The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Roaming Game Market Research Report 2025

Global Roaming Game Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1761063

No of Pages : 87

Synopsis
Global Roaming Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Roaming Game market research.
Key companies engaged in the Roaming Game industry include Rockstar, Microsoft, Warner Bros. Entertainment, Nintendo, Sony, FromSoftware, Tencent, NetEase and HoYoverse, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Roaming Game were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Roaming Game market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Roaming Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Rockstar
Microsoft
Warner Bros. Entertainment
Nintendo
Sony
FromSoftware
Tencent
NetEase
HoYoverse
Thatgamecompany
Segment by Type
Adventure Class
Interactive Class
Role-Playing Classes
Other
Segment by Application
Amusement
Athletics
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Roaming Game report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Roaming Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Adventure Class
1.2.3 Interactive Class
1.2.4 Role-Playing Classes
1.2.5 Other
1.3 Market by Application
1.3.1 Global Roaming Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Amusement
1.3.3 Athletics
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Roaming Game Market Perspective (2018-2029)
2.2 Roaming Game Growth Trends by Region
2.2.1 Global Roaming Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Roaming Game Historic Market Size by Region (2018-2023)
2.2.3 Roaming Game Forecasted Market Size by Region (2024-2029)
2.3 Roaming Game Market Dynamics
2.3.1 Roaming Game Industry Trends
2.3.2 Roaming Game Market Drivers
2.3.3 Roaming Game Market Challenges
2.3.4 Roaming Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Roaming Game Players by Revenue
3.1.1 Global Top Roaming Game Players by Revenue (2018-2023)
3.1.2 Global Roaming Game Revenue Market Share by Players (2018-2023)
3.2 Global Roaming Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Roaming Game Revenue
3.4 Global Roaming Game Market Concentration Ratio
3.4.1 Global Roaming Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Roaming Game Revenue in 2022
3.5 Roaming Game Key Players Head office and Area Served
3.6 Key Players Roaming Game Product Solution and Service
3.7 Date of Enter into Roaming Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Roaming Game Breakdown Data by Type
4.1 Global Roaming Game Historic Market Size by Type (2018-2023)
4.2 Global Roaming Game Forecasted Market Size by Type (2024-2029)
5 Roaming Game Breakdown Data by Application
5.1 Global Roaming Game Historic Market Size by Application (2018-2023)
5.2 Global Roaming Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Roaming Game Market Size (2018-2029)
6.2 North America Roaming Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Roaming Game Market Size by Country (2018-2023)
6.4 North America Roaming Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Roaming Game Market Size (2018-2029)
7.2 Europe Roaming Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Roaming Game Market Size by Country (2018-2023)
7.4 Europe Roaming Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Roaming Game Market Size (2018-2029)
8.2 Asia-Pacific Roaming Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Roaming Game Market Size by Region (2018-2023)
8.4 Asia-Pacific Roaming Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Roaming Game Market Size (2018-2029)
9.2 Latin America Roaming Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Roaming Game Market Size by Country (2018-2023)
9.4 Latin America Roaming Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Roaming Game Market Size (2018-2029)
10.2 Middle East & Africa Roaming Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Roaming Game Market Size by Country (2018-2023)
10.4 Middle East & Africa Roaming Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Rockstar
11.1.1 Rockstar Company Detail
11.1.2 Rockstar Business Overview
11.1.3 Rockstar Roaming Game Introduction
11.1.4 Rockstar Revenue in Roaming Game Business (2018-2023)
11.1.5 Rockstar Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Roaming Game Introduction
11.2.4 Microsoft Revenue in Roaming Game Business (2018-2023)
11.2.5 Microsoft Recent Development
11.3 Warner Bros. Entertainment
11.3.1 Warner Bros. Entertainment Company Detail
11.3.2 Warner Bros. Entertainment Business Overview
11.3.3 Warner Bros. Entertainment Roaming Game Introduction
11.3.4 Warner Bros. Entertainment Revenue in Roaming Game Business (2018-2023)
11.3.5 Warner Bros. Entertainment Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Detail
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Roaming Game Introduction
11.4.4 Nintendo Revenue in Roaming Game Business (2018-2023)
11.4.5 Nintendo Recent Development
11.5 Sony
11.5.1 Sony Company Detail
11.5.2 Sony Business Overview
11.5.3 Sony Roaming Game Introduction
11.5.4 Sony Revenue in Roaming Game Business (2018-2023)
11.5.5 Sony Recent Development
11.6 FromSoftware
11.6.1 FromSoftware Company Detail
11.6.2 FromSoftware Business Overview
11.6.3 FromSoftware Roaming Game Introduction
11.6.4 FromSoftware Revenue in Roaming Game Business (2018-2023)
11.6.5 FromSoftware Recent Development
11.7 Tencent
11.7.1 Tencent Company Detail
11.7.2 Tencent Business Overview
11.7.3 Tencent Roaming Game Introduction
11.7.4 Tencent Revenue in Roaming Game Business (2018-2023)
11.7.5 Tencent Recent Development
11.8 NetEase
11.8.1 NetEase Company Detail
11.8.2 NetEase Business Overview
11.8.3 NetEase Roaming Game Introduction
11.8.4 NetEase Revenue in Roaming Game Business (2018-2023)
11.8.5 NetEase Recent Development
11.9 HoYoverse
11.9.1 HoYoverse Company Detail
11.9.2 HoYoverse Business Overview
11.9.3 HoYoverse Roaming Game Introduction
11.9.4 HoYoverse Revenue in Roaming Game Business (2018-2023)
11.9.5 HoYoverse Recent Development
11.10 Thatgamecompany
11.10.1 Thatgamecompany Company Detail
11.10.2 Thatgamecompany Business Overview
11.10.3 Thatgamecompany Roaming Game Introduction
11.10.4 Thatgamecompany Revenue in Roaming Game Business (2018-2023)
11.10.5 Thatgamecompany Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’