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Global Mobile Esport Market Research Report 2025

Global Mobile Esport Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1924020

No of Pages : 75

Synopsis
Esports (also known as electronic sports, e-sports, eSports, or competitive/professional [video] gaming) are a form of competition using video games.[1] Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.[2][3] By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture.
The global Mobile Esport market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
According to International Telecommunication Union (ITU), the global Internet users (online population) were more than 5 billion. And the number of online shoppers was also increasing. In 2022, the global e-commerce market penetration rate increased to 19.7%, and the e-commerce market reached $5.5 trillion. At the same time, the Asian e-commerce market ranked at the top of the revenue ranking, which has reached $1.8 trillion. According to the National Bureau of Statistics, China was the largest online retail market in 2022, with online retail sales of 13.79 trillion yuan and a year-on-year increase of 4%. Among them, the online retail sales of physical goods were 11.96 trillion yuan, with a year-on-year increase of 6.2%, which accounted for 27.2% of the total retail sales of consumer goods.
This report aims to provide a comprehensive presentation of the global market for Mobile Esport, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Esport.
Report Scope
The Mobile Esport market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mobile Esport market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Esport companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft
Segment by Type
Real-time strategy(RTS)
First-person shooter(FPS)
Multiplayer online battle arena(MOBA)
Segment by Application
Online
Offline
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Esport companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Esport Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Real-time strategy(RTS)
1.2.3 First-person shooter(FPS)
1.2.4 Multiplayer online battle arena(MOBA)
1.3 Market by Application
1.3.1 Global Mobile Esport Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Esport Market Perspective (2019-2030)
2.2 Mobile Esport Growth Trends by Region
2.2.1 Global Mobile Esport Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Esport Historic Market Size by Region (2019-2024)
2.2.3 Mobile Esport Forecasted Market Size by Region (2025-2030)
2.3 Mobile Esport Market Dynamics
2.3.1 Mobile Esport Industry Trends
2.3.2 Mobile Esport Market Drivers
2.3.3 Mobile Esport Market Challenges
2.3.4 Mobile Esport Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Esport Players by Revenue
3.1.1 Global Top Mobile Esport Players by Revenue (2019-2024)
3.1.2 Global Mobile Esport Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Esport Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile Esport Revenue
3.4 Global Mobile Esport Market Concentration Ratio
3.4.1 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Esport Revenue in 2023
3.5 Mobile Esport Key Players Head office and Area Served
3.6 Key Players Mobile Esport Product Solution and Service
3.7 Date of Enter into Mobile Esport Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Esport Breakdown Data by Type
4.1 Global Mobile Esport Historic Market Size by Type (2019-2024)
4.2 Global Mobile Esport Forecasted Market Size by Type (2025-2030)
5 Mobile Esport Breakdown Data by Application
5.1 Global Mobile Esport Historic Market Size by Application (2019-2024)
5.2 Global Mobile Esport Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile Esport Market Size (2019-2030)
6.2 North America Mobile Esport Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mobile Esport Market Size by Country (2019-2024)
6.4 North America Mobile Esport Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Esport Market Size (2019-2030)
7.2 Europe Mobile Esport Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mobile Esport Market Size by Country (2019-2024)
7.4 Europe Mobile Esport Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Esport Market Size (2019-2030)
8.2 Asia-Pacific Mobile Esport Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mobile Esport Market Size by Region (2019-2024)
8.4 Asia-Pacific Mobile Esport Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Esport Market Size (2019-2030)
9.2 Latin America Mobile Esport Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mobile Esport Market Size by Country (2019-2024)
9.4 Latin America Mobile Esport Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Esport Market Size (2019-2030)
10.2 Middle East & Africa Mobile Esport Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mobile Esport Market Size by Country (2019-2024)
10.4 Middle East & Africa Mobile Esport Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Detail
11.1.2 Sony Business Overview
11.1.3 Sony Mobile Esport Introduction
11.1.4 Sony Revenue in Mobile Esport Business (2019-2024)
11.1.5 Sony Recent Development
11.2 EA
11.2.1 EA Company Detail
11.2.2 EA Business Overview
11.2.3 EA Mobile Esport Introduction
11.2.4 EA Revenue in Mobile Esport Business (2019-2024)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Mobile Esport Introduction
11.3.4 Tencent Revenue in Mobile Esport Business (2019-2024)
11.3.5 Tencent Recent Development
11.4 Netmarble
11.4.1 Netmarble Company Detail
11.4.2 Netmarble Business Overview
11.4.3 Netmarble Mobile Esport Introduction
11.4.4 Netmarble Revenue in Mobile Esport Business (2019-2024)
11.4.5 Netmarble Recent Development
11.5 DeNA
11.5.1 DeNA Company Detail
11.5.2 DeNA Business Overview
11.5.3 DeNA Mobile Esport Introduction
11.5.4 DeNA Revenue in Mobile Esport Business (2019-2024)
11.5.5 DeNA Recent Development
11.6 mixi
11.6.1 mixi Company Detail
11.6.2 mixi Business Overview
11.6.3 mixi Mobile Esport Introduction
11.6.4 mixi Revenue in Mobile Esport Business (2019-2024)
11.6.5 mixi Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Mobile Esport Introduction
11.7.4 Activision Blizzard Revenue in Mobile Esport Business (2019-2024)
11.7.5 Activision Blizzard Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Detail
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Mobile Esport Introduction
11.8.4 Ubisoft Revenue in Mobile Esport Business (2019-2024)
11.8.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Mobile Esport Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Real-time strategy(RTS)
Table 3. Key Players of First-person shooter(FPS)
Table 4. Key Players of Multiplayer online battle arena(MOBA)
Table 5. Global Mobile Esport Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Mobile Esport Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Mobile Esport Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Mobile Esport Market Share by Region (2019-2024)
Table 9. Global Mobile Esport Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Mobile Esport Market Share by Region (2025-2030)
Table 11. Mobile Esport Market Trends
Table 12. Mobile Esport Market Drivers
Table 13. Mobile Esport Market Challenges
Table 14. Mobile Esport Market Restraints
Table 15. Global Mobile Esport Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Mobile Esport Market Share by Players (2019-2024)
Table 17. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Esport as of 2023)
Table 18. Ranking of Global Top Mobile Esport Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Mobile Esport Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Mobile Esport Product Solution and Service
Table 22. Date of Enter into Mobile Esport Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Mobile Esport Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Mobile Esport Revenue Market Share by Type (2019-2024)
Table 26. Global Mobile Esport Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Mobile Esport Revenue Market Share by Type (2025-2030)
Table 28. Global Mobile Esport Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Mobile Esport Revenue Market Share by Application (2019-2024)
Table 30. Global Mobile Esport Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Mobile Esport Revenue Market Share by Application (2025-2030)
Table 32. North America Mobile Esport Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Mobile Esport Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Mobile Esport Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Mobile Esport Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Mobile Esport Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Mobile Esport Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Mobile Esport Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Mobile Esport Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Mobile Esport Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Mobile Esport Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Mobile Esport Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Mobile Esport Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Mobile Esport Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Mobile Esport Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Mobile Esport Market Size by Country (2025-2030) & (US$ Million)
Table 47. Sony Company Detail
Table 48. Sony Business Overview
Table 49. Sony Mobile Esport Product
Table 50. Sony Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 51. Sony Recent Development
Table 52. EA Company Detail
Table 53. EA Business Overview
Table 54. EA Mobile Esport Product
Table 55. EA Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 56. EA Recent Development
Table 57. Tencent Company Detail
Table 58. Tencent Business Overview
Table 59. Tencent Mobile Esport Product
Table 60. Tencent Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 61. Tencent Recent Development
Table 62. Netmarble Company Detail
Table 63. Netmarble Business Overview
Table 64. Netmarble Mobile Esport Product
Table 65. Netmarble Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 66. Netmarble Recent Development
Table 67. DeNA Company Detail
Table 68. DeNA Business Overview
Table 69. DeNA Mobile Esport Product
Table 70. DeNA Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 71. DeNA Recent Development
Table 72. mixi Company Detail
Table 73. mixi Business Overview
Table 74. mixi Mobile Esport Product
Table 75. mixi Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 76. mixi Recent Development
Table 77. Activision Blizzard Company Detail
Table 78. Activision Blizzard Business Overview
Table 79. Activision Blizzard Mobile Esport Product
Table 80. Activision Blizzard Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 81. Activision Blizzard Recent Development
Table 82. Ubisoft Company Detail
Table 83. Ubisoft Business Overview
Table 84. Ubisoft Mobile Esport Product
Table 85. Ubisoft Revenue in Mobile Esport Business (2019-2024) & (US$ Million)
Table 86. Ubisoft Recent Development
Table 87. Research Programs/Design for This Report
Table 88. Key Data Information from Secondary Sources
Table 89. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Esport Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Mobile Esport Market Share by Type: 2023 VS 2030
Figure 3. Real-time strategy(RTS) Features
Figure 4. First-person shooter(FPS) Features
Figure 5. Multiplayer online battle arena(MOBA) Features
Figure 6. Global Mobile Esport Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global Mobile Esport Market Share by Application: 2023 VS 2030
Figure 8. Online Case Studies
Figure 9. Offline Case Studies
Figure 10. Mobile Esport Report Years Considered
Figure 11. Global Mobile Esport Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 12. Global Mobile Esport Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 13. Global Mobile Esport Market Share by Region: 2023 VS 2030
Figure 14. Global Mobile Esport Market Share by Players in 2023
Figure 15. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Esport as of 2023)
Figure 16. The Top 10 and 5 Players Market Share by Mobile Esport Revenue in 2023
Figure 17. North America Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 18. North America Mobile Esport Market Share by Country (2019-2030)
Figure 19. United States Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Canada Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Mobile Esport Market Share by Country (2019-2030)
Figure 23. Germany Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. France Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. U.K. Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Italy Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Russia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Nordic Countries Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Mobile Esport Market Share by Region (2019-2030)
Figure 31. China Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Japan Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. South Korea Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Southeast Asia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. India Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Australia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Mobile Esport Market Share by Country (2019-2030)
Figure 39. Mexico Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Brazil Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Mobile Esport Market Share by Country (2019-2030)
Figure 43. Turkey Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Saudi Arabia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Sony Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 46. EA Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 47. Tencent Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 48. Netmarble Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 49. DeNA Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 50. mixi Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 51. Activision Blizzard Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 52. Ubisoft Revenue Growth Rate in Mobile Esport Business (2019-2024)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed

Published By : QY Research

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