Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Real-Time Strategy Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 PC Terminal
1.2.3 Mobile Terminal
1.3 Market by Application
1.3.1 Global Real-Time Strategy Game Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Male Player
1.3.3 Female Player
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Real-Time Strategy Game Market Perspective (2017-2028)
2.2 Real-Time Strategy Game Growth Trends by Region
2.2.1 Real-Time Strategy Game Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Real-Time Strategy Game Historic Market Size by Region (2017-2022)
2.2.3 Real-Time Strategy Game Forecasted Market Size by Region (2023-2028)
2.3 Real-Time Strategy Game Market Dynamics
2.3.1 Real-Time Strategy Game Industry Trends
2.3.2 Real-Time Strategy Game Market Drivers
2.3.3 Real-Time Strategy Game Market Challenges
2.3.4 Real-Time Strategy Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Real-Time Strategy Game Players by Revenue
3.1.1 Global Top Real-Time Strategy Game Players by Revenue (2017-2022)
3.1.2 Global Real-Time Strategy Game Revenue Market Share by Players (2017-2022)
3.2 Global Real-Time Strategy Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Real-Time Strategy Game Revenue
3.4 Global Real-Time Strategy Game Market Concentration Ratio
3.4.1 Global Real-Time Strategy Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Real-Time Strategy Game Revenue in 2021
3.5 Real-Time Strategy Game Key Players Head office and Area Served
3.6 Key Players Real-Time Strategy Game Product Solution and Service
3.7 Date of Enter into Real-Time Strategy Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Real-Time Strategy Game Breakdown Data by Type
4.1 Global Real-Time Strategy Game Historic Market Size by Type (2017-2022)
4.2 Global Real-Time Strategy Game Forecasted Market Size by Type (2023-2028)
5 Real-Time Strategy Game Breakdown Data by Application
5.1 Global Real-Time Strategy Game Historic Market Size by Application (2017-2022)
5.2 Global Real-Time Strategy Game Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Real-Time Strategy Game Market Size (2017-2028)
6.2 North America Real-Time Strategy Game Market Size by Country (2017-2022)
6.3 North America Real-Time Strategy Game Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Real-Time Strategy Game Market Size (2017-2028)
7.2 Europe Real-Time Strategy Game Market Size by Country (2017-2022)
7.3 Europe Real-Time Strategy Game Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Real-Time Strategy Game Market Size (2017-2028)
8.2 Asia-Pacific Real-Time Strategy Game Market Size by Country (2017-2022)
8.3 Asia-Pacific Real-Time Strategy Game Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Real-Time Strategy Game Market Size (2017-2028)
9.2 Latin America Real-Time Strategy Game Market Size by Country (2017-2022)
9.3 Latin America Real-Time Strategy Game Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Real-Time Strategy Game Market Size (2017-2028)
10.2 Middle East & Africa Real-Time Strategy Game Market Size by Country (2017-2022)
10.3 Middle East & Africa Real-Time Strategy Game Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Creative Assembly
11.1.1 Creative Assembly Company Detail
11.1.2 Creative Assembly Business Overview
11.1.3 Creative Assembly Real-Time Strategy Game Introduction
11.1.4 Creative Assembly Revenue in Real-Time Strategy Game Business (2017-2022)
11.1.5 Creative Assembly Recent Development
11.2 PopCap
11.2.1 PopCap Company Detail
11.2.2 PopCap Business Overview
11.2.3 PopCap Real-Time Strategy Game Introduction
11.2.4 PopCap Revenue in Real-Time Strategy Game Business (2017-2022)
11.2.5 PopCap Recent Development
11.3 Bit Studios
11.3.1 Bit Studios Company Detail
11.3.2 Bit Studios Business Overview
11.3.3 Bit Studios Real-Time Strategy Game Introduction
11.3.4 Bit Studios Revenue in Real-Time Strategy Game Business (2017-2022)
11.3.5 Bit Studios Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Detail
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Real-Time Strategy Game Introduction
11.4.4 Nintendo Revenue in Real-Time Strategy Game Business (2017-2022)
11.4.5 Nintendo Recent Development
11.5 Valve Software
11.5.1 Valve Software Company Detail
11.5.2 Valve Software Business Overview
11.5.3 Valve Software Real-Time Strategy Game Introduction
11.5.4 Valve Software Revenue in Real-Time Strategy Game Business (2017-2022)
11.5.5 Valve Software Recent Development
11.6 11 Bit Studios
11.6.1 11 Bit Studios Company Detail
11.6.2 11 Bit Studios Business Overview
11.6.3 11 Bit Studios Real-Time Strategy Game Introduction
11.6.4 11 Bit Studios Revenue in Real-Time Strategy Game Business (2017-2022)
11.6.5 11 Bit Studios Recent Development
11.7 Ensemble Studios
11.7.1 Ensemble Studios Company Detail
11.7.2 Ensemble Studios Business Overview
11.7.3 Ensemble Studios Real-Time Strategy Game Introduction
11.7.4 Ensemble Studios Revenue in Real-Time Strategy Game Business (2017-2022)
11.7.5 Ensemble Studios Recent Development
11.8 Paradox Interactive
11.8.1 Paradox Interactive Company Detail
11.8.2 Paradox Interactive Business Overview
11.8.3 Paradox Interactive Real-Time Strategy Game Introduction
11.8.4 Paradox Interactive Revenue in Real-Time Strategy Game Business (2017-2022)
11.8.5 Paradox Interactive Recent Development
11.9 Relic Entertainment
11.9.1 Relic Entertainment Company Detail
11.9.2 Relic Entertainment Business Overview
11.9.3 Relic Entertainment Real-Time Strategy Game Introduction
11.9.4 Relic Entertainment Revenue in Real-Time Strategy Game Business (2017-2022)
11.9.5 Relic Entertainment Recent Development
11.10 Westwood Studios
11.10.1 Westwood Studios Company Detail
11.10.2 Westwood Studios Business Overview
11.10.3 Westwood Studios Real-Time Strategy Game Introduction
11.10.4 Westwood Studios Revenue in Real-Time Strategy Game Business (2017-2022)
11.10.5 Westwood Studios Recent Development
11.11 Grimlore
11.11.1 Grimlore Company Detail
11.11.2 Grimlore Business Overview
11.11.3 Grimlore Real-Time Strategy Game Introduction
11.11.4 Grimlore Revenue in Real-Time Strategy Game Business (2017-2022)
11.11.5 Grimlore Recent Development
11.12 Electronic Arts
11.12.1 Electronic Arts Company Detail
11.12.2 Electronic Arts Business Overview
11.12.3 Electronic Arts Real-Time Strategy Game Introduction
11.12.4 Electronic Arts Revenue in Real-Time Strategy Game Business (2017-2022)
11.12.5 Electronic Arts Recent Development
11.13 Saffire
11.13.1 Saffire Company Detail
11.13.2 Saffire Business Overview
11.13.3 Saffire Real-Time Strategy Game Introduction
11.13.4 Saffire Revenue in Real-Time Strategy Game Business (2017-2022)
11.13.5 Saffire Recent Development
11.14 THQ
11.14.1 THQ Company Detail
11.14.2 THQ Business Overview
11.14.3 THQ Real-Time Strategy Game Introduction
11.14.4 THQ Revenue in Real-Time Strategy Game Business (2017-2022)
11.14.5 THQ Recent Development
11.15 Blizzard Entertainment
11.15.1 Blizzard Entertainment Company Detail
11.15.2 Blizzard Entertainment Business Overview
11.15.3 Blizzard Entertainment Real-Time Strategy Game Introduction
11.15.4 Blizzard Entertainment Revenue in Real-Time Strategy Game Business (2017-2022)
11.15.5 Blizzard Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Real-Time Strategy Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of PC Terminal
Table 3. Key Players of Mobile Terminal
Table 4. Global Real-Time Strategy Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global Real-Time Strategy Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Real-Time Strategy Game Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Real-Time Strategy Game Market Share by Region (2017-2022)
Table 8. Global Real-Time Strategy Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Real-Time Strategy Game Market Share by Region (2023-2028)
Table 10. Real-Time Strategy Game Market Trends
Table 11. Real-Time Strategy Game Market Drivers
Table 12. Real-Time Strategy Game Market Challenges
Table 13. Real-Time Strategy Game Market Restraints
Table 14. Global Real-Time Strategy Game Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Real-Time Strategy Game Market Share by Players (2017-2022)
Table 16. Global Top Real-Time Strategy Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Real-Time Strategy Game as of 2021)
Table 17. Ranking of Global Top Real-Time Strategy Game Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Real-Time Strategy Game Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Real-Time Strategy Game Product Solution and Service
Table 21. Date of Enter into Real-Time Strategy Game Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Real-Time Strategy Game Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Real-Time Strategy Game Revenue Market Share by Type (2017-2022)
Table 25. Global Real-Time Strategy Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Real-Time Strategy Game Revenue Market Share by Type (2023-2028)
Table 27. Global Real-Time Strategy Game Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Real-Time Strategy Game Revenue Market Share by Application (2017-2022)
Table 29. Global Real-Time Strategy Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Real-Time Strategy Game Revenue Market Share by Application (2023-2028)
Table 31. North America Real-Time Strategy Game Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America Real-Time Strategy Game Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe Real-Time Strategy Game Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe Real-Time Strategy Game Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific Real-Time Strategy Game Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific Real-Time Strategy Game Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America Real-Time Strategy Game Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America Real-Time Strategy Game Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa Real-Time Strategy Game Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa Real-Time Strategy Game Market Size by Country (2023-2028) & (US$ Million)
Table 41. Creative Assembly Company Detail
Table 42. Creative Assembly Business Overview
Table 43. Creative Assembly Real-Time Strategy Game Product
Table 44. Creative Assembly Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 45. Creative Assembly Recent Development
Table 46. PopCap Company Detail
Table 47. PopCap Business Overview
Table 48. PopCap Real-Time Strategy Game Product
Table 49. PopCap Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 50. PopCap Recent Development
Table 51. Bit Studios Company Detail
Table 52. Bit Studios Business Overview
Table 53. Bit Studios Real-Time Strategy Game Product
Table 54. Bit Studios Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 55. Bit Studios Recent Development
Table 56. Nintendo Company Detail
Table 57. Nintendo Business Overview
Table 58. Nintendo Real-Time Strategy Game Product
Table 59. Nintendo Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 60. Nintendo Recent Development
Table 61. Valve Software Company Detail
Table 62. Valve Software Business Overview
Table 63. Valve Software Real-Time Strategy Game Product
Table 64. Valve Software Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 65. Valve Software Recent Development
Table 66. 11 Bit Studios Company Detail
Table 67. 11 Bit Studios Business Overview
Table 68. 11 Bit Studios Real-Time Strategy Game Product
Table 69. 11 Bit Studios Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 70. 11 Bit Studios Recent Development
Table 71. Ensemble Studios Company Detail
Table 72. Ensemble Studios Business Overview
Table 73. Ensemble Studios Real-Time Strategy Game Product
Table 74. Ensemble Studios Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 75. Ensemble Studios Recent Development
Table 76. Paradox Interactive Company Detail
Table 77. Paradox Interactive Business Overview
Table 78. Paradox Interactive Real-Time Strategy Game Product
Table 79. Paradox Interactive Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 80. Paradox Interactive Recent Development
Table 81. Relic Entertainment Company Detail
Table 82. Relic Entertainment Business Overview
Table 83. Relic Entertainment Real-Time Strategy Game Product
Table 84. Relic Entertainment Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 85. Relic Entertainment Recent Development
Table 86. Westwood Studios Company Detail
Table 87. Westwood Studios Business Overview
Table 88. Westwood Studios Real-Time Strategy Game Product
Table 89. Westwood Studios Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 90. Westwood Studios Recent Development
Table 91. Grimlore Company Detail
Table 92. Grimlore Business Overview
Table 93. Grimlore Real-Time Strategy GameProduct
Table 94. Grimlore Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 95. Grimlore Recent Development
Table 96. Electronic Arts Company Detail
Table 97. Electronic Arts Business Overview
Table 98. Electronic Arts Real-Time Strategy GameProduct
Table 99. Electronic Arts Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 100. Electronic Arts Recent Development
Table 101. Saffire Company Detail
Table 102. Saffire Business Overview
Table 103. Saffire Real-Time Strategy GameProduct
Table 104. Saffire Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 105. Saffire Recent Development
Table 106. THQ Company Detail
Table 107. THQ Business Overview
Table 108. THQ Real-Time Strategy GameProduct
Table 109. THQ Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 110. THQ Recent Development
Table 111. Blizzard Entertainment Company Detail
Table 112. Blizzard Entertainment Business Overview
Table 113. Blizzard Entertainment Real-Time Strategy GameProduct
Table 114. Blizzard Entertainment Revenue in Real-Time Strategy Game Business (2017-2022) & (US$ Million)
Table 115. Blizzard Entertainment Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Real-Time Strategy Game Market Share by Type: 2021 VS 2028
Figure 2. PC Terminal Features
Figure 3. Mobile Terminal Features
Figure 4. Global Real-Time Strategy Game Market Share by Application in 2021 & 2028
Figure 5. Male Player Case Studies
Figure 6. Female Player Case Studies
Figure 7. Real-Time Strategy Game Report Years Considered
Figure 8. Global Real-Time Strategy Game Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 9. Global Real-Time Strategy Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global Real-Time Strategy Game Market Share by Region: 2021 VS 2028
Figure 11. Global Real-Time Strategy Game Market Share by Players in 2021
Figure 12. Global Top Real-Time Strategy Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Real-Time Strategy Game as of 2021)
Figure 13. The Top 10 and 5 Players Market Share by Real-Time Strategy Game Revenue in 2021
Figure 14. North America Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 15. North America Real-Time Strategy Game Market Share by Country (2017-2028)
Figure 16. United States Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. Canada Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. Europe Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Europe Real-Time Strategy Game Market Share by Country (2017-2028)
Figure 20. Germany Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. France Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. U.K. Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Italy Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Russia Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Nordic Countries Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Asia-Pacific Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Asia-Pacific Real-Time Strategy Game Market Share by Region (2017-2028)
Figure 28. China Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Japan Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. South Korea Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Southeast Asia Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. India Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Australia Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Latin America Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Latin America Real-Time Strategy Game Market Share by Country (2017-2028)
Figure 36. Mexico Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Brazil Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Middle East & Africa Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Middle East & Africa Real-Time Strategy Game Market Share by Country (2017-2028)
Figure 40. Turkey Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Saudi Arabia Real-Time Strategy Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Creative Assembly Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 43. PopCap Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 44. Bit Studios Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 45. Nintendo Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 46. Valve Software Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 47. 11 Bit Studios Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 48. Ensemble Studios Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 49. Paradox Interactive Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 50. Relic Entertainment Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 51. Westwood Studios Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 52. Grimlore Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 53. Electronic Arts Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 54. Saffire Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 55. THQ Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 56. Blizzard Entertainment Revenue Growth Rate in Real-Time Strategy Game Business (2017-2022)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed