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Global PC-side VR Helmet Market Research Report 2025

Global PC-side VR Helmet Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1967352

No of Pages : 94

Synopsis
The global PC-side VR Helmet market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for PC-side VR Helmet is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for PC-side VR Helmet is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of PC-side VR Helmet include FOVE, Inc., Google LLC, LG Electronics Inc., Merge Labs, Inc., Microsoft Corporation, Oculus (Facebook Technologies, LLC), Samsung Electronics Co Ltd., Sony Corporation and Vive (HTC Corporation), etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for PC-side VR Helmet, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC-side VR Helmet.
Report Scope
The PC-side VR Helmet market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global PC-side VR Helmet market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC-side VR Helmet manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
FOVE, Inc.
Google LLC
LG Electronics Inc.
Merge Labs, Inc.
Microsoft Corporation
Oculus (Facebook Technologies, LLC)
Samsung Electronics Co Ltd.
Sony Corporation
Vive (HTC Corporation)
ZEISS International
Segment by Type
Non-immersive Simulations
Semi-immersive Simulations
Fully-immersive Simulations
Segment by Application
Individual
Commercial
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of PC-side VR Helmet manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of PC-side VR Helmet in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 PC-side VR Helmet Market Overview
1.1 Product Overview and Scope of PC-side VR Helmet
1.2 PC-side VR Helmet Segment by Type
1.2.1 Global PC-side VR Helmet Market Value Comparison by Type (2024-2030)
1.2.2 Non-immersive Simulations
1.2.3 Semi-immersive Simulations
1.2.4 Fully-immersive Simulations
1.3 PC-side VR Helmet Segment by Application
1.3.1 Global PC-side VR Helmet Market Value by Application: (2024-2030)
1.3.2 Individual
1.3.3 Commercial
1.4 Global PC-side VR Helmet Market Size Estimates and Forecasts
1.4.1 Global PC-side VR Helmet Revenue 2019-2030
1.4.2 Global PC-side VR Helmet Sales 2019-2030
1.4.3 Global PC-side VR Helmet Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 PC-side VR Helmet Market Competition by Manufacturers
2.1 Global PC-side VR Helmet Sales Market Share by Manufacturers (2019-2024)
2.2 Global PC-side VR Helmet Revenue Market Share by Manufacturers (2019-2024)
2.3 Global PC-side VR Helmet Average Price by Manufacturers (2019-2024)
2.4 Global PC-side VR Helmet Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of PC-side VR Helmet, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of PC-side VR Helmet, Product Type & Application
2.7 PC-side VR Helmet Market Competitive Situation and Trends
2.7.1 PC-side VR Helmet Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest PC-side VR Helmet Players Market Share by Revenue
2.7.3 Global PC-side VR Helmet Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 PC-side VR Helmet Retrospective Market Scenario by Region
3.1 Global PC-side VR Helmet Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global PC-side VR Helmet Global PC-side VR Helmet Sales by Region: 2019-2030
3.2.1 Global PC-side VR Helmet Sales by Region: 2019-2024
3.2.2 Global PC-side VR Helmet Sales by Region: 2025-2030
3.3 Global PC-side VR Helmet Global PC-side VR Helmet Revenue by Region: 2019-2030
3.3.1 Global PC-side VR Helmet Revenue by Region: 2019-2024
3.3.2 Global PC-side VR Helmet Revenue by Region: 2025-2030
3.4 North America PC-side VR Helmet Market Facts & Figures by Country
3.4.1 North America PC-side VR Helmet Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America PC-side VR Helmet Sales by Country (2019-2030)
3.4.3 North America PC-side VR Helmet Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe PC-side VR Helmet Market Facts & Figures by Country
3.5.1 Europe PC-side VR Helmet Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe PC-side VR Helmet Sales by Country (2019-2030)
3.5.3 Europe PC-side VR Helmet Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific PC-side VR Helmet Market Facts & Figures by Country
3.6.1 Asia Pacific PC-side VR Helmet Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific PC-side VR Helmet Sales by Country (2019-2030)
3.6.3 Asia Pacific PC-side VR Helmet Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America PC-side VR Helmet Market Facts & Figures by Country
3.7.1 Latin America PC-side VR Helmet Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America PC-side VR Helmet Sales by Country (2019-2030)
3.7.3 Latin America PC-side VR Helmet Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa PC-side VR Helmet Market Facts & Figures by Country
3.8.1 Middle East and Africa PC-side VR Helmet Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa PC-side VR Helmet Sales by Country (2019-2030)
3.8.3 Middle East and Africa PC-side VR Helmet Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global PC-side VR Helmet Sales by Type (2019-2030)
4.1.1 Global PC-side VR Helmet Sales by Type (2019-2024)
4.1.2 Global PC-side VR Helmet Sales by Type (2025-2030)
4.1.3 Global PC-side VR Helmet Sales Market Share by Type (2019-2030)
4.2 Global PC-side VR Helmet Revenue by Type (2019-2030)
4.2.1 Global PC-side VR Helmet Revenue by Type (2019-2024)
4.2.2 Global PC-side VR Helmet Revenue by Type (2025-2030)
4.2.3 Global PC-side VR Helmet Revenue Market Share by Type (2019-2030)
4.3 Global PC-side VR Helmet Price by Type (2019-2030)
5 Segment by Application
5.1 Global PC-side VR Helmet Sales by Application (2019-2030)
5.1.1 Global PC-side VR Helmet Sales by Application (2019-2024)
5.1.2 Global PC-side VR Helmet Sales by Application (2025-2030)
5.1.3 Global PC-side VR Helmet Sales Market Share by Application (2019-2030)
5.2 Global PC-side VR Helmet Revenue by Application (2019-2030)
5.2.1 Global PC-side VR Helmet Revenue by Application (2019-2024)
5.2.2 Global PC-side VR Helmet Revenue by Application (2025-2030)
5.2.3 Global PC-side VR Helmet Revenue Market Share by Application (2019-2030)
5.3 Global PC-side VR Helmet Price by Application (2019-2030)
6 Key Companies Profiled
6.1 FOVE, Inc.
6.1.1 FOVE, Inc. Corporation Information
6.1.2 FOVE, Inc. Description and Business Overview
6.1.3 FOVE, Inc. PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.1.4 FOVE, Inc. PC-side VR Helmet Product Portfolio
6.1.5 FOVE, Inc. Recent Developments/Updates
6.2 Google LLC
6.2.1 Google LLC Corporation Information
6.2.2 Google LLC Description and Business Overview
6.2.3 Google LLC PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Google LLC PC-side VR Helmet Product Portfolio
6.2.5 Google LLC Recent Developments/Updates
6.3 LG Electronics Inc.
6.3.1 LG Electronics Inc. Corporation Information
6.3.2 LG Electronics Inc. Description and Business Overview
6.3.3 LG Electronics Inc. PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.3.4 LG Electronics Inc. PC-side VR Helmet Product Portfolio
6.3.5 LG Electronics Inc. Recent Developments/Updates
6.4 Merge Labs, Inc.
6.4.1 Merge Labs, Inc. Corporation Information
6.4.2 Merge Labs, Inc. Description and Business Overview
6.4.3 Merge Labs, Inc. PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Merge Labs, Inc. PC-side VR Helmet Product Portfolio
6.4.5 Merge Labs, Inc. Recent Developments/Updates
6.5 Microsoft Corporation
6.5.1 Microsoft Corporation Corporation Information
6.5.2 Microsoft Corporation Description and Business Overview
6.5.3 Microsoft Corporation PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Microsoft Corporation PC-side VR Helmet Product Portfolio
6.5.5 Microsoft Corporation Recent Developments/Updates
6.6 Oculus (Facebook Technologies, LLC)
6.6.1 Oculus (Facebook Technologies, LLC) Corporation Information
6.6.2 Oculus (Facebook Technologies, LLC) Description and Business Overview
6.6.3 Oculus (Facebook Technologies, LLC) PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Oculus (Facebook Technologies, LLC) PC-side VR Helmet Product Portfolio
6.6.5 Oculus (Facebook Technologies, LLC) Recent Developments/Updates
6.7 Samsung Electronics Co Ltd.
6.6.1 Samsung Electronics Co Ltd. Corporation Information
6.6.2 Samsung Electronics Co Ltd. Description and Business Overview
6.6.3 Samsung Electronics Co Ltd. PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Samsung Electronics Co Ltd. PC-side VR Helmet Product Portfolio
6.7.5 Samsung Electronics Co Ltd. Recent Developments/Updates
6.8 Sony Corporation
6.8.1 Sony Corporation Corporation Information
6.8.2 Sony Corporation Description and Business Overview
6.8.3 Sony Corporation PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Sony Corporation PC-side VR Helmet Product Portfolio
6.8.5 Sony Corporation Recent Developments/Updates
6.9 Vive (HTC Corporation)
6.9.1 Vive (HTC Corporation) Corporation Information
6.9.2 Vive (HTC Corporation) Description and Business Overview
6.9.3 Vive (HTC Corporation) PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Vive (HTC Corporation) PC-side VR Helmet Product Portfolio
6.9.5 Vive (HTC Corporation) Recent Developments/Updates
6.10 ZEISS International
6.10.1 ZEISS International Corporation Information
6.10.2 ZEISS International Description and Business Overview
6.10.3 ZEISS International PC-side VR Helmet Sales, Revenue and Gross Margin (2019-2024)
6.10.4 ZEISS International PC-side VR Helmet Product Portfolio
6.10.5 ZEISS International Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 PC-side VR Helmet Industry Chain Analysis
7.2 PC-side VR Helmet Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 PC-side VR Helmet Production Mode & Process
7.4 PC-side VR Helmet Sales and Marketing
7.4.1 PC-side VR Helmet Sales Channels
7.4.2 PC-side VR Helmet Distributors
7.5 PC-side VR Helmet Customers
8 PC-side VR Helmet Market Dynamics
8.1 PC-side VR Helmet Industry Trends
8.2 PC-side VR Helmet Market Drivers
8.3 PC-side VR Helmet Market Challenges
8.4 PC-side VR Helmet Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
List of Tables
Table 1. Global PC-side VR Helmet Market Value Comparison by Type (2024-2030) & (US$ Million)
Table 2. Global PC-side VR Helmet Market Value Comparison by Application (2024-2030) & (US$ Million)
Table 3. Global PC-side VR Helmet Market Competitive Situation by Manufacturers in 2023
Table 4. Global PC-side VR Helmet Sales (K Units) of Key Manufacturers (2019-2024)
Table 5. Global PC-side VR Helmet Sales Market Share by Manufacturers (2019-2024)
Table 6. Global PC-side VR Helmet Revenue (US$ Million) by Manufacturers (2019-2024)
Table 7. Global PC-side VR Helmet Revenue Share by Manufacturers (2019-2024)
Table 8. Global Market PC-side VR Helmet Average Price (US$/Unit) of Key Manufacturers (2019-2024)
Table 9. Global Key Players of PC-side VR Helmet, Industry Ranking, 2022 VS 2023 VS 2024
Table 10. Global Key Manufacturers of PC-side VR Helmet, Manufacturing Sites & Headquarters
Table 11. Global Key Manufacturers of PC-side VR Helmet, Product Type & Application
Table 12. Global Key Manufacturers of PC-side VR Helmet, Date of Enter into This Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global PC-side VR Helmet by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC-side VR Helmet as of 2023)
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global PC-side VR Helmet Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 17. Global PC-side VR Helmet Sales by Region (2019-2024) & (K Units)
Table 18. Global PC-side VR Helmet Sales Market Share by Region (2019-2024)
Table 19. Global PC-side VR Helmet Sales by Region (2025-2030) & (K Units)
Table 20. Global PC-side VR Helmet Sales Market Share by Region (2025-2030)
Table 21. Global PC-side VR Helmet Revenue by Region (2019-2024) & (US$ Million)
Table 22. Global PC-side VR Helmet Revenue Market Share by Region (2019-2024)
Table 23. Global PC-side VR Helmet Revenue by Region (2025-2030) & (US$ Million)
Table 24. Global PC-side VR Helmet Revenue Market Share by Region (2025-2030)
Table 25. North America PC-side VR Helmet Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 26. North America PC-side VR Helmet Sales by Country (2019-2024) & (K Units)
Table 27. North America PC-side VR Helmet Sales by Country (2025-2030) & (K Units)
Table 28. North America PC-side VR Helmet Revenue by Country (2019-2024) & (US$ Million)
Table 29. North America PC-side VR Helmet Revenue by Country (2025-2030) & (US$ Million)
Table 30. Europe PC-side VR Helmet Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 31. Europe PC-side VR Helmet Sales by Country (2019-2024) & (K Units)
Table 32. Europe PC-side VR Helmet Sales by Country (2025-2030) & (K Units)
Table 33. Europe PC-side VR Helmet Revenue by Country (2019-2024) & (US$ Million)
Table 34. Europe PC-side VR Helmet Revenue by Country (2025-2030) & (US$ Million)
Table 35. Asia Pacific PC-side VR Helmet Revenue by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 36. Asia Pacific PC-side VR Helmet Sales by Region (2019-2024) & (K Units)
Table 37. Asia Pacific PC-side VR Helmet Sales by Region (2025-2030) & (K Units)
Table 38. Asia Pacific PC-side VR Helmet Revenue by Region (2019-2024) & (US$ Million)
Table 39. Asia Pacific PC-side VR Helmet Revenue by Region (2025-2030) & (US$ Million)
Table 40. Latin America PC-side VR Helmet Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 41. Latin America PC-side VR Helmet Sales by Country (2019-2024) & (K Units)
Table 42. Latin America PC-side VR Helmet Sales by Country (2025-2030) & (K Units)
Table 43. Latin America PC-side VR Helmet Revenue by Country (2019-2024) & (US$ Million)
Table 44. Latin America PC-side VR Helmet Revenue by Country (2025-2030) & (US$ Million)
Table 45. Middle East & Africa PC-side VR Helmet Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 46. Middle East & Africa PC-side VR Helmet Sales by Country (2019-2024) & (K Units)
Table 47. Middle East & Africa PC-side VR Helmet Sales by Country (2025-2030) & (K Units)
Table 48. Middle East & Africa PC-side VR Helmet Revenue by Country (2019-2024) & (US$ Million)
Table 49. Middle East & Africa PC-side VR Helmet Revenue by Country (2025-2030) & (US$ Million)
Table 50. Global PC-side VR Helmet Sales (K Units) by Type (2019-2024)
Table 51. Global PC-side VR Helmet Sales (K Units) by Type (2025-2030)
Table 52. Global PC-side VR Helmet Sales Market Share by Type (2019-2024)
Table 53. Global PC-side VR Helmet Sales Market Share by Type (2025-2030)
Table 54. Global PC-side VR Helmet Revenue (US$ Million) by Type (2019-2024)
Table 55. Global PC-side VR Helmet Revenue (US$ Million) by Type (2025-2030)
Table 56. Global PC-side VR Helmet Revenue Market Share by Type (2019-2024)
Table 57. Global PC-side VR Helmet Revenue Market Share by Type (2025-2030)
Table 58. Global PC-side VR Helmet Price (US$/Unit) by Type (2019-2024)
Table 59. Global PC-side VR Helmet Price (US$/Unit) by Type (2025-2030)
Table 60. Global PC-side VR Helmet Sales (K Units) by Application (2019-2024)
Table 61. Global PC-side VR Helmet Sales (K Units) by Application (2025-2030)
Table 62. Global PC-side VR Helmet Sales Market Share by Application (2019-2024)
Table 63. Global PC-side VR Helmet Sales Market Share by Application (2025-2030)
Table 64. Global PC-side VR Helmet Revenue (US$ Million) by Application (2019-2024)
Table 65. Global PC-side VR Helmet Revenue (US$ Million) by Application (2025-2030)
Table 66. Global PC-side VR Helmet Revenue Market Share by Application (2019-2024)
Table 67. Global PC-side VR Helmet Revenue Market Share by Application (2025-2030)
Table 68. Global PC-side VR Helmet Price (US$/Unit) by Application (2019-2024)
Table 69. Global PC-side VR Helmet Price (US$/Unit) by Application (2025-2030)
Table 70. FOVE, Inc. Corporation Information
Table 71. FOVE, Inc. Description and Business Overview
Table 72. FOVE, Inc. PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 73. FOVE, Inc. PC-side VR Helmet Product
Table 74. FOVE, Inc. Recent Developments/Updates
Table 75. Google LLC Corporation Information
Table 76. Google LLC Description and Business Overview
Table 77. Google LLC PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 78. Google LLC PC-side VR Helmet Product
Table 79. Google LLC Recent Developments/Updates
Table 80. LG Electronics Inc. Corporation Information
Table 81. LG Electronics Inc. Description and Business Overview
Table 82. LG Electronics Inc. PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 83. LG Electronics Inc. PC-side VR Helmet Product
Table 84. LG Electronics Inc. Recent Developments/Updates
Table 85. Merge Labs, Inc. Corporation Information
Table 86. Merge Labs, Inc. Description and Business Overview
Table 87. Merge Labs, Inc. PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 88. Merge Labs, Inc. PC-side VR Helmet Product
Table 89. Merge Labs, Inc. Recent Developments/Updates
Table 90. Microsoft Corporation Corporation Information
Table 91. Microsoft Corporation Description and Business Overview
Table 92. Microsoft Corporation PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 93. Microsoft Corporation PC-side VR Helmet Product
Table 94. Microsoft Corporation Recent Developments/Updates
Table 95. Oculus (Facebook Technologies, LLC) Corporation Information
Table 96. Oculus (Facebook Technologies, LLC) Description and Business Overview
Table 97. Oculus (Facebook Technologies, LLC) PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 98. Oculus (Facebook Technologies, LLC) PC-side VR Helmet Product
Table 99. Oculus (Facebook Technologies, LLC) Recent Developments/Updates
Table 100. Samsung Electronics Co Ltd. Corporation Information
Table 101. Samsung Electronics Co Ltd. Description and Business Overview
Table 102. Samsung Electronics Co Ltd. PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 103. Samsung Electronics Co Ltd. PC-side VR Helmet Product
Table 104. Samsung Electronics Co Ltd. Recent Developments/Updates
Table 105. Sony Corporation Corporation Information
Table 106. Sony Corporation Description and Business Overview
Table 107. Sony Corporation PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 108. Sony Corporation PC-side VR Helmet Product
Table 109. Sony Corporation Recent Developments/Updates
Table 110. Vive (HTC Corporation) Corporation Information
Table 111. Vive (HTC Corporation) Description and Business Overview
Table 112. Vive (HTC Corporation) PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 113. Vive (HTC Corporation) PC-side VR Helmet Product
Table 114. Vive (HTC Corporation) Recent Developments/Updates
Table 115. ZEISS International Corporation Information
Table 116. ZEISS International Description and Business Overview
Table 117. ZEISS International PC-side VR Helmet Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 118. ZEISS International PC-side VR Helmet Product
Table 119. ZEISS International Recent Developments/Updates
Table 120. Key Raw Materials Lists
Table 121. Raw Materials Key Suppliers Lists
Table 122. PC-side VR Helmet Distributors List
Table 123. PC-side VR Helmet Customers List
Table 124. PC-side VR Helmet Market Trends
Table 125. PC-side VR Helmet Market Drivers
Table 126. PC-side VR Helmet Market Challenges
Table 127. PC-side VR Helmet Market Restraints
Table 128. Research Programs/Design for This Report
Table 129. Key Data Information from Secondary Sources
Table 130. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of PC-side VR Helmet
Figure 2. Global PC-side VR Helmet Market Value Comparison by Type (2024-2030) & (US$ Million)
Figure 3. Global PC-side VR Helmet Market Share by Type in 2023 & 2030
Figure 4. Non-immersive Simulations Product Picture
Figure 5. Semi-immersive Simulations Product Picture
Figure 6. Fully-immersive Simulations Product Picture
Figure 7. Global PC-side VR Helmet Market Value Comparison by Application (2024-2030) & (US$ Million)
Figure 8. Global PC-side VR Helmet Market Share by Application in 2023 & 2030
Figure 9. Individual
Figure 10. Commercial
Figure 11. Global PC-side VR Helmet Revenue, (US$ Million), 2019 VS 2023 VS 2030
Figure 12. Global PC-side VR Helmet Market Size (2019-2030) & (US$ Million)
Figure 13. Global PC-side VR Helmet Sales (2019-2030) & (K Units)
Figure 14. Global PC-side VR Helmet Average Price (US$/Unit) & (2019-2030)
Figure 15. PC-side VR Helmet Report Years Considered
Figure 16. PC-side VR Helmet Sales Share by Manufacturers in 2023
Figure 17. Global PC-side VR Helmet Revenue Share by Manufacturers in 2023
Figure 18. The Global 5 and 10 Largest PC-side VR Helmet Players: Market Share by Revenue in 2023
Figure 19. PC-side VR Helmet Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2019 VS 2023
Figure 20. Global PC-side VR Helmet Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Figure 21. North America PC-side VR Helmet Sales Market Share by Country (2019-2030)
Figure 22. North America PC-side VR Helmet Revenue Market Share by Country (2019-2030)
Figure 23. United States PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 24. Canada PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 25. Europe PC-side VR Helmet Sales Market Share by Country (2019-2030)
Figure 26. Europe PC-side VR Helmet Revenue Market Share by Country (2019-2030)
Figure 27. Germany PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 28. France PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 29. U.K. PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 30. Italy PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 31. Russia PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 32. Asia Pacific PC-side VR Helmet Sales Market Share by Region (2019-2030)
Figure 33. Asia Pacific PC-side VR Helmet Revenue Market Share by Region (2019-2030)
Figure 34. China PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 35. Japan PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 36. South Korea PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 37. India PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 38. Australia PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 39. China Taiwan PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 40. Southeast Asia PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 41. Latin America PC-side VR Helmet Sales Market Share by Country (2019-2030)
Figure 42. Latin America PC-side VR Helmet Revenue Market Share by Country (2019-2030)
Figure 43. Mexico PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 44. Brazil PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 45. Argentina PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 46. Middle East & Africa PC-side VR Helmet Sales Market Share by Country (2019-2030)
Figure 47. Middle East & Africa PC-side VR Helmet Revenue Market Share by Country (2019-2030)
Figure 48. Turkey PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 49. Saudi Arabia PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 50. UAE PC-side VR Helmet Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 51. Global Sales Market Share of PC-side VR Helmet by Type (2019-2030)
Figure 52. Global Revenue Market Share of PC-side VR Helmet by Type (2019-2030)
Figure 53. Global PC-side VR Helmet Price (US$/Unit) by Type (2019-2030)
Figure 54. Global Sales Market Share of PC-side VR Helmet by Application (2019-2030)
Figure 55. Global Revenue Market Share of PC-side VR Helmet by Application (2019-2030)
Figure 56. Global PC-side VR Helmet Price (US$/Unit) by Application (2019-2030)
Figure 57. PC-side VR Helmet Value Chain
Figure 58. PC-side VR Helmet Production Process
Figure 59. Channels of Distribution (Direct Vs Distribution)
Figure 60. Distributors Profiles
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed

Published By : QY Research

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