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Global Metaverse in Gaming Market Research Report 2024

Global Metaverse in Gaming Market Research Report 2024

Publishing Date : Jun, 2023

License Type :
 

Report Code : 1742598

No of Pages : 82

Synopsis
Global Metaverse in Gaming market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Metaverse in Gaming market research.

Key companies engaged in the Metaverse in Gaming industry include Axia lnfinity, Epic Games, Lilith Games, Magic Leap, Inc., Minecraft, Niantic, Roblox Corporation and The Sandbox, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

When refers to consumption region, % value of Metaverse in Gaming were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Metaverse in Gaming market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Metaverse in Gaming market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  • Axia lnfinity
  • Epic Games
  • Lilith Games
  • Magic Leap, Inc.
  • Minecraft
  • Niantic
  • Roblox Corporation
  • The Sandbox

Segment by Type

  • AR
  • VR
  • Smart Phone
  • Game Console

Segment by Application

  • Under 10 Years Old
  • 10-20 Years Old
  • Over 20 Years Old

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia, Nordic Countries, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea,Southeast Asia, India, Australia, Rest of Asia)
  • Latin America (Mexico, Brazil, Rest of Latin America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)

The Metaverse in Gaming report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse in Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 AR
1.2.3 VR
1.2.4 Smart Phone
1.2.5 Game Console
1.3 Market by Application
1.3.1 Global Metaverse in Gaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Under 10 Years Old
1.3.3 10-20 Years Old
1.3.4 Over 20 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse in Gaming Market Perspective (2018-2029)
2.2 Metaverse in Gaming Growth Trends by Region
2.2.1 Global Metaverse in Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Metaverse in Gaming Historic Market Size by Region (2018-2023)
2.2.3 Metaverse in Gaming Forecasted Market Size by Region (2024-2029)
2.3 Metaverse in Gaming Market Dynamics
2.3.1 Metaverse in Gaming Industry Trends
2.3.2 Metaverse in Gaming Market Drivers
2.3.3 Metaverse in Gaming Market Challenges
2.3.4 Metaverse in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse in Gaming Players by Revenue
3.1.1 Global Top Metaverse in Gaming Players by Revenue (2018-2023)
3.1.2 Global Metaverse in Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Metaverse in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Metaverse in Gaming Revenue
3.4 Global Metaverse in Gaming Market Concentration Ratio
3.4.1 Global Metaverse in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse in Gaming Revenue in 2022
3.5 Metaverse in Gaming Key Players Head office and Area Served
3.6 Key Players Metaverse in Gaming Product Solution and Service
3.7 Date of Enter into Metaverse in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse in Gaming Breakdown Data by Type
4.1 Global Metaverse in Gaming Historic Market Size by Type (2018-2023)
4.2 Global Metaverse in Gaming Forecasted Market Size by Type (2024-2029)
5 Metaverse in Gaming Breakdown Data by Application
5.1 Global Metaverse in Gaming Historic Market Size by Application (2018-2023)
5.2 Global Metaverse in Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Metaverse in Gaming Market Size (2018-2029)
6.2 North America Metaverse in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Metaverse in Gaming Market Size by Country (2018-2023)
6.4 North America Metaverse in Gaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse in Gaming Market Size (2018-2029)
7.2 Europe Metaverse in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Metaverse in Gaming Market Size by Country (2018-2023)
7.4 Europe Metaverse in Gaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse in Gaming Market Size (2018-2029)
8.2 Asia-Pacific Metaverse in Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Metaverse in Gaming Market Size by Region (2018-2023)
8.4 Asia-Pacific Metaverse in Gaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse in Gaming Market Size (2018-2029)
9.2 Latin America Metaverse in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Metaverse in Gaming Market Size by Country (2018-2023)
9.4 Latin America Metaverse in Gaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse in Gaming Market Size (2018-2029)
10.2 Middle East & Africa Metaverse in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Metaverse in Gaming Market Size by Country (2018-2023)
10.4 Middle East & Africa Metaverse in Gaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Axia lnfinity
11.1.1 Axia lnfinity Company Detail
11.1.2 Axia lnfinity Business Overview
11.1.3 Axia lnfinity Metaverse in Gaming Introduction
11.1.4 Axia lnfinity Revenue in Metaverse in Gaming Business (2018-2023)
11.1.5 Axia lnfinity Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games Metaverse in Gaming Introduction
11.2.4 Epic Games Revenue in Metaverse in Gaming Business (2018-2023)
11.2.5 Epic Games Recent Development
11.3 Lilith Games
11.3.1 Lilith Games Company Detail
11.3.2 Lilith Games Business Overview
11.3.3 Lilith Games Metaverse in Gaming Introduction
11.3.4 Lilith Games Revenue in Metaverse in Gaming Business (2018-2023)
11.3.5 Lilith Games Recent Development
11.4 Magic Leap, Inc.
11.4.1 Magic Leap, Inc. Company Detail
11.4.2 Magic Leap, Inc. Business Overview
11.4.3 Magic Leap, Inc. Metaverse in Gaming Introduction
11.4.4 Magic Leap, Inc. Revenue in Metaverse in Gaming Business (2018-2023)
11.4.5 Magic Leap, Inc. Recent Development
11.5 Minecraft
11.5.1 Minecraft Company Detail
11.5.2 Minecraft Business Overview
11.5.3 Minecraft Metaverse in Gaming Introduction
11.5.4 Minecraft Revenue in Metaverse in Gaming Business (2018-2023)
11.5.5 Minecraft Recent Development
11.6 Niantic
11.6.1 Niantic Company Detail
11.6.2 Niantic Business Overview
11.6.3 Niantic Metaverse in Gaming Introduction
11.6.4 Niantic Revenue in Metaverse in Gaming Business (2018-2023)
11.6.5 Niantic Recent Development
11.7 Roblox Corporation
11.7.1 Roblox Corporation Company Detail
11.7.2 Roblox Corporation Business Overview
11.7.3 Roblox Corporation Metaverse in Gaming Introduction
11.7.4 Roblox Corporation Revenue in Metaverse in Gaming Business (2018-2023)
11.7.5 Roblox Corporation Recent Development
11.8 The Sandbox
11.8.1 The Sandbox Company Detail
11.8.2 The Sandbox Business Overview
11.8.3 The Sandbox Metaverse in Gaming Introduction
11.8.4 The Sandbox Revenue in Metaverse in Gaming Business (2018-2023)
11.8.5 The Sandbox Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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