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Synopsis
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. A live streaming platform is a website, application or software that allows you to broadcast live videos. When you upload a video to the platform, viewers can watch it in real time. Livestream services encompass a wide variety of topics, from social media to video games to professional sports.
The global Live Streaming market was valued at US$ 45770 million in 2023 and is anticipated to reach US$ 96100 million by 2030, witnessing a CAGR of 10.9% during the forecast period 2024-2030.
The main companies providing live streaming globally are ByteDance, Kuaishou, Twitch, Tencent Music Entertainment Group, Bigo, YouTube, Huya, Bilibili, YY, Douyu and Hello Group (MOMO), etc. The top five producers occupy more than 50% of the market share in total, of which the largest producer is ByteDance with a market share of 24.22%. The global live streaming platform provides regions mainly distributed in China, the United States, Japan, South Korea and so on. In terms of their product categories, music, dance and talk shows have the highest market share at 44.84%, followed by games at 31.74%. In terms of its revenue sources, donations and virtual gifts hold a larger market share at 62.78%, followed by advertising and subscriptions.
This report aims to provide a comprehensive presentation of the global market for Live Streaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Live Streaming.
Report Scope
The Live Streaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Live Streaming market comprehensively. Regional market sizes, concerning products by Type, by Revenue Source, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Live Streaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Revenue Source, and by regions.
Market Segmentation
By Company
Segment by Type
Segment by Revenue Source
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Revenue Source, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Live Streaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Revenue Source, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Live Streaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Music, Dancing and Talk Shows
1.2.3 Game
1.2.4 Dating Shows
1.2.5 Outdoor Activities and Sports
1.2.6 Others
1.3 Market by Revenue Source
1.3.1 Global Live Streaming Market Growth by Revenue Source: 2019 VS 2023 VS 2030
1.3.2 Advertising
1.3.3 Subscriptions
1.3.4 Donations & Virtual Gifts
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Live Streaming Market Perspective (2019-2030)
2.2 Live Streaming Growth Trends by Region
2.2.1 Global Live Streaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Live Streaming Historic Market Size by Region (2019-2024)
2.2.3 Live Streaming Forecasted Market Size by Region (2025-2030)
2.3 Live Streaming Market Dynamics
2.3.1 Live Streaming Industry Trends
2.3.2 Live Streaming Market Drivers
2.3.3 Live Streaming Market Challenges
2.3.4 Live Streaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Live Streaming Players by Revenue
3.1.1 Global Top Live Streaming Players by Revenue (2019-2024)
3.1.2 Global Live Streaming Revenue Market Share by Players (2019-2024)
3.2 Global Live Streaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Live Streaming Revenue
3.4 Global Live Streaming Market Concentration Ratio
3.4.1 Global Live Streaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Live Streaming Revenue in 2023
3.5 Live Streaming Key Players Head office and Area Served
3.6 Key Players Live Streaming Product Solution and Service
3.7 Date of Enter into Live Streaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Live Streaming Breakdown Data by Type
4.1 Global Live Streaming Historic Market Size by Type (2019-2024)
4.2 Global Live Streaming Forecasted Market Size by Type (2025-2030)
5 Live Streaming Breakdown Data by Revenue Source
5.1 Global Live Streaming Historic Market Size by Revenue Source (2019-2024)
5.2 Global Live Streaming Forecasted Market Size by Revenue Source (2025-2030)
6 North America
6.1 North America Live Streaming Market Size (2019-2030)
6.2 North America Live Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Live Streaming Market Size by Country (2019-2024)
6.4 North America Live Streaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Live Streaming Market Size (2019-2030)
7.2 Europe Live Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Live Streaming Market Size by Country (2019-2024)
7.4 Europe Live Streaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Live Streaming Market Size (2019-2030)
8.2 Asia-Pacific Live Streaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Live Streaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Live Streaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Live Streaming Market Size (2019-2030)
9.2 Latin America Live Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Live Streaming Market Size by Country (2019-2024)
9.4 Latin America Live Streaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Live Streaming Market Size (2019-2030)
10.2 Middle East & Africa Live Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Live Streaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Live Streaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 ByteDance
11.1.1 ByteDance Company Detail
11.1.2 ByteDance Business Overview
11.1.3 ByteDance Live Streaming Introduction
11.1.4 ByteDance Revenue in Live Streaming Business (2019-2024)
11.1.5 ByteDance Recent Development
11.2 Kuaishou
11.2.1 Kuaishou Company Detail
11.2.2 Kuaishou Business Overview
11.2.3 Kuaishou Live Streaming Introduction
11.2.4 Kuaishou Revenue in Live Streaming Business (2019-2024)
11.2.5 Kuaishou Recent Development
11.3 Twitch
11.3.1 Twitch Company Detail
11.3.2 Twitch Business Overview
11.3.3 Twitch Live Streaming Introduction
11.3.4 Twitch Revenue in Live Streaming Business (2019-2024)
11.3.5 Twitch Recent Development
11.4 Tencent Music Entertainment (TME)
11.4.1 Tencent Music Entertainment (TME) Company Detail
11.4.2 Tencent Music Entertainment (TME) Business Overview
11.4.3 Tencent Music Entertainment (TME) Live Streaming Introduction
11.4.4 Tencent Music Entertainment (TME) Revenue in Live Streaming Business (2019-2024)
11.4.5 Tencent Music Entertainment (TME) Recent Development
11.5 Bigo
11.5.1 Bigo Company Detail
11.5.2 Bigo Business Overview
11.5.3 Bigo Live Streaming Introduction
11.5.4 Bigo Revenue in Live Streaming Business (2019-2024)
11.5.5 Bigo Recent Development
11.6 YouTube
11.6.1 YouTube Company Detail
11.6.2 YouTube Business Overview
11.6.3 YouTube Live Streaming Introduction
11.6.4 YouTube Revenue in Live Streaming Business (2019-2024)
11.6.5 YouTube Recent Development
11.7 Huya
11.7.1 Huya Company Detail
11.7.2 Huya Business Overview
11.7.3 Huya Live Streaming Introduction
11.7.4 Huya Revenue in Live Streaming Business (2019-2024)
11.7.5 Huya Recent Development
11.8 Bilibili
11.8.1 Bilibili Company Detail
11.8.2 Bilibili Business Overview
11.8.3 Bilibili Live Streaming Introduction
11.8.4 Bilibili Revenue in Live Streaming Business (2019-2024)
11.8.5 Bilibili Recent Development
11.9 YY
11.9.1 YY Company Detail
11.9.2 YY Business Overview
11.9.3 YY Live Streaming Introduction
11.9.4 YY Revenue in Live Streaming Business (2019-2024)
11.9.5 YY Recent Development
11.10 Douyu
11.10.1 Douyu Company Detail
11.10.2 Douyu Business Overview
11.10.3 Douyu Live Streaming Introduction
11.10.4 Douyu Revenue in Live Streaming Business (2019-2024)
11.10.5 Douyu Recent Development
11.11 Hello Group (MOMO)
11.11.1 Hello Group (MOMO) Company Detail
11.11.2 Hello Group (MOMO) Business Overview
11.11.3 Hello Group (MOMO) Live Streaming Introduction
11.11.4 Hello Group (MOMO) Revenue in Live Streaming Business (2019-2024)
11.11.5 Hello Group (MOMO) Recent Development
11.12 17LIVE
11.12.1 17LIVE Company Detail
11.12.2 17LIVE Business Overview
11.12.3 17LIVE Live Streaming Introduction
11.12.4 17LIVE Revenue in Live Streaming Business (2019-2024)
11.12.5 17LIVE Recent Development
11.13 HuaFang Group (Huajiao)
11.13.1 HuaFang Group (Huajiao) Company Detail
11.13.2 HuaFang Group (Huajiao) Business Overview
11.13.3 HuaFang Group (Huajiao) Live Streaming Introduction
11.13.4 HuaFang Group (Huajiao) Revenue in Live Streaming Business (2019-2024)
11.13.5 HuaFang Group (Huajiao) Recent Development
11.14 Facebook Live
11.14.1 Facebook Live Company Detail
11.14.2 Facebook Live Business Overview
11.14.3 Facebook Live Live Streaming Introduction
11.14.4 Facebook Live Revenue in Live Streaming Business (2019-2024)
11.14.5 Facebook Live Recent Development
11.15 Instagram Live
11.15.1 Instagram Live Company Detail
11.15.2 Instagram Live Business Overview
11.15.3 Instagram Live Live Streaming Introduction
11.15.4 Instagram Live Revenue in Live Streaming Business (2019-2024)
11.15.5 Instagram Live Recent Development
11.16 Uplive
11.16.1 Uplive Company Detail
11.16.2 Uplive Business Overview
11.16.3 Uplive Live Streaming Introduction
11.16.4 Uplive Revenue in Live Streaming Business (2019-2024)
11.16.5 Uplive Recent Development
11.17 Afreeca TV
11.17.1 Afreeca TV Company Detail
11.17.2 Afreeca TV Business Overview
11.17.3 Afreeca TV Live Streaming Introduction
11.17.4 Afreeca TV Revenue in Live Streaming Business (2019-2024)
11.17.5 Afreeca TV Recent Development
11.18 DeNA (Pococha and Showroom)
11.18.1 DeNA (Pococha and Showroom) Company Detail
11.18.2 DeNA (Pococha and Showroom) Business Overview
11.18.3 DeNA (Pococha and Showroom) Live Streaming Introduction
11.18.4 DeNA (Pococha and Showroom) Revenue in Live Streaming Business (2019-2024)
11.18.5 DeNA (Pococha and Showroom) Recent Development
11.19 Inke
11.19.1 Inke Company Detail
11.19.2 Inke Business Overview
11.19.3 Inke Live Streaming Introduction
11.19.4 Inke Revenue in Live Streaming Business (2019-2024)
11.19.5 Inke Recent Development
11.20 LiveMe
11.20.1 LiveMe Company Detail
11.20.2 LiveMe Business Overview
11.20.3 LiveMe Live Streaming Introduction
11.20.4 LiveMe Revenue in Live Streaming Business (2019-2024)
11.20.5 LiveMe Recent Development
11.21 Vimeo (Livestream)
11.21.1 Vimeo (Livestream) Company Detail
11.21.2 Vimeo (Livestream) Business Overview
11.21.3 Vimeo (Livestream) Live Streaming Introduction
11.21.4 Vimeo (Livestream) Revenue in Live Streaming Business (2019-2024)
11.21.5 Vimeo (Livestream) Recent Development
11.22 ShareChat
11.22.1 ShareChat Company Detail
11.22.2 ShareChat Business Overview
11.22.3 ShareChat Live Streaming Introduction
11.22.4 ShareChat Revenue in Live Streaming Business (2019-2024)
11.22.5 ShareChat Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Published By : QY Research