The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Metaverse in Entertainment Market Research Report 2024

Global Metaverse in Entertainment Market Research Report 2024

Publishing Date : Jun, 2022

License Type :
 

Report Code : 1704124

No of Pages : 91

Synopsis
Market Analysis and Insights: Global Metaverse in Entertainment Market
The global Metaverse in Entertainment market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Mobile Mobile Platform accounting for % of the Metaverse in Entertainment global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Aldult segment is altered to an % CAGR throughout this forecast period.
China Metaverse in Entertainment market size is valued at US$ million in 2021, while the North America and Europe Metaverse in Entertainment are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Metaverse in Entertainment landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Metaverse in Entertainment market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Metaverse in Entertainment market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Metaverse in Entertainment market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Metaverse in Entertainment market.
Global Metaverse in Entertainment Scope and Market Size
Metaverse in Entertainment market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Metaverse in Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type

  • Mobile Mobile Platform
  • PC Mobile Platform

Segment by Application

  • Aldult
  • Child

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia, Nordic Countries, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea,Southeast Asia, India, Australia, Rest of Asia)
  • Latin America (Mexico, Brazil, Rest of Latin America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)

By Company

  • Aomen City
  • Epic Games Inc.
  • Hungama Digital Media Entertainment Pvt. Ltd.
  • Meta Platforms Inc.
  • Niantic Inc.
  • OverActive Media Corp.
  • Qualcomm Inc.
  • Queppelin
  • Roblox Corp
  • Tetavi Ltd.
Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse in Entertainment Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Mobile Mobile Platform
1.2.3 PC Mobile Platform
1.3 Market by Application
1.3.1 Global Metaverse in Entertainment Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Aldult
1.3.3 Child
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Metaverse in Entertainment Market Perspective (2017-2028)
2.2 Metaverse in Entertainment Growth Trends by Region
2.2.1 Metaverse in Entertainment Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Metaverse in Entertainment Historic Market Size by Region (2017-2022)
2.2.3 Metaverse in Entertainment Forecasted Market Size by Region (2023-2028)
2.3 Metaverse in Entertainment Market Dynamics
2.3.1 Metaverse in Entertainment Industry Trends
2.3.2 Metaverse in Entertainment Market Drivers
2.3.3 Metaverse in Entertainment Market Challenges
2.3.4 Metaverse in Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse in Entertainment Players by Revenue
3.1.1 Global Top Metaverse in Entertainment Players by Revenue (2017-2022)
3.1.2 Global Metaverse in Entertainment Revenue Market Share by Players (2017-2022)
3.2 Global Metaverse in Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Metaverse in Entertainment Revenue
3.4 Global Metaverse in Entertainment Market Concentration Ratio
3.4.1 Global Metaverse in Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse in Entertainment Revenue in 2021
3.5 Metaverse in Entertainment Key Players Head office and Area Served
3.6 Key Players Metaverse in Entertainment Product Solution and Service
3.7 Date of Enter into Metaverse in Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse in Entertainment Breakdown Data by Type
4.1 Global Metaverse in Entertainment Historic Market Size by Type (2017-2022)
4.2 Global Metaverse in Entertainment Forecasted Market Size by Type (2023-2028)
5 Metaverse in Entertainment Breakdown Data by Application
5.1 Global Metaverse in Entertainment Historic Market Size by Application (2017-2022)
5.2 Global Metaverse in Entertainment Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Metaverse in Entertainment Market Size (2017-2028)
6.2 North America Metaverse in Entertainment Market Size by Country (2017-2022)
6.3 North America Metaverse in Entertainment Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Metaverse in Entertainment Market Size (2017-2028)
7.2 Europe Metaverse in Entertainment Market Size by Country (2017-2022)
7.3 Europe Metaverse in Entertainment Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse in Entertainment Market Size (2017-2028)
8.2 Asia-Pacific Metaverse in Entertainment Market Size by Country (2017-2022)
8.3 Asia-Pacific Metaverse in Entertainment Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Metaverse in Entertainment Market Size (2017-2028)
9.2 Latin America Metaverse in Entertainment Market Size by Country (2017-2022)
9.3 Latin America Metaverse in Entertainment Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse in Entertainment Market Size (2017-2028)
10.2 Middle East & Africa Metaverse in Entertainment Market Size by Country (2017-2022)
10.3 Middle East & Africa Metaverse in Entertainment Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Aomen City
11.1.1 Aomen City Company Detail
11.1.2 Aomen City Business Overview
11.1.3 Aomen City Metaverse in Entertainment Introduction
11.1.4 Aomen City Revenue in Metaverse in Entertainment Business (2017-2022)
11.1.5 Aomen City Recent Development
11.2 Epic Games Inc.
11.2.1 Epic Games Inc. Company Detail
11.2.2 Epic Games Inc. Business Overview
11.2.3 Epic Games Inc. Metaverse in Entertainment Introduction
11.2.4 Epic Games Inc. Revenue in Metaverse in Entertainment Business (2017-2022)
11.2.5 Epic Games Inc. Recent Development
11.3 Hungama Digital Media Entertainment Pvt. Ltd.
11.3.1 Hungama Digital Media Entertainment Pvt. Ltd. Company Detail
11.3.2 Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
11.3.3 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Introduction
11.3.4 Hungama Digital Media Entertainment Pvt. Ltd. Revenue in Metaverse in Entertainment Business (2017-2022)
11.3.5 Hungama Digital Media Entertainment Pvt. Ltd. Recent Development
11.4 Meta Platforms Inc.
11.4.1 Meta Platforms Inc. Company Detail
11.4.2 Meta Platforms Inc. Business Overview
11.4.3 Meta Platforms Inc. Metaverse in Entertainment Introduction
11.4.4 Meta Platforms Inc. Revenue in Metaverse in Entertainment Business (2017-2022)
11.4.5 Meta Platforms Inc. Recent Development
11.5 Niantic Inc.
11.5.1 Niantic Inc. Company Detail
11.5.2 Niantic Inc. Business Overview
11.5.3 Niantic Inc. Metaverse in Entertainment Introduction
11.5.4 Niantic Inc. Revenue in Metaverse in Entertainment Business (2017-2022)
11.5.5 Niantic Inc. Recent Development
11.6 OverActive Media Corp.
11.6.1 OverActive Media Corp. Company Detail
11.6.2 OverActive Media Corp. Business Overview
11.6.3 OverActive Media Corp. Metaverse in Entertainment Introduction
11.6.4 OverActive Media Corp. Revenue in Metaverse in Entertainment Business (2017-2022)
11.6.5 OverActive Media Corp. Recent Development
11.7 Qualcomm Inc.
11.7.1 Qualcomm Inc. Company Detail
11.7.2 Qualcomm Inc. Business Overview
11.7.3 Qualcomm Inc. Metaverse in Entertainment Introduction
11.7.4 Qualcomm Inc. Revenue in Metaverse in Entertainment Business (2017-2022)
11.7.5 Qualcomm Inc. Recent Development
11.8 Queppelin
11.8.1 Queppelin Company Detail
11.8.2 Queppelin Business Overview
11.8.3 Queppelin Metaverse in Entertainment Introduction
11.8.4 Queppelin Revenue in Metaverse in Entertainment Business (2017-2022)
11.8.5 Queppelin Recent Development
11.9 Roblox Corp
11.9.1 Roblox Corp Company Detail
11.9.2 Roblox Corp Business Overview
11.9.3 Roblox Corp Metaverse in Entertainment Introduction
11.9.4 Roblox Corp Revenue in Metaverse in Entertainment Business (2017-2022)
11.9.5 Roblox Corp Recent Development
11.10 Tetavi Ltd.
11.10.1 Tetavi Ltd. Company Detail
11.10.2 Tetavi Ltd. Business Overview
11.10.3 Tetavi Ltd. Metaverse in Entertainment Introduction
11.10.4 Tetavi Ltd. Revenue in Metaverse in Entertainment Business (2017-2022)
11.10.5 Tetavi Ltd. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables

List of Tables
Table 1. Global Metaverse in Entertainment Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Mobile Mobile Platform
Table 3. Key Players of PC Mobile Platform
Table 4. Global Metaverse in Entertainment Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global Metaverse in Entertainment Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Metaverse in Entertainment Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Metaverse in Entertainment Market Share by Region (2017-2022)
Table 8. Global Metaverse in Entertainment Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Metaverse in Entertainment Market Share by Region (2023-2028)
Table 10. Metaverse in Entertainment Market Trends
Table 11. Metaverse in Entertainment Market Drivers
Table 12. Metaverse in Entertainment Market Challenges
Table 13. Metaverse in Entertainment Market Restraints
Table 14. Global Metaverse in Entertainment Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Metaverse in Entertainment Market Share by Players (2017-2022)
Table 16. Global Top Metaverse in Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Entertainment as of 2021)
Table 17. Ranking of Global Top Metaverse in Entertainment Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Metaverse in Entertainment Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Metaverse in Entertainment Product Solution and Service
Table 21. Date of Enter into Metaverse in Entertainment Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Metaverse in Entertainment Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Metaverse in Entertainment Revenue Market Share by Type (2017-2022)
Table 25. Global Metaverse in Entertainment Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Metaverse in Entertainment Revenue Market Share by Type (2023-2028)
Table 27. Global Metaverse in Entertainment Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Metaverse in Entertainment Revenue Market Share by Application (2017-2022)
Table 29. Global Metaverse in Entertainment Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Metaverse in Entertainment Revenue Market Share by Application (2023-2028)
Table 31. North America Metaverse in Entertainment Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America Metaverse in Entertainment Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe Metaverse in Entertainment Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe Metaverse in Entertainment Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific Metaverse in Entertainment Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific Metaverse in Entertainment Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America Metaverse in Entertainment Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America Metaverse in Entertainment Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa Metaverse in Entertainment Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa Metaverse in Entertainment Market Size by Country (2023-2028) & (US$ Million)
Table 41. Aomen City Company Detail
Table 42. Aomen City Business Overview
Table 43. Aomen City Metaverse in Entertainment Product
Table 44. Aomen City Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 45. Aomen City Recent Development
Table 46. Epic Games Inc. Company Detail
Table 47. Epic Games Inc. Business Overview
Table 48. Epic Games Inc. Metaverse in Entertainment Product
Table 49. Epic Games Inc. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 50. Epic Games Inc. Recent Development
Table 51. Hungama Digital Media Entertainment Pvt. Ltd. Company Detail
Table 52. Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
Table 53. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Product
Table 54. Hungama Digital Media Entertainment Pvt. Ltd. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 55. Hungama Digital Media Entertainment Pvt. Ltd. Recent Development
Table 56. Meta Platforms Inc. Company Detail
Table 57. Meta Platforms Inc. Business Overview
Table 58. Meta Platforms Inc. Metaverse in Entertainment Product
Table 59. Meta Platforms Inc. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 60. Meta Platforms Inc. Recent Development
Table 61. Niantic Inc. Company Detail
Table 62. Niantic Inc. Business Overview
Table 63. Niantic Inc. Metaverse in Entertainment Product
Table 64. Niantic Inc. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 65. Niantic Inc. Recent Development
Table 66. OverActive Media Corp. Company Detail
Table 67. OverActive Media Corp. Business Overview
Table 68. OverActive Media Corp. Metaverse in Entertainment Product
Table 69. OverActive Media Corp. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 70. OverActive Media Corp. Recent Development
Table 71. Qualcomm Inc. Company Detail
Table 72. Qualcomm Inc. Business Overview
Table 73. Qualcomm Inc. Metaverse in Entertainment Product
Table 74. Qualcomm Inc. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 75. Qualcomm Inc. Recent Development
Table 76. Queppelin Company Detail
Table 77. Queppelin Business Overview
Table 78. Queppelin Metaverse in Entertainment Product
Table 79. Queppelin Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 80. Queppelin Recent Development
Table 81. Roblox Corp Company Detail
Table 82. Roblox Corp Business Overview
Table 83. Roblox Corp Metaverse in Entertainment Product
Table 84. Roblox Corp Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 85. Roblox Corp Recent Development
Table 86. Tetavi Ltd. Company Detail
Table 87. Tetavi Ltd. Business Overview
Table 88. Tetavi Ltd. Metaverse in Entertainment Product
Table 89. Tetavi Ltd. Revenue in Metaverse in Entertainment Business (2017-2022) & (US$ Million)
Table 90. Tetavi Ltd. Recent Development
Table 91. Research Programs/Design for This Report
Table 92. Key Data Information from Secondary Sources
Table 93. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Metaverse in Entertainment Market Share by Type: 2021 VS 2028
Figure 2. Mobile Mobile Platform Features
Figure 3. PC Mobile Platform Features
Figure 4. Global Metaverse in Entertainment Market Share by Application in 2021 & 2028
Figure 5. Aldult Case Studies
Figure 6. Child Case Studies
Figure 7. Metaverse in Entertainment Report Years Considered
Figure 8. Global Metaverse in Entertainment Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 9. Global Metaverse in Entertainment Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global Metaverse in Entertainment Market Share by Region: 2021 VS 2028
Figure 11. Global Metaverse in Entertainment Market Share by Players in 2021
Figure 12. Global Top Metaverse in Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Entertainment as of 2021)
Figure 13. The Top 10 and 5 Players Market Share by Metaverse in Entertainment Revenue in 2021
Figure 14. North America Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 15. North America Metaverse in Entertainment Market Share by Country (2017-2028)
Figure 16. United States Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. Canada Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. Europe Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Europe Metaverse in Entertainment Market Share by Country (2017-2028)
Figure 20. Germany Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. France Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. U.K. Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Italy Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Russia Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Nordic Countries Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Asia-Pacific Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Asia-Pacific Metaverse in Entertainment Market Share by Region (2017-2028)
Figure 28. China Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Japan Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. South Korea Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Southeast Asia Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. India Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Australia Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Latin America Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Latin America Metaverse in Entertainment Market Share by Country (2017-2028)
Figure 36. Mexico Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Brazil Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Middle East & Africa Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Middle East & Africa Metaverse in Entertainment Market Share by Country (2017-2028)
Figure 40. Turkey Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Saudi Arabia Metaverse in Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Aomen City Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 43. Epic Games Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 44. Hungama Digital Media Entertainment Pvt. Ltd. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 45. Meta Platforms Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 46. Niantic Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 47. OverActive Media Corp. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 48. Qualcomm Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 49. Queppelin Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 50. Roblox Corp Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 51. Tetavi Ltd. Revenue Growth Rate in Metaverse in Entertainment Business (2017-2022)
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Figure 54. Key Executives Interviewed

Published By : QY Research

Why ‘The Market Reports’