Logitech Recent Developments/Updates
6.7 Valve
6.6.1 Valve Corporation Information
6.6.2 Valve Description and Business Overview
6.6.3 Valve Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Valve Handheld Game Player Product Portfolio
6.7.5 Valve Recent Developments/Updates
6.8 Panic Playdate
6.8.1 Panic Playdate Corporation Information
6.8.2 Panic Playdate Description and Business Overview
6.8.3 Panic Playdate Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Panic Playdate Handheld Game Player Product Portfolio
6.8.5 Panic Playdate Recent Developments/Updates
6.9 GPD
6.9.1 GPD Corporation Information
6.9.2 GPD Description and Business Overview
6.9.3 GPD Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.9.4 GPD Handheld Game Player Product Portfolio
6.9.5 GPD Recent Developments/Updates
6.10 Evercade
6.10.1 Evercade Corporation Information
6.10.2 Evercade Description and Business Overview
6.10.3 Evercade Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Evercade Handheld Game Player Product Portfolio
6.10.5 Evercade Recent Developments/Updates
6.11 Razer
6.11.1 Razer Corporation Information
6.11.2 Razer Handheld Game Player Description and Business Overview
6.11.3 Razer Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Razer Handheld Game Player Product Portfolio
6.11.5 Razer Recent Developments/Updates
6.12 Asus
6.12.1 Asus Corporation Information
6.12.2 Asus Handheld Game Player Description and Business Overview
6.12.3 Asus Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Asus Handheld Game Player Product Portfolio
6.12.5 Asus Recent Developments/Updates
6.13 Ayaneo
6.13.1 Ayaneo Corporation Information
6.13.2 Ayaneo Handheld Game Player Description and Business Overview
6.13.3 Ayaneo Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Ayaneo Handheld Game Player Product Portfolio
6.13.5 Ayaneo Recent Developments/Updates
6.14 Retroid Pocket
6.14.1 Retroid Pocket Corporation Information
6.14.2 Retroid Pocket Handheld Game Player Description and Business Overview
6.14.3 Retroid Pocket Handheld Game Player Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Retroid Pocket Handheld Game Player Product Portfolio
6.14.5 Retroid Pocket Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Handheld Game Player Industry Chain Analysis
7.2 Handheld Game Player Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Handheld Game Player Production Mode & Process
7.4 Handheld Game Player Sales and Marketing
7.4.1 Handheld Game Player Sales Channels
7.4.2 Handheld Game Player Distributors
7.5 Handheld Game Player Customers
8 Handheld Game Player Market Dynamics
8.1 Handheld Game Player Industry Trends
8.2 Handheld Game Player Market Drivers
8.3 Handheld Game Player Market Challenges
8.4 Handheld Game Player Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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