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Global Location-based Virtual Reality Market Research Report 2025

Global Location-based Virtual Reality Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1719989

No of Pages : 74

Synopsis

The global Location-based Virtual Reality market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.

North American market for Location-based Virtual Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Location-based Virtual Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Location-based Virtual Reality in VR Arcades is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Location-based Virtual Reality include VOID, EXIT Realty, SpaceVR, Survios, Hologate, Zero Latency PTY, Oculus VR, HTC Vive Tech and Tyffon, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Location-based Virtual Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Location-based Virtual Reality.

Report Scope

The Location-based Virtual Reality market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Location-based Virtual Reality market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Location-based Virtual Reality companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • VOID
  • EXIT Realty
  • SpaceVR
  • Survios
  • Hologate
  • Zero Latency PTY
  • Oculus VR
  • HTC Vive Tech
  • Tyffon

Segment by Type

  • Hardware
  • Software

Segment by Application

  • VR Arcades
  • VR Theme Parks
  • VR Cinemas

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Location-based Virtual Reality companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Location-based Virtual Reality Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Location-based Virtual Reality Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 VR Arcades
1.3.3 VR Theme Parks
1.3.4 VR Cinemas
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Location-based Virtual Reality Market Perspective (2019-2030)
2.2 Location-based Virtual Reality Growth Trends by Region
2.2.1 Global Location-based Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Location-based Virtual Reality Historic Market Size by Region (2019-2024)
2.2.3 Location-based Virtual Reality Forecasted Market Size by Region (2025-2030)
2.3 Location-based Virtual Reality Market Dynamics
2.3.1 Location-based Virtual Reality Industry Trends
2.3.2 Location-based Virtual Reality Market Drivers
2.3.3 Location-based Virtual Reality Market Challenges
2.3.4 Location-based Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Location-based Virtual Reality Players by Revenue
3.1.1 Global Top Location-based Virtual Reality Players by Revenue (2019-2024)
3.1.2 Global Location-based Virtual Reality Revenue Market Share by Players (2019-2024)
3.2 Global Location-based Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Location-based Virtual Reality Revenue
3.4 Global Location-based Virtual Reality Market Concentration Ratio
3.4.1 Global Location-based Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Location-based Virtual Reality Revenue in 2023
3.5 Location-based Virtual Reality Key Players Head office and Area Served
3.6 Key Players Location-based Virtual Reality Product Solution and Service
3.7 Date of Enter into Location-based Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Location-based Virtual Reality Breakdown Data by Type
4.1 Global Location-based Virtual Reality Historic Market Size by Type (2019-2024)
4.2 Global Location-based Virtual Reality Forecasted Market Size by Type (2025-2030)
5 Location-based Virtual Reality Breakdown Data by Application
5.1 Global Location-based Virtual Reality Historic Market Size by Application (2019-2024)
5.2 Global Location-based Virtual Reality Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Location-based Virtual Reality Market Size (2019-2030)
6.2 North America Location-based Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Location-based Virtual Reality Market Size by Country (2019-2024)
6.4 North America Location-based Virtual Reality Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Location-based Virtual Reality Market Size (2019-2030)
7.2 Europe Location-based Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Location-based Virtual Reality Market Size by Country (2019-2024)
7.4 Europe Location-based Virtual Reality Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Location-based Virtual Reality Market Size (2019-2030)
8.2 Asia-Pacific Location-based Virtual Reality Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Location-based Virtual Reality Market Size by Region (2019-2024)
8.4 Asia-Pacific Location-based Virtual Reality Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Location-based Virtual Reality Market Size (2019-2030)
9.2 Latin America Location-based Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Location-based Virtual Reality Market Size by Country (2019-2024)
9.4 Latin America Location-based Virtual Reality Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Location-based Virtual Reality Market Size (2019-2030)
10.2 Middle East & Africa Location-based Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Location-based Virtual Reality Market Size by Country (2019-2024)
10.4 Middle East & Africa Location-based Virtual Reality Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 VOID
11.1.1 VOID Company Detail
11.1.2 VOID Business Overview
11.1.3 VOID Location-based Virtual Reality Introduction
11.1.4 VOID Revenue in Location-based Virtual Reality Business (2019-2024)
11.1.5 VOID Recent Development
11.2 EXIT Realty
11.2.1 EXIT Realty Company Detail
11.2.2 EXIT Realty Business Overview
11.2.3 EXIT Realty Location-based Virtual Reality Introduction
11.2.4 EXIT Realty Revenue in Location-based Virtual Reality Business (2019-2024)
11.2.5 EXIT Realty Recent Development
11.3 SpaceVR
11.3.1 SpaceVR Company Detail
11.3.2 SpaceVR Business Overview
11.3.3 SpaceVR Location-based Virtual Reality Introduction
11.3.4 SpaceVR Revenue in Location-based Virtual Reality Business (2019-2024)
11.3.5 SpaceVR Recent Development
11.4 Survios
11.4.1 Survios Company Detail
11.4.2 Survios Business Overview
11.4.3 Survios Location-based Virtual Reality Introduction
11.4.4 Survios Revenue in Location-based Virtual Reality Business (2019-2024)
11.4.5 Survios Recent Development
11.5 Hologate
11.5.1 Hologate Company Detail
11.5.2 Hologate Business Overview
11.5.3 Hologate Location-based Virtual Reality Introduction
11.5.4 Hologate Revenue in Location-based Virtual Reality Business (2019-2024)
11.5.5 Hologate Recent Development
11.6 Zero Latency PTY
11.6.1 Zero Latency PTY Company Detail
11.6.2 Zero Latency PTY Business Overview
11.6.3 Zero Latency PTY Location-based Virtual Reality Introduction
11.6.4 Zero Latency PTY Revenue in Location-based Virtual Reality Business (2019-2024)
11.6.5 Zero Latency PTY Recent Development
11.7 Oculus VR
11.7.1 Oculus VR Company Detail
11.7.2 Oculus VR Business Overview
11.7.3 Oculus VR Location-based Virtual Reality Introduction
11.7.4 Oculus VR Revenue in Location-based Virtual Reality Business (2019-2024)
11.7.5 Oculus VR Recent Development
11.8 HTC Vive Tech
11.8.1 HTC Vive Tech Company Detail
11.8.2 HTC Vive Tech Business Overview
11.8.3 HTC Vive Tech Location-based Virtual Reality Introduction
11.8.4 HTC Vive Tech Revenue in Location-based Virtual Reality Business (2019-2024)
11.8.5 HTC Vive Tech Recent Development
11.9 Tyffon
11.9.1 Tyffon Company Detail
11.9.2 Tyffon Business Overview
11.9.3 Tyffon Location-based Virtual Reality Introduction
11.9.4 Tyffon Revenue in Location-based Virtual Reality Business (2019-2024)
11.9.5 Tyffon Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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