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Global Subscription-based Gaming Market Research Report 2022

Global Subscription-based Gaming Market Research Report 2022

Publishing Date : May, 2022

License Type :
 

Report Code : 1693756

No of Pages : 88

Synopsis
Market Analysis and Insights: Global Subscription-based Gaming Market
The global Subscription-based Gaming market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Local Gaming accounting for % of the Subscription-based Gaming global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Console Gaming segment is altered to an % CAGR throughout this forecast period.
China Subscription-based Gaming market size is valued at US$ million in 2021, while the North America and Europe Subscription-based Gaming are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Subscription-based Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Subscription-based Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Subscription-based Gaming market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Subscription-based Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Subscription-based Gaming market.
Global Subscription-based Gaming Scope and Market Size
Subscription-based Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Subscription-based Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Local Gaming
Cloud Gaming
Segment by Application
Console Gaming
PC-based Gaming
Mobile Gaming
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Xbox (Game Pass) (Microsoft Corporation)
PlayStation Now (Sony Corporation)
7.1.3 Apple Arcade (Apple Inc.)
Nintendo Switch Online (Nintendo Co. Ltd)
EA Play (Electronic Arts Inc.)
Google Play Pass (Google LLC)
Humble Bundle Inc.
GeForce Now (NVIDIA)
Uplay Pass (Ubisoft)
Amazon Luna (Amazon Inc.)
Tencent​ Holdings Ltd
Epic games Inc.
Prime Gaming (Amazon Inc.)
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Subscription-based Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Local Gaming
1.2.3 Cloud Gaming
1.3 Market by Application
1.3.1 Global Subscription-based Gaming Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Console Gaming
1.3.3 PC-based Gaming
1.3.4 Mobile Gaming
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Subscription-based Gaming Market Perspective (2017-2028)
2.2 Subscription-based Gaming Growth Trends by Region
2.2.1 Subscription-based Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Subscription-based Gaming Historic Market Size by Region (2017-2022)
2.2.3 Subscription-based Gaming Forecasted Market Size by Region (2023-2028)
2.3 Subscription-based Gaming Market Dynamics
2.3.1 Subscription-based Gaming Industry Trends
2.3.2 Subscription-based Gaming Market Drivers
2.3.3 Subscription-based Gaming Market Challenges
2.3.4 Subscription-based Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Subscription-based Gaming Players by Revenue
3.1.1 Global Top Subscription-based Gaming Players by Revenue (2017-2022)
3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2017-2022)
3.2 Global Subscription-based Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Subscription-based Gaming Revenue
3.4 Global Subscription-based Gaming Market Concentration Ratio
3.4.1 Global Subscription-based Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Subscription-based Gaming Revenue in 2021
3.5 Subscription-based Gaming Key Players Head office and Area Served
3.6 Key Players Subscription-based Gaming Product Solution and Service
3.7 Date of Enter into Subscription-based Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Subscription-based Gaming Breakdown Data by Type
4.1 Global Subscription-based Gaming Historic Market Size by Type (2017-2022)
4.2 Global Subscription-based Gaming Forecasted Market Size by Type (2023-2028)
5 Subscription-based Gaming Breakdown Data by Application
5.1 Global Subscription-based Gaming Historic Market Size by Application (2017-2022)
5.2 Global Subscription-based Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Subscription-based Gaming Market Size (2017-2028)
6.2 North America Subscription-based Gaming Market Size by Country (2017-2022)
6.3 North America Subscription-based Gaming Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Subscription-based Gaming Market Size (2017-2028)
7.2 Europe Subscription-based Gaming Market Size by Country (2017-2022)
7.3 Europe Subscription-based Gaming Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Subscription-based Gaming Market Size (2017-2028)
8.2 Asia-Pacific Subscription-based Gaming Market Size by Country (2017-2022)
8.3 Asia-Pacific Subscription-based Gaming Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Subscription-based Gaming Market Size (2017-2028)
9.2 Latin America Subscription-based Gaming Market Size by Country (2017-2022)
9.3 Latin America Subscription-based Gaming Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Subscription-based Gaming Market Size (2017-2028)
10.2 Middle East & Africa Subscription-based Gaming Market Size by Country (2017-2022)
10.3 Middle East & Africa Subscription-based Gaming Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Xbox (Game Pass) (Microsoft Corporation)
11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Detail
11.1.2 Xbox (Game Pass) (Microsoft Corporation) Business Overview
11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Introduction
11.1.4 Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2017-2022)
11.1.5 Xbox (Game Pass) (Microsoft Corporation) Recent Development
11.2 PlayStation Now (Sony Corporation)
11.2.1 PlayStation Now (Sony Corporation) Company Detail
11.2.2 PlayStation Now (Sony Corporation) Business Overview
11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Introduction
11.2.4 PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2017-2022)
11.2.5 PlayStation Now (Sony Corporation) Recent Development
11.3 7.1.3 Apple Arcade (Apple Inc.)
11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Detail
11.3.2 7.1.3 Apple Arcade (Apple Inc.) Business Overview
11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Introduction
11.3.4 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
11.3.5 7.1.3 Apple Arcade (Apple Inc.) Recent Development
11.4 Nintendo Switch Online (Nintendo Co. Ltd)
11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Detail
11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Business Overview
11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Introduction
11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2017-2022)
11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Recent Development
11.5 EA Play (Electronic Arts Inc.)
11.5.1 EA Play (Electronic Arts Inc.) Company Detail
11.5.2 EA Play (Electronic Arts Inc.) Business Overview
11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Introduction
11.5.4 EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
11.5.5 EA Play (Electronic Arts Inc.) Recent Development
11.6 Google Play Pass (Google LLC)
11.6.1 Google Play Pass (Google LLC) Company Detail
11.6.2 Google Play Pass (Google LLC) Business Overview
11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Introduction
11.6.4 Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2017-2022)
11.6.5 Google Play Pass (Google LLC) Recent Development
11.7 Humble Bundle Inc.
11.7.1 Humble Bundle Inc. Company Detail
11.7.2 Humble Bundle Inc. Business Overview
11.7.3 Humble Bundle Inc. Subscription-based Gaming Introduction
11.7.4 Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2017-2022)
11.7.5 Humble Bundle Inc. Recent Development
11.8 GeForce Now (NVIDIA)
11.8.1 GeForce Now (NVIDIA) Company Detail
11.8.2 GeForce Now (NVIDIA) Business Overview
11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Introduction
11.8.4 GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2017-2022)
11.8.5 GeForce Now (NVIDIA) Recent Development
11.9 Uplay Pass (Ubisoft)
11.9.1 Uplay Pass (Ubisoft) Company Detail
11.9.2 Uplay Pass (Ubisoft) Business Overview
11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Introduction
11.9.4 Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2017-2022)
11.9.5 Uplay Pass (Ubisoft) Recent Development
11.10 Amazon Luna (Amazon Inc.)
11.10.1 Amazon Luna (Amazon Inc.) Company Detail
11.10.2 Amazon Luna (Amazon Inc.) Business Overview
11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Introduction
11.10.4 Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
11.10.5 Amazon Luna (Amazon Inc.) Recent Development
11.11 Tencent​ Holdings Ltd
11.11.1 Tencent​ Holdings Ltd Company Detail
11.11.2 Tencent​ Holdings Ltd Business Overview
11.11.3 Tencent​ Holdings Ltd Subscription-based Gaming Introduction
11.11.4 Tencent​ Holdings Ltd Revenue in Subscription-based Gaming Business (2017-2022)
11.11.5 Tencent​ Holdings Ltd Recent Development
11.12 Epic games Inc.
11.12.1 Epic games Inc. Company Detail
11.12.2 Epic games Inc. Business Overview
11.12.3 Epic games Inc. Subscription-based Gaming Introduction
11.12.4 Epic games Inc. Revenue in Subscription-based Gaming Business (2017-2022)
11.12.5 Epic games Inc. Recent Development
11.13 Prime Gaming (Amazon Inc.)
11.13.1 Prime Gaming (Amazon Inc.) Company Detail
11.13.2 Prime Gaming (Amazon Inc.) Business Overview
11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Introduction
11.13.4 Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
11.13.5 Prime Gaming (Amazon Inc.) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Subscription-based Gaming Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Local Gaming
Table 3. Key Players of Cloud Gaming
Table 4. Global Subscription-based Gaming Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global Subscription-based Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Subscription-based Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Subscription-based Gaming Market Share by Region (2017-2022)
Table 8. Global Subscription-based Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Subscription-based Gaming Market Share by Region (2023-2028)
Table 10. Subscription-based Gaming Market Trends
Table 11. Subscription-based Gaming Market Drivers
Table 12. Subscription-based Gaming Market Challenges
Table 13. Subscription-based Gaming Market Restraints
Table 14. Global Subscription-based Gaming Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Subscription-based Gaming Market Share by Players (2017-2022)
Table 16. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2021)
Table 17. Ranking of Global Top Subscription-based Gaming Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Subscription-based Gaming Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Subscription-based Gaming Product Solution and Service
Table 21. Date of Enter into Subscription-based Gaming Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Subscription-based Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Subscription-based Gaming Revenue Market Share by Type (2017-2022)
Table 25. Global Subscription-based Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Subscription-based Gaming Revenue Market Share by Type (2023-2028)
Table 27. Global Subscription-based Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Subscription-based Gaming Revenue Market Share by Application (2017-2022)
Table 29. Global Subscription-based Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Subscription-based Gaming Revenue Market Share by Application (2023-2028)
Table 31. North America Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific Subscription-based Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific Subscription-based Gaming Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 41. Xbox (Game Pass) (Microsoft Corporation) Company Detail
Table 42. Xbox (Game Pass) (Microsoft Corporation) Business Overview
Table 43. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product
Table 44. Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 45. Xbox (Game Pass) (Microsoft Corporation) Recent Development
Table 46. PlayStation Now (Sony Corporation) Company Detail
Table 47. PlayStation Now (Sony Corporation) Business Overview
Table 48. PlayStation Now (Sony Corporation) Subscription-based Gaming Product
Table 49. PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 50. PlayStation Now (Sony Corporation) Recent Development
Table 51. 7.1.3 Apple Arcade (Apple Inc.) Company Detail
Table 52. 7.1.3 Apple Arcade (Apple Inc.) Business Overview
Table 53. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product
Table 54. 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 55. 7.1.3 Apple Arcade (Apple Inc.) Recent Development
Table 56. Nintendo Switch Online (Nintendo Co. Ltd) Company Detail
Table 57. Nintendo Switch Online (Nintendo Co. Ltd) Business Overview
Table 58. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product
Table 59. Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 60. Nintendo Switch Online (Nintendo Co. Ltd) Recent Development
Table 61. EA Play (Electronic Arts Inc.) Company Detail
Table 62. EA Play (Electronic Arts Inc.) Business Overview
Table 63. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product
Table 64. EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 65. EA Play (Electronic Arts Inc.) Recent Development
Table 66. Google Play Pass (Google LLC) Company Detail
Table 67. Google Play Pass (Google LLC) Business Overview
Table 68. Google Play Pass (Google LLC) Subscription-based Gaming Product
Table 69. Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 70. Google Play Pass (Google LLC) Recent Development
Table 71. Humble Bundle Inc. Company Detail
Table 72. Humble Bundle Inc. Business Overview
Table 73. Humble Bundle Inc. Subscription-based Gaming Product
Table 74. Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 75. Humble Bundle Inc. Recent Development
Table 76. GeForce Now (NVIDIA) Company Detail
Table 77. GeForce Now (NVIDIA) Business Overview
Table 78. GeForce Now (NVIDIA) Subscription-based Gaming Product
Table 79. GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 80. GeForce Now (NVIDIA) Recent Development
Table 81. Uplay Pass (Ubisoft) Company Detail
Table 82. Uplay Pass (Ubisoft) Business Overview
Table 83. Uplay Pass (Ubisoft) Subscription-based Gaming Product
Table 84. Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 85. Uplay Pass (Ubisoft) Recent Development
Table 86. Amazon Luna (Amazon Inc.) Company Detail
Table 87. Amazon Luna (Amazon Inc.) Business Overview
Table 88. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product
Table 89. Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 90. Amazon Luna (Amazon Inc.) Recent Development
Table 91. Tencent​ Holdings Ltd Company Detail
Table 92. Tencent​ Holdings Ltd Business Overview
Table 93. Tencent​ Holdings Ltd Subscription-based GamingProduct
Table 94. Tencent​ Holdings Ltd Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 95. Tencent​ Holdings Ltd Recent Development
Table 96. Epic games Inc. Company Detail
Table 97. Epic games Inc. Business Overview
Table 98. Epic games Inc. Subscription-based GamingProduct
Table 99. Epic games Inc. Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 100. Epic games Inc. Recent Development
Table 101. Prime Gaming (Amazon Inc.) Company Detail
Table 102. Prime Gaming (Amazon Inc.) Business Overview
Table 103. Prime Gaming (Amazon Inc.) Subscription-based GamingProduct
Table 104. Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
Table 105. Prime Gaming (Amazon Inc.) Recent Development
Table 106. Research Programs/Design for This Report
Table 107. Key Data Information from Secondary Sources
Table 108. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Subscription-based Gaming Market Share by Type: 2021 VS 2028
Figure 2. Local Gaming Features
Figure 3. Cloud Gaming Features
Figure 4. Global Subscription-based Gaming Market Share by Application in 2021 & 2028
Figure 5. Console Gaming Case Studies
Figure 6. PC-based Gaming Case Studies
Figure 7. Mobile Gaming Case Studies
Figure 8. Subscription-based Gaming Report Years Considered
Figure 9. Global Subscription-based Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 10. Global Subscription-based Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 11. Global Subscription-based Gaming Market Share by Region: 2021 VS 2028
Figure 12. Global Subscription-based Gaming Market Share by Players in 2021
Figure 13. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2021)
Figure 14. The Top 10 and 5 Players Market Share by Subscription-based Gaming Revenue in 2021
Figure 15. North America Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 16. North America Subscription-based Gaming Market Share by Country (2017-2028)
Figure 17. United States Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. Canada Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Europe Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Europe Subscription-based Gaming Market Share by Country (2017-2028)
Figure 21. Germany Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. France Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. U.K. Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Italy Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Russia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Nordic Countries Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Asia-Pacific Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Asia-Pacific Subscription-based Gaming Market Share by Region (2017-2028)
Figure 29. China Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Japan Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. South Korea Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Southeast Asia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. India Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Australia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Latin America Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Latin America Subscription-based Gaming Market Share by Country (2017-2028)
Figure 37. Mexico Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Brazil Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Middle East & Africa Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Middle East & Africa Subscription-based Gaming Market Share by Country (2017-2028)
Figure 41. Turkey Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Saudi Arabia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Xbox (Game Pass) (Microsoft Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 44. PlayStation Now (Sony Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 45. 7.1.3 Apple Arcade (Apple Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 46. Nintendo Switch Online (Nintendo Co. Ltd) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 47. EA Play (Electronic Arts Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 48. Google Play Pass (Google LLC) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 49. Humble Bundle Inc. Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 50. GeForce Now (NVIDIA) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 51. Uplay Pass (Ubisoft) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 52. Amazon Luna (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 53. Tencent​ Holdings Ltd Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 54. Epic games Inc. Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 55. Prime Gaming (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed

Published By : QY Research

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