The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Online Games Market Research Report 2025

Global Online Games Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1923356

No of Pages : 92

Synopsis
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The global Online Games market was valued at US$ 120820 million in 2023 and is anticipated to reach US$ 276610 million by 2030, witnessing a CAGR of 12.3% during the forecast period 2024-2030.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .
In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.
This report aims to provide a comprehensive presentation of the global market for Online Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Games.
Report Scope
The Online Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Online Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil
Segment by Type
IOS
Android
Windows
Segment by Application
Smartphone & Tablet
PC
TV
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Online Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 IOS
1.2.3 Android
1.2.4 Windows
1.3 Market by Application
1.3.1 Global Online Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Smartphone & Tablet
1.3.3 PC
1.3.4 TV
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Games Market Perspective (2019-2030)
2.2 Online Games Growth Trends by Region
2.2.1 Global Online Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Online Games Historic Market Size by Region (2019-2024)
2.2.3 Online Games Forecasted Market Size by Region (2025-2030)
2.3 Online Games Market Dynamics
2.3.1 Online Games Industry Trends
2.3.2 Online Games Market Drivers
2.3.3 Online Games Market Challenges
2.3.4 Online Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Games Players by Revenue
3.1.1 Global Top Online Games Players by Revenue (2019-2024)
3.1.2 Global Online Games Revenue Market Share by Players (2019-2024)
3.2 Global Online Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Games Revenue
3.4 Global Online Games Market Concentration Ratio
3.4.1 Global Online Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Games Revenue in 2023
3.5 Online Games Key Players Head office and Area Served
3.6 Key Players Online Games Product Solution and Service
3.7 Date of Enter into Online Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Games Breakdown Data by Type
4.1 Global Online Games Historic Market Size by Type (2019-2024)
4.2 Global Online Games Forecasted Market Size by Type (2025-2030)
5 Online Games Breakdown Data by Application
5.1 Global Online Games Historic Market Size by Application (2019-2024)
5.2 Global Online Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Online Games Market Size (2019-2030)
6.2 North America Online Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Online Games Market Size by Country (2019-2024)
6.4 North America Online Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Games Market Size (2019-2030)
7.2 Europe Online Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Online Games Market Size by Country (2019-2024)
7.4 Europe Online Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Games Market Size (2019-2030)
8.2 Asia-Pacific Online Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Online Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Online Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Games Market Size (2019-2030)
9.2 Latin America Online Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Online Games Market Size by Country (2019-2024)
9.4 Latin America Online Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Games Market Size (2019-2030)
10.2 Middle East & Africa Online Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Online Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Online Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent Online Games Introduction
11.1.4 Tencent Revenue in Online Games Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 Netease
11.2.1 Netease Company Detail
11.2.2 Netease Business Overview
11.2.3 Netease Online Games Introduction
11.2.4 Netease Revenue in Online Games Business (2019-2024)
11.2.5 Netease Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Online Games Introduction
11.3.4 Microsoft Revenue in Online Games Business (2019-2024)
11.3.5 Microsoft Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony Online Games Introduction
11.4.4 Sony Revenue in Online Games Business (2019-2024)
11.4.5 Sony Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Detail
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Online Games Introduction
11.5.4 Electronic Arts Revenue in Online Games Business (2019-2024)
11.5.5 Electronic Arts Recent Development
11.6 Sega
11.6.1 Sega Company Detail
11.6.2 Sega Business Overview
11.6.3 Sega Online Games Introduction
11.6.4 Sega Revenue in Online Games Business (2019-2024)
11.6.5 Sega Recent Development
11.7 Ubisoft
11.7.1 Ubisoft Company Detail
11.7.2 Ubisoft Business Overview
11.7.3 Ubisoft Online Games Introduction
11.7.4 Ubisoft Revenue in Online Games Business (2019-2024)
11.7.5 Ubisoft Recent Development
11.8 Nintendo
11.8.1 Nintendo Company Detail
11.8.2 Nintendo Business Overview
11.8.3 Nintendo Online Games Introduction
11.8.4 Nintendo Revenue in Online Games Business (2019-2024)
11.8.5 Nintendo Recent Development
11.9 Square Enix
11.9.1 Square Enix Company Detail
11.9.2 Square Enix Business Overview
11.9.3 Square Enix Online Games Introduction
11.9.4 Square Enix Revenue in Online Games Business (2019-2024)
11.9.5 Square Enix Recent Development
11.10 Activision Blizzard Inc.
11.10.1 Activision Blizzard Inc. Company Detail
11.10.2 Activision Blizzard Inc. Business Overview
11.10.3 Activision Blizzard Inc. Online Games Introduction
11.10.4 Activision Blizzard Inc. Revenue in Online Games Business (2019-2024)
11.10.5 Activision Blizzard Inc. Recent Development
11.11 Gameloft SA
11.11.1 Gameloft SA Company Detail
11.11.2 Gameloft SA Business Overview
11.11.3 Gameloft SA Online Games Introduction
11.11.4 Gameloft SA Revenue in Online Games Business (2019-2024)
11.11.5 Gameloft SA Recent Development
11.12 Glu Mobile
11.12.1 Glu Mobile Company Detail
11.12.2 Glu Mobile Business Overview
11.12.3 Glu Mobile Online Games Introduction
11.12.4 Glu Mobile Revenue in Online Games Business (2019-2024)
11.12.5 Glu Mobile Recent Development
11.13 Kabam
11.13.1 Kabam Company Detail
11.13.2 Kabam Business Overview
11.13.3 Kabam Online Games Introduction
11.13.4 Kabam Revenue in Online Games Business (2019-2024)
11.13.5 Kabam Recent Development
11.14 Rovio Entertainment Ltd.
11.14.1 Rovio Entertainment Ltd. Company Detail
11.14.2 Rovio Entertainment Ltd. Business Overview
11.14.3 Rovio Entertainment Ltd. Online Games Introduction
11.14.4 Rovio Entertainment Ltd. Revenue in Online Games Business (2019-2024)
11.14.5 Rovio Entertainment Ltd. Recent Development
11.15 Supercell Oy
11.15.1 Supercell Oy Company Detail
11.15.2 Supercell Oy Business Overview
11.15.3 Supercell Oy Online Games Introduction
11.15.4 Supercell Oy Revenue in Online Games Business (2019-2024)
11.15.5 Supercell Oy Recent Development
11.16 Zynga Inc.
11.16.1 Zynga Inc. Company Detail
11.16.2 Zynga Inc. Business Overview
11.16.3 Zynga Inc. Online Games Introduction
11.16.4 Zynga Inc. Revenue in Online Games Business (2019-2024)
11.16.5 Zynga Inc. Recent Development
11.17 CyberAgent
11.17.1 CyberAgent Company Detail
11.17.2 CyberAgent Business Overview
11.17.3 CyberAgent Online Games Introduction
11.17.4 CyberAgent Revenue in Online Games Business (2019-2024)
11.17.5 CyberAgent Recent Development
11.18 Walt Disney
11.18.1 Walt Disney Company Detail
11.18.2 Walt Disney Business Overview
11.18.3 Walt Disney Online Games Introduction
11.18.4 Walt Disney Revenue in Online Games Business (2019-2024)
11.18.5 Walt Disney Recent Development
11.19 Gamevil
11.19.1 Gamevil Company Detail
11.19.2 Gamevil Business Overview
11.19.3 Gamevil Online Games Introduction
11.19.4 Gamevil Revenue in Online Games Business (2019-2024)
11.19.5 Gamevil Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Online Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of IOS
Table 3. Key Players of Android
Table 4. Key Players of Windows
Table 5. Global Online Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Online Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Online Games Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Online Games Market Share by Region (2019-2024)
Table 9. Global Online Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Online Games Market Share by Region (2025-2030)
Table 11. Online Games Market Trends
Table 12. Online Games Market Drivers
Table 13. Online Games Market Challenges
Table 14. Online Games Market Restraints
Table 15. Global Online Games Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Online Games Market Share by Players (2019-2024)
Table 17. Global Top Online Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games as of 2023)
Table 18. Ranking of Global Top Online Games Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Online Games Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Online Games Product Solution and Service
Table 22. Date of Enter into Online Games Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Online Games Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Online Games Revenue Market Share by Type (2019-2024)
Table 26. Global Online Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Online Games Revenue Market Share by Type (2025-2030)
Table 28. Global Online Games Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Online Games Revenue Market Share by Application (2019-2024)
Table 30. Global Online Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Online Games Revenue Market Share by Application (2025-2030)
Table 32. North America Online Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Online Games Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Online Games Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Online Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Online Games Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Online Games Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Online Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Online Games Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Online Games Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Online Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Online Games Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Online Games Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Online Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Online Games Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Online Games Market Size by Country (2025-2030) & (US$ Million)
Table 47. Tencent Company Detail
Table 48. Tencent Business Overview
Table 49. Tencent Online Games Product
Table 50. Tencent Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 51. Tencent Recent Development
Table 52. Netease Company Detail
Table 53. Netease Business Overview
Table 54. Netease Online Games Product
Table 55. Netease Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 56. Netease Recent Development
Table 57. Microsoft Company Detail
Table 58. Microsoft Business Overview
Table 59. Microsoft Online Games Product
Table 60. Microsoft Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 61. Microsoft Recent Development
Table 62. Sony Company Detail
Table 63. Sony Business Overview
Table 64. Sony Online Games Product
Table 65. Sony Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 66. Sony Recent Development
Table 67. Electronic Arts Company Detail
Table 68. Electronic Arts Business Overview
Table 69. Electronic Arts Online Games Product
Table 70. Electronic Arts Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 71. Electronic Arts Recent Development
Table 72. Sega Company Detail
Table 73. Sega Business Overview
Table 74. Sega Online Games Product
Table 75. Sega Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 76. Sega Recent Development
Table 77. Ubisoft Company Detail
Table 78. Ubisoft Business Overview
Table 79. Ubisoft Online Games Product
Table 80. Ubisoft Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 81. Ubisoft Recent Development
Table 82. Nintendo Company Detail
Table 83. Nintendo Business Overview
Table 84. Nintendo Online Games Product
Table 85. Nintendo Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 86. Nintendo Recent Development
Table 87. Square Enix Company Detail
Table 88. Square Enix Business Overview
Table 89. Square Enix Online Games Product
Table 90. Square Enix Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 91. Square Enix Recent Development
Table 92. Activision Blizzard Inc. Company Detail
Table 93. Activision Blizzard Inc. Business Overview
Table 94. Activision Blizzard Inc. Online Games Product
Table 95. Activision Blizzard Inc. Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 96. Activision Blizzard Inc. Recent Development
Table 97. Gameloft SA Company Detail
Table 98. Gameloft SA Business Overview
Table 99. Gameloft SA Online Games Product
Table 100. Gameloft SA Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 101. Gameloft SA Recent Development
Table 102. Glu Mobile Company Detail
Table 103. Glu Mobile Business Overview
Table 104. Glu Mobile Online Games Product
Table 105. Glu Mobile Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 106. Glu Mobile Recent Development
Table 107. Kabam Company Detail
Table 108. Kabam Business Overview
Table 109. Kabam Online Games Product
Table 110. Kabam Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 111. Kabam Recent Development
Table 112. Rovio Entertainment Ltd. Company Detail
Table 113. Rovio Entertainment Ltd. Business Overview
Table 114. Rovio Entertainment Ltd. Online Games Product
Table 115. Rovio Entertainment Ltd. Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 116. Rovio Entertainment Ltd. Recent Development
Table 117. Supercell Oy Company Detail
Table 118. Supercell Oy Business Overview
Table 119. Supercell Oy Online Games Product
Table 120. Supercell Oy Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 121. Supercell Oy Recent Development
Table 122. Zynga Inc. Company Detail
Table 123. Zynga Inc. Business Overview
Table 124. Zynga Inc. Online Games Product
Table 125. Zynga Inc. Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 126. Zynga Inc. Recent Development
Table 127. CyberAgent Company Detail
Table 128. CyberAgent Business Overview
Table 129. CyberAgent Online Games Product
Table 130. CyberAgent Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 131. CyberAgent Recent Development
Table 132. Walt Disney Company Detail
Table 133. Walt Disney Business Overview
Table 134. Walt Disney Online Games Product
Table 135. Walt Disney Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 136. Walt Disney Recent Development
Table 137. Gamevil Company Detail
Table 138. Gamevil Business Overview
Table 139. Gamevil Online Games Product
Table 140. Gamevil Revenue in Online Games Business (2019-2024) & (US$ Million)
Table 141. Gamevil Recent Development
Table 142. Research Programs/Design for This Report
Table 143. Key Data Information from Secondary Sources
Table 144. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Online Games Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Online Games Market Share by Type: 2023 VS 2030
Figure 3. IOS Features
Figure 4. Android Features
Figure 5. Windows Features
Figure 6. Global Online Games Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global Online Games Market Share by Application: 2023 VS 2030
Figure 8. Smartphone & Tablet Case Studies
Figure 9. PC Case Studies
Figure 10. TV Case Studies
Figure 11. Other Case Studies
Figure 12. Online Games Report Years Considered
Figure 13. Global Online Games Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global Online Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global Online Games Market Share by Region: 2023 VS 2030
Figure 16. Global Online Games Market Share by Players in 2023
Figure 17. Global Top Online Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by Online Games Revenue in 2023
Figure 19. North America Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America Online Games Market Share by Country (2019-2030)
Figure 21. United States Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Canada Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Online Games Market Share by Country (2019-2030)
Figure 25. Germany Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. France Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. U.K. Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Italy Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Russia Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Nordic Countries Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Online Games Market Share by Region (2019-2030)
Figure 33. China Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Japan Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. South Korea Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Southeast Asia Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. India Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Australia Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Online Games Market Share by Country (2019-2030)
Figure 41. Mexico Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Brazil Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Online Games Market Share by Country (2019-2030)
Figure 45. Turkey Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Saudi Arabia Online Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Tencent Revenue Growth Rate in Online Games Business (2019-2024)
Figure 48. Netease Revenue Growth Rate in Online Games Business (2019-2024)
Figure 49. Microsoft Revenue Growth Rate in Online Games Business (2019-2024)
Figure 50. Sony Revenue Growth Rate in Online Games Business (2019-2024)
Figure 51. Electronic Arts Revenue Growth Rate in Online Games Business (2019-2024)
Figure 52. Sega Revenue Growth Rate in Online Games Business (2019-2024)
Figure 53. Ubisoft Revenue Growth Rate in Online Games Business (2019-2024)
Figure 54. Nintendo Revenue Growth Rate in Online Games Business (2019-2024)
Figure 55. Square Enix Revenue Growth Rate in Online Games Business (2019-2024)
Figure 56. Activision Blizzard Inc. Revenue Growth Rate in Online Games Business (2019-2024)
Figure 57. Gameloft SA Revenue Growth Rate in Online Games Business (2019-2024)
Figure 58. Glu Mobile Revenue Growth Rate in Online Games Business (2019-2024)
Figure 59. Kabam Revenue Growth Rate in Online Games Business (2019-2024)
Figure 60. Rovio Entertainment Ltd. Revenue Growth Rate in Online Games Business (2019-2024)
Figure 61. Supercell Oy Revenue Growth Rate in Online Games Business (2019-2024)
Figure 62. Zynga Inc. Revenue Growth Rate in Online Games Business (2019-2024)
Figure 63. CyberAgent Revenue Growth Rate in Online Games Business (2019-2024)
Figure 64. Walt Disney Revenue Growth Rate in Online Games Business (2019-2024)
Figure 65. Gamevil Revenue Growth Rate in Online Games Business (2019-2024)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed

Published By : QY Research

Why ‘The Market Reports’