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Global Headphones for Kids Market Research Report 2025

Global Headphones for Kids Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1597870

No of Pages : 108

Synopsis
Headphones for Kids such as in-ear and over-the-ear headphones.
The global Headphones for Kids market was valued at US$ 832 million in 2023 and is anticipated to reach US$ 1356.6 million by 2030, witnessing a CAGR of 7.5% during the forecast period 2024-2030.
According to World Bank statistics, the global birth rate in 2021 was about 1.7%. Although the population growth rate had slowed down, with the development of the world economy and the increase of per capita disposable income of residents, the spending power is growing. Therefore, there is still a large room for development in the baby products industry. Improving product quality and tapping the value of a single customer will become the drivers for the growth of the infant and child industry. Refinement and diversification are the core characteristics of the consumer demand. China has a large population base, and even if the population growth rate slows down, there will still be a demographic dividend. The State Council in 2022 proposes to "Guide market players to produce safer and healthier domestic infant products". According to the National Bureau of Statistics, China's birth rate in 2022 was 6.77%, and the birth population was 9.56 million. According to the results of the seventh national census in 2021, the number of infants and young children aged 0-6 in China reached 140 million, of which the number of infants and young children aged 3-6 exceeded 70 million. The huge population size has brewed a market demand with huge potential, and the children's consumption market has risen rapidly. Chinese families spend a lot on childcare, with the average cost of childcare ranking second in the world. The survey data released by China Research Center for Children's Industry shows that in 80% of families in China, children's expenditures account for 30% to 50% of household expenditures, and the average annual consumption of children in families is ¥17,000 to 25,500. According to data from the Yuwa Population Research, the national average cost of raising a child (the cost of raising a child to the age of 18) is ¥485,218. From the perspective of specific stages, the largest proportion is the cost of raising children aged 6-14, accounting for about 45%. The cost during pregnancy, the cost of childbirth and confinement, and the cost of raising babies aged 0-2 accounted for 2.06%, 2.09% and 13.33% separately.
This report aims to provide a comprehensive presentation of the global market for Headphones for Kids, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Headphones for Kids.
Report Scope
The Headphones for Kids market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Headphones for Kids market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Headphones for Kids manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Kidz Gear
Nabi
JLab
Griffin Technology
Puro Sound
KitSound
Onanoff
JVC
Maxell
Groov-e
Califone International
LilGadgets
Smiggle
Go Travel
ZAGG
Philips
Segment by Type
Wired
Wireless
Segment by Application
Cell Phone
Computer
Gaming
Others
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Headphones for Kids manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Headphones for Kids by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Headphones for Kids in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Index
1 Headphones for Kids Market Overview
1.1 Product Definition
1.2 Headphones for Kids Segment by Type
1.2.1 Global Headphones for Kids Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Wired
1.2.3 Wireless
1.3 Headphones for Kids Segment by Application
1.3.1 Global Headphones for Kids Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Cell Phone
1.3.3 Computer
1.3.4 Gaming
1.3.5 Others
1.4 Global Market Growth Prospects
1.4.1 Global Headphones for Kids Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Headphones for Kids Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Headphones for Kids Production Estimates and Forecasts (2019-2030)
1.4.4 Global Headphones for Kids Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Headphones for Kids Production Market Share by Manufacturers (2019-2024)
2.2 Global Headphones for Kids Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Headphones for Kids, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Headphones for Kids Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Headphones for Kids Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Headphones for Kids, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Headphones for Kids, Product Offered and Application
2.8 Global Key Manufacturers of Headphones for Kids, Date of Enter into This Industry
2.9 Headphones for Kids Market Competitive Situation and Trends
2.9.1 Headphones for Kids Market Concentration Rate
2.9.2 Global 5 and 10 Largest Headphones for Kids Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Headphones for Kids Production by Region
3.1 Global Headphones for Kids Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Headphones for Kids Production Value by Region (2019-2030)
3.2.1 Global Headphones for Kids Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Headphones for Kids by Region (2025-2030)
3.3 Global Headphones for Kids Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Headphones for Kids Production by Region (2019-2030)
3.4.1 Global Headphones for Kids Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Headphones for Kids by Region (2025-2030)
3.5 Global Headphones for Kids Market Price Analysis by Region (2019-2024)
3.6 Global Headphones for Kids Production and Value, Year-over-Year Growth
3.6.1 North America Headphones for Kids Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Headphones for Kids Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Headphones for Kids Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Headphones for Kids Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea Headphones for Kids Production Value Estimates and Forecasts (2019-2030)
4 Headphones for Kids Consumption by Region
4.1 Global Headphones for Kids Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Headphones for Kids Consumption by Region (2019-2030)
4.2.1 Global Headphones for Kids Consumption by Region (2019-2024)
4.2.2 Global Headphones for Kids Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Headphones for Kids Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Headphones for Kids Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Headphones for Kids Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Headphones for Kids Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Headphones for Kids Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Headphones for Kids Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Headphones for Kids Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Headphones for Kids Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Headphones for Kids Production by Type (2019-2030)
5.1.1 Global Headphones for Kids Production by Type (2019-2024)
5.1.2 Global Headphones for Kids Production by Type (2025-2030)
5.1.3 Global Headphones for Kids Production Market Share by Type (2019-2030)
5.2 Global Headphones for Kids Production Value by Type (2019-2030)
5.2.1 Global Headphones for Kids Production Value by Type (2019-2024)
5.2.2 Global Headphones for Kids Production Value by Type (2025-2030)
5.2.3 Global Headphones for Kids Production Value Market Share by Type (2019-2030)
5.3 Global Headphones for Kids Price by Type (2019-2030)
6 Segment by Application
6.1 Global Headphones for Kids Production by Application (2019-2030)
6.1.1 Global Headphones for Kids Production by Application (2019-2024)
6.1.2 Global Headphones for Kids Production by Application (2025-2030)
6.1.3 Global Headphones for Kids Production Market Share by Application (2019-2030)
6.2 Global Headphones for Kids Production Value by Application (2019-2030)
6.2.1 Global Headphones for Kids Production Value by Application (2019-2024)
6.2.2 Global Headphones for Kids Production Value by Application (2025-2030)
6.2.3 Global Headphones for Kids Production Value Market Share by Application (2019-2030)
6.3 Global Headphones for Kids Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Kidz Gear
7.1.1 Kidz Gear Headphones for Kids Corporation Information
7.1.2 Kidz Gear Headphones for Kids Product Portfolio
7.1.3 Kidz Gear Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Kidz Gear Main Business and Markets Served
7.1.5 Kidz Gear Recent Developments/Updates
7.2 Nabi
7.2.1 Nabi Headphones for Kids Corporation Information
7.2.2 Nabi Headphones for Kids Product Portfolio
7.2.3 Nabi Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Nabi Main Business and Markets Served
7.2.5 Nabi Recent Developments/Updates
7.3 JLab
7.3.1 JLab Headphones for Kids Corporation Information
7.3.2 JLab Headphones for Kids Product Portfolio
7.3.3 JLab Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.3.4 JLab Main Business and Markets Served
7.3.5 JLab Recent Developments/Updates
7.4 Griffin Technology
7.4.1 Griffin Technology Headphones for Kids Corporation Information
7.4.2 Griffin Technology Headphones for Kids Product Portfolio
7.4.3 Griffin Technology Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Griffin Technology Main Business and Markets Served
7.4.5 Griffin Technology Recent Developments/Updates
7.5 Puro Sound
7.5.1 Puro Sound Headphones for Kids Corporation Information
7.5.2 Puro Sound Headphones for Kids Product Portfolio
7.5.3 Puro Sound Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Puro Sound Main Business and Markets Served
7.5.5 Puro Sound Recent Developments/Updates
7.6 KitSound
7.6.1 KitSound Headphones for Kids Corporation Information
7.6.2 KitSound Headphones for Kids Product Portfolio
7.6.3 KitSound Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.6.4 KitSound Main Business and Markets Served
7.6.5 KitSound Recent Developments/Updates
7.7 Onanoff
7.7.1 Onanoff Headphones for Kids Corporation Information
7.7.2 Onanoff Headphones for Kids Product Portfolio
7.7.3 Onanoff Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Onanoff Main Business and Markets Served
7.7.5 Onanoff Recent Developments/Updates
7.8 JVC
7.8.1 JVC Headphones for Kids Corporation Information
7.8.2 JVC Headphones for Kids Product Portfolio
7.8.3 JVC Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.8.4 JVC Main Business and Markets Served
7.7.5 JVC Recent Developments/Updates
7.9 Maxell
7.9.1 Maxell Headphones for Kids Corporation Information
7.9.2 Maxell Headphones for Kids Product Portfolio
7.9.3 Maxell Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.9.4 Maxell Main Business and Markets Served
7.9.5 Maxell Recent Developments/Updates
7.10 Groov-e
7.10.1 Groov-e Headphones for Kids Corporation Information
7.10.2 Groov-e Headphones for Kids Product Portfolio
7.10.3 Groov-e Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.10.4 Groov-e Main Business and Markets Served
7.10.5 Groov-e Recent Developments/Updates
7.11 Califone International
7.11.1 Califone International Headphones for Kids Corporation Information
7.11.2 Califone International Headphones for Kids Product Portfolio
7.11.3 Califone International Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.11.4 Califone International Main Business and Markets Served
7.11.5 Califone International Recent Developments/Updates
7.12 LilGadgets
7.12.1 LilGadgets Headphones for Kids Corporation Information
7.12.2 LilGadgets Headphones for Kids Product Portfolio
7.12.3 LilGadgets Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.12.4 LilGadgets Main Business and Markets Served
7.12.5 LilGadgets Recent Developments/Updates
7.13 Smiggle
7.13.1 Smiggle Headphones for Kids Corporation Information
7.13.2 Smiggle Headphones for Kids Product Portfolio
7.13.3 Smiggle Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.13.4 Smiggle Main Business and Markets Served
7.13.5 Smiggle Recent Developments/Updates
7.14 Go Travel
7.14.1 Go Travel Headphones for Kids Corporation Information
7.14.2 Go Travel Headphones for Kids Product Portfolio
7.14.3 Go Travel Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.14.4 Go Travel Main Business and Markets Served
7.14.5 Go Travel Recent Developments/Updates
7.15 ZAGG
7.15.1 ZAGG Headphones for Kids Corporation Information
7.15.2 ZAGG Headphones for Kids Product Portfolio
7.15.3 ZAGG Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.15.4 ZAGG Main Business and Markets Served
7.15.5 ZAGG Recent Developments/Updates
7.16 Philips
7.16.1 Philips Headphones for Kids Corporation Information
7.16.2 Philips Headphones for Kids Product Portfolio
7.16.3 Philips Headphones for Kids Production, Value, Price and Gross Margin (2019-2024)
7.16.4 Philips Main Business and Markets Served
7.16.5 Philips Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Headphones for Kids Industry Chain Analysis
8.2 Headphones for Kids Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Headphones for Kids Production Mode & Process
8.4 Headphones for Kids Sales and Marketing
8.4.1 Headphones for Kids Sales Channels
8.4.2 Headphones for Kids Distributors
8.5 Headphones for Kids Customers
9 Headphones for Kids Market Dynamics
9.1 Headphones for Kids Industry Trends
9.2 Headphones for Kids Market Drivers
9.3 Headphones for Kids Market Challenges
9.4 Headphones for Kids Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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