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Global Running Apps Market Research Report 2024

Global Running Apps Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1705548

No of Pages : 79

Synopsis
Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.
The global Running Apps market was valued at US$ 562 million in 2023 and is anticipated to reach US$ 1438.7 million by 2030, witnessing a CAGR of 14.2% during the forecast period 2024-2030.
United States market took up about 35% the global market in 2018, while Europe and China were about 18%, 21%.
This report aims to provide a comprehensive presentation of the global market for Running Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Running Apps.
Report Scope
The Running Apps market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Running Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Running Apps companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
Segment by Type
IOS
Android
Segment by Application
Amateur
Professional
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Running Apps companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Running Apps Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 IOS
1.2.3 Android
1.3 Market by Application
1.3.1 Global Running Apps Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Amateur
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Running Apps Market Perspective (2019-2030)
2.2 Running Apps Growth Trends by Region
2.2.1 Global Running Apps Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Running Apps Historic Market Size by Region (2019-2024)
2.2.3 Running Apps Forecasted Market Size by Region (2025-2030)
2.3 Running Apps Market Dynamics
2.3.1 Running Apps Industry Trends
2.3.2 Running Apps Market Drivers
2.3.3 Running Apps Market Challenges
2.3.4 Running Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Running Apps Players by Revenue
3.1.1 Global Top Running Apps Players by Revenue (2019-2024)
3.1.2 Global Running Apps Revenue Market Share by Players (2019-2024)
3.2 Global Running Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Running Apps Revenue
3.4 Global Running Apps Market Concentration Ratio
3.4.1 Global Running Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Running Apps Revenue in 2023
3.5 Running Apps Key Players Head office and Area Served
3.6 Key Players Running Apps Product Solution and Service
3.7 Date of Enter into Running Apps Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Running Apps Breakdown Data by Type
4.1 Global Running Apps Historic Market Size by Type (2019-2024)
4.2 Global Running Apps Forecasted Market Size by Type (2025-2030)
5 Running Apps Breakdown Data by Application
5.1 Global Running Apps Historic Market Size by Application (2019-2024)
5.2 Global Running Apps Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Running Apps Market Size (2019-2030)
6.2 North America Running Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Running Apps Market Size by Country (2019-2024)
6.4 North America Running Apps Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Running Apps Market Size (2019-2030)
7.2 Europe Running Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Running Apps Market Size by Country (2019-2024)
7.4 Europe Running Apps Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Running Apps Market Size (2019-2030)
8.2 Asia-Pacific Running Apps Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Running Apps Market Size by Region (2019-2024)
8.4 Asia-Pacific Running Apps Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Running Apps Market Size (2019-2030)
9.2 Latin America Running Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Running Apps Market Size by Country (2019-2024)
9.4 Latin America Running Apps Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Running Apps Market Size (2019-2030)
10.2 Middle East & Africa Running Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Running Apps Market Size by Country (2019-2024)
10.4 Middle East & Africa Running Apps Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nike+
11.1.1 Nike+ Company Detail
11.1.2 Nike+ Business Overview
11.1.3 Nike+ Running Apps Introduction
11.1.4 Nike+ Revenue in Running Apps Business (2019-2024)
11.1.5 Nike+ Recent Development
11.2 Runkeeper
11.2.1 Runkeeper Company Detail
11.2.2 Runkeeper Business Overview
11.2.3 Runkeeper Running Apps Introduction
11.2.4 Runkeeper Revenue in Running Apps Business (2019-2024)
11.2.5 Runkeeper Recent Development
11.3 Runtastic
11.3.1 Runtastic Company Detail
11.3.2 Runtastic Business Overview
11.3.3 Runtastic Running Apps Introduction
11.3.4 Runtastic Revenue in Running Apps Business (2019-2024)
11.3.5 Runtastic Recent Development
11.4 Under Armour
11.4.1 Under Armour Company Detail
11.4.2 Under Armour Business Overview
11.4.3 Under Armour Running Apps Introduction
11.4.4 Under Armour Revenue in Running Apps Business (2019-2024)
11.4.5 Under Armour Recent Development
11.5 Sports Tracker
11.5.1 Sports Tracker Company Detail
11.5.2 Sports Tracker Business Overview
11.5.3 Sports Tracker Running Apps Introduction
11.5.4 Sports Tracker Revenue in Running Apps Business (2019-2024)
11.5.5 Sports Tracker Recent Development
11.6 Garmin
11.6.1 Garmin Company Detail
11.6.2 Garmin Business Overview
11.6.3 Garmin Running Apps Introduction
11.6.4 Garmin Revenue in Running Apps Business (2019-2024)
11.6.5 Garmin Recent Development
11.7 Codoon
11.7.1 Codoon Company Detail
11.7.2 Codoon Business Overview
11.7.3 Codoon Running Apps Introduction
11.7.4 Codoon Revenue in Running Apps Business (2019-2024)
11.7.5 Codoon Recent Development
11.8 Strava
11.8.1 Strava Company Detail
11.8.2 Strava Business Overview
11.8.3 Strava Running Apps Introduction
11.8.4 Strava Revenue in Running Apps Business (2019-2024)
11.8.5 Strava Recent Development
11.9 Couch to 5K (C25K)
11.9.1 Couch to 5K (C25K) Company Detail
11.9.2 Couch to 5K (C25K) Business Overview
11.9.3 Couch to 5K (C25K) Running Apps Introduction
11.9.4 Couch to 5K (C25K) Revenue in Running Apps Business (2019-2024)
11.9.5 Couch to 5K (C25K) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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