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Global Handheld Video Game Console Market Research Report 2025

Global Handheld Video Game Console Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1803808

No of Pages : 109

Synopsis
Handheld video game console is a portable electronic device that is designed to play video games. It typically features a built-in screen, game controls, and a rechargeable battery.
Global Handheld Video Game Console market is projected to reach US$ 4595.5 million in 2029, increasing from US$ 3785 million in 2022, with the CAGR of 2.4% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Handheld Video Game Console market research.
The global market for handheld video game consoles has been a dynamic and evolving landscape, shaped by advancements in technology, changes in consumer preferences, and the growth of the gaming industry. Handheld consoles provide portable gaming experiences, allowing users to play video games anywhere, anytime. The market has witnessed significant developments over the years, from simple LCD-based devices to sophisticated multi-functional consoles with advanced graphics and connectivity features. The Asia-Pacific region, particularly Japan, has a strong market for handheld video game consoles due to the presence of established gaming companies and a culture of gaming. The North American market is driven by a large consumer base, strong demand for gaming products, and the presence of major gaming companies. European countries have a significant handheld console market, with consumers showing interest in various gaming experiences. The handheld video game console market is expected to continue evolving in response to technological innovations, changing consumer preferences, and gaming industry trends. The introduction of cloud gaming services, augmented reality (AR), and virtual reality (VR) integration could reshape the handheld console landscape. The market may also see collaborations between gaming companies and content creators to offer unique gaming experiences.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Handheld Video Game Console market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Sony
Nintendo
NVIDIA
GPD
ASUS
Anbernic
Steam
AYN
ONEXPlayer
AYANEO
Wikipad
Razer Edge
LeapFrog
Mad Catz
Vtech
Segment by Type
Single Function Gaming Consoles
Multifunction Gaming Consoles
Segment by Application
Online Sales
Offline Sales
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
The Handheld Video Game Console report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Country Level Sales Analysis
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6: Manufacturers’ Outline
Chapter 7: Industry Chain, Market Channel and Customer Analysis
Chapter 8: Market Opportunities and Challenges
Chapter 9: Market Conclusions
Chapter 10: Research Methodology and Data Source
Index
1 Handheld Video Game Console Market Overview
1.1 Product Overview and Scope of Handheld Video Game Console
1.2 Handheld Video Game Console Segment by Type
1.2.1 Global Handheld Video Game Console Market Value Comparison by Type (2023-2029)
1.2.2 Single Function Gaming Consoles
1.2.3 Multifunction Gaming Consoles
1.3 Handheld Video Game Console Segment by Application
1.3.1 Global Handheld Video Game Console Market Value by Application: (2023-2029)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Handheld Video Game Console Market Size Estimates and Forecasts
1.4.1 Global Handheld Video Game Console Revenue 2018-2029
1.4.2 Global Handheld Video Game Console Sales 2018-2029
1.4.3 Global Handheld Video Game Console Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Handheld Video Game Console Market Competition by Manufacturers
2.1 Global Handheld Video Game Console Sales Market Share by Manufacturers (2018-2023)
2.2 Global Handheld Video Game Console Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Handheld Video Game Console Average Price by Manufacturers (2018-2023)
2.4 Global Handheld Video Game Console Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Handheld Video Game Console, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Handheld Video Game Console, Product Type & Application
2.7 Handheld Video Game Console Market Competitive Situation and Trends
2.7.1 Handheld Video Game Console Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Handheld Video Game Console Players Market Share by Revenue
2.7.3 Global Handheld Video Game Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Handheld Video Game Console Retrospective Market Scenario by Region
3.1 Global Handheld Video Game Console Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Handheld Video Game Console Global Handheld Video Game Console Sales by Region: 2018-2029
3.2.1 Global Handheld Video Game Console Sales by Region: 2018-2023
3.2.2 Global Handheld Video Game Console Sales by Region: 2024-2029
3.3 Global Handheld Video Game Console Global Handheld Video Game Console Revenue by Region: 2018-2029
3.3.1 Global Handheld Video Game Console Revenue by Region: 2018-2023
3.3.2 Global Handheld Video Game Console Revenue by Region: 2024-2029
3.4 North America Handheld Video Game Console Market Facts & Figures by Country
3.4.1 North America Handheld Video Game Console Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Handheld Video Game Console Sales by Country (2018-2029)
3.4.3 North America Handheld Video Game Console Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Handheld Video Game Console Market Facts & Figures by Country
3.5.1 Europe Handheld Video Game Console Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Handheld Video Game Console Sales by Country (2018-2029)
3.5.3 Europe Handheld Video Game Console Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Handheld Video Game Console Market Facts & Figures by Country
3.6.1 Asia Pacific Handheld Video Game Console Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Handheld Video Game Console Sales by Country (2018-2029)
3.6.3 Asia Pacific Handheld Video Game Console Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Handheld Video Game Console Market Facts & Figures by Country
3.7.1 Latin America Handheld Video Game Console Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Handheld Video Game Console Sales by Country (2018-2029)
3.7.3 Latin America Handheld Video Game Console Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Handheld Video Game Console Market Facts & Figures by Country
3.8.1 Middle East and Africa Handheld Video Game Console Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Handheld Video Game Console Sales by Country (2018-2029)
3.8.3 Middle East and Africa Handheld Video Game Console Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Handheld Video Game Console Sales by Type (2018-2029)
4.1.1 Global Handheld Video Game Console Sales by Type (2018-2023)
4.1.2 Global Handheld Video Game Console Sales by Type (2024-2029)
4.1.3 Global Handheld Video Game Console Sales Market Share by Type (2018-2029)
4.2 Global Handheld Video Game Console Revenue by Type (2018-2029)
4.2.1 Global Handheld Video Game Console Revenue by Type (2018-2023)
4.2.2 Global Handheld Video Game Console Revenue by Type (2024-2029)
4.2.3 Global Handheld Video Game Console Revenue Market Share by Type (2018-2029)
4.3 Global Handheld Video Game Console Price by Type (2018-2029)
5 Segment by Application
5.1 Global Handheld Video Game Console Sales by Application (2018-2029)
5.1.1 Global Handheld Video Game Console Sales by Application (2018-2023)
5.1.2 Global Handheld Video Game Console Sales by Application (2024-2029)
5.1.3 Global Handheld Video Game Console Sales Market Share by Application (2018-2029)
5.2 Global Handheld Video Game Console Revenue by Application (2018-2029)
5.2.1 Global Handheld Video Game Console Revenue by Application (2018-2023)
5.2.2 Global Handheld Video Game Console Revenue by Application (2024-2029)
5.2.3 Global Handheld Video Game Console Revenue Market Share by Application (2018-2029)
5.3 Global Handheld Video Game Console Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Sony
6.1.1 Sony Corporation Information
6.1.2 Sony Description and Business Overview
6.1.3 Sony Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Sony Handheld Video Game Console Product Portfolio
6.1.5 Sony Recent Developments/Updates
6.2 Nintendo
6.2.1 Nintendo Corporation Information
6.2.2 Nintendo Description and Business Overview
6.2.3 Nintendo Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Nintendo Handheld Video Game Console Product Portfolio
6.2.5 Nintendo Recent Developments/Updates
6.3 NVIDIA
6.3.1 NVIDIA Corporation Information
6.3.2 NVIDIA Description and Business Overview
6.3.3 NVIDIA Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.3.4 NVIDIA Handheld Video Game Console Product Portfolio
6.3.5 NVIDIA Recent Developments/Updates
6.4 GPD
6.4.1 GPD Corporation Information
6.4.2 GPD Description and Business Overview
6.4.3 GPD Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.4.4 GPD Handheld Video Game Console Product Portfolio
6.4.5 GPD Recent Developments/Updates
6.5 ASUS
6.5.1 ASUS Corporation Information
6.5.2 ASUS Description and Business Overview
6.5.3 ASUS Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.5.4 ASUS Handheld Video Game Console Product Portfolio
6.5.5 ASUS Recent Developments/Updates
6.6 Anbernic
6.6.1 Anbernic Corporation Information
6.6.2 Anbernic Description and Business Overview
6.6.3 Anbernic Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Anbernic Handheld Video Game Console Product Portfolio
6.6.5 Anbernic Recent Developments/Updates
6.7 Steam
6.6.1 Steam Corporation Information
6.6.2 Steam Description and Business Overview
6.6.3 Steam Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Steam Handheld Video Game Console Product Portfolio
6.7.5 Steam Recent Developments/Updates
6.8 AYN
6.8.1 AYN Corporation Information
6.8.2 AYN Description and Business Overview
6.8.3 AYN Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.8.4 AYN Handheld Video Game Console Product Portfolio
6.8.5 AYN Recent Developments/Updates
6.9 ONEXPlayer
6.9.1 ONEXPlayer Corporation Information
6.9.2 ONEXPlayer Description and Business Overview
6.9.3 ONEXPlayer Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.9.4 ONEXPlayer Handheld Video Game Console Product Portfolio
6.9.5 ONEXPlayer Recent Developments/Updates
6.10 AYANEO
6.10.1 AYANEO Corporation Information
6.10.2 AYANEO Description and Business Overview
6.10.3 AYANEO Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.10.4 AYANEO Handheld Video Game Console Product Portfolio
6.10.5 AYANEO Recent Developments/Updates
6.11 Wikipad
6.11.1 Wikipad Corporation Information
6.11.2 Wikipad Handheld Video Game Console Description and Business Overview
6.11.3 Wikipad Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.11.4 Wikipad Handheld Video Game Console Product Portfolio
6.11.5 Wikipad Recent Developments/Updates
6.12 Razer Edge
6.12.1 Razer Edge Corporation Information
6.12.2 Razer Edge Handheld Video Game Console Description and Business Overview
6.12.3 Razer Edge Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Razer Edge Handheld Video Game Console Product Portfolio
6.12.5 Razer Edge Recent Developments/Updates
6.13 LeapFrog
6.13.1 LeapFrog Corporation Information
6.13.2 LeapFrog Handheld Video Game Console Description and Business Overview
6.13.3 LeapFrog Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.13.4 LeapFrog Handheld Video Game Console Product Portfolio
6.13.5 LeapFrog Recent Developments/Updates
6.14 Mad Catz
6.14.1 Mad Catz Corporation Information
6.14.2 Mad Catz Handheld Video Game Console Description and Business Overview
6.14.3 Mad Catz Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.14.4 Mad Catz Handheld Video Game Console Product Portfolio
6.14.5 Mad Catz Recent Developments/Updates
6.15 Vtech
6.15.1 Vtech Corporation Information
6.15.2 Vtech Handheld Video Game Console Description and Business Overview
6.15.3 Vtech Handheld Video Game Console Sales, Revenue and Gross Margin (2018-2023)
6.15.4 Vtech Handheld Video Game Console Product Portfolio
6.15.5 Vtech Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Handheld Video Game Console Industry Chain Analysis
7.2 Handheld Video Game Console Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Handheld Video Game Console Production Mode & Process
7.4 Handheld Video Game Console Sales and Marketing
7.4.1 Handheld Video Game Console Sales Channels
7.4.2 Handheld Video Game Console Distributors
7.5 Handheld Video Game Console Customers
8 Handheld Video Game Console Market Dynamics
8.1 Handheld Video Game Console Industry Trends
8.2 Handheld Video Game Console Market Drivers
8.3 Handheld Video Game Console Market Challenges
8.4 Handheld Video Game Console Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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