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Synopsis
The global Online Gaming market was valued at US$ 23640 million in 2023 and is anticipated to reach US$ 34710 million by 2030, witnessing a CAGR of 5.6% during the forecast period 2024-2030.
Online gaming has experienced significant growth and popularity in recent years, driven by several key factors. Here are some driving factors for the growth of online gaming:
1. Technological advancements: Advances in technology, particularly in internet connectivity, gaming hardware, and software development, have played a crucial role in the growth of online gaming. Faster internet speeds, improved graphics and audio capabilities, and the availability of gaming platforms and devices have made online gaming more accessible and immersive.
2. Social connectivity: Online gaming offers the opportunity for social interaction and connectivity, often through multiplayer modes or online communities. Gamers can connect with friends, family, or other players around the world, fostering a sense of community, competition, and collaboration.
3. Variety of gaming experiences: Online gaming provides a wide range of gaming experiences, catering to different preferences and interests. From competitive multiplayer games to cooperative gameplay, role-playing games (RPGs), first-person shooters (FPS), and immersive virtual reality (VR) experiences, online gaming offers something for every type of gamer.
4. Accessibility and convenience: Online gaming offers the convenience of playing from anywhere with an internet connection, allowing gamers to play in their own time and in the comfort of their own homes. This accessibility has broadened the appeal of gaming, attracting a diverse range of players across different age groups and demographics.
This report aims to provide a comprehensive presentation of the global market for Online Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Gaming.
Report Scope
The Online Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Online Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company (Partial List):
Segment by Type
Segment by Application
Consumption by Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Online Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Smartphones Online Gaming
1.2.3 PCs Online Gaming
1.2.4 Others
1.3 Market by Application
1.3.1 Global Online Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Child
1.3.3 Adult
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Gaming Market Perspective (2019-2030)
2.2 Online Gaming Growth Trends by Region
2.2.1 Global Online Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Online Gaming Historic Market Size by Region (2019-2024)
2.2.3 Online Gaming Forecasted Market Size by Region (2025-2030)
2.3 Online Gaming Market Dynamics
2.3.1 Online Gaming Industry Trends
2.3.2 Online Gaming Market Drivers
2.3.3 Online Gaming Market Challenges
2.3.4 Online Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Gaming Players by Revenue
3.1.1 Global Top Online Gaming Players by Revenue (2019-2024)
3.1.2 Global Online Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Online Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Gaming Revenue
3.4 Global Online Gaming Market Concentration Ratio
3.4.1 Global Online Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Gaming Revenue in 2023
3.5 Online Gaming Key Players Head office and Area Served
3.6 Key Players Online Gaming Product Solution and Service
3.7 Date of Enter into Online Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Gaming Breakdown Data by Type
4.1 Global Online Gaming Historic Market Size by Type (2019-2024)
4.2 Global Online Gaming Forecasted Market Size by Type (2025-2030)
5 Online Gaming Breakdown Data by Application
5.1 Global Online Gaming Historic Market Size by Application (2019-2024)
5.2 Global Online Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Online Gaming Market Size (2019-2030)
6.2 North America Online Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Online Gaming Market Size by Country (2019-2024)
6.4 North America Online Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Gaming Market Size (2019-2030)
7.2 Europe Online Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Online Gaming Market Size by Country (2019-2024)
7.4 Europe Online Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Gaming Market Size (2019-2030)
8.2 Asia-Pacific Online Gaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Online Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Online Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Gaming Market Size (2019-2030)
9.2 Latin America Online Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Online Gaming Market Size by Country (2019-2024)
9.4 Latin America Online Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Gaming Market Size (2019-2030)
10.2 Middle East & Africa Online Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Online Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Online Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard
11.1.1 Blizzard Company Detail
11.1.2 Blizzard Business Overview
11.1.3 Blizzard Online Gaming Introduction
11.1.4 Blizzard Revenue in Online Gaming Business (2019-2024)
11.1.5 Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Detail
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Online Gaming Introduction
11.2.4 Electronic Arts Revenue in Online Gaming Business (2019-2024)
11.2.5 Electronic Arts Recent Development
11.3 Giant Interactive Group
11.3.1 Giant Interactive Group Company Detail
11.3.2 Giant Interactive Group Business Overview
11.3.3 Giant Interactive Group Online Gaming Introduction
11.3.4 Giant Interactive Group Revenue in Online Gaming Business (2019-2024)
11.3.5 Giant Interactive Group Recent Development
11.4 GungHo Online Entertainment
11.4.1 GungHo Online Entertainment Company Detail
11.4.2 GungHo Online Entertainment Business Overview
11.4.3 GungHo Online Entertainment Online Gaming Introduction
11.4.4 GungHo Online Entertainment Revenue in Online Gaming Business (2019-2024)
11.4.5 GungHo Online Entertainment Recent Development
11.5 King Digital Entertainment
11.5.1 King Digital Entertainment Company Detail
11.5.2 King Digital Entertainment Business Overview
11.5.3 King Digital Entertainment Online Gaming Introduction
11.5.4 King Digital Entertainment Revenue in Online Gaming Business (2019-2024)
11.5.5 King Digital Entertainment Recent Development
11.6 Microsoft
11.6.1 Microsoft Company Detail
11.6.2 Microsoft Business Overview
11.6.3 Microsoft Online Gaming Introduction
11.6.4 Microsoft Revenue in Online Gaming Business (2019-2024)
11.6.5 Microsoft Recent Development
11.7 NCSOFT
11.7.1 NCSOFT Company Detail
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Online Gaming Introduction
11.7.4 NCSOFT Revenue in Online Gaming Business (2019-2024)
11.7.5 NCSOFT Recent Development
11.8 Sony
11.8.1 Sony Company Detail
11.8.2 Sony Business Overview
11.8.3 Sony Online Gaming Introduction
11.8.4 Sony Revenue in Online Gaming Business (2019-2024)
11.8.5 Sony Recent Development
11.9 Take-Two Interactive Software
11.9.1 Take-Two Interactive Software Company Detail
11.9.2 Take-Two Interactive Software Business Overview
11.9.3 Take-Two Interactive Software Online Gaming Introduction
11.9.4 Take-Two Interactive Software Revenue in Online Gaming Business (2019-2024)
11.9.5 Take-Two Interactive Software Recent Development
11.10 Tencent
11.10.1 Tencent Company Detail
11.10.2 Tencent Business Overview
11.10.3 Tencent Online Gaming Introduction
11.10.4 Tencent Revenue in Online Gaming Business (2019-2024)
11.10.5 Tencent Recent Development
11.11 Zynga
11.11.1 Zynga Company Detail
11.11.2 Zynga Business Overview
11.11.3 Zynga Online Gaming Introduction
11.11.4 Zynga Revenue in Online Gaming Business (2019-2024)
11.11.5 Zynga Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Online Gaming Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Smartphones Online Gaming
Table 3. Key Players of PCs Online Gaming
Table 4. Key Players of Others
Table 5. Global Online Gaming Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Online Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Online Gaming Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Online Gaming Market Share by Region (2019-2024)
Table 9. Global Online Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Online Gaming Market Share by Region (2025-2030)
Table 11. Online Gaming Market Trends
Table 12. Online Gaming Market Drivers
Table 13. Online Gaming Market Challenges
Table 14. Online Gaming Market Restraints
Table 15. Global Online Gaming Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Online Gaming Market Share by Players (2019-2024)
Table 17. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2023)
Table 18. Ranking of Global Top Online Gaming Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Online Gaming Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Online Gaming Product Solution and Service
Table 22. Date of Enter into Online Gaming Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Online Gaming Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Online Gaming Revenue Market Share by Type (2019-2024)
Table 26. Global Online Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Online Gaming Revenue Market Share by Type (2025-2030)
Table 28. Global Online Gaming Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Online Gaming Revenue Market Share by Application (2019-2024)
Table 30. Global Online Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Online Gaming Revenue Market Share by Application (2025-2030)
Table 32. North America Online Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Online Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Online Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Online Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Online Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Online Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Online Gaming Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Online Gaming Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Online Gaming Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Online Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Online Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Online Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Online Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Online Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Online Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 47. Blizzard Company Detail
Table 48. Blizzard Business Overview
Table 49. Blizzard Online Gaming Product
Table 50. Blizzard Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 51. Blizzard Recent Development
Table 52. Electronic Arts Company Detail
Table 53. Electronic Arts Business Overview
Table 54. Electronic Arts Online Gaming Product
Table 55. Electronic Arts Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 56. Electronic Arts Recent Development
Table 57. Giant Interactive Group Company Detail
Table 58. Giant Interactive Group Business Overview
Table 59. Giant Interactive Group Online Gaming Product
Table 60. Giant Interactive Group Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 61. Giant Interactive Group Recent Development
Table 62. GungHo Online Entertainment Company Detail
Table 63. GungHo Online Entertainment Business Overview
Table 64. GungHo Online Entertainment Online Gaming Product
Table 65. GungHo Online Entertainment Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 66. GungHo Online Entertainment Recent Development
Table 67. King Digital Entertainment Company Detail
Table 68. King Digital Entertainment Business Overview
Table 69. King Digital Entertainment Online Gaming Product
Table 70. King Digital Entertainment Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 71. King Digital Entertainment Recent Development
Table 72. Microsoft Company Detail
Table 73. Microsoft Business Overview
Table 74. Microsoft Online Gaming Product
Table 75. Microsoft Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 76. Microsoft Recent Development
Table 77. NCSOFT Company Detail
Table 78. NCSOFT Business Overview
Table 79. NCSOFT Online Gaming Product
Table 80. NCSOFT Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 81. NCSOFT Recent Development
Table 82. Sony Company Detail
Table 83. Sony Business Overview
Table 84. Sony Online Gaming Product
Table 85. Sony Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 86. Sony Recent Development
Table 87. Take-Two Interactive Software Company Detail
Table 88. Take-Two Interactive Software Business Overview
Table 89. Take-Two Interactive Software Online Gaming Product
Table 90. Take-Two Interactive Software Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 91. Take-Two Interactive Software Recent Development
Table 92. Tencent Company Detail
Table 93. Tencent Business Overview
Table 94. Tencent Online Gaming Product
Table 95. Tencent Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 96. Tencent Recent Development
Table 97. Zynga Company Detail
Table 98. Zynga Business Overview
Table 99. Zynga Online Gaming Product
Table 100. Zynga Revenue in Online Gaming Business (2019-2024) & (US$ Million)
Table 101. Zynga Recent Development
Table 102. Research Programs/Design for This Report
Table 103. Key Data Information from Secondary Sources
Table 104. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Online Gaming Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Online Gaming Market Share by Type: 2023 VS 2030
Figure 3. Smartphones Online Gaming Features
Figure 4. PCs Online Gaming Features
Figure 5. Others Features
Figure 6. Global Online Gaming Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global Online Gaming Market Share by Application: 2023 VS 2030
Figure 8. Child Case Studies
Figure 9. Adult Case Studies
Figure 10. Online Gaming Report Years Considered
Figure 11. Global Online Gaming Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 12. Global Online Gaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 13. Global Online Gaming Market Share by Region: 2023 VS 2030
Figure 14. Global Online Gaming Market Share by Players in 2023
Figure 15. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2023)
Figure 16. The Top 10 and 5 Players Market Share by Online Gaming Revenue in 2023
Figure 17. North America Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 18. North America Online Gaming Market Share by Country (2019-2030)
Figure 19. United States Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Canada Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Online Gaming Market Share by Country (2019-2030)
Figure 23. Germany Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. France Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. U.K. Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Italy Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Russia Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Nordic Countries Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Online Gaming Market Share by Region (2019-2030)
Figure 31. China Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Japan Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. South Korea Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Southeast Asia Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. India Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Australia Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Online Gaming Market Share by Country (2019-2030)
Figure 39. Mexico Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Brazil Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Online Gaming Market Share by Country (2019-2030)
Figure 43. Turkey Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Saudi Arabia Online Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Blizzard Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 46. Electronic Arts Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 47. Giant Interactive Group Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 48. GungHo Online Entertainment Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 49. King Digital Entertainment Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 50. Microsoft Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 51. NCSOFT Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 52. Sony Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 53. Take-Two Interactive Software Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 54. Tencent Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 55. Zynga Revenue Growth Rate in Online Gaming Business (2019-2024)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
Published By : QY Research